// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DeviceManager : ModuleRules { public DeviceManager(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "TargetDeviceServices", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "EditorStyle", "InputCore", "Slate", "SlateCore", "TargetPlatform", "DesktopPlatform", "WorkspaceMenuStructure", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/DeviceManager/Private", "Developer/DeviceManager/Private/Models", "Developer/DeviceManager/Private/Widgets", "Developer/DeviceManager/Private/Widgets/Apps", "Developer/DeviceManager/Private/Widgets/Browser", "Developer/DeviceManager/Private/Widgets/Details", "Developer/DeviceManager/Private/Widgets/Processes", "Developer/DeviceManager/Private/Widgets/Shared", "Developer/DeviceManager/Private/Widgets/Toolbar", } ); } }