Commit Graph

40 Commits

Author SHA1 Message Date
Jerome Delattre
17bd93a393 AutomationDriver - use share pointer to store FAutomatedApplication
Fix crash related to GC
+ harden reset with some Latent commands after they timed out

#preflight 6422f54b803cb466e851e734
#jira UE-181463
#rb Chris.Constantinescu

[CL 24870636 by Jerome Delattre in ue5-main branch]
2023-03-31 09:54:54 -04:00
christopher waters
625952f82e Fixing compile errors from running IWYU on the entire engine.
#preflight 63bdd7d60b7fcef8b01058bd
#lockdown marc.audy

[CL 23635962 by christopher waters in ue5-main branch]
2023-01-10 19:06:13 -05:00
jerome delattre
94cc6ea170 AutomationDriver - call AllowPlatformMessageHandling after message handler was set through SetPlatformApplication call
#jira UE-172248
#preflight 639769520a67152550f0afe3

[CL 23481154 by jerome delattre in ue5-main branch]
2022-12-12 14:40:45 -05:00
jerome delattre
b227ec4902 Unregister user on accessibility message handler on AutomationDriver teardown
#preflight 6390fca05624e6da5e9513d5
#jira UE-172244
#rnx

[CL 23475341 by jerome delattre in ue5-main branch]
2022-12-11 23:10:39 -05:00
bryan sefcik
a3dddc6630 Pass 1 on Developer include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e281694758d0bf2ea1399

[CL 21960082 by bryan sefcik in ue5-main branch]
2022-09-11 18:32:18 -04:00
ben hoffman
347730c966 Update PassThroughMessageHandler to have the up to date OnController functions
#jira UE-147796
#rb benjamin.fox
#preflight 62c47fdea6654f972918f0f5
#rnx

[CL 20974148 by ben hoffman in ue5-main branch]
2022-07-06 17:37:37 -04:00
Steve Robb
f4d1564ffe New BitCast<>() function which works like C++20's std::bit_cast<>().
Deprecation of FPlatformMath::IsNegative*() functions.
New FPlatformMath::IsNegativeOrNegativeZero().
Fix up of existing usage to either use < 0 or IsNegativeOrNegativeZero where appropriate.
Fixes for aliasing problems in various FMath functions, including IsNegative*().

Resubmission of CL# 19833778 with fixes for problematic Mac and Android toolchains, causing spurious errors while building PCHs.

#rb devin.doucette, charles.bloom, will.damon, chris.babcock
#jira UE-148435
#preflight 6260764d91376845adf9893f

[CL 19840896 by Steve Robb in ue5-main branch]
2022-04-20 19:05:47 -04:00
Steve Robb
5c1f45e9a8 Undo //UE5/Main/Engine/... changelist 19833778 due to Mac and Android compilation failure.
#rb none
#jira none
#preflight none
#fyi will.damon

[CL 19835840 by Steve Robb in ue5-main branch]
2022-04-20 15:09:51 -04:00
Steve Robb
a9e89c3ed6 New BitCast<>() function which works like C++20's std::bit_cast<>().
Deprecation of FPlatformMath::IsNegative*() functions.
New FPlatformMath::IsNegativeOrNegativeZero().
Fix up of existing usage to either use < 0 or IsNegativeOrNegativeZero where appropriate.
Fixes for aliasing problems in various FMath functions, including IsNegative*().

#rb devin.doucette, charles.bloom
#jira UE-148435
#preflight 625ece48f16e0d2accab15d9

[CL 19833778 by Steve Robb in ue5-main branch]
2022-04-20 13:38:10 -04:00
Andriy Tylychko
2a295eb685 deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau

[CL 17176325 by Andriy Tylychko in ue5-main branch]
2021-08-16 11:05:18 -04:00
Patrick Boutot
120fa81941 Slate: Add an option to update the attributes and cache the invalidation for later. Update the visibility attribute before doing layout out of the regular SWidget paint path.
#jira UE-113307
#preflight 607993474af1c70001f7ae8e

