GetMipData can return false on textures that have no sources
Textures without source is common now in UEFN
also comment about some code that is broken or more fragile than necessary
#preflight https://horde.devtools.epicgames.com/job/6423434d710ec8400fe83bd6
#rb fabian.giesen,dan.thompson
[CL 24831862 by charles bloom in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
* Added project settings to deactivate landscape or water mesh updates during interactive changes of water body/island splines
* Reorganised Water Editor project settings
#rb roey.borsteinas
#preflight 6324b6183752284a318c2ca9
[CL 22084568 by jonathan bard in ue5-main branch]
#fyi jordan.hoffmann
Original CL Desc
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[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
[CL 21183442 by jordan hoffmann in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
- Shapes can have their location/orientation and can be spheres or spherical sectors.
- Added IsStreamingCompleted function to WorldPartitionStreamingSourceComponent.
#rb jeanfrancois.dube, patrick.enfedaque
#preflight 610be114678ece00015e5fad
#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 17067699 via CL 17067947
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17067956 by richard malo in ue5-release-engine-test branch]
#rb Jean-Michel Dignard
#ROBOMERGE-SOURCE: CL 16316360 via CL 16326071 via CL 16326298 via CL 16326327
#ROBOMERGE-BOT: (v804-16311228)
[CL 16331582 by chris gagnon in ue5-release-engine-staging branch]