- Overall Loading time went from 21.439 seconds to 7.521 seconds
- Improved Postload from 6.643 seconds to 0.915 seconds
- Improved InitControlRigEditor from 13.422 seconds to 4.842 seconds
#jira UE-155783
#rb benoit.gadreau
#preflight https://horde.devtools.epicgames.com/job/62b2fe202c753858830d4b11
[CL 20773015 by Helge Mathee in ue5-main branch]
Changes include
* renamed setup event to construction event
* new nodes to spawn bones, nulls, controls etc
* class settings to limit how many elements can be created procedurally
* lookup from procedural element to spawner node (who created this?)
#preflight https://horde.devtools.epicgames.com/job/62b0d9c62405b4ac9e774bf4
#jira UE-153500
#rb audit
[CL 20754666 by Helge Mathee in ue5-main branch]
This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph.
Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT.
Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig.
#rb Helge.Mathee,Sara.Schvartzman
#fyi Helge.Mathee,Sara.Schvartzman
#preflight 624d857aa64871f1a11ef3f9
[CL 19645705 by Thomas Sarkanen in ue5-main branch]
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.
We'll enable the define in a follow up submit
#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235
[CL 19196111 by Helge Mathee in ue5-main branch]
#jira UE-114826
#rb na
Changing Control Rig plugin directory from
Engine/Plugins/Experimental/ControlRig
to
Engine/Plugins/Animation/ControlRig
[CL 16658308 by Helge Mathee in ue5-main branch]