[CL 16033397 by Patrick Boutot in ue5-main branch]
2021-04-16 10:07:05 -04:00
Jerome Delattre
1757965393 Moving AutomationDriver tests to its own plugin so user can enable it an run the sample more easily.
#jira none
#rb Justin.Sargent
#rnx

[CL 14694238 by Jerome Delattre in ue5-main branch]
2020-11-09 17:16:54 -04:00
josh engebretson
bd7a9ca444 Fix automation driver module message handling
#jira UE-90136
#rb justin.sargent

#ROBOMERGE-SOURCE: CL 11937646 in //UE4/Release-4.25/... via CL 11937648
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11937669 by josh engebretson in Main branch]
2020-03-05 09:53:10 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
marc audy
dbcf07a558 Use new inline versions of substring functions
Fix up nearby cases where ESearchCase::CaseSensitive should have been used
#jira
#rnx
#rb

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10309793 via CL 10309818
#ROBOMERGE-BOT: (v593-10286020)

[CL 10309932 by marc audy in Main branch]
2019-11-19 13:27:07 -05:00
Arciel Rekman
7ef9626fe8 Copying //UE4/Dev-Console@6677439 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6677614 by Arciel Rekman in Main branch]
2019-05-30 14:48:02 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
c72e1e1e70 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3358367 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3624848 by Jamie.Dale

	Added a composite font for the editor (and Slate core)

	This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.

	This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.

	This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.


Change 3654993 by Jamie.Dale

	'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer

	This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer

	Breaking changes:
	 - Native has been renamed to FNativeFuncPtr.
	 - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
	 - Use P_THIS if you were previously using the 'this' pointer in your native function.

Change 3699591 by Jamie.Dale

	Added support for displaying and editing numbers in a culture correct way

	Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).

	#jira UE-4028


Change 3719568 by Jamie.Dale

	Allow platforms to override the default ICU timezone calculation


Change 3622366 by Bradut.Palas

	#jira UE-46677

	Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
	Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.

Change 3622378 by Bradut.Palas

	#jira UE-46590

	we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
	The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
	Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.

Change 3622552 by Jamie.Dale

	Added support for per-culture sub-fonts within a composite font

	This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).

Change 3623170 by Jamie.Dale

	Fixing warning

Change 3624846 by Jamie.Dale

	Composite font cache optimizations

	- Converted a typically small sized map to a sorted array + binary search.
	- Converted the already sorted range array to use binary search.
	- Contiguous ranges using the same typeface are now merged in the cache.

Change 3625576 by Cody.Albert

	We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.

	#jira UE-47971

Change 3626057 by Matt.Kuhlenschmidt

	Expose EUmgSequencePlayMode to blueprints

	#jira UE-49255

Change 3626556 by Matt.Kuhlenschmidt

	Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is.  Causes flickering and incorrect window positioning.

	#jira UE-48922, UE-48957

Change 3627692 by Matt.Kuhlenschmidt

	PR #3977: Source control submenu menu customization (Contributed by Kryofenix)


Change 3628600 by Arciel.Rekman

	Added AutoCheckout to FAssetRenameManager for commandlet usage.

Change 3630561 by Richard.Hinckley

	Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.

Change 3630656 by Richard.Hinckley

	Compile fix.

Change 3630964 by Arciel.Rekman

	Fix CrashReporterClient headless build.

Change 3631050 by Matt.Kuhlenschmidt

	Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp

	Causes major problems with resizing splitters in editor

Change 3631140 by Arciel.Rekman

	OpenAL: update Linux version to 1.18.1 (UETOOL-1253)

	- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
	- Bulk of the change from Cengiz.Terzibas

	#jira UETOOL-1253

Change 3632924 by Jamie.Dale

	Added support for a catch-all fallback font within composite fonts

	This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.

Change 3633055 by Jamie.Dale

	Fixed some refresh issues in the font editor

Change 3633062 by Jamie.Dale

	Fixed localization commands being reported as unknown

Change 3633906 by Nick.Darnell

	UMG - You can now store refrences to widgets in the same UserWidget.  If you need to create links between widgets this is valuable.  Will likely introduce new ways to utilize this in the future, for now just getting it working.

