Commit Graph

69 Commits

Author SHA1 Message Date
Mike Fricker
fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00
Ben Marsh
5275490168 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3233612 on 2016/12/13 by Ben.Marsh

	UGS: Fix cases where precompiled binaries are submitted for a content change.

Change 3235584 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.

Change 3235741 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.

Change 3238176 on 2016/12/16 by Ben.Marsh

	UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.

Change 3238249 on 2016/12/16 by Ben.Marsh

	UBT: Add attribute-driven command line parser.

Change 3238462 on 2016/12/16 by Ben.Marsh

	UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.

Change 3238564 on 2016/12/16 by Ben.Marsh

	UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.

Change 3239919 on 2016/12/19 by Ben.Marsh

	UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.

Change 3240061 on 2016/12/19 by Ben.Marsh

	UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.

Change 3240175 on 2016/12/19 by Ben.Marsh

	UBT: Add the target name and project file location to the target rules.

Change 3240490 on 2016/12/19 by Ben.Marsh

	UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.

Change 3240717 on 2016/12/20 by Ben.Marsh

	UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.

Change 3240718 on 2016/12/20 by Ben.Marsh

	UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.

Change 3241002 on 2016/12/20 by Ben.Marsh

	UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.

Change 3241027 on 2016/12/20 by Ben.Marsh

	Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.

Change 3241055 on 2016/12/20 by Ben.Marsh

	UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.

Change 3241156 on 2016/12/20 by Ben.Marsh

	Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.

Change 3241205 on 2016/12/20 by Ben.Marsh

	Replace all uses of TargetRules.TargetType with TargetType.

Change 3241881 on 2016/12/21 by Ben.Marsh

	UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.

Change 3241895 on 2016/12/21 by Ben.Marsh

	UBT: Remove toolchain support for Windows XP.

Change 3241908 on 2016/12/21 by Ben.Marsh

	UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.

Change 3242835 on 2016/12/22 by Ben.Marsh

	UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.

Change 3242837 on 2016/12/22 by Ben.Marsh

	Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.

Change 3242923 on 2016/12/22 by Ben.Marsh

	Build: Fixes for conforming incremental workspaces:

	* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
	* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.

Change 3242961 on 2016/12/22 by Ben.Marsh

	UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.

Change 3242981 on 2016/12/22 by Ben.Marsh

	UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.

Change 3242999 on 2016/12/22 by Ben.Marsh

	UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.

Change 3243022 on 2016/12/22 by Ben.Marsh

	UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.

Change 3243083 on 2016/12/22 by Ben.Marsh

	UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.

Change 3243090 on 2016/12/22 by Ben.Marsh

	UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.

Change 3243423 on 2016/12/23 by Ben.Marsh

	UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.

Change 3243516 on 2016/12/23 by Ben.Marsh

	UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)

Change 3244020 on 2016/12/28 by Ben.Marsh

	UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.

Change 3244074 on 2016/12/28 by Ben.Marsh

	UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.

Change 3244076 on 2016/12/28 by Ben.Marsh

	UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.

Change 3244083 on 2016/12/28 by Ben.Marsh

	UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.

Change 3244441 on 2016/12/31 by Ben.Marsh

	UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.

Change 3244687 on 2017/01/03 by Matthew.Griffin

	Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs

Change 3246112 on 2017/01/04 by Ben.Marsh

	UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.

Change 3246223 on 2017/01/04 by Ben.Marsh

	UBT: Prevent version manifests being overridden if a file is not being built as part of the target.

Change 3246387 on 2017/01/04 by Ben.Marsh

	UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.

Change 3247004 on 2017/01/04 by Ben.Marsh

	UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.

Change 3247250 on 2017/01/04 by Ben.Marsh

	UBT: Prevent precompiled binaries being added to the list of app binaries twice.

Change 3247594 on 2017/01/05 by Ben.Marsh

	Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.

Change 3247763 on 2017/01/05 by Ben.Marsh

	UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.

Change 3247775 on 2017/01/05 by Ben.Marsh

	UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.

Change 3247811 on 2017/01/05 by Ben.Marsh

	EC: Add a batch file for testing postp filters.

Change 3247839 on 2017/01/05 by Ben.Marsh

	EC: Include the name of the file being compiled when parsing MSVC errors and warnings.

Change 3248101 on 2017/01/05 by Ben.Marsh

	UBT: Fix Android support for force included headers.

Change 3248533 on 2017/01/05 by Ben.Marsh

	PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)

Change 3249205 on 2017/01/06 by Ben.Marsh

	UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.

Change 3249249 on 2017/01/06 by Ben.Marsh

	UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.

Change 3249486 on 2017/01/06 by Ben.Marsh

	UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.

Change 3249736 on 2017/01/06 by Ben.Marsh

	UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.

Change 3250179 on 2017/01/07 by Ben.Marsh

	Fix creating installed build when root directory contains a space in the name.

Change 3250181 on 2017/01/07 by Ben.Marsh

	UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.

Change 3250223 on 2017/01/07 by Ben.Marsh

	UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.

Change 3250233 on 2017/01/07 by Ben.Marsh

	UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.

Change 3250241 on 2017/01/07 by Ben.Marsh

	UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.

Change 3250400 on 2017/01/08 by Ben.Marsh

	UBT: Move executor config settings onto the executor instances.

Change 3257708 on 2017/01/13 by Ben.Marsh

	UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.

Change 3260535 on 2017/01/17 by Ben.Marsh

	Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.

Change 3260875 on 2017/01/17 by Ben.Marsh

	EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.

	To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.

Change 3261724 on 2017/01/18 by Ben.Marsh

	Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.

Change 3261756 on 2017/01/18 by Ben.Marsh

	IncludeTool: Prevent matching a full enum declaration as a forward declaration.

Change 3261932 on 2017/01/18 by Ben.Marsh

	EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:

	"Monday, Tuesday and Wednesday at 10:30"
	"Daily except Sunday and Wednesday at 14:30"

	 Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.

	#jira UEB-729

Change 3262676 on 2017/01/18 by Ben.Marsh

	UBT: Split UBTMakefile into its own file. (From PR #3106)

Change 3263893 on 2017/01/19 by Ben.Marsh

	UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...

