// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryMode : ModuleRules { public GeometryMode(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "RenderCore", "LevelEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "BspMode" } ); } }