Change 3634070 by Arciel.Rekman

	Display actually used values of material overrides.

Change 3634254 by Arciel.Rekman

	Fix ResavePackages working poorly with projects on other drives (UE-49465).

	#jira UE-49465

Change 3635985 by Matt.Kuhlenschmidt

	Fixed typo in function name used by maps

	PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)


Change 3636012 by Matt.Kuhlenschmidt

	PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)


Change 3636706 by Lauren.Ridge

	Epic Friday: Save parameters to child or sibling  instance functionality

Change 3638706 by Jamie.Dale

	Added an improved Japanese font to the editor

	This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).

	#jira UE-33268

Change 3639438 by Arciel.Rekman

	Linux: Repaired ARM server build (UE-49635).

	- Made Steam* plugins compile.
	- Disabled OpenEXR as the libs aren't compiled (need to be done separately).

	(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)

Change 3640625 by Matt.Kuhlenschmidt

	PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)


Change 3640626 by Matt.Kuhlenschmidt

	PR #4011: Remove space from filename (Contributed by projectgheist)


Change 3640697 by Matt.Kuhlenschmidt

	PR #4010: PNG alpha fix (Contributed by mmdanggg2)


Change 3641137 by Jamie.Dale

	Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch

	It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.

Change 3641351 by Jamie.Dale

	Fixing incorrect weights on the Japanese sub-font

Change 3641356 by Jamie.Dale

	Fixing inconsistent font sizes between CoreStyle and EditorStyle

Change 3641710 by Jamie.Dale

	Fixed pure-virtual function call on UMulticastDelegateProperty

Change 3641941 by Lauren.Ridge

	Adding a Parameter Details tab to the Material Editor so users can change default parameter details

Change 3644141 by Jamie.Dale

	Added an improved Korean font to the editor

	This is only used when displaying Korean text when the editor is set to Korean

Change 3644213 by Arciel.Rekman

	Fix the side effects of a fix for UE-49465.

	- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
	  and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.

	#jira UE-49465

Change 3644777 by Jamie.Dale

	Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished

Change 3644879 by tim.gautier

	QAGame: Optimized assets for Procedural Foliage testing
	- Added camera bookmarks to Stations in QA-Foliage
	- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
	- Fixed up redirectors

Change 3645109 by Matt.Kuhlenschmidt

	PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)


Change 3645114 by Matt.Kuhlenschmidt

	PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)


Change 3645116 by Matt.Kuhlenschmidt

	PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)


Change 3645118 by Matt.Kuhlenschmidt

	PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)


Change 3645876 by Arciel.Rekman

	Linux: fix submenus of context menu not working (UE-47639).

	- Change by icculus (Ryan Gordon).
	- QA-ClickHUD seems to be not affected by this change (it is already broken alas).

	#jira UE-47639

Change 3648088 by Jamie.Dale

	Fixed some case-sensitivity issues with FText format argument names/pins

	These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.

	#jira UE-47122

Change 3648097 by Jamie.Dale

	Moved common macOS/iOS localization implementation into FApplePlatformMisc

	#jira UE-49940

Change 3650858 by Arciel.Rekman

	UBT: improve CodeLite project generator (UE-49400).

	- PR #3987 submitted by yaakuro (Cengiz Terzibas).

	#jira UE-49400

Change 3651231 by Arciel.Rekman

	Linux: default to SM5 for Vulkan.

	- Change by Timothee.Bessett.

