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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33,373 Commits 23 Branches 254 Tags
ff3eaf36d2dbfea39c92d302a9e9c83ab54eaff7
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4 Commits

Author SHA1 Message Date
Ben Marsh
cbf8b979ed First pass on tidying up all the plugin categories. Reduced everything to a single-level hierarchy, and attempt to group things by broad categories rather than implementation details.
[CL 2521430 by Ben Marsh in Main branch]
2015-04-22 14:40:16 -04:00
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Ben Marsh
113608cb66 [GitHub] Updated all *.uplugin files to descriptor file format version 3, fixed a few categories for display in the plugins browser. (SRombauts)
https://github.com/EpicGames/UnrealEngine/pull/196

[CL 2093311 by Ben Marsh in Main branch]
2014-06-03 13:33:02 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00
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