Commit Graph

5 Commits

Author SHA1 Message Date
Ryan Vance
fec728074d Custom HMD post process mesh implementation.
Instead of rendering a full screen quad for post process passes, render a mesh which represents only the screen area visible in the HMD after distortion.
This cuts the cost of post processing ~10-15% with no visible difference.
Initial implementation for the Vive.

[CL 2644327 by Ryan Vance in Main branch]
2015-08-04 19:33:26 -04:00
Martin Mittring
c4f6035779 fixed UE-16892 [CrashReport] Crash on Use of Circle Depth of Field in Shader Model 4
[CL 2620518 by Martin Mittring in Main branch]
2015-07-14 14:11:35 -04:00
Martin Mittring
db9751a2f6 Improved VisualizeDOF for CircleDOF, polish
[CL 2615550 by Martin Mittring in Main branch]
2015-07-09 15:13:19 -04:00
Martin Mittring
19e9195895 fixed DOF material function for CircleDOF
[CL 2615298 by Martin Mittring in Main branch]
2015-07-09 12:49:20 -04:00
Martin Mittring
3d9128ef67 refactor CircleDOF code, improved VisualizeDOF
[CL 2615234 by Martin Mittring in Main branch]
2015-07-09 11:47:06 -04:00