// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "VirtualTextureFactoryNew.h" #include "VT/VirtualTexture.h" UVirtualTextureFactoryNew::UVirtualTextureFactoryNew(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = UVirtualTexture::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* UVirtualTextureFactoryNew::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } bool UVirtualTextureFactoryNew::ShouldShowInNewMenu() const { return true; }