Navigation display improvements
Addition of tile building statistics
Addition of partitioning type, navdata count and triangle count
Addition of profile tags in the tile generation
#rb Mieszko.Zielinski
#preflight 636a92b7dc30a4ce96a8b738
[CL 24884451 by aris theophanidis in ue5-main branch]
Addition of logs when preparing and gathering geometry.
#rb Yoan.StAmant
#preflight 641db57ec42c7fd1cbb8f632
[CL 24783336 by aris theophanidis in ue5-main branch]
#rn The prefix for AI navigation console commands has been changed from n to ai.nav.
#jira none
#rb Yoan.StAmant
#rb Mieszko.Zielinski
#preflight 63dd110f2d4aef3dd1a89b6a
[CL 23989571 by Aris Theophanidis in ue5-main branch]
The change moves emptying NavigationRelevantData to the main thread so that it does not occur at any moment.
#jira none
#rb Maxime.Mercier
#rb Mieszko.Zielinski
#preflight 63d92768f626715201d8034c
[CL 23926631 by Aris Theophanidis in ue5-main branch]
- Port some development only exec commands to Exec_Dev.
#rb none
#preflight 63c5c97f02024f93d822d678
[CL 23734254 by jeanmichel dignard in ue5-main branch]
This fixes world partitioned navmesh data chunks not being generated for areas covered by NavMeshBoundsVolume that are placed inside data layers.
#jira UE-172683
#rb Yoan.StAmant
#rb Mieszko.Zielinski
#preflight 63bee2676729b05ec9541300
[CL 23646407 by Aris Theophanidis in ue5-main branch]
CellSize is now deprecated and CellSizes for the various resolutions are stored in the NavMeshResolutionParams array of ARecastNavMesh.
Added NavMeshResolution property to ANavModifierVolume.
Remove duplicated data in dtNavMesh (m_walkableHeight, etc. already in dtNavMeshParams).
Addition of a resolution index to dtMeshHeader.
Increase navmesh version for addition of tile resolutions.
#jira none
#rb Mieszko.Zielinski
#preflight 639106341776b8c21c370f73
[CL 23434938 by Aris Theophanidis in ue5-main branch]
- add way to generate only the debug tile
- add way to visualize the geometry received for navmesh generation
#rb aris.theophanidis
#preflight 63876314766a2aeed27a9fc7
[CL 23333278 by frederic doll in ue5-main branch]
This avoids unnecessary collision gathering as well a preventing unnecessary tile dirtiness.
Also resolves issue in Z where an NavModifierVolume would incorrectly dirty a tile below itself if within agent radius.
Addition of n.UseTightBoundExpansion console command to revert back to previous behavior as a fallback precaution.
#jira UE-127165
#rb Mikko.Mononen
#fyi Frederic.Doll
#fyi Guillaume.Guay
#preflight 6377b9d3f514e1ded9ba198b
[CL 23197691 by Aris Theophanidis in ue5-main branch]