// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ComponentVisualizer.h" class FPrimitiveDrawInterface; class FSceneView; class COMPONENTVISUALIZERS_API FPhysicsAnimationComponentVisualizer : public FComponentVisualizer { public: //~ Begin FComponentVisualizer Interface virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; //~ End FComponentVisualizer Interface };