Change 3653627 by Matt.Kuhlenschmidt

	PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)


Change 3653628 by Matt.Kuhlenschmidt

	PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)


Change 3653984 by Jamie.Dale

	Fixed some redundant string construction

Change 3658528 by Joe.Graf

	UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files

Change 3658594 by Jamie.Dale

	Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues

	#jira UE-27263

Change 3659643 by Michael.Trepka

	Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior

	#jira UETOOL-1238

Change 3661908 by Matt.Kuhlenschmidt

	USD asset importing improvements

Change 3664100 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3664107 by Matt.Kuhlenschmidt

	PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)


Change 3664125 by Matt.Kuhlenschmidt

	PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)


Change 3664340 by Jamie.Dale

	PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)


Change 3664403 by Jamie.Dale

	PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)


Change 3664539 by Jamie.Dale

	PR #3280: Added EditableText functionality (Contributed by projectgheist)


Change 3665433 by Alexis.Matte

	When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
	#jira UE-50231

Change 3666747 by Cody.Albert



Change 3669280 by Jamie.Dale

	PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)


Change 3669718 by Jamie.Dale

	PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)


Change 3670838 by Alexis.Matte

	Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
	#jira UE-50387

Change 3671559 by Matt.Kuhlenschmidt

	Update SimpleUI automation test ground truth

	#jira UE-50325

Change 3671587 by Alexis.Matte

	Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
	#jira UE-50147

Change 3671730 by Jamie.Dale

	Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances

Change 3672104 by Michael.Dupuis

	#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings

Change 3674906 by Alexis.Matte

	Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
	#jira UE-50248

Change 3674942 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3675401 by Alexis.Matte

	-fix export animation, do not truncate the last frame anymore
	-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.

	#jira UE-48231

Change 3675990 by Alexis.Matte

	Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
	This is to avoid driving random vertex with old morph target.
	#jira UE-50391

Change 3676169 by Alexis.Matte

	When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.

Change 3676396 by Alexis.Matte

	Make all LOD 0 name consistent in staticmesh editor
	#jira UE-49461

Change 3677730 by Cody.Albert

	Enable locking of Persistent Level in Levels tab

	#jira UE-50686

Change 3677838 by Jamie.Dale

	Replaced broken version of Roboto Light

Change 3679619 by Alexis.Matte

	Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
	#jira UE-50001

Change 3680093 by Alexis.Matte

	Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.

Change 3680931 by Arciel.Rekman

	SlateDialogs: show image icon for *.tga (UE-25106).

	- Also reworked the logic somewhat.

	#jira UE-25106

Change 3681966 by Yannick.Lange

	MaterialEditor post-process preview.
	#jira UE-45307

Change 3682407 by Lauren.Ridge

	Fixes for material editor compile errors

Change 3682628 by Lauren.Ridge

	Content browser filters for Material Layers, Blends, and their instances

Change 3682725 by Lauren.Ridge

	Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default

Change 3682921 by Lauren.Ridge

	Fix for instance layers not initializing fully

Change 3682954 by Lauren.Ridge

	Creating Material Layer Test Assets

Change 3683582 by Alexis.Matte

	Fix static analysis build

Change 3683614 by Matt.Kuhlenschmidt

	PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)


Change 3684130 by Lauren.Ridge

	Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.

Change 3686289 by Arciel.Rekman

	Remove the pessimization (UE-23791).

Change 3686455 by Lauren.Ridge

	Fixes for adding/removing a layer parameter from the parent not updating the child

Change 3686829 by Jamie.Dale

	No longer include trailing whitespace in the justification calculation for soft-wrapped lines

	#jira UE-50266

Change 3686970 by Lauren.Ridge

	Making material parameter preview work for functions as well

Change 3687077 by Jamie.Dale

	Fixed crash using FActorDetails with the struct details panel

Change 3687152 by Jamie.Dale

	Fixed the row structure tag not appearing in the Content Browser for Data Table assets

	The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.

	#jira UE-48691

Change 3687174 by Lauren.Ridge

	Fix for material layer sub-parameters showing up in the default material parameters panel

Change 3688100 by Lauren.Ridge

	Fixing static analysis error

Change 3688317 by Jamie.Dale

	Fixed crash using the widget reflector in a cooked game

	Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.

Change 3689054 by Jamie.Dale

	Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes

	#jira UE-45751

Change 3689513 by Jamie.Dale

	Fixed justification bug with RTL text caused by CL# 3686829

	Also implemented the same alignment fix for visually left-aligned RTL text.

