Commit Graph

4 Commits

Author SHA1 Message Date
jaime cifuentes
78267bdbb5 Fix for Control Rig exported vectors not working when used on AnimBP
Pin default value is now generated using FBlueprintEditorUtils::PropertyValueToString, which generates a valid default string for anim graph pin editors

#review @helge.mathee @thomas.sarkanen
#jira UE-147767
#preflight 62b19ba4c400b5ee2f4313bc

[CL 20755422 by jaime cifuentes in ue5-main branch]
2022-06-21 06:47:54 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
helge mathee
0b5288e267 Control Rig: Support controls for input on the AnimNode
#rb sara.schvartzman
#jira UE-83021
#preflight https://horde.devtools.epicgames.com/job/612e302d6256b10001d6a4ef

#ROBOMERGE-SOURCE: CL 17368377 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17368386 by helge mathee in ue5-release-engine-test branch]
2021-08-31 11:03:27 -04:00
helge mathee
eaf67bfba8 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

#ROBOMERGE-SOURCE: CL 16658308 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16658329 by helge mathee in ue5-release-engine-test branch]
2021-06-14 10:30:43 -04:00