Change 3264291 on 2017/01/19 by Ben.Marsh

	UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.

Change 3264534 on 2017/01/19 by Ben.Marsh

	UBT: Include plugin config files in generated projects.

Change 3264571 on 2017/01/19 by Ben.Marsh

	UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.

Change 3265745 on 2017/01/20 by Ben.Marsh

	UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.

Change 3265777 on 2017/01/20 by Ben.Marsh

	UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.

Change 3268314 on 2017/01/23 by Ben.Marsh

	UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.

Change 3269601 on 2017/01/24 by Ben.Marsh

	UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.

Change 3269607 on 2017/01/24 by Ben.Marsh

	UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.

Change 3269608 on 2017/01/24 by Ben.Marsh

	UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.

Change 3271062 on 2017/01/24 by Ben.Marsh

	UBT: Fixes for bugs detected by PVS Studio (PR #3161)

Change 3272421 on 2017/01/25 by Ben.Marsh

	Fix commends regarding DDC in BaseEngine.ini

	#jira UE-41076

Change 3272810 on 2017/01/25 by Ben.Marsh

	Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.

Change 3272935 on 2017/01/25 by Ben.Marsh

	Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.

Change 3274167 on 2017/01/26 by Ben.Marsh

	Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.

	#jira UE-36457

Change 3275557 on 2017/01/27 by Ben.Marsh

	Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.

Change 3275628 on 2017/01/27 by Ben.Marsh

	UBT: Splitting configuration files into one class per-file.

Change 3276784 on 2017/01/29 by Ben.Marsh

	Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.

Change 3276792 on 2017/01/29 by Ben.Marsh

	UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.

Change 3277263 on 2017/01/30 by Ben.Marsh

	IncludeTool: Merging various fixes.

	* Fix warnings about #include directives after first code block from parsing monolithic headers.
	* Fix exception on startup if the intermediate directory does not already exist.
	* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
	* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
	* Remove (unused) code which makes assumptions about files ending with "Classes.h".
	* Add a verbose per-file output log to aid with debugging.
	* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
	* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
	* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
	* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
	* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.

Change 3277307 on 2017/01/30 by Ben.Marsh

	UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.

[CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
Matthew Griffin
b159571760 Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3267632 on 2017/01/23 by Jurre.deBaare

	Marker syncs not working correctly in Blend Spaces
	#fix Ensure that SampleIndexWithMarkers is serialized
	#JIRA UE-40975

Change 3266915 on 2017/01/20 by Arciel.Rekman

	Fix Persona crash on Linux (UE-38790).

	- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.

	#jira UE-38790

Change 3266785 on 2017/01/20 by Ian.Fox

	#OnlineSubsystemLive - Make usage of CachedUsers thread safe.  Duplicates CL 3245390
	#jira UE-40649

Change 3266762 on 2017/01/20 by Rolando.Caloca

	UE4.15 - Fix for reallocating scene color
	#jira UE-40633

Change 3266642 on 2017/01/20 by Lina.Halper

	Downgraded Warning to Info

	#jira: UE-40643

Change 3266532 on 2017/01/20 by Jeff.Campeau

	Fix multiplatform Windows includes defeating the safety check in MinWindows.h

	#jira UE-40778
	#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.

Change 3266523 on 2017/01/20 by Marc.Audy

	Fix case where child actor could avoid getting begin play call
	#jira UE-40960

Change 3266474 on 2017/01/20 by Peter.Sauerbrei

	fix for using an API not yet available in iOS 8
	#jira UE-40698

Change 3266339 on 2017/01/20 by Frank.Fella

	Sequencer - Fix UI issues with multi-track section rows.
	+ Don't show an empty sub-track when there are no sections.
	+ Expand parent tracks by default.

	#Jira UE-40487

Change 3266283 on 2017/01/20 by Jeff.Fisher

	UE-40683 GearVR projects rendering black
	-Fix from Remi Palandri
	#jira UE-40683
	#review-3265824 @nick.whiting @ryan.vance

Change 3266264 on 2017/01/20 by Lina.Halper

	Downgraded warning and changed log message

	#jira: UE-40643

Change 3266239 on 2017/01/20 by Peter.Sauerbrei

	fix for virtual joystick not showing up on some devices
	#jira UE-40472

Change 3266084 on 2017/01/20 by Mitchell.Wilson

	Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
	#jira UE-40887

Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt

	Fixed "Wait for Movies to Complete" flag being reversed

	#jira UE-40943

Change 3266076 on 2017/01/20 by Mitchell.Wilson

	Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
	Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
	#jira UE-40830 UE-40887

Change 3266034 on 2017/01/20 by Benn.Gallagher

	Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
	#jira UE-40911

Change 3266027 on 2017/01/20 by Ian.Fox

	#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure.  Duplicates CL 3262175
	#jira UE-39110

Change 3265906 on 2017/01/20 by Marcus.Wassmer

	Fix GPU particle AFR flickering and optimize injection transfers.
	Duplicate CL's 3260302, 3261252, 3265662, 3265678
	#jira UE-40915

Change 3265873 on 2017/01/20 by Mark.Satterthwaite

	Duplicate CL #3262535:
	Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
	#jira UE-40842

Change 3265857 on 2017/01/20 by Jamie.Dale

	Fixed font pathing issue that could happen in an out-of-source packaged build

	#jira UE-40855

Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt

	Move Dirt Mask Intensity to the correct post process category

	#jira UE-40851

Change 3265674 on 2017/01/20 by Rolando.Caloca

	UE4.15 - Revert
	#jira UE-40633

Change 3265647 on 2017/01/20 by Mitchell.Wilson

	Updating spawn location of the player pawn after unpossessing character in example 1.10.
	#jira UE-40870

Change 3265612 on 2017/01/20 by Alexis.Matte

	Prevent name clash warning when doing automation test
	#jira UE-40788

Change 3265553 on 2017/01/20 by Matthew.Griffin

	Fixed Shadow variable warning

Change 3265366 on 2017/01/20 by Dmitriy.Dyomin

	Fixed: Vulkan crashes on Adreno Galaxy S7
	#jira UE-40840

Change 3265294 on 2017/01/19 by Dmitriy.Dyomin

	Fixed typo which was causing assert on mobile
	#jira UE-40633

Change 3265111 on 2017/01/19 by Rolando.Caloca

	UE4.15 - Fix for scene color crash
	#jira UE-40633

Change 3264789 on 2017/01/19 by Josh.Adams

	- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
	#jira UE-40798

Change 3264780 on 2017/01/19 by Rolando.Caloca

	UE4.15 - Add Morph compute GPU stat
	#jira UE-40891

Change 3264486 on 2017/01/19 by Mark.Satterthwaite

	Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
	#jira UE-40863

Change 3264427 on 2017/01/19 by Rolando.Caloca

	UE4.15 - Track down crash
	#jira UE-40633

Change 3264393 on 2017/01/19 by Aaron.McLeran

	#jira UE-40850

	Re-fixing UE-39650 again in 4.15.