	#jira UE-50266

Change 3690231 by Lauren.Ridge

	Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor

Change 3690234 by Lauren.Ridge

	Adding Material Layers Function Parameter to Static Parameter Compare

Change 3690750 by Chris.Bunner

	Potential nullptr crash.

Change 3690751 by Chris.Bunner

	Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.

Change 3691010 by Jamie.Dale

	Fixed some clipping issues that could occur with right-aligned text

	FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)

	#jira UE-46760

Change 3691091 by Jamie.Dale

	Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type

Change 3691134 by Alexis.Matte

	Make sure we instance also the collision mesh when exporting a level to fbx file.
	#jira UE-51066

Change 3691157 by Lauren.Ridge

	Fix for reset to default not refreshing sub-parameters

Change 3691192 by Jamie.Dale

	Fixed Content Browser selection resetting when changing certain view settings

	#jira UE-49611

Change 3691204 by Alexis.Matte

	Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
	#jira UE-51023

Change 3692335 by Lauren.Ridge

	Setting displayed asset to equal filter asset if no instance has been selected

Change 3692479 by Jamie.Dale

	Fixed whitespace

Change 3692508 by Alexis.Matte

	Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
	We also prevent the export dialog to show
	#jira UE-50973

Change 3692639 by Jamie.Dale

	Translation Editor now shows stale translations as "Untranslated"

Change 3692743 by Lauren.Ridge

	Smaller blend icons, added icon size override to FObjectEntryBox

Change 3692830 by Alexis.Matte

	Fix linux build

Change 3692894 by Lauren.Ridge

	Tooltip on "Parent" in material layers

Change 3693141 by Jamie.Dale

	Removed dead code

	FastDecimalFormat made this redundant

Change 3693580 by Jamie.Dale

	Added AlwaysSign number formatting option

	#jira UE-10310

Change 3693784 by Jamie.Dale

	Fixed assert extracting the number formatting rules for Arabic

	It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.

	#jira UE-10310

Change 3694428 by Arciel.Rekman

	Linux: make directory watch request a warning so they don't block cooking.

	- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html

Change 3694458 by Matt.Kuhlenschmidt

	Made duplicate keybinding warning non-fatal

Change 3694496 by Alexis.Matte

	fix static analysis build

Change 3694515 by Jamie.Dale

	Added support for culture correct parsing of decimal numbers

	#jira UE-4028

Change 3694621 by Jamie.Dale

	Added a variant of FastDecimalFormat::StringToNumber that takes a string length

	This can be useful if you want to convert a number from within a non-null terminated string

	#jira UE-4028

Change 3694958 by Jamie.Dale

	Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing

	You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.

	#jira UE-4028

Change 3695083 by Alexis.Matte

	Optimisation of the morph target import
	- We now compute only the normal for the shape the tangent are not necessary
	- The async tasks are create when there is some available cpu thread to avoid filling the memory
	- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
	#jira UE-50945

Change 3695122 by Jamie.Dale

	GetCultureAgnosticFormattingRules no longer returns a copy

Change 3695835 by Arciel.Rekman

	TestPAL: greatly expanded malloc test.

Change 3695918 by Arciel.Rekman

	TestPAL: Added thread priority test.

Change 3696589 by Arciel.Rekman

	TestPAL: tweak thread priorities test (better readability).

Change 3697345 by Alexis.Matte

	Fix reorder of material when importing a LOD with new material
	#jira UE-51135

Change 3699590 by Jamie.Dale

	Updated SGraphPinNum to use a numeric editor

	#jira UE-4028

Change 3699698 by Matt.Kuhlenschmidt

	Fix crash opening the level viewport context menu if the actor-component selection is out of sync

	#jira UE-48444

Change 3700158 by Arciel.Rekman

	Enable packaging for Android Vulkan on Linux (UETOOL-1232).

	- Change by Cengiz Terzibas

Change 3700224 by Arciel.Rekman

	TestPAL: fixed a memory leak.

