// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_RotationOffsetBlendSpace.h" #include "UObject/UObjectHash.h" #include "UObject/UObjectIterator.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "GraphEditorActions.h" #include "Kismet2/CompilerResultsLog.h" #include "BlueprintNodeSpawner.h" #include "BlueprintActionDatabaseRegistrar.h" #include "Animation/AnimationSettings.h" #include "Animation/AimOffsetBlendSpace.h" #include "Animation/AimOffsetBlendSpace1D.h" #include "DetailLayoutBuilder.h" #include "ScopedTransaction.h" #include "Kismet2/BlueprintEditorUtils.h" ///////////////////////////////////////////////////// // UAnimGraphNode_RotationOffsetBlendSpace #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_RotationOffsetBlendSpace::UAnimGraphNode_RotationOffsetBlendSpace(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_RotationOffsetBlendSpace::GetTooltipText() const { // FText::Format() is slow, so we utilize the cached list title return GetNodeTitle(ENodeTitleType::ListView); } FText UAnimGraphNode_RotationOffsetBlendSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const { UBlendSpaceBase* BlendSpaceToCheck = Node.BlendSpace; UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, BlendSpace)); if (BlendSpacePin != nullptr && BlendSpaceToCheck == nullptr) { BlendSpaceToCheck = Cast(BlendSpacePin->DefaultObject); } if (BlendSpaceToCheck == nullptr) { if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) { return LOCTEXT("RotationOffsetBlend_NONE_ListTitle", "AimOffset '(None)'"); } else { return LOCTEXT("RotationOffsetBlend_NONE_Title", "(None)\nAimOffset"); } } // @TODO: the bone can be altered in the property editor, so we have to // choose to mark this dirty when that happens for this to properly work else //if (!CachedNodeTitles.IsTitleCached(TitleType, this)) { const FText BlendSpaceName = FText::FromString(BlendSpaceToCheck->GetName()); FFormatNamedArguments Args; Args.Add(TEXT("BlendSpaceName"), BlendSpaceName); // FText::Format() is slow, so we cache this to save on performance if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AimOffsetListTitle", "AimOffset '{BlendSpaceName}'"), Args), this); } else { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AimOffsetFullTitle", "{BlendSpaceName}\nAimOffset"), Args), this); } } return CachedNodeTitles[TitleType]; } void UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { struct GetMenuActions_Utils { static void SetNodeBlendSpace(UEdGraphNode* NewNode, bool /*bIsTemplateNode*/, TWeakObjectPtr BlendSpace) { UAnimGraphNode_RotationOffsetBlendSpace* BlendSpaceNode = CastChecked(NewNode); BlendSpaceNode->Node.BlendSpace = BlendSpace.Get(); } static UBlueprintNodeSpawner* MakeBlendSpaceAction(TSubclassOf const NodeClass, const UBlendSpaceBase* BlendSpace) { UBlueprintNodeSpawner* NodeSpawner = nullptr; bool const bIsAimOffset = BlendSpace->IsA(UAimOffsetBlendSpace::StaticClass()) || BlendSpace->IsA(UAimOffsetBlendSpace1D::StaticClass()); if (bIsAimOffset) { NodeSpawner = UBlueprintNodeSpawner::Create(NodeClass); check(NodeSpawner != nullptr); TWeakObjectPtr BlendSpacePtr = MakeWeakObjectPtr(const_cast(BlendSpace)); NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(GetMenuActions_Utils::SetNodeBlendSpace, BlendSpacePtr); } return NodeSpawner; } }; if (const UObject* RegistrarTarget = ActionRegistrar.GetActionKeyFilter()) { if (const UBlendSpaceBase* TargetBlendSpace = Cast(RegistrarTarget)) { if (UBlueprintNodeSpawner* NodeSpawner = GetMenuActions_Utils::MakeBlendSpaceAction(GetClass(), TargetBlendSpace)) { ActionRegistrar.AddBlueprintAction(TargetBlendSpace, NodeSpawner); } } // else, the Blueprint database is specifically looking for actions pertaining to something different (not a BlendSpace asset) } else { UClass* NodeClass = GetClass(); for (TObjectIterator BlendSpaceIt; BlendSpaceIt; ++BlendSpaceIt) { UBlendSpaceBase* BlendSpace = *BlendSpaceIt; if (UBlueprintNodeSpawner* NodeSpawner = GetMenuActions_Utils::MakeBlendSpaceAction(NodeClass, BlendSpace)) { ActionRegistrar.AddBlueprintAction(BlendSpace, NodeSpawner); } } } } FBlueprintNodeSignature UAnimGraphNode_RotationOffsetBlendSpace::GetSignature() const { FBlueprintNodeSignature NodeSignature = Super::GetSignature(); NodeSignature.AddSubObject(Node.BlendSpace); return NodeSignature; } void UAnimGraphNode_RotationOffsetBlendSpace::SetAnimationAsset(UAnimationAsset* Asset) { if (UBlendSpaceBase* BlendSpace = Cast(Asset)) { Node.BlendSpace = BlendSpace; } } void UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) { Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog); UBlendSpaceBase* BlendSpaceToCheck = Node.BlendSpace; UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, BlendSpace)); if (BlendSpacePin != nullptr && BlendSpaceToCheck == nullptr) { BlendSpaceToCheck = Cast(BlendSpacePin->DefaultObject); } if (BlendSpaceToCheck == NULL) { // we may have a connected node if (BlendSpacePin == nullptr || BlendSpacePin->LinkedTo.Num() == 0) { MessageLog.Error(TEXT("@@ references an unknown blend space"), this); } } else if (Cast(BlendSpaceToCheck) == NULL && Cast(BlendSpaceToCheck) == NULL) { MessageLog.Error(TEXT("@@ references an invalid blend space (one that is not an aim offset)"), this); } else { USkeleton* BlendSpaceSkeleton = BlendSpaceToCheck->GetSkeleton(); if (BlendSpaceSkeleton && // if blend space doesn't have skeleton, it might be due to blend space not loaded yet, @todo: wait with anim blueprint compilation until all assets are loaded? !BlendSpaceSkeleton->IsCompatible(ForSkeleton)) { MessageLog.Error(TEXT("@@ references blendspace that uses different skeleton @@"), this, BlendSpaceSkeleton); } } if (UAnimationSettings::Get()->bEnablePerformanceLog) { if (Node.LODThreshold < 0) { MessageLog.Warning(TEXT("@@ contains no LOD Threshold."), this); } } } void UAnimGraphNode_RotationOffsetBlendSpace::GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const { if (!Context.bIsDebugging) { // add an option to convert to single frame Context.MenuBuilder->BeginSection("AnimGraphNodeBlendSpacePlayer", NSLOCTEXT("A3Nodes", "BlendSpaceHeading", "Blend Space")); { Context.MenuBuilder->AddMenuEntry(FGraphEditorCommands::Get().OpenRelatedAsset); Context.MenuBuilder->AddMenuEntry(FGraphEditorCommands::Get().ConvertToAimOffsetLookAt); } Context.MenuBuilder->EndSection(); } } void UAnimGraphNode_RotationOffsetBlendSpace::GetAllAnimationSequencesReferred(TArray& AnimationAssets) const { if(Node.BlendSpace) { HandleAnimReferenceCollection(Node.BlendSpace, AnimationAssets); } } void UAnimGraphNode_RotationOffsetBlendSpace::ReplaceReferredAnimations(const TMap& AnimAssetReplacementMap) { HandleAnimReferenceReplacement(Node.BlendSpace, AnimAssetReplacementMap); } EAnimAssetHandlerType UAnimGraphNode_RotationOffsetBlendSpace::SupportsAssetClass(const UClass* AssetClass) const { if (AssetClass->IsChildOf(UBlendSpaceBase::StaticClass()) && IsAimOffsetBlendSpace(AssetClass)) { return EAnimAssetHandlerType::PrimaryHandler; } else { return EAnimAssetHandlerType::NotSupported; } } void UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const { Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex); if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, Alpha)) { Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Float); if (!Pin->bHidden) { Pin->PinFriendlyName = Node.AlphaScaleBias.GetFriendlyName(Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName)); } } if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, bAlphaBoolEnabled)) { Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Bool); } if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaCurveName)) { Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Curve); if (!Pin->bHidden) { Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName); } } } void UAnimGraphNode_RotationOffsetBlendSpace::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None); // Reconstruct node to show updates to PinFriendlyNames. if ((PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaScaleBias)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bMapRange)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Min)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Max)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Scale)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Bias)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bClampResult)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMin)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMax)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bInterpResult)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedIncreasing)) || (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedDecreasing))) { ReconstructNode(); } if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaInputType)) { FScopedTransaction Transaction(LOCTEXT("ChangeAlphaInputType", "Change Alpha Input Type")); Modify(); // Break links to pins going away for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex) { UEdGraphPin* Pin = Pins[PinIndex]; if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, Alpha)) { if (Node.AlphaInputType != EAnimAlphaInputType::Float) { Pin->BreakAllPinLinks(); } } else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, bAlphaBoolEnabled)) { if (Node.AlphaInputType != EAnimAlphaInputType::Bool) { Pin->BreakAllPinLinks(); } } else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaCurveName)) { if (Node.AlphaInputType != EAnimAlphaInputType::Curve) { Pin->BreakAllPinLinks(); } } } ReconstructNode(); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint()); } Super::PostEditChangeProperty(PropertyChangedEvent); } void UAnimGraphNode_RotationOffsetBlendSpace::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) { Super::CustomizeDetails(DetailBuilder); TSharedRef NodeHandle = DetailBuilder.GetProperty(FName(TEXT("Node")), GetClass()); if (Node.AlphaInputType != EAnimAlphaInputType::Bool) { DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, bAlphaBoolEnabled))); DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaBoolBlend))); } if (Node.AlphaInputType != EAnimAlphaInputType::Float) { DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, Alpha))); DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaScaleBias))); } if (Node.AlphaInputType != EAnimAlphaInputType::Curve) { DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaCurveName))); } if ((Node.AlphaInputType != EAnimAlphaInputType::Float) && (Node.AlphaInputType != EAnimAlphaInputType::Curve)) { DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_RotationOffsetBlendSpace, AlphaScaleBiasClamp))); } } #undef LOCTEXT_NAMESPACE