Commit Graph

3 Commits

Author SHA1 Message Date
thomas sarkanen
a278aa13e7 Adding or removing an anim layer graph's input pose will now refresh instances without requiring a manual refresh
Also supports renaming and undo/redo of input pose additions/removals

#jira UE-135701
#rb Jurre.deBaare
#preflight 632c24c2b4515b7e22bb1c91

[CL 22144034 by thomas sarkanen in ue5-main branch]
2022-09-22 16:20:10 -04:00
Jurre deBaare
b24cfcfe77 Ported project specific scriptability UFunctions to Engine:
- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting

#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52

[CL 16741838 by Jurre deBaare in ue5-main branch]
2021-06-22 08:24:00 -04:00
halfdan ingvarsson
0e50cd24fe Relocating the contents of the Classes directory in AnimGraph in favor of Public.
#jira none
#trivial

[CL 14823295 by halfdan ingvarsson in ue5-main branch]
2020-11-30 16:40:07 -04:00