-Deprecated in 5.1. OpenXR should be used instead.
-A few instances of the string "SteamVR" remain. In some case we are comparing to the OpenXR Runtime name, which remains correct. In some we are searching input profile paths for SteamVR, which also remains correct. VRScouting is doing the input profile path and then overriding VREditor's view of the xr plugin name, so at first glance VREditor still seems to be using SteamVR, but it actually does not depend on that (That code will likely be further refactored as time goes on).
#jira UE-181471
#preflight 64233be9803cb466e86ad33c
#review
#rb Arciel.Rekman
[CL 24825198 by Jeff Fisher in ue5-main branch]
This partially rolls back some of the changes made by CL 2532869 for UE-14543. With the addition of the modal check in RaiseNotifications(), this rollback doesn't cause any known issues
#rb James.Singer
#jira UE-178057
#preflight 63f792482b1a2765f9f1417a
[CL 24386966 by robert seiver in ue5-main branch]
The previous default of CanBeUsedOnAnyThread() proved unsafe since some output devices can safely be used on any thread but cannot safely be used during a crash. CanBeUsedOnAnyThread() was used pre-5.1 to control serialization to an output device during a crash, but optimizations in 5.1 have uncovered that some of these were never safe.
#preflight 62856506614041edb7a6de4b
#rb Zousar.Shaker
#rnx
[CL 20280354 by Devin Doucette in ue5-main branch]
Set CanBeUsedOnAnyThread() to true and move to single printf in Serialize
#rnx
#jira UE-147459
#review-19549147 @Brandon.Schaefer, @Robert.Seiver
#preflight none
[CL 19549852 by Michael Sartain in ue5-main branch]
This does use LaunchEngineLoops output over Linux which means with -stdout no color coded warning/error messages
#jira none
#rb Michael.Sartain, Rober.Seiver
#preflight none
[CL 19074484 by Brandon Schaefer in ue5-main branch]
#jira UE-141121
#review-19040600 Brandon.Schaefer, Michael.Sartain
#preflight 620eae5d007519628d226210
[CL 19041491 by robert seiver in ue5-main branch]
Add bIsWindowShown option to Linux Console Output Device
Default to true to match old behavior.
Add -nostdout by default in UnrealLightmass
#rb Brandon.Schaefer
#jira none
#preflight trivial
[CL 18817282 by Michael Sartain in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]