Availability: Public Title:Components and Collision Crumbs:%ROOT%, GettingStarted, Programming/Tutorials Description:Learn how Components can enable Pawns to interact with physics, use particle effects, and more. version:4.9 type:how-to type:landing skilllevel:Intermediate This tutorial will show you how to create Components, put them into a hierarchy, control them during gameplay, and use them to move your Pawn around a world that contains solid objects. [OBJECT:EmbeddedVideo] [PARAMLITERAL:width] 640 [/PARAMLITERAL] [PARAMLITERAL:height] 360 [/PARAMLITERAL] [PARAMLITERAL:videoid] SVwK5FJEfwU [/PARAMLITERAL] [/OBJECT] ## Steps [REGION:buttonlist] * [](Programming\Tutorials\Components\1 "%Programming\Tutorials\Components\1:description%") * [](Programming\Tutorials\Components\2 "%Programming\Tutorials\Components\2:description%") * [](Programming\Tutorials\Components\3 "%Programming\Tutorials\Components\3:description%") * [](Programming\Tutorials\Components\4 "%Programming\Tutorials\Components\4:description%") * [](Programming\Tutorials\Components\5 "%Programming\Tutorials\Components\5:description%") * [](Programming\Tutorials\Components\6 "%Programming\Tutorials\Components\6:description%") [/REGION]