Change 3700775 by Cody.Albert

	Don't need to initialize EnvironmentCubeMap twice.

Change 3700866 by Michael.Trepka

	PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)


	#jira UE-41643

Change 3701132 by Michael.Trepka

	Copy of CL 3671538

	Fixed issues with editor's game mode in high DPI on Mac.

	#jira UE-49947, UE-51063

Change 3701421 by Michael.Trepka

	Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression

Change 3701495 by Alexis.Matte

	Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
	#jira UE-UE-51359

Change 3702982 by Jamie.Dale

	Cleaned up some localization setting names

	These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.

Change 3703517 by Arciel.Rekman

	TestPAL: improved thread test.

	- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).

Change 3704378 by Michael.Trepka

	Disable Zoom button on Mac if project requests a resizeable window without it.

	#jira UE-51335

Change 3706316 by Jamie.Dale

	Fixed the asset search suggestions list closing if you clicked on its scrollbar

	#jira UE-28885

Change 3706855 by Alexis.Matte

	Support importing animation that has some keys with negative time
	#jira UE-51305

Change 3709634 by Matt.Kuhlenschmidt

	PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)


Change 3711085 by Michael.Trepka

	Reenabled UBT makefiles on Mac

Change 3713049 by Josh.Engebretson

	The ConfigPropertyEditor now generates a unique runtime UClass.  It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone).  I also removed some static qualifiers for Section and Property names which were incorrect.

	#jira UE-51319

Change 3713144 by Lauren.Ridge

	Fixing automated test error

	#jira UE-50982

Change 3713395 by Alexis.Matte

	Fix auto import mountpoint
	#jira UE-51524

Change 3713881 by Michael.Trepka

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3714197 by Michael.Trepka

	Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.

	#jira UE-47915

Change 3714911 by Joe.Graf

	Merge of cmake changes from Dev-Rendering

Change 3715973 by Michael.Trepka

	Disable OS close button on Windows if project settings request that

	#jira UE-45522

Change 3716390 by Lauren.Ridge

	The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.

	#jira UE-50916

Change 3716529 by Josh.Engebretson

	Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1

	#jira UE-51341

Change 3716885 by Josh.Engebretson

	Tracking transactions such as a duplication operation can modify a selection which differs from the initial one.  Added package state tracking to restore unmodified state when necessary.

	#jira UE-48572

Change 3716929 by Josh.Engebretson

	Unshelved from pending changelist '3364093':

	PR #3420: Exe's icons and properties (Contributed by projectgheist)


Change 3716937 by Josh.Engebretson

	Unshelved from pending changelist '3647428':

	PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)


Change 3717002 by Josh.Engebretson

	Fix FileReference/string conversion

Change 3717355 by Joe.Graf

	Fixed CMake file generation on Windows including Engine/Source/ThirdParty source

Change 3718256 by Arciel.Rekman

	TestPAL: slight mod to the malloc test.

	- Touch the allocated memory to check actual resident usage.

Change 3718290 by Arciel.Rekman

	BAFO: place descriptor after the allocation to save some VIRT memory.

	- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.

Change 3718508 by Michael.Trepka

	Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)

	#jira UE-46148

Change 3718855 by Lauren.Ridge

	Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.

Change 3718932 by Cody.Albert

	Update ActorSequence plugin loading phase to PreDefault

	#jira UE-51612

Change 3719378 by tim.gautier

	QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
	Added additional Text Widgets for testing

Change 3719413 by Lauren.Ridge

	Resubmit of content browser favorites

Change 3719803 by Yannick.Lange

	VREditor: Fix crash with null GEditor
	#jira UE-50103

Change 3721127 by tim.gautier

	QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
	- Added M_ParamDefaults and MF_ParamDefaults
	- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
	- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions

Change 3721255 by Alexis.Matte

	Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
	#jira UE-51363

Change 3721594 by Lauren.Ridge

	Material Blends now have plane mesh previews in their icons.

