Commit Graph

2167 Commits

Author SHA1 Message Date
Michael Trepka
9b346b6d19 Check for com.epicgames.EpicGamesLauncher bundle identifier when detecting if the Mac launcher is already running.
[CL 2640284 by Michael Trepka in Main branch]
2015-07-31 10:13:42 -04:00
Maciej Mroz
08af6cf6b5 UEBP-40 C++ code generation (WIP):
- Native Access Specifiers
- FEmitDefaultValueHelper fix/improvements

#codereview Robert.Manuszewski, Nick.Whiting

[CL 2640098 by Maciej Mroz in Main branch]
2015-07-31 06:27:05 -04:00
Terence Burns
59f985be48 UE-17189 - Making changes in "Project Settings" now only edits one property in the default*.ini. With the exception of Array properties, which needs a whole other implementation. That will be incoming later.
[CL 2640062 by Terence Burns in Main branch]
2015-07-31 05:53:46 -04:00
Dan Youhon
a4a1899d01 Fix incorrect indentation in GameplayDebuggingComponent
[CL 2639062 by Dan Youhon in Main branch]
2015-07-30 14:08:43 -04:00
Rolando Caloca
0b5c4df5dc UE4 - hlslcc - Fixes for command lines; always pack uniforms; fix uninitialized variables
#codereview Dmitry.Rekman

[CL 2639009 by Rolando Caloca in Main branch]
2015-07-30 13:31:13 -04:00
Ben Marsh
047fafaf98 Add a -ScriptsForProject parameter to UAT, which causes it to only compile and load scripts for a certain project. Fixes issues when only syncing source for one project, as is typical in UGS workflows. Always pass that parameter from the editor, and always compile UAT when running from a non-installed, non-promoted build.
#codereview Bob.Tellez

[CL 2638899 by Ben Marsh in Main branch]
2015-07-30 12:15:19 -04:00
Matthew Griffin
95ef76a600 Fixed non unity build error
[CL 2638520 by Matthew Griffin in Main branch]
2015-07-30 08:54:10 -04:00
Maciej Mroz
536af5b403 added the missing BlueprintCompilerCppBackendUtils.cpp file
[CL 2638447 by Maciej Mroz in Main branch]
2015-07-30 06:29:35 -04:00
Maciej Mroz
753ab509a0 UEBP-40 C++ code generation (WIP):
- CppBackend: A prototype of the navite code generating - to create default values in a struct.
- Added PPF_ExportCpp flag. Work In Progress.

#codereview Nick.Whiting

[CL 2638411 by Maciej Mroz in Main branch]
2015-07-30 05:56:25 -04:00
buildmachine
ce42430211 Code documentation from CL#2636592
[CL 2636758 by buildmachine in Main branch]
2015-07-29 07:47:34 -04:00
Nicholas Davies
2d22b9e31d [INTEGRATE] merge UE4-LauncherDev > UE4 CL 2636730
#jira OPP-3908 Text overlaps when copying and pastes 2+ messages in the chat window

[CL 2636733 by Nicholas Davies in Main branch]
2015-07-29 06:59:58 -04:00
Max Chen
e13bdf56ec Sequencer: Fix for expanding clamp range when zooming to a section.
[CL 2636421 by Max Chen in Main branch]
2015-07-28 21:23:23 -04:00
Keli Hlodversson
2bbf53b512 [INTEGRATE] [Mac] Lock gl context before deleting it. Prevents occasional crashes when closing windows.
#codereview Michael.Trepka

Merging CL#2633925 using UE4-To-UE4-LauncherDev

[CL 2636286 by Keli Hlodversson in Main branch]
2015-07-28 18:48:27 -04:00
Michael Trepka
8f7b1394ed UE4EditorServices fixes:
- Fixed a mismatch in engine ID GUID formatting between ID stored in uproject file and engine installation ini on Mac
- Added an error message when user tries to generate Xcode project for blueprint-only project
- Updated version number to 1.7

[CL 2635970 by Michael Trepka in Main branch]
2015-07-28 16:24:16 -04:00
Peter Sauerbrei
7c97472088 fix for location of the DDC stats log
[CL 2635896 by Peter Sauerbrei in Main branch]
2015-07-28 15:49:32 -04:00
Maciej Mroz
c73e6aef8c UEBP-40 C++ code generation (WIP):
- interface is called with "::Execute_"
- interface functions are BlueprintNativeEvents
- CppFromBpEvent metadata added, to force FUNC_Event
- BlueprintNativeEvent support
- BlueprintImplementableEvent support

[CL 2635382 by Maciej Mroz in Main branch]
2015-07-28 10:40:16 -04:00
Dmitriy Dyomin
6ead9e57d3 Decals and modulated shadows cause rendering artifacts on iPhone 4 UE-18913
#codereview Jack.Porter, Allan.Bentham

[CL 2635041 by Dmitriy Dyomin in Main branch]
2015-07-28 01:50:06 -04:00
Chris Bunner
0b998c8aab Made Mikk tangent generation aware of degenerate triangle import flags (default path optimization). UE-16783
[CL 2634966 by Chris Bunner in Main branch]
2015-07-27 22:02:16 -04:00
Maciej Mroz
8c42f3e595 UEBP-40 C++ code generation (WIP):
- Including headers
- Safe context for getters/setters
- improved literals and default values
- basic Interface handling
- better OOB array handling

[CL 2634486 by Maciej Mroz in Main branch]
2015-07-27 16:26:36 -04:00
Max Chen
d624b61fed Sequencer: Time range slider
- An optional slider at the bottom of the timeline that show a start/end and in/out range. When enabled, adjusting the timeline (panning/zooming) will be locked to the start/end range. This is another option which is on  by default.
- Added project settings for the time range. For the level editor sequencer, it defaults to frames 101-200.
- When the slider is not visible (the default for UMG), there should be no change in behavior.

[CL 2633917 by Max Chen in Main branch]
2015-07-27 11:14:09 -04:00
Andrew Brown
b2142b551e [INTEGRATE] merge ue4 <-ue4-launcheDev cl 2633697
[CL 2633753 by Andrew Brown in Main branch]
2015-07-27 08:37:17 -04:00
Nicholas Davies
58d5f34196 [INTEGRATE] merge UE4-LauncherDev > UE4 Friends and Chat up to CL 2633708
Also, fix up Fortnite to interact with Party service, and some temp fixes to allow the Launcher to compile

[CL 2633748 by Nicholas Davies in Main branch]
2015-07-27 08:24:57 -04:00
Jaroslaw Surowiec
899424093d CrashReport - Crash debug helper code clean-up
[CL 2633689 by Jaroslaw Surowiec in Main branch]
2015-07-27 06:33:11 -04:00
Jaroslaw Surowiec
bdf8022f49 Profiler - Updated DumpMemoryCommand
[CL 2633675 by Jaroslaw Surowiec in Main branch]
2015-07-27 06:02:13 -04:00
Dmitriy Dyomin
0a54ea9afb Fixed QAGame crash on Android
#codereview Mikolaj.Sieluzycki

[CL 2633603 by Dmitriy Dyomin in Main branch]
2015-07-27 04:33:45 -04:00