// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EdGraph/EdGraph.h" #include "AnimationStateMachineGraph.generated.h" UCLASS(MinimalAPI) class UAnimationStateMachineGraph : public UEdGraph { GENERATED_UCLASS_BODY() // Entry node within the state machine UPROPERTY() class UAnimStateEntryNode* EntryNode; // Parent instance node UPROPERTY() class UAnimGraphNode_StateMachineBase* OwnerAnimGraphNode; };