This is hack to avoid using versioning for now, we should fix it properly in a near future by seperating the input and output serialization
#rb brice.criswell
#preflight 640980d98832f48a4def6afe
[CL 24587682 by cedric caillaud in ue5-main branch]
An optimization to UE_LOG exposed an issue in Clang when targeting Windows. Log statements in inline functions of imported types fail to compile.
#preflight 63f7f350ef1b24bf94367191
#rb Zousar.Shaker
#rnx
[CL 24397809 by devin doucette in ue5-main branch]
- Updated field nodes (FRadialFalloffFieldDataflowNode, FBoxFalloffFieldDataflowNode, FPlaneFalloffFieldDataflowNode, FRadialIntMaskFieldDataflowNode, FUniformScalarFieldDataflowNode, FUniformVectorFieldDataflowNode, FRadialVectorFieldDataflowNode,
- Added FSetVertexColorInCollectionFromFloatArrayDataflowNode, FFloatArrayNormalizeDataflowNode, FVectorArrayNormalizeDataflowNode, FMakeQuaternionDataflowNode, FFieldMakeDenseFloatArrayDataflowNode nodes
FRandomVectorFieldDataflowNode, FNoiseFieldDataflowNode, FUniformIntegerFieldDataflowNode, FWaveScalarFieldDataflowNode, FSumScalarFieldDataflowNode, FSumVectorFieldDataflowNode)
-Renamed FSetVertexColorInCollectionDataflowNode to FSetVertexColorInCollectionFromVertexSelectionDataflowNode
- Assigned color to FSphere data type
- Updated FAddCustomCollectionAttributeDataflowNode, FAddCustomCollectionAttributeDataflowNode, FSetCollectionAttributeDataTypedDataflowNode nodes to work with all the non-pointer type data
#rb brice.criswell, cedric.caillaud
#preflight 63e9bedeb96a6b2718c30909
[CL 24199779 by gustav melich in ue5-main branch]
- Nodes for the ability to translate and place geometry within a collections skeletal hierarchy.
#rb michael.lentine
#jira UE-171453
#preflight 63dd9aaf4d25c400b7cae522
[CL 24031664 by brice criswell in ue5-main branch]
- Added FStringValuePair for attribute overrides within dataflow nodes.
- Added Skeleton attribute to asset.
- Tetrahedral Alignment with Skeleton.
- Debug draw for solver state.
- User defined tick locations within the physics ticks
- Threaded and non threaded evaluation modes.
- Update to Kinematic Dataflow Node
- Allow the initialization from the Kinematic node to bind to the skeleton.
#preflight 63d8761531334253e54118f3
#rb michael.lentine
#jira UE-171453
[CL 23924659 by brice criswell in ue5-main branch]
- Moved ExplodedView Dataflow node to GeometryCollectionFracturingNodes
- Moved exploded view compute code to FractureEngine library
- Updated ExplodedView Dataflow node to use the library
- Added CollectionExplodedVector facade
- Updated DataflowEngine rendering factory to use CollectionExplodedVector facade
- Updated GeometryCollection rendering to use Visibility attribute if it exists
- Updated VoronoiFracture, PlaneCutter node to use TransformSelection
- Updated CreateNonOverlappingConvexHulls node
- Added Internal FacesGroup attribute creation to VoronoiFracture, it will be added to all nodes which do fracture
- Added VertexSelectionCustom, FaceSelectionCustom, FaceSelectionInvert, BoolArrayToFaceSelection nodes
- Renamed and removed some Dataflow nodes
- Fixed issue with FBox and FSphere not initialized properly (UE-172071)
#rb Brice.Criswell, Cedric.Caillaud, Harsha.Reddy
#jira UE-172071
#preflight 6395066e5c5308d18c91585c
[CL 23475588 by gustav melich in ue5-main branch]
(Also make the timestamp comparison operator const.)
#rb brice.criswell
#preflight 63853a34337745090029f895
[CL 23299045 by tyson brochu in ue5-main branch]
- Removed the ProceduralMeshComponent rendering
- Added rendering via a SceneProxy
- Added hit buffer support.
#rb none
#preflight 637d3409e30d4388499f2ac5
[CL 23244410 by brice criswell in ue5-main branch]