// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameProjectGeneration : ModuleRules { public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "HardwareTargeting", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "DesktopPlatform", "LauncherPlatform", "MainFrame", "AddContentDialog", "HardwareTargeting", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "ApplicationCore", "AppFramework", "ClassViewer", "Core", "CoreUObject", "Engine", "EngineSettings", "InputCore", "Projects", "RenderCore", "Slate", "SlateCore", "EditorStyle", "SourceControl", "TargetPlatform", "UnrealEd", "DesktopPlatform", "LauncherPlatform", "HardwareTargeting", "AddContentDialog", "AudioMixer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "MainFrame", } ); if(Target.bWithLiveCoding) { PrivateIncludePathModuleNames.Add("LiveCoding"); } } }