// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatDXT : ModuleRules { public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "TextureCompressor", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "ImageWrapper" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools"); } }