// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MultiUserClientLibrary : ModuleRules { public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.bBuildDeveloperTools) { PrivateDefinitions.Add("WITH_CONCERT=1"); PrivateIncludePathModuleNames.AddRange( new string[] { "Concert", "ConcertSyncCore", "ConcertSyncClient", "MultiUserClient", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MultiUserClient", } ); } else { PrivateDefinitions.Add("WITH_CONCERT=0"); } } } }