	I hope this bug doesn't regress yet again!

Change 3264364 on 2017/01/19 by Daniel.Wright

	In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available.  This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
	#jira UE-39658

Change 3264284 on 2017/01/19 by Mark.Satterthwaite

	Duplicate CL #3264251:
	Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
	#jira UE-40803

Change 3264282 on 2017/01/19 by Benn.Gallagher

	CIS fix, bad expression that failed to compile Mac
	#jira UE-40716

Change 3264257 on 2017/01/19 by Mike.Beach

	Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).

	#jira UE-40620

Change 3264242 on 2017/01/19 by Daniel.Wright

	[Copy] Sharing IndirectLightingCacheTextureSampler samplers
	#jira UE-40727

Change 3264191 on 2017/01/19 by Ori.Cohen

	Fix heightfield not working with traces underneath.

	#JIRA UE-39819

Change 3264139 on 2017/01/19 by Benn.Gallagher

	Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
	#jira UE-40716

Change 3264110 on 2017/01/19 by Max.Preussner

	MfMedia: Disabled plug-in on Windows 10, because it is currently broken

	#jira UE-406344

Change 3264108 on 2017/01/19 by Max.Preussner

	MfMedia: Fixed compile errors on Windows 10

	#jira UE-40644

Change 3264099 on 2017/01/19 by Jamie.Dale

	Adding deprecation warning for 4.14 style PO export

	#jira UE-40592

Change 3264089 on 2017/01/19 by Matthew.Griffin

	Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
	Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
	#jira UE-39968

Change 3264065 on 2017/01/19 by James.Golding

	Fix ModifyCurve node not calling init/update in SourcePose
	#jira UE-40852

Change 3263729 on 2017/01/19 by Alexis.Matte

	Fix a bad condition when filling the material sorting array
	#jira UE-40814

Change 3263704 on 2017/01/19 by Jack.Porter

	Fix compile error in AndroidESDeferredOpenGL.cpp when  " ES Deferred Shading Renderer" is enabled.
	#jira UE-40659

Change 3263627 on 2017/01/19 by Jack.Porter

	Fixed black textures when Vulkan is packaged for ETC1
	#jira UE-40658

Change 3263554 on 2017/01/19 by Jack.Porter

	Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
	#jira UE-38930

Change 3263535 on 2017/01/19 by Matthew.Griffin

	Removed unnecessary directories to always cook
	Problem was actually down to string asset references not being resolved in file set generation

Change 3263534 on 2017/01/19 by Matthew.Griffin

	Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights

Change 3263267 on 2017/01/18 by Dan.Oconnor

	Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
	#jira UE-40428

Change 3263219 on 2017/01/18 by Dan.Oconnor

	Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
	#jira UE-19425

Change 3262980 on 2017/01/18 by Maciej.Mroz

	#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770

	Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint

Change 3262908 on 2017/01/18 by Ori.Cohen

	When refreshing physics assets, don't do so on components that have no bodies.

	#JIRA UE-40764

Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt

	Fix a crash if a background blur widget ends up being negative or zero sized

	#jira UE-40820

Change 3262606 on 2017/01/18 by Marc.Audy

	Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
	#jira UE-40785

Change 3262416 on 2017/01/18 by Marc.Audy

	Reenable audio threading
	#jira UE-00000

Change 3262125 on 2017/01/18 by Chris.Wood

	Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
	[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac

	#jira UE-40293

Change 3262103 on 2017/01/18 by Jamie.Dale

	Merging some cooker fixes

	CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
	CL# 3262091 - Guarding against potentially invalid call to FString::Mid
	CL# 3262094 - Cook on the fly builds now resolve string asset references

	#jira UE-40790

Change 3262082 on 2017/01/18 by Chris.Bunner

	Accumulate used particle materials from final mesh material module, not first.
	#jira UE-39953

Change 3261996 on 2017/01/18 by Matthew.Griffin

	Allow Samples to be built in pre-flights if you are specifying an engine version

Change 3261995 on 2017/01/18 by Matthew.Griffin

	Resolve string asset references after loading packages to ensure that we find all required files

Change 3261934 on 2017/01/18 by Allan.Bentham

	Bump shader version to force changes in 3260307 to occur.
	#jira UE-39701

Change 3261842 on 2017/01/18 by Graeme.Thornton

	Manual copy of CL 3253580 from Dev-Core

	Added some validation of the class index in exportmap entries

	#jira UE-37873

Change 3261017 on 2017/01/17 by Mitchell.Wilson

	Resaving all levels to resolve short form string asset reference warnings.
	#jira UE-40732

Change 3260918 on 2017/01/17 by Andrew.Rodham

	Sequencer: Request unloaded levels to be loaded when being made visible through sequencer

	#jira UE-40082

Change 3260909 on 2017/01/17 by Ben.Marsh

	Fix error running "Clean" in installed build.

