// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_SubInput.h" #include "AnimGraphNode_SubInput.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_SubInput : public UAnimGraphNode_Base { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_SubInput Node; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool CanUserDeleteNode() const override; virtual bool CanDuplicateNode() const override; virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; //~ End UEdGraphNode Interface. };