Change 3722072 by tim.gautier

	QAGame: Updated MF_ParamDefaults - using red channel as roughness
	Updated M_ParamDefaults - tweaked Scalar values

Change 3722180 by Michael.Trepka

	Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.

	#jira UE-25941

Change 3722220 by Michael.Trepka

	Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly

	#jira UE-40246

Change 3722806 by Lauren.Ridge

	Fixing non-editor compiles

Change 3722914 by Alexis.Matte

	Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.

	#jira UE-51665

Change 3723446 by Michael.Trepka

	Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME

	Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.

	#jira UE-48257

Change 3723505 by Matt.Kuhlenschmidt

	Fix duplicate actors being created for USD primitives that specify a custom actor class

Change 3723555 by Matt.Kuhlenschmidt

	Fix crash loading the gameplayabilities module

	#jira UE-51693

Change 3723557 by Matt.Kuhlenschmidt

	Fixed tooltip on viewport dpi scaling option

Change 3723870 by Lauren.Ridge

	Fixing incorrect reset to default visibility, adding clear behavior to fields

Change 3723917 by Arciel.Rekman

	Linux: fix compilation with glibc 2.26+ (UE-51699).

	- Fixes compilation on Ubuntu 17.10 among others.

	(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3723918 by Arciel.Rekman

	Linux: do not test for popcnt presence unnecessarily (UE-51677).

	(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3724229 by Arciel.Rekman

	Fix FOutputDeviceStdOutput to use printf() on Unix platforms.

Change 3724261 by Arciel.Rekman

	TestPAL: fix thread priority test (zero the counter).

Change 3724978 by Arciel.Rekman

	Linux: fix priority calculation.

	- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.

Change 3725382 by Matt.Kuhlenschmidt

	Guard against crashes and add more logging when actor creation fails.
	Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed

	#jira UE-47464

Change 3725559 by Matt.Kuhlenschmidt

	Added a setting to enable/disable high dpi support in editor.   This currently only functions in Windows.
	Moved some files around for better consistency

Change 3725640 by Arciel.Rekman

	Fix Linux thread/process priorities.

	- Should also speed up SCW on Linux by deprioritizing them less.

Change 3726101 by Matt.Kuhlenschmidt

	Fix logic bug in USD child "kind" type resolving

Change 3726244 by Joe.Graf

	Added an option to generate a minimal set of targets for cmake files
	Added shader and config files to cmake file generation for searching within IDEs

Change 3726506 by Arciel.Rekman

	Fix compile issue after DPI change.

Change 3726549 by Matt.Kuhlenschmidt

	Remove unnecessary indirection to cached widgets in the hit test grid

Change 3726660 by Arciel.Rekman

	Enable DPI switch on Linux.

Change 3726763 by Arciel.Rekman

	Fix mismatching "noperspective" qualifier (UE-50807).

	- Pull request #4080 by TTimo.

Change 3727080 by Michael.Trepka

	Added support for editor's EnableHighDPIAwareness setting on Mac

Change 3727658 by Matt.Kuhlenschmidt

	Fix shutdown crash if level editor is still referenced after the object system has been gc'd

	#jira UE-51630

Change 3728270 by Matt.Kuhlenschmidt

	Remove propertyeditor dependency from editorstyle

Change 3728291 by Arciel.Rekman

	Linux: fix for a crash on a headless system (UE-51714).

	- Preliminary change before merging to 4.18.

Change 3728293 by Arciel.Rekman

	Linux: remove unneeded dependency on CEF.

	- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.

Change 3728524 by Michael.Trepka

	Copy of CL 3725570

	Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)

	#jira UE-51709

Change 3728875 by Michael.Trepka

	Fixed compile error in Mac SlateOpenGLContext.cpp

Change 3728880 by Matt.Kuhlenschmidt

	Guard against invalid worlds in thumbnail renderers

Change 3728924 by Michael.Trepka

	Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.

	#jira UE-51711

Change 3729288 by Joe.Graf

	Added the .idea/misc.xml file generation to speed up CLion indexing

Change 3729935 by Michael.Dupuis

	#jira UE-51722: Hide from UI invalid enum values

Change 3730234 by Matt.Kuhlenschmidt

	Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.