	#jira UE-40751

Change 3260757 on 2017/01/17 by Jeff.Fisher

	UE-39654 Crash when launching Google VR project
	-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw.  This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
	-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
	-I also added some asserts.
	#jira UE-39654
	#review-3260644

Change 3260637 on 2017/01/17 by Alexis.Matte

	Fix crash when importing skeletal mesh containing a texture or a material using the same name.
	#jira UE-40538

Change 3260630 on 2017/01/17 by Marc.Audy

	When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
	Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
	#jira UE-40730

Change 3260600 on 2017/01/17 by matt.barnes

	Test content for sequencer event tracks

	#jira UE-29618

Change 3260593 on 2017/01/17 by Mieszko.Zielinski

	Made FSupportedAreaData export as part of engine API #UE4

	#jira UE-40739

Change 3260538 on 2017/01/17 by Marc.Audy

	Always display axes in debug info, but show -- for value when we don't yet know the ranges
	#jira UE-40700

Change 3260422 on 2017/01/17 by Marc.Audy

	Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
	#jira UE-10109

Change 3260392 on 2017/01/17 by Ben.Woodhouse

	Duplicated from CL 3260107:
	Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
	#jira UE-40717

Change 3260358 on 2017/01/17 by Chris.Bunner

	Only validate tonemapper LUT input if actually hooked up.
	#jira UE-40467

Change 3260327 on 2017/01/17 by Frank.Fella

	PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.

	#jira UE-40709

Change 3260307 on 2017/01/17 by Allan.Bentham

	Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
	#jira UE-39701

Change 3260276 on 2017/01/17 by Alex.Delesky

	#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.

Change 3260274 on 2017/01/17 by Chris.Wood

	Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
	[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel

	#jira UE-40492

Change 3260230 on 2017/01/17 by Ben.Woodhouse

	Duplicated from dev-rendering@3232283
	D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
	#jira UE-36999

Change 3260096 on 2017/01/17 by Thomas.Sarkanen

	Fixed crash when rendering out a level sequence with layered animations

	When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.

	#jira UE-40654 - Render Movie using separate process crashes capture process

Change 3259875 on 2017/01/17 by Dmitriy.Dyomin

	Fixed: SunTemple is washed out in one color on some Android devices
	#jira UE-40689

Change 3259011 on 2017/01/16 by Max.Chen

	Matinee to Level Sequence: Make RegisterTrackConverters pure virtual

	#jira UE-37328

Change 3258992 on 2017/01/16 by Rolando.Caloca

	UE4.15 - Integrate fix for outlines (3258807)
	#jira UE-40690

Change 3258949 on 2017/01/16 by mason.seay

	Disabled TranslatedMass test

	#jira UE-29618

Change 3258860 on 2017/01/16 by Max.Preussner

	Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)

	#jira OR-34819

Change 3258846 on 2017/01/16 by Max.Preussner

	MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)

	#jira UE-39703

Change 3258813 on 2017/01/16 by Benn.Gallagher

	Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
	#jira UE-40614

Change 3258771 on 2017/01/16 by James.Golding

	Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
	#jira UE-40418

Change 3258747 on 2017/01/16 by Max.Chen

	Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.

	#jira UE-40665

Change 3258630 on 2017/01/16 by Jurre.deBaare

	CIS IfDef issue fix
	#JIRA UE-1234

Change 3258541 on 2017/01/16 by Phillip.Kavan

	[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.

	change summary:
	- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method

	#jira UE-40131

Change 3258532 on 2017/01/16 by Max.Chen

	Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.

	#jira UE-40642

Change 3258505 on 2017/01/16 by Marc.Audy

	Improve messaging when installing vehicle and vehicle adv C++ feature packs
	#jira UE-40647

Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt

	PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)

	#jira UE-40567

Change 3258457 on 2017/01/16 by Jurre.deBaare

	SpeedTree Billboards rendering with Incorrect Material

	#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
	#jira UE-39677

Change 3258442 on 2017/01/16 by Alexis.Matte

	Skeletalmesh import, make sure we increment the lod index when animation is not imported
	#jira UE-40640

Change 3258431 on 2017/01/16 by Jurre.deBaare

	Back out changelist 3258392
	#fix issue was already resolved
	#jira UE-1234

Change 3258392 on 2017/01/16 by Jurre.deBaare

	Fix for non-unity CIS
	#JIRA UE-1234

Change 3258358 on 2017/01/16 by Matthew.Griffin

	Prevent warning from being shown when XMPP module is not built
	#jira UE-40616
	(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)

Change 3258144 on 2017/01/15 by Marc.Audy

	Fix non-unity CIS errors
	#jira UE-00000

Change 3258141 on 2017/01/15 by zachary.wilson

	Adding testing content for Distance Field Indirect Shadows

	#jira UE-29618

Change 3258049 on 2017/01/14 by Nick.Shin

	UFE sent incorrect header data on missing file

	also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)

	first, 404 was not sending the required double newline after headers
	second, since connection are not closed manually (server side) send a dummy payload with content-length data

	#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"

Change 3257984 on 2017/01/14 by Aaron.McLeran

	Attempting another fix for static analysis warning in CIS

	#jira UE-40645

Change 3257904 on 2017/01/14 by Aaron.McLeran

	Resolving static analysis warnings reported by CIS

	#jira UE-40645

Change 3257883 on 2017/01/14 by Aaron.McLeran

	Fixing build warning with CL 3257826

	#jira UE-40645

Change 3257826 on 2017/01/13 by Aaron.McLeran

	Integrating fixes from Dev-Framework and Odin to Release-415

	#jira UE-40645

Change 3257654 on 2017/01/13 by Marc.Audy

	Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
	#jira UE-40466

Change 3257608 on 2017/01/13 by John.Pollard

	PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays

	#jira OR-34522

Change 3257489 on 2017/01/13 by Mitchell.Wilson

	Removing preview mesh from multiple materials to resolve CIS warnings.
	#jira UE-40628

Change 3257485 on 2017/01/13 by Chris.Babcock

	Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
	#jira UE-40602
	#ue4
	#android

Change 3257444 on 2017/01/13 by Matt.Barnes

	Updating test assets for UEQATC-2967

	#jira UE-29618

Change 3257324 on 2017/01/13 by Arciel.Rekman

	Linux: Update runtime CEF lib as well (UE-401413).

	- Followup to CL 3256081.

