This hack is motivated because the render target pool and render graph requires to much work for 4.22 to supporting arbitrary SRV creation for a FRDGTexture properly.
#rb none
[FYI] daniel.wright
#jira UE-69715
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 4979860 in //UE4/Release-4.22/... via CL 4979862
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5042256 by guillaume abadie in Dev-Anim branch]