	#jira UE-51801

Change 3730349 by Michael.Dupuis

	#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item

Change 3730438 by Lauren.Ridge

	Cleaning up material layering UI functions

Change 3730723 by Jamie.Dale

	Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers

	#jira UE-51799

Change 3731008 by Lauren.Ridge

	Changing Layers and Blends from proxy assets to real assets

Change 3731026 by Arciel.Rekman

	libelf: make elf_end() visible (UE-51843).

	- This repairs compilation for a case when CUDA is being used.
	- Also added some missing files for ARM 32-bit.

Change 3731081 by Lauren.Ridge

	New material layer test assets

Change 3731186 by Josh.Engebretson

	Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets

	#jira UE-50104

Change 3731188 by Mike.Erwin

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.

Change 3731682 by Arciel.Rekman

	UnrealEd: Allow unattended commandlets to rename/save packages.

Change 3732305 by Michael.Dupuis

	#jira UE-48434 : Only register if the foliage type still has a valid mesh

Change 3732361 by Matt.Kuhlenschmidt

	Fix two settings objects being created in the transient package with the same name

	#jira UE-51891

Change 3732895 by Josh.Engebretson

	https://jira.it.epicgames.net/browse/UE-51706

	If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
	Adds DDC notification events for check/put and query for whether a shared DDC is in use.

	#jira UE-51706

Change 3733025 by Arciel.Rekman

	UBT: make sure new clang versions are invoked.

Change 3733311 by Mike.Erwin

	Fix Linux compile warning from CL 3731188

	It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.

Change 3733658 by Josh.Engebretson

	Add a missing #undef LOCTEXT_NAMESPACE

Change 3734003 by Arciel.Rekman

	Fix Windows attempting to use printf %ls and crashing at that (UE-51934).

Change 3734039 by Michael.Trepka

	Fixed a couple of merge issues in Mac ApplicationCore

Change 3734052 by Michael.Trepka

	One more Mac ApplicationCore fix

Change 3734244 by Lauren.Ridge

	Fix for accessing Slate window on render thread

Change 3734950 by Josh.Engebretson

	Fixing clang warning

Change 3734978 by Jamie.Dale

	Relaxed enum property importing to allow valid numeric values to be imported too

	This was previously made more strict which caused a regression in Data Table importing

	#jira UE-51848

Change 3734999 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

Change 3735268 by Matt.Kuhlenschmidt

	Added support for canvas based DPI scaling.

	-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
	-The debug canvas for stats is always dpi scaled in editor and pie.
	-Eliminated text scaling workaround now that the entire canvas is properly scaled
	-Enabled canvas scaling in cascade UI

Change 3735329 by Matt.Kuhlenschmidt

	Fix potential crash if an asset editor has an object deleted out from under it

	#jira UE-51941



Change 3735502 by Arciel.Rekman

	Fix compile issue (bShouldUpdateScreenPercentage).

Change 3735878 by Jamie.Dale

	Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string

	This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.

Change 3735881 by Jamie.Dale

	JsonValue no longer stringifies whole numbers as floats

Change 3735884 by Jamie.Dale

	Only allow enums to import integral values

Change 3735912 by Josh.Engebretson

	Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications

	#jira UE-48131

Change 3736280 by Matt.Kuhlenschmidt

	Fix 0 dpi scale for canvases

	#jira UE-51995

Change 3736298 by Matt.Kuhlenschmidt

	Force focus of game viewports in vr mode

Change 3736374 by Jamie.Dale

	Fixed some places where input chords were being used without testing that they had a valid key set

	#jira UE-51799

Change 3738543 by Matt.Kuhlenschmidt

	Better fix for edit condition crashes

	#jira UE-51886

Change 3738603 by Lauren.Ridge

	Copy over of drag and drop non-array onto array fix

Change 3739701 by Chris.Babcock

	Fix crashlytics merge error
	#jira UE-52064
	#ue4
	#android

[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00