	#jira UE-40413

	(Merging CL 3257241 from Dev-Platform to Release-4.15)

Change 3257140 on 2017/01/13 by Lina.Halper

	Fix crash with deleting all poses

	#jira: UE-40537

Change 3257066 on 2017/01/13 by Jurre.deBaare

	CIS fix for game builds
	#jira UE-1234

Change 3257056 on 2017/01/13 by Ben.Zeigler

	#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
	This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash

Change 3256839 on 2017/01/13 by Jurre.deBaare

	Added conversion of HLOD transition screen size to new transition screen area values
	#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
	#misc Updated the default value to a screen size to screen area equivalent
	#JIRA UE-40518

Change 3256761 on 2017/01/13 by Mieszko.Zielinski

	Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4

	#jira UE-40589

Change 3256177 on 2017/01/12 by Josh.Adams

	- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
	#jira UE-40391

Change 3256131 on 2017/01/12 by Jamie.Dale

	Fixing log spam when trying to load an empty font data

	#jira UE-40555

Change 3256081 on 2017/01/12 by Arciel.Rekman

	Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).

	- Also deleted Debug version of it.
	- Change by yaakuro.

	#jira UE-40413

	(Edigrating CL 3256065 from Dev-Platform to Release-4.15)

Change 3256046 on 2017/01/12 by Jon.Nabozny

	Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.

	#jira UE-39212

Change 3255939 on 2017/01/12 by mason.seay

	Rebuilt lighting

	#jira UE-29618

Change 3255912 on 2017/01/12 by Olaf.Piesche

	Replicating fix from 3246828 for
	#jira UE-39249

Change 3255909 on 2017/01/12 by Rolando.Caloca

	UE4.15 - Support for choosing discrete AMD GPU
	#jira UE-40546

Change 3255835 on 2017/01/12 by Martin.Wilson

	Fix newly added virtual bones not being on screen.

	#jira UE-40516

Change 3255774 on 2017/01/12 by Mark.Satterthwaite

	Merging 3251926 for Richard.Wallis:
	#jira UE-38828

	Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.

	Using TGlobalResource to avoid constant resource allocation.  Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.

Change 3255771 on 2017/01/12 by Alexis.Matte

	Fix a crash when re-importing asset with no material
	#jira UE-40510

Change 3255746 on 2017/01/12 by Jon.Nabozny

	Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp

	#jira UE-0000

Change 3255659 on 2017/01/12 by Jon.Nabozny

	Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.

	(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)

	#jira UE-39212

Change 3255617 on 2017/01/12 by Ori.Cohen

	Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor

	#JIRA UE-40458

Change 3255536 on 2017/01/12 by Jamie.Dale

	Fixed crash when using an object picker against the 'Object' type

	This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).

	#jira UE-40408

Change 3255451 on 2017/01/12 by Chris.Wood

	Fixed read only text color in SCommentBubble
	[UE-40384] - Reference Viewer comment text is difficult to read

	Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.

	#jira UE-40384

Change 3255448 on 2017/01/12 by Chris.Wood

	Removed blinking cursor/caret on read only editable text layouts.
	[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts

	#jira UE-40502

Change 3255445 on 2017/01/12 by Marc.Audy

	Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
	#jira UE-00000

Change 3255441 on 2017/01/12 by Jon.Nabozny

	Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.

	#jira UE-40478

Change 3255407 on 2017/01/12 by Yannick.Lange

	VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
	- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
	- Added extra checks for other possible future cases
	#jira UE-39786 	UE-39789

Change 3255393 on 2017/01/12 by Chris.Bunner

	Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
	#jira UE-40517

Change 3255375 on 2017/01/12 by Steve.Robb

	CIS fix.

	#jira UE-39556

Change 3255334 on 2017/01/12 by samuel.proctor

	Corrected QA Container asset to remove pin warning.

	#jira UE-29618

Change 3255319 on 2017/01/12 by james.cobbett

	Fixing motion blur issue with test content for Pose Snapshots.

	#jira UE-29618

Change 3255247 on 2017/01/12 by Nick.Darnell

	Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods.  In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.

	That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window.  To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.

	#jira UE-40313

Change 3255236 on 2017/01/12 by Phillip.Kavan

	[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.

	- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)

	#jira UE-40131

Change 3255216 on 2017/01/12 by Rolando.Caloca

	UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
	#jira UE-40506

Change 3255206 on 2017/01/12 by Steve.Robb

	Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.

	#fyi mike.beach
	#jira UE-39556

Change 3255195 on 2017/01/12 by mason.seay

	Adjusted slope to fix platform discrepancy

	#jira UE-29618

Change 3255086 on 2017/01/12 by Jack.Porter

	Fix XboxOneShaderCompiler.cpp non-unity compilation
	#jira None

Change 3255085 on 2017/01/12 by Jack.Porter

	Missing HTML5 changes from CL 3254907
	#jira UE-39111

Change 3255031 on 2017/01/12 by Jack.Porter

	More iOS GoogleVR changes missing from CL 3254907
	#jira UE-39111

Change 3254991 on 2017/01/12 by Jack.Porter

	Missing file from CL 3254907
	#jira UE-39111

Change 3254907 on 2017/01/11 by Jack.Porter

	Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
	#jira UE-39111
	#jira UE-35849
	#jira UEMOB-35

Change 3254810 on 2017/01/11 by Arciel.Rekman

	Linux: fix for crash on exit (UE-40488).

	#jira UE-40488

Change 3254617 on 2017/01/11 by Peter.Sauerbrei

	remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
	#jira UE-39349

Change 3254489 on 2017/01/11 by mason.seay

	Other minor improvements to the map

	#jira UE-29618

Change 3254477 on 2017/01/11 by mason.seay

	Map tweaks to prevent the vehicle from getting stuck

	#jira UE-29618

Change 3254431 on 2017/01/11 by Mitchell.Wilson

	Rebuilt lighting on all StarterContent levels.
	#jira UE-40468

Change 3254333 on 2017/01/11 by mason.seay

	Adjusted lightmap on mesh to remove odd rendering splotches

	#jira UE-29618

Change 3254131 on 2017/01/11 by Rolando.Caloca

	UE4.15 - Missing dumped shaders
	#jira UE-40465

Change 3254126 on 2017/01/11 by Jeff.Fisher

	UE-40422 Vive Motion Controllers unable to Play Haptic Effect
	-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
	#jira UE-40422
	#review-3254084

Change 3254046 on 2017/01/11 by Mark.Satterthwaite

	Merging 3233811:
	Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
	#jira UE-39935

