serge bernier
3fbc1473bd
Add PerQualityLeveleProperty to LandscapeGrassType on StartCullingDistance, EndCullingDistance and GrassDensity. This will allow to have per instance value on platforms that have consoles with different specs.
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-Add PerQualityLeveleFloat type
-Add customization in LandscapeGrassType to enable or disable perquality/perplaform properties depending on the Project settings()
-Add the possibility to define the perQuality cvar in device profile
-Add new commandlet to convert grassType perPlatform data to perQuality levels
#rb [at]josh.Adams
#Preflight 22591463
[CL 22783444 by serge bernier in ue5-main branch]
2022-10-26 13:08:52 -04:00
serge bernier
f540d59aa7
Expose PerQualityLevelsMinLod Set/Get to blueprints. Can also set the Default value if user input a value >= 0.
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#rb josh.Adams
[CL 21929847 by serge bernier in ue5-main branch]
2022-09-09 18:17:10 -04:00
bryan sefcik
0837230669
Ran IWYU again on half of the Engine/Source/Editor/... source files.
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#jira
[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
serge bernier
a558eda684
Add support for QualityLevelMinLod in SkeletalMesh.
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-add clear minlod conversion data
-add QualityLevelMinLOD tags for static meshes
-fix qualityLevel property customization OnAddEntry and OnRemoveEntry slate event
#rb [at]jack.porter,[at]jian.ru
#test consoles, pc, mobile (results FNTEST-66031)
#ROBOMERGE-OWNER: serge.bernier
#ROBOMERGE-AUTHOR: serge.bernier
#ROBOMERGE-SOURCE: CL 19129732 via CL 19131639 via CL 19133087 via CL 19134011 via CL 19137049
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19155608 by serge bernier in ue5-main branch]
2022-02-25 15:46:30 -05:00
aurel cordonnier
43fa62fcd8
Merge from Release-Engine-Test @ 16487383 to UE5/Main
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00