Commit Graph

5 Commits

Author SHA1 Message Date
serge bernier
3fbc1473bd Add PerQualityLeveleProperty to LandscapeGrassType on StartCullingDistance, EndCullingDistance and GrassDensity. This will allow to have per instance value on platforms that have consoles with different specs.
-Add PerQualityLeveleFloat type
-Add customization in LandscapeGrassType to enable or disable perquality/perplaform properties depending on the Project settings()
-Add the possibility to define the perQuality cvar in device profile
-Add new commandlet to convert grassType perPlatform data to perQuality levels

#rb [at]josh.Adams
#Preflight 22591463

[CL 22783444 by serge bernier in ue5-main branch]
2022-10-26 13:08:52 -04:00
serge bernier
f540d59aa7 Expose PerQualityLevelsMinLod Set/Get to blueprints. Can also set the Default value if user input a value >= 0.
#rb josh.Adams

[CL 21929847 by serge bernier in ue5-main branch]
2022-09-09 18:17:10 -04:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
serge bernier
a558eda684 Add support for QualityLevelMinLod in SkeletalMesh.
-add clear minlod conversion data
 -add QualityLevelMinLOD tags for static meshes
 -fix qualityLevel property customization OnAddEntry and OnRemoveEntry slate event

#rb [at]jack.porter,[at]jian.ru
#test consoles, pc, mobile (results FNTEST-66031)

#ROBOMERGE-OWNER: serge.bernier
#ROBOMERGE-AUTHOR: serge.bernier
#ROBOMERGE-SOURCE: CL 19129732 via CL 19131639 via CL 19133087 via CL 19134011 via CL 19137049
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19155608 by serge bernier in ue5-main branch]
2022-02-25 15:46:30 -05:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00