Change 3254021 on 2017/01/11 by james.cobbett

	Test content for Pose Snapshot testing

	#jira UE-29618

Change 3253993 on 2017/01/11 by Alexis.Matte

	Fix the morph target import
	#jira UE-40424

Change 3253948 on 2017/01/11 by mason.seay

	Fixed Level BP logic that was causing Access None error

	#jira UE-29618

Change 3253884 on 2017/01/11 by mason.seay

	Updated mesh colors on map.  Disabled motion blur

	#jira UE-29618

Change 3253862 on 2017/01/11 by mason.seay

	Disabled Always Show Mobile Input (turned on by accident)

	#jira UE-29618

Change 3253859 on 2017/01/11 by Mark.Satterthwaite

	Merging 3252866:
	Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
	#jira UE-40357

Change 3253854 on 2017/01/11 by Mark.Satterthwaite

	Merging 3252859:
	Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
	#jira UE-40410

Change 3253853 on 2017/01/11 by Mark.Satterthwaite

	Merging 3237394:
	Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
	#jira UE-39799

Change 3253852 on 2017/01/11 by Mark.Satterthwaite

	Merging 3236850:
	Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
	#jira UE-39801

Change 3253834 on 2017/01/11 by mason.seay

	Updated mobile input textures to be power of two

	#jira UE-29618

Change 3253807 on 2017/01/11 by Mark.Satterthwaite

	Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:

	3232641:
	- Eliminate redundant state changes in MetalRHI in the state cache.
	- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
	- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
	- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.

	3236788:
	Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.

	3233854:
	More information about texture type validation errors in Metal.

	3249742:
	Fix missing GPU particles on Mac.
	Pointers getting reused is causing the blendstate equality operator to fail.
	Simple workaround until we have time for a proper fix.

	#jira UE-40200

Change 3253636 on 2017/01/11 by Chris.Wood

	Improved tracking of runtime and debugger attachment for analytics purposes.
	[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
	[UE-39777] - Update MTBF IsDebugger state for every heartbeat
	[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
	[UE-39779] - UnrealWatchdog to send total run time of process

	Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.

	#jira UE-39780, UE-39777, UE-39778, UE-39779

Change 3253281 on 2017/01/10 by Dan.Oconnor

	Typo fix caused parameter in local struct definition to shadow the local
	#jira UE-40027

Change 3253231 on 2017/01/10 by Dan.Oconnor

	Mirror of 3253220
	These pins should infer together
	#jira UE-40427

Change 3253125 on 2017/01/10 by Uriel.Doyon

	Brought back CL 3242117 and 3238685, which  got lost on the way:
	- Fix for possiblel check fail when changin mobility of actors.
	- Fix for possible check fail when processing streaming data.
	#jira UE-39996

Change 3252936 on 2017/01/10 by Marc.Audy

	CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
	Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
	#jira UE-40027

Change 3252886 on 2017/01/10 by Lina.Halper

	Fix for invalid AnimCurves when curve is added while running

	#jira: UE-39826

Change 3252753 on 2017/01/10 by Frank.Fella

	Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.

	#jira UE-39836

Change 3252640 on 2017/01/10 by Lukasz.Furman

	fixed NavCollision losing user settings after any property change
	copy of 3252628
	#jira UE-40388

Change 3252614 on 2017/01/10 by Daniel.Wright

	UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty.  Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
	#jira UE-40406

Change 3252609 on 2017/01/10 by mason.seay

	Updated map with text actors for more visual clarity

	#jira UE-29618

Change 3252477 on 2017/01/10 by Daniel.Wright

	[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
	#jira UE-39852

Change 3252451 on 2017/01/10 by Daniel.Wright

	Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
	* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
	#jira UE-30089

Change 3252418 on 2017/01/10 by Ben.Zeigler

	#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.

Change 3252410 on 2017/01/10 by Max.Chen

	Sequencer : Filter sections on select in range

	Copy from Dev-Sequencer

	#jira UE-37854

Change 3252385 on 2017/01/10 by Max.Chen

	Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.

	#jira UE-39923

Change 3252360 on 2017/01/10 by Allan.Bentham

	Remove incorrect assert for iOS.
	#jira UE-40385

Change 3252297 on 2017/01/10 by mason.seay

	Test assets for suspending cloth simulation

	#jira UE-29618

Change 3252125 on 2017/01/10 by Mieszko.Zielinski

	Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4

	#jira UE-40099

Change 3251987 on 2017/01/10 by Allan.Bentham

	Fix HQ DoF
	#jira UE-35548

Change 3251856 on 2017/01/10 by Jack.Porter

	Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
	Added MakeBox and MakeBox2D kismet native functions
	Fixed box overlap test ignoring instance scale
	#jira UE-34409

Change 3251519 on 2017/01/09 by Daniel.Wright

	[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
	#jira UE-40055

Change 3251146 on 2017/01/09 by Lina.Halper

	Fix on stable track data carrying over to pose asset

	- decided to clean up track data in anim sequence since we don't really need that data anymore

	#jira: UE-40351
	#code review: Martin.Wilson

Change 3251056 on 2017/01/09 by Lina.Halper

	fixed crash when pose node contains stale data when updating source.

	#jira: UE-40258
	#code review; Thomas.Sarkanen

Change 3251035 on 2017/01/09 by Mitchell.Wilson

	Removed preview mesh in M_GodRay to resolve CIS warning.
	Relinked textures used in two materials to resolve CIS warnings.
	#jira UE-40350

Change 3250959 on 2017/01/09 by Mitchell.Wilson

	Updating master sequence playback end time so the final audio track can be heard.
	Updating multiple shots to resolve issues with audio not playing back properly.
	#jira UE-40321 UE-40335

Change 3250896 on 2017/01/09 by Andrew.Rodham

	Sequencer: Fixed level visibility not working in PIE

	#jira UE-40082

Change 3250895 on 2017/01/09 by Andrew.Rodham

	Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
	  - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.

	#jira UE-40320

Change 3250830 on 2017/01/09 by Ben.Woodhouse

	Duplicated from //ue4/Release-4.14

	CL 3238182
	Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.

	It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.

	#jira UE-38818

Change 3250790 on 2017/01/09 by Lauren.Ridge

	Fixing backspace on VR Editor numberpad menu.

