// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "TemplateProjectDefs.h" #include "Internationalization/Culture.h" namespace { FText GetLocalizedText(const TArray& LocalizedStrings) { const FString DefaultCultureISOLanguageName = "en"; const FString CurrentCultureISOLanguageName = FInternationalization::Get().GetCurrentCulture()->GetTwoLetterISOLanguageName(); FText FallbackText; for ( const FLocalizedTemplateString& LocalizedString : LocalizedStrings ) { if ( LocalizedString.Language == CurrentCultureISOLanguageName ) { return FText::FromString(LocalizedString.Text); } if ( LocalizedString.Language == DefaultCultureISOLanguageName ) { FallbackText = FText::FromString(LocalizedString.Text); } } // Did we find an English fallback? if ( !FallbackText.IsEmpty() ) { return FallbackText; } // We failed to find English, see if we have any translations available to use if ( LocalizedStrings.Num() ) { return FText::FromString(LocalizedStrings[0].Text); } return FText(); } } FTemplateConfigValue::FTemplateConfigValue(const FString& InFile, const FString& InSection, const FString& InKey, const FString& InValue, bool InShouldReplaceExistingValue) : ConfigFile(InFile) , ConfigSection(InSection) , ConfigKey(InKey) , ConfigValue(InValue) , bShouldReplaceExistingValue(InShouldReplaceExistingValue) { } UTemplateProjectDefs::UTemplateProjectDefs(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAllowProjectCreation = true; EditDetailLevelPreference = EFeaturePackDetailLevel::Standard; } void UTemplateProjectDefs::FixupStrings(const FString& TemplateName, const FString& ProjectName) { for ( auto IgnoreIt = FoldersToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt ) { FixString(*IgnoreIt, TemplateName, ProjectName); } for ( auto IgnoreIt = FilesToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt ) { FixString(*IgnoreIt, TemplateName, ProjectName); } for ( auto RenameIt = FolderRenames.CreateIterator(); RenameIt; ++RenameIt ) { FTemplateFolderRename& FolderRename = *RenameIt; FixString(FolderRename.From, TemplateName, ProjectName); FixString(FolderRename.To, TemplateName, ProjectName); } for ( auto ReplacementsIt = FilenameReplacements.CreateIterator(); ReplacementsIt; ++ReplacementsIt ) { FTemplateReplacement& Replacement = *ReplacementsIt; FixString(Replacement.From, TemplateName, ProjectName); FixString(Replacement.To, TemplateName, ProjectName); } for ( auto ReplacementsIt = ReplacementsInFiles.CreateIterator(); ReplacementsIt; ++ReplacementsIt ) { FTemplateReplacement& Replacement = *ReplacementsIt; FixString(Replacement.From, TemplateName, ProjectName); FixString(Replacement.To, TemplateName, ProjectName); } } FText UTemplateProjectDefs::GetDisplayNameText() { return GetLocalizedText(LocalizedDisplayNames); } FText UTemplateProjectDefs::GetLocalizedDescription() { return GetLocalizedText(LocalizedDescriptions); } void UTemplateProjectDefs::FixString(FString& InOutStringToFix, const FString& TemplateName, const FString& ProjectName) { InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME%"), *TemplateName, ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_UPPERCASE%"), *TemplateName.ToUpper(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_LOWERCASE%"), *TemplateName.ToLower(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME%"), *ProjectName, ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_UPPERCASE%"), *ProjectName.ToUpper(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_LOWERCASE%"), *ProjectName.ToLower(), ESearchCase::CaseSensitive); }