Commit Graph

18 Commits

Author SHA1 Message Date
Helge Mathee
99143ce0d8 Control Rig: Move draw interface and log to RigVM
#rb na
#jira na
#preflight https://horde.devtools.epicgames.com/job/638f6637255f07df8eed6df6

[CL 23408771 by Helge Mathee in ue5-main branch]
2022-12-06 11:04:15 -05:00
Helge Mathee
a353ce718a ControlRig, RigVM: Remove use of FORCEINLINE
#rb na
#jira na
#preflight https://horde.devtools.epicgames.com/job/637e1cb84004f73f621cf1ef

[CL 23248301 by Helge Mathee in ue5-main branch]
2022-11-23 08:20:54 -05:00
sara schvartzman
f9a4ef98fd Control Rig: Reuse function compilation data
#jira FORT-519929
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/637407fc953c19d435b38d76

[CL 23151594 by sara schvartzman in ue5-main branch]
2022-11-16 03:33:17 -05:00
Helge Mathee
630b370f55 Control Rig: UI Graph Performance Improvements
#jira UE-152944
#rb sara.schvartzman
#preflight https://horde.devtools.epicgames.com/job/6346d47cf04e6f85050ea4a2

[CL 22500206 by Helge Mathee in ue5-main branch]
2022-10-13 05:50:41 -04:00
Helge Mathee
ac50c45e04 Control Rig: Maintain control names in UI as valid until re-chosen
#rb na
#jira UE-157955
#preflight https://horde.devtools.epicgames.com/job/62c6eb598558075f424d256b

[CL 20983875 by Helge Mathee in ue5-main branch]
2022-07-07 10:33:32 -04:00
Helge Mathee
555783edcb Control Rig / RigVM: Improve asset loading performance
- Overall Loading time went from 21.439 seconds to 7.521 seconds
 - Improved Postload from 6.643 seconds to 0.915 seconds
 - Improved InitControlRigEditor from 13.422 seconds to 4.842 seconds

#jira UE-155783
#rb benoit.gadreau
#preflight https://horde.devtools.epicgames.com/job/62b2fe202c753858830d4b11

[CL 20773015 by Helge Mathee in ue5-main branch]
2022-06-22 08:37:48 -04:00
Helge Mathee
5409f37548 Control Rig: Construction Event
Changes include
* renamed setup event to construction event
* new nodes to spawn bones, nulls, controls etc
* class settings to limit how many elements can be created procedurally
* lookup from procedural element to spawner node (who created this?)

#preflight https://horde.devtools.epicgames.com/job/62b0d9c62405b4ac9e774bf4
#jira UE-153500
#rb audit

[CL 20754666 by Helge Mathee in ue5-main branch]
2022-06-21 04:15:34 -04:00
Helge Mathee
6650e35ddb Control Rig: Animation Channels Refactoring
#rb sara.schvartzman
#jira UE-155820
#preflight https://horde.devtools.epicgames.com/job/62a31f16152bfb33d33a4140

[CL 20594470 by Helge Mathee in ue5-main branch]
2022-06-10 09:35:29 -04:00
Helge Mathee
9c189267d5 ControlRig: user defined events and event invocation
#rb sara.schvartzman
#jira UE-153498 UE-153499
#preflight https://horde.devtools.epicgames.com/job/62975ffb2c618ddc66bb49a4

[CL 20453170 by Helge Mathee in ue5-main branch]
2022-06-01 11:28:01 -04:00
Helge Mathee
6520c809a9 Control Rig: backend work for support for multi graph
#rb benoit.gadreau
#jira UE-153497
#preflight https://horde.devtools.epicgames.com/job/6294be4e2e34c2e487b13394

[CL 20434781 by Helge Mathee in ue5-main branch]
2022-05-31 04:27:20 -04:00
sara schvartzman
cc32bcfbe4 Control Rig: Fix crash when upgrading sequence node
#jira UE-151719
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/628673b415019f6477482bd5

[CL 20292184 by sara schvartzman in ue5-main branch]
2022-05-20 04:43:05 -04:00
Thomas Sarkanen
98c834dfd7 Control rig and RigVM changes to allow for data interface prototype to be further developed
This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph.
Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT.
Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig.

#rb Helge.Mathee,Sara.Schvartzman
#fyi Helge.Mathee,Sara.Schvartzman
#preflight 624d857aa64871f1a11ef3f9

[CL 19645705 by Thomas Sarkanen in ue5-main branch]
2022-04-06 08:26:45 -04:00
Helge Mathee
627cb75494 Control Rig: Template Node Support.
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.

We'll enable the define in a follow up submit

#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235

[CL 19196111 by Helge Mathee in ue5-main branch]
2022-03-01 04:23:55 -05:00
Helge Mathee
4b106cd2c1 Control Rig: Fix node and link opaqueness
#rb audit
#jira na
#fyi jack.cai jeremiah.grant

[CL 17293537 by Helge Mathee in ue5-main branch]
2021-08-24 16:56:09 -04:00
Helge Mathee
996b2b08bc ControlRig: Array Nodes
#rb jack.cai
#jira UE-104985 UE-104988 UE-104989 UE-104990

preflight: https://horde.devtools.epicgames.com/job/611cc8193a81b000012a0554

[CL 17212884 by Helge Mathee in ue5-main branch]
2021-08-18 06:18:05 -04:00
Zousar Shaker
9abf3ef937 Wrapped ObjectPtr upgrade refresh for Engine + ShooterGame
#rb none
#preflight 60f6411c35476b00018dd12c

[CL 16892864 by Zousar Shaker in ue5-main branch]
2021-07-20 00:21:34 -04:00
sara schvartzman
dc4dd2f867 Control Rig: Fix crash when expanding collapsed/function node
#rb helge.mathee
#jira UE-117586

[CL 16675247 by sara schvartzman in ue5-main branch]
2021-06-15 12:47:10 -04:00
Helge Mathee
b31b4c33c6 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

[CL 16658308 by Helge Mathee in ue5-main branch]
2021-06-14 10:27:38 -04:00