Commit Graph

165 Commits

Author SHA1 Message Date
aaron cox
261881944c [CODEREVIEW] Laurent.Delayen, Lina.Halper
[FYI] Luke.Tannenbaum

Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477 via CL 5066422
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5136572 by aaron cox in Dev-Anim branch]
2019-02-22 04:07:04 -05:00
lina halper
104b7d9692 fix issue with having invalid link node id causing it to create circular link
#rb:Aaron.Cox
#jira: UE-67036

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 4939012 in //UE4/Release-4.22/... via CL 4939014
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5021278 by lina halper in Dev-Anim branch]
2019-02-16 02:21:22 -05:00
Helge Mathee
ab5fafb937 Fixed a bug as uncovered by the new unit test (to be checked in in a separate submit).
#jira UEA-376
#rb Aaron.Cox

[CL 4985309 by Helge Mathee in Dev-Anim branch]
2019-02-13 13:26:31 -05:00
Helge Mathee
a521040194 Fix copyright issue in KismetAnimationTypesHeader
#jira UE-70000
#rb Lina.Halper

[CL 4983050 by Helge Mathee in Dev-Anim branch]
2019-02-13 12:07:25 -05:00
Helge Mathee
48cdbbedf5 Original changelist: 4974686
Added three new blueprint nodes:

1) An easing node which can take a float value and run it through most of the easing functions available in FMath
2) A node to record motions over time and output an averaged velocity. This is useful for tracking the velocity of say a weapon and drive secondary effects.
3) A node which is a monolithic large version of 2) to make it easy for riggers to track the velocity of a bone / socket.

#jira FORT-147944
#rb Lina.Halper, Laurent.Delayen
#fyi Laurent.Delayen

[CL 4975136 by Helge Mathee in Dev-Anim branch]
2019-02-12 15:06:09 -05:00
Lina Halper
f7baa58bc9 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
#fyi: Laurent.Delayen, James.Hopkin
#rb: none

[CL 4923303 by Lina Halper in Dev-Anim branch]
2019-02-06 14:35:56 -05:00
Thomas Sarkanen
fdcba8f624 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4822026
#rb none
#jira none

[CL 4822205 by Thomas Sarkanen in Dev-Anim branch]
2019-01-28 05:55:22 -05:00
Thomas Sarkanen
cc942a3341 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none
#jira none

[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00
Thomas Sarkanen
a5fd44759f Fixed setting name by pin in PoseByName node
From this UDN: https://udn.unrealengine.com/questions/477742/bug-incorrect-fname-value-from-c-to-blueprint-on-p.html
Before this fix, only the name set at startup would be used.

#jira none
#rb Lina.Halper

[CL 4732138 by Thomas Sarkanen in Dev-Anim branch]
2019-01-16 09:22:56 -05:00
Thomas Sarkanen
e0f6136524 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
#rb none
#jiira none

[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Thomas Sarkanen
8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
e5eb5adfbe Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4644540 by Thomas Sarkanen in Dev-Anim branch]
2018-12-10 05:09:18 -05:00
Thomas Sarkanen
c51a339259 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
#jira none
#rb none

[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00
lina halper
7eefc8d57a - Fixed issue of default behavior change due to new feature of blending support on the last joint
- the var was flipped, so I'm deprecating old one, and adding new one, and flip the meaning

#jira: UE-64873
#rb: Thomas.Sarkanen

#ROBOMERGE-SOURCE: CL 4501726 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4501727 by lina halper in Staging-4.21 branch]
2018-10-24 10:07:36 -04:00
graeme thornton
939d356795 Revert CppStructOps SerializeMismatchedTag() back to previous FArchive form, and add a new structured archive version that has to be explicitly opted into. Converted all existing engine code to use the new structured archive, but gives backwards compatibility for licensees with the old FArchive version
Also removed TStructOpsTypeTraitsBase which has been deprecated since 4.16

#jira none
#rb steve.robb
[FYI] marc.audy

#ROBOMERGE-SOURCE: CL 4472580 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4472581 by graeme thornton in Staging-4.21 branch]
2018-10-16 04:50:42 -04:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Thomas Sarkanen
1e7e640655 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4324949
#rb none
#jira none

[CL 4325359 by Thomas Sarkanen in Dev-Anim branch]
2018-08-29 04:31:11 -04:00
Thomas Sarkanen
d74610993f Fix incorrect interpolations when using URO and CopyPoseFromMesh
This ensures that CopyPoseFromMesh uses the correct target pose to inteprolate to, rather than the already-interpolated output pose.

#jira UE-62588 - URO is incompatible with CopyPoseFromMesh in certain circumstances
#rb Jurre.DeBaare

[CL 4325358 by Thomas Sarkanen in Dev-Anim branch]
2018-08-29 04:30:15 -04:00
Max Chen
bcd4fca2aa Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4310329 by Max Chen in Dev-Sequencer branch]
2018-08-22 23:23:30 -04:00
Lina Halper
3d9cb289b3 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
#rb: none
#code review: Martin.Wilson
#lockdown: Thomas.Sarkanen

[CL 4309299 by Lina Halper in Main branch]
2018-08-22 17:31:35 -04:00
Max Chen
2b62035855 Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4294219 by Max Chen in Dev-Sequencer branch]
2018-08-16 17:14:49 -04:00
Thomas Sarkanen
a712d3b146 Fixup fallout from Main merge
#rb none
#jira none
#lockdown Laurent.Delayen

[CL 4286977 by Thomas Sarkanen in Dev-Anim branch]
2018-08-15 08:58:12 -04:00
Thomas Sarkanen
6621552a0c Anim graph root node is now hooked up at class Link() time
This ensures that the index/ptr is self-consistent with the compiled graph properties.
Added a new anim graph node and anim node that StateResult node suse now. No funcitonal change, but a different inheritance/data hierarchy. Added some mismatched tag handling for serialization to deal with upgrading old content.
Added a Dev-Anim object version header.

#rb Benn.Gallagher
#jira UE-42662 - Investigate how to verify root property in AnimBlueprintGeneratedClass

[CL 4275035 by Thomas Sarkanen in Dev-Anim branch]
2018-08-10 10:25:16 -04:00
Max Chen
224d7f9d3c Sequencer: Revert update on bind because it will be updated in the sequencer template if the pose hasn't been ticked yet. See 4229000
#jira UE-62639
#rb none
#fyi martin.wilson, lina.halper

[CL 4272085 by Max Chen in Dev-Sequencer branch]
2018-08-09 12:20:27 -04:00
Thomas Sarkanen
fb17fe7548 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4258917
#rb none
#jira none
#fyi Laurent.Delayen

[CL 4261244 by Thomas Sarkanen in Dev-Anim branch]
2018-08-06 05:09:51 -04:00