rolando caloca
67804ca8cc
UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
...
#rb none
#jira
#rnx
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/... via CL 5063458
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5136075 by rolando caloca in Dev-Anim branch]
2019-02-22 03:57:03 -05:00
rolando caloca
438549228a
UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
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#rb none
#jira
#rnx
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5054105 in //UE4/Release-4.22/... via CL 5054376
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5131575 by rolando caloca in Dev-Anim branch]
2019-02-22 02:28:01 -05:00
bob tellez
9273ad1ba2
Back out changelist 4976275. Crash at startup on XB1
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[FYI] Thomas.Ross
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4991925 via CL 4991985 via CL 4994700
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5046241 by bob tellez in Dev-Anim branch]
2019-02-18 14:46:56 -05:00
thomas ross
90b254811a
PreLoadScreen changes:
...
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561 via CL 4978220
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5042062 by thomas ross in Dev-Anim branch]
2019-02-18 14:00:52 -05:00
Lina Halper
f7baa58bc9
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
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#fyi: Laurent.Delayen, James.Hopkin
#rb: none
[CL 4923303 by Lina Halper in Dev-Anim branch]
2019-02-06 14:35:56 -05:00
Thomas Sarkanen
cc942a3341
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
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#rb none
#jira none
[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00
Thomas Sarkanen
e0f6136524
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
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#rb none
#jiira none
[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
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#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
e5eb5adfbe
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4644540 by Thomas Sarkanen in Dev-Anim branch]
2018-12-10 05:09:18 -05:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00