- Each artifact is named, and by default any files added to a tag with the name of the artifact will be treated as belonging to it.
- Artifacts can have include an optional set of keys that can be queried against on Horde.
- The host system (eg. Horde) is deemed responsible for archiving artifacts for later retrieval.
#preflight none
[CL 25048052 by Ben Marsh in ue5-main branch]
OverflowOBBFileLimit project setting to set number allowed (up to 4, default 2)
#android
[REVIEW] [at]Peter.Sauerbrei
#rb Peter.Sauerbrei
[CL 25035555 by chris babcock in ue5-main branch]
- renabled the ondemand PAK rule that was previously removed
- enabled handling more than one ondemand containe
- added ondemand I/O store TOC
- added support for serializing ondemand TOC's to CbObjet
#rb Martin.Ridgers
#preflight 6436cbf80c19befb6c8ee4cc
[CL 25025449 by per larsson in ue5-main branch]
+ limit the number of reported not run tests
+ clean up some part of summary report
#jira UE-176042
#preflight 63f661449129b42b256eef3d
#rb Chris.Constantinescu
#rnx
[CL 25024749 by Jerome Delattre in ue5-main branch]
Include variants of current standard licenses which appear in NuGet packages with slightly different punctuation/formatting to use as a reference set of current licenses.
#preflight none
[CL 25015973 by Ben Marsh in ue5-main branch]
- Slack for authentication has been increased to 30s to account for heavy network traffic.
- Fixed logical error in determining authentication expiration time.
- Demoted Smartling Http errors from errors to warnings to prevent over-aggressive Horde notifications.
#rnx
#jira: UE-182142
#rb: trivial
#preflight: 642e1aa53670071d8324bbcb
#test: Ran a localization import job locally to verify that all authentication tokens are valid with a slack of 470s to simulate heavy network traffic. Ran a Horde job to ensure Setup Build ran successfully.
[CL 24951886 by leon huang in ue5-main branch]
Defaults to empty (vanilla)
If the specified role-configuration-flavor cannot be found, Gauntlet returns an error and does not use another flavor as a fallback.
Flavor can be specified on the command line (-<role>flavor=<flavor>, e.g. -clientflavor=clang -serverflavor=asan)
#rb mickael.gilabert
#tests on multiple combination of builds/platforms/tests, including ReplayRun, EditorTests, EngineTests, ASan PS5.
[CL 24924648 by nicolas mercier in ue5-main branch]
- Fixed up scripts for copying files into mac .app with modern xcode
- Changed bIncludeEngineSource being false to not remove game/samples/mods/etc from projects (only stub xcode projects set it to false, afaict)
#rb zack.neyland
#preflight 642cc4c21d19c0312af476c0
[CL 24922909 by Josh Adams in ue5-main branch]
Game client now accepts only -filehostip for connection to a CTOF server, -cookonthefly is no longer necessary and is ignored.
Game client will now receive ProjectName (ProjectId), Platform (OplogId), Zen server host name and port from COTF server if running with zenstore.
Fixed issues with generating the ProjectId from a path where drive letters where lower case.
#rb zousar.shaker pj.kack
#preflight
[CL 24889513 by dan engelbrecht in ue5-main branch]