- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)
#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b
[CL 24801238 by mikko mononen in ue5-main branch]
- this can be used when we want to forcibly pick a SO
- huge workflow improvement for testing SO interactions in PIE
Fixed a bug with UpdateEntranceLocation testing and potentially returning different entry locations if we are asking for a single one
Fixed a bug with the EntranceHandle not being set when finding entry locations
Added an equality operator to the entrance handle
[REVIEW] [at]Mikko.Mononen
[FYI] phil.cole, wojciech.madry, Parker.Linn, Loic.Devaux
#preflight 641ad870691c5ebc1533656a
[CL 24745942 by luciano ferraro in ue5-main branch]
- Changed default value for entrance annotation ground check to true
- Exposed common function to return preview validation filter
- Added user capsule parameters for into the validation filter (can be optionally tied to nav params)
- Display priority on the entrance slot if other than normal
- Added option to FindEntranceLocationForSlot() to validate slot and entrance location using physics overlap check
#jira UE-174418
#rb Yoan.StAmant
#preflight 64197ec937382f6bf589eecf
[CL 24730129 by mikko mononen in ue5-main branch]
- Renamed some uses of navigation to entrance
- Added priority for entrance selection
- Allow to run the entrance selection only for a specific entrace
- Added instigator as ignored entities when selecting entrances
#jira UE-174418
#preflight 641436f332723d4a20208bd9
[CL 24686648 by mikko mononen in ue5-main branch]
- Changed entry annotation to navigation annotation
- Added option for nav annotations to project location on ground
- Added option and settings for nav annotations to check simple trajectory collisions towards slot location
- Added logic in entry location query to project on ground and check trajectory collisions
- Added physics settings struct that handles common query combinations
- Added USmartObjectSlotValidationFilter to define shareable settings for validation (kinda similar to nav query filter)
- Fixed double rendering of preview actor/mesh in SO editor
- added debug draw for the new features
#jira UE-174418
#preflight 641036e470639dfc943ed981
[CL 24632583 by mikko mononen in ue5-main branch]
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 6400614fef1b24bf94f42203
[CL 24478702 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24469441 by nat parkinson in ue5-main branch]
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24462168 by mikko mononen in ue5-main branch]
- Added new methods to the API to filter a list of request results or slot handles by evaluating the selection preconditions
- Filter methods can accept external data as a struct with properties which name and type match the WolrdConditionContext.
- FSmartObjectUserContext has been introduced to cover the common case of passing in a user actor to the context.
- Stored UserDescriptor as instanced struct in the runtime slot
- Claim methods now receive a user descriptor
- Removed slot event delegate and reuse the runtime instance one instead. Listeners can filter for a given slot using 'Event.SlotHandle'
- Removed UserTags from the SmartObjectWorldConditionSchema. The user tags are part of the query filter. Conditions requiring user tags could fetch them from the actors passed in the context.
#rb mikko.mononen
#jira UE-157763
#preflight 63dbe99f797b029c0add9806
[CL 23984054 by yoan stamant in ue5-main branch]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63d09351574ab9cae4670216
#rb none
[CL 23844750 by henrik karlsson in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23756420 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[SmartObjects]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23752170 by bob tellez in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23747892 by yoan stamant in ue5-main branch]
* Unregister - keeps or deletes the runtime SO information based on SmartObjectComponent.RegistrationType
* Remove - called on SmartObject's EndPlay and ends up removing runtime data regardless of the registration type.
Also:
* SmartObjectSubsystem unfriended SmartObjectComponent - it was a toxic relationship anyway! ;)
* Made changes towards simplification of how things are done - Registering, Unregistering, Binding SO Component to a RuntimeInstance.
#preflight 6390906fbb6fefa4721822e4
[CL 23431219 by mieszko zielinski in ue5-main branch]
- stored the whole condition cached state into the allocated memory to allow state to be bitwise relocated
- made definition UObject, and store reference to the definition directly into the state
- keep instantiated definitions alive (create new object)
- added query invalidation handle which is used to invalidate the query
#rb Mieszko.Zielinski
#preflight 63872b143377450900b57a46
[CL 23325777 by mikko mononen in ue5-main branch]
In addition:
* SmartObjectCollection got deprecated and there's a auto-update path triggered in SmartObjectCollection::PostLoad
* SmartObjectComponent component can opt out of being a part of a collection with `bCanBePartOfCollection`
* Right now we limit SmartObjects to be registered with at most a single Collection. This might change in the future if required.
Note that this is the first change in a series, we're going to support miltiple collections per level with convenient ways of assigning SmartObjects to individual collections.
#jira UE-168977
#preflight 637f8faa4004f73f627ecaca
#preflight 637fa5378b12eb83a77ad7d9
[CL 23262132 by mieszko zielinski in ue5-main branch]
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c
[CL 23174492 by mikko mononen in ue5-main branch]