// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "DecalComponentVisualizer.h" #include "SceneManagement.h" #include "Components/DecalComponent.h" void FDecalComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI ) { const UDecalComponent* DecalComponent = Cast(Component); if(DecalComponent) { const FMatrix LocalToWorld = DecalComponent->GetComponentTransform().ToMatrixWithScale(); const FLinearColor DrawColor = FColor(0, 157, 0, 255); DrawOrientedWireBox(PDI, LocalToWorld.GetOrigin(), LocalToWorld.GetScaledAxis( EAxis::X ), LocalToWorld.GetScaledAxis( EAxis::Y ), LocalToWorld.GetScaledAxis( EAxis::Z ), DecalComponent->DecalSize, DrawColor, SDPG_World); } }