	#jira UE-39770

Change 3250681 on 2017/01/09 by Ben.Woodhouse

	Duplicated from dev-rendering@3249296:
	XB1/Fast semantics:
	Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
	This fixes bloom and diffuse irradiance issues
	The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
	#jira UE-39727
	#jira UE-40238

Change 3250680 on 2017/01/09 by Ben.Woodhouse

	Duplicated from dev-rendering@3238664
	Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
	Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
	#jira UT-6891
	#jira UE-39842
	#jira UE-39949

Change 3250609 on 2017/01/09 by Steve.Robb

	Maximum number of stats-using threads increased to 512.

	#jira UE-38153

Change 3250604 on 2017/01/09 by Andrew.Rodham

	Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties

	#jira UE-40327

Change 3250589 on 2017/01/09 by Matthew.Griffin

	Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
	Avoids unused configs and VS2013 files
	#jira UE-39171

Change 3250578 on 2017/01/09 by Matthew.Griffin

	Removed art tools from released build now that they are available separately on the Marketplace

Change 3250282 on 2017/01/07 by Mieszko.Zielinski

	Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4

	Reported by UT team.
	Replication of a fix from Dev-Framework that didn't make it to 4.15 stream

	#jira UE-40324

Change 3250276 on 2017/01/07 by Mieszko.Zielinski

	Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4

	#jira UE-31711

Change 3250219 on 2017/01/07 by Mieszko.Zielinski

	Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4

	#jira UE-31731

Change 3250147 on 2017/01/07 by Andrew.Rodham

	Added missing includes
	#jira UE-40019

Change 3250096 on 2017/01/06 by Nick.Shin

	refetch on timed out GET/POST requests

	correction to: UE_MakeHTTPDataRequest

	#jira UE-39992  Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"

Change 3249963 on 2017/01/06 by Mieszko.Zielinski

	removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4

	#jira UE-40099

Change 3249829 on 2017/01/06 by Alexis.Matte

	turn on the material name clash feature for the content browser importer.
	#jira UE-40298

Change 3249791 on 2017/01/06 by andrew.porter

	QAGame:  Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings

	#jira UE-29618

Change 3249755 on 2017/01/06 by Jamie.Dale

	Some fixes for object reference detection and notification when deleting assets

	#jira UE-40121

Change 3249727 on 2017/01/06 by James.Golding

	#jira UE-40242

Change 3249707 on 2017/01/06 by Mitchell.Wilson

	Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
	#jira UE-40311

Change 3249543 on 2017/01/06 by Michael.Dupuis

	#jira UE-40299: validate if UISettings is valid

Change 3249506 on 2017/01/06 by Alexis.Matte

	Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
	#jira UE-40240

Change 3249477 on 2017/01/06 by Ori.Cohen

	Fix incorrect warning when moving kinematic objects during simulation.

	#JIRA UE-40290

Change 3249472 on 2017/01/06 by Andrew.Rodham

	Sequencer: Undo now works as expected when editing the properties of a key

	#jira UE-40019

Change 3249390 on 2017/01/06 by Mitchell.Wilson

	Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
	#jira UE-40300

Change 3249317 on 2017/01/06 by Alexis.Matte

	Fix a crash when loading skeletalmesh with no section
	#jira UE-40249

Change 3249294 on 2017/01/06 by Mitchell.Wilson

	Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
	#jira UE-40295

Change 3249213 on 2017/01/06 by Chris.Bunner

	Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
	#jira OR-33525, OR-33536, OR-33540, OR-33520

Change 3249135 on 2017/01/06 by Martin.Wilson

	Fix root motion issues on additive animations.
	- Fix scale issue on resetting root bone
	- Fix loss of root motion when animation is additive.

	#jira UE-40232

Change 3248522 on 2017/01/05 by Alexis.Matte

	Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
	#jira UE-40201

Change 3248271 on 2017/01/05 by Andrew.Rodham

	Sequencer: Only reset persistent evaluation data when the sequence has changed
	  - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence

	#jira UE-40234

Change 3248092 on 2017/01/05 by Ben.Marsh

	UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.

Change 3248091 on 2017/01/05 by Marcus.Wassmer

	Tick renderthreadtickables in -onethread to avoid leaks.
	#jira UE-40248

Change 3248063 on 2017/01/05 by Marc.Audy

	Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
	#jira UE-40243

Change 3247995 on 2017/01/05 by Maciej.Mroz

	NativizationSummary object is always present.

	manually merged cl#3247985 from Dev-Blueprints
	#jira UE-40035

Change 3247873 on 2017/01/05 by Chad.Garyet

	Adding "Generate QA Labels" buildgraph node and automation script.
	Port of createNewLabel and createMinimumLabel python scripts into UAT
	#jira UEB-725

Change 3247855 on 2017/01/05 by Nick.Shin

	refetch on timed out GET/POST requests

	#jira UE-39992  Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"

Change 3247737 on 2017/01/05 by Marc.Audy

	static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
	#jira UE-40053

Change 3247723 on 2017/01/05 by mason.seay

	Asset for suspend cloth bug

	#jira UE-29618

Change 3247708 on 2017/01/05 by Mitchell.Wilson

	Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
	#jira UE-40195

Change 3247652 on 2017/01/05 by Martin.Wilson

	Fixes for animation notifies window
	-Fix notify not being removed from skeleton
	-Fix crash where editor is not refreshed after notify removal

	#jira UE-40154

Change 3247638 on 2017/01/05 by mason.seay

	Test assets for cloth suspension

	#jira UE-29618

Change 3247630 on 2017/01/05 by Alexis.Matte

	Prevent crash when the import fail and we have no staticmesh created
	#jira UE-40024

Change 3247556 on 2017/01/05 by Ben.Marsh

	Fix non-unity compile error.

Change 3247547 on 2017/01/05 by Jurre.deBaare

	Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
	#fix Unify path for both delete cluster options in the outliner UI
	#jira UE-40066

Change 3247539 on 2017/01/05 by Benn.Gallagher

	Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
	#jira UE-40199

Change 3247515 on 2017/01/05 by Allan.Bentham

	Fix inverted planar reflections when mobileLDR
	Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
	#jira UE-32868

Change 3247502 on 2017/01/05 by Dmitriy.Dyomin

	Fixed: Single digit frame rate when sculpting landscape foliage.
	#jira UE-39532

Change 3247232 on 2017/01/04 by Ben.Marsh

	Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.

