#rb none
#rnx
#jira UE-87673
#ROBOMERGE-SOURCE: CL 17014970 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17014976 by tim smith in ue5-release-engine-test branch]
All code is still based on the UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define, which is turned on.
So the feature / changes don't affect anything just yet.
#rb na
[FYI] jack.cai halfdan.ingvarsson
#jira na
#ROBOMERGE-SOURCE: CL 16970759 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16970901 by helge mathee in ue5-release-engine-test branch]
#jira UE-85807
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16886923 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16886976 by tim smith in ue5-release-engine-test branch]
#rb none
#rnx
#preflight 60f5732c1d824300016d0630
#ROBOMERGE-SOURCE: CL 16882977 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16882990 by tim smith in ue5-release-engine-test branch]
Saved around 100MB of memory on some larger games.
#rb none
#rnx
#preflight 60d335d1be81e80001bd8772
#ROBOMERGE-SOURCE: CL 16757044 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16757056 by tim smith in ue5-release-engine-test branch]
Fixed some API that were mistakenly setup as generic struct API instead of class API.
Removed some unused API.
No functional changes, just code reorg.
#rb none
#rnx
#preflight 60d08126d9586b0001ae3336
#ROBOMERGE-SOURCE: CL 16727641 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16727647 by tim smith in ue5-release-engine-test branch]
Add error message for when WITH_EDITOR used in shipping code to hide a property.
#rb jonathan.adamczewski
#rnx
#jira UE-48666
#ROBOMERGE-SOURCE: CL 16687191 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16687195 by tim smith in ue5-release-engine-test branch]
Enable concurrent parsing of headers.
Fixing uninitialized variable from prior submit.
Tested by running UHT on a sample large scale game 1000 times and verifying the output matched with a prior version of UHT.
#rb jonathan.adamczewski
#rnx
#preflight 60be0b3a0249c30001e9b0e5
[CL 16568873 by Tim Smith in ue5-main branch]
Enable concurrent parsing of headers.
Tested by running UHT on a sample large scale game 1000 times and verifying the output matched with a prior version of UHT.
#rb jonathan.adamczewski
#rnx
#preflight 60b93533884c630001f06a7d
[CL 16554523 by Tim Smith in ue5-main branch]