- Native Access Specifiers
- FEmitDefaultValueHelper fix/improvements
#codereview Robert.Manuszewski, Nick.Whiting
[CL 2640098 by Maciej Mroz in Main branch]
- CppBackend: A prototype of the navite code generating - to create default values in a struct.
- Added PPF_ExportCpp flag. Work In Progress.
#codereview Nick.Whiting
[CL 2638411 by Maciej Mroz in Main branch]
- Fixed a mismatch in engine ID GUID formatting between ID stored in uproject file and engine installation ini on Mac
- Added an error message when user tries to generate Xcode project for blueprint-only project
- Updated version number to 1.7
[CL 2635970 by Michael Trepka in Main branch]
- interface is called with "::Execute_"
- interface functions are BlueprintNativeEvents
- CppFromBpEvent metadata added, to force FUNC_Event
- BlueprintNativeEvent support
- BlueprintImplementableEvent support
[CL 2635382 by Maciej Mroz in Main branch]
- Including headers
- Safe context for getters/setters
- improved literals and default values
- basic Interface handling
- better OOB array handling
[CL 2634486 by Maciej Mroz in Main branch]
- An optional slider at the bottom of the timeline that show a start/end and in/out range. When enabled, adjusting the timeline (panning/zooming) will be locked to the start/end range. This is another option which is on by default.
- Added project settings for the time range. For the level editor sequencer, it defaults to frames 101-200.
- When the slider is not visible (the default for UMG), there should be no change in behavior.
[CL 2633917 by Max Chen in Main branch]
Also, fix up Fortnite to interact with Party service, and some temp fixes to allow the Launcher to compile
[CL 2633748 by Nicholas Davies in Main branch]