// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MainFrame : ModuleRules { public MainFrame(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Documentation", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "EngineSettings", "InputCore", "RHI", "RenderCore", "Slate", "SlateCore", "EditorStyle", "SourceControl", "SourceControlWindows", "TargetPlatform", "DesktopPlatform", "UnrealEd", "WorkspaceMenuStructure", "MessageLog", "UATHelper", "TranslationEditor", "Projects", "DeviceProfileEditor", "UndoHistory", "Analytics", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "DesktopPlatform", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "OutputLog", "Settings", "SourceCodeAccess", "Toolbox", "LocalizationDashboard", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/MainFrame/Private", "Editor/MainFrame/Private/Frame", "Editor/MainFrame/Private/Menus", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "OutputLog", "SourceCodeAccess", "HotReload", "LocalizationDashboard", } ); } }