- Added new compression and 'compiling' API/path
* Relies on newer DDC API
* Only fetches compressible data when data is not found in DDC
* Fetching data happens off the GT now (including Additive animation)
- Deprecated and replace AnimSequence API around compression
** AnimStreamable still relies on old, synchronous, compression path **
IAnimationDataModel
- Removed bone track data being stored as FBoneAnimationTrack
- Bone animation can now only be referenced by Name (not track index anymore)
- Deprecated any API relying on FBoneAnimationTrack
- Added API to retrieve FTransform(s) for given frame(s) with provided bone name
- Added API to lock model against modifications during evaluation (required for non-racing off-GT evaluation)
Animation Sequence
- Frame-rate is now stored on a per-platform basis, allowing for future replacement of frame-stripping (editing property is disabled for now)
- Now allows for storing _transient_ per-platform compressed animation data (required for multi-platform cook)
PerPlatformProperties
- Added per-platform FFrameRate implementation
#preflight 63999f102540a78d2778adb7
#rb Thomas.Sarkanen, Nicholas.Frechette, Devin.Doucette
#fyi Zousar.Shaker
[CL 23510521 by Jurre deBaare in ue5-main branch]
#rb sebastien.nordgren
#preflight 61af8895ee6e47a827e8ca45
#ROBOMERGE-AUTHOR: jason.stasik
#ROBOMERGE-SOURCE: CL 18397192 via CL 18402589 via CL 18402955 via CL 18402999 via CL 18434850 via CL 18437275
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18437332 by jason stasik in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Also fixed enabled/disabled state when used in static mesh editor.
Also moved layout widget into cpp file & updated dependencies and includes for IWYU.
#jira UE-67159 - Screen Size platform override spinboxes should wrap based on window size
#jira UE-74089 - AltSkinWeights - Profile and LODIndex override options can overlap the Default options when the Asset Details panel is crunched
#rb Jurre.deBaare
[CL 6544214 by Thomas Sarkanen in Dev-Anim branch]