	#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144

Change 3247002 on 2017/01/04 by Chris.Babcock

	Changed Vulkan hitchy pipeline log message verbosity
	#jira UE-38354
	#ue4
	#android
	#dontbackcopy

Change 3246927 on 2017/01/04 by matt.barnes

	Updating QAGame content to facilitate UEQATC-2969

	#jira UE-29618

Change 3246894 on 2017/01/04 by Mike.Beach

	Mirroring CL 3245322 from Dev-BP

	Fixed a crash when implementing a native interface in a BP

	#jira UE-40155, UE-40203

Change 3246830 on 2017/01/04 by Chris.Bunner

	Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
	#jira UE-39756

Change 3246816 on 2017/01/04 by Jon.Nabozny

	Fix Anim Notifies Tab not opening in Animation Editor.

	#JIRA UE-40134

Change 3246804 on 2017/01/04 by Ori.Cohen

	Touch engine file to trigger re-link.

	#JIRA UE-40156

Change 3246709 on 2017/01/04 by mason.seay

	Updated map

	#jira UE-29618

Change 3246606 on 2017/01/04 by Ori.Cohen

	Fix for sweeps taking too long time (OR-32839).

	- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
	- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
	- NVidia is aware and will investigate a better solution.

	#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
	#JIRA UE-40156

Change 3246571 on 2017/01/04 by Marc.Audy

	Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
	#jira UE-39994

Change 3246527 on 2017/01/04 by tim.gautier

	QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback

	#jira UE-29618

Change 3246480 on 2017/01/04 by mason.seay

	Map update

	#jira UE-29618

Change 3246470 on 2017/01/04 by Ori.Cohen

	Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
	#JIRA UE-00000

Change 3246413 on 2017/01/04 by Jon.Nabozny

	Cube asset did not have Tri Meshes. Reimported to fix the issue.
	-- Copied from 3233164 --

	#jira UE-39657

Change 3246388 on 2017/01/04 by Jon.Nabozny

	Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
	-- Copied from 3239735 (bot health fixed by a different CL) --

	#jira UE-39387

Change 3246352 on 2017/01/04 by Jon.Nabozny

	Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
	This requires the use of a new bool bTraceWithChannel which is enabled by default.
	-- Copied from 3239765 --

	#JIRA UE-39726

Change 3246341 on 2017/01/04 by Ori.Cohen

	Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.

	#JIRA UE-39508

Change 3246178 on 2017/01/04 by Andrew.Rodham

	Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
	  - This is to reconcile the movie scene sequence player with previous behaviour

	#jira UE-40076

Change 3246102 on 2017/01/04 by Benn.Gallagher

	Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
	#jira UE-39811

Change 3246100 on 2017/01/04 by Benn.Gallagher

	Fixed ensure triggered when using root motion with sub instances
	Fixed crash reinstancing an active anim class that had subinstances
	#jira UE-39582
	#jira UE-39579

Change 3246092 on 2017/01/04 by Marc.Audy

	PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
	#jira UE-40098

Change 3246084 on 2017/01/04 by Matthew.Griffin

	Remove bad files

Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt

	Fixed all non-editable text properties having a double disabled effect.  The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.

	#jira UE-39652

Change 3246043 on 2017/01/04 by Steve.Robb

	Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty.  This is both more efficient and will hopefully make it easier to diagnose the issue.

	#jira UE-39872

Change 3246032 on 2017/01/04 by Martin.Wilson

	Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)

	#jira UE-40105

Change 3246016 on 2017/01/04 by Andrew.Rodham

	Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
	  - This allows us to edit such properties on context menus

	#jira UE-39998

Change 3246005 on 2017/01/04 by Thomas.Sarkanen

	Fixed asset attachment issues in Skeleton Tree

	Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
	The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
	The attach parent name was not initialized, so assets could not be deleted one at a time.

	#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
	#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree

Change 3246002 on 2017/01/04 by Andrew.Rodham

	Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences

	#jira UE-39975

Change 3245979 on 2017/01/04 by Andrew.Rodham

	Sequencer: Fixed scrubbing audio tracks not working propertly

	#jira UE-40048

Change 3245978 on 2017/01/04 by Andrew.Rodham

	Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction

	#jira UE-39998

Change 3245977 on 2017/01/04 by Andrew.Rodham

	Sequencer: Fixed crash caused by lingering persistent evaluation data

	#jira UE-40064

Change 3245971 on 2017/01/04 by Dmitriy.Dyomin

	Fixed: Using Set World Origin Location will cause the player pawn to stutter
	#jira UE-40022

Change 3245725 on 2017/01/03 by Matt.Barnes

	Further improvments on test assets for UEQATC-2963

	#jira UE-29618

Change 3245658 on 2017/01/03 by Arciel.Rekman

	Linux: fix ARM32 build (UE-39913).

	#jira UE-39913

	(Redoing CL 3240982 from Dev-Platform in Release-4.15)

Change 3245577 on 2017/01/03 by Mason.Seay

	More vehicle updates

	#jira UE-29618

Change 3245556 on 2017/01/03 by Matt.Barnes

	Updating test content for UEQATC-2963

	#jira UEQATC-2963

Change 3245461 on 2017/01/03 by mason.seay

	Updating Inertia Tensor Scale to improve Vehicle Handling

	#jira UE-40013

Change 3245442 on 2017/01/03 by Jeff.Fisher

	UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
	-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread.  The flush fixes that.  The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
	#jira UEVR-495
	#review-3245374

Change 3245427 on 2017/01/03 by Jeff.Fisher

	UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
	-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
	-This is useful for apps that have 2d and vr modes.
	#jira UEVR-456
	#review-3245372

Change 3245329 on 2017/01/03 by mason.seay

	Level and vehicle tweaks

	#jira UE-29618

Change 3245275 on 2017/01/03 by Chris.Babcock

	Added EngineVersion to AndroidManfiest.xml metadata
	#jira UE-40123
	#ue4
	#android

Change 3245235 on 2017/01/03 by Guillaume.Abadie

	Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.

	#jira UE-39527

Change 3245183 on 2017/01/03 by Chris.Babcock

	Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
	#jira UE-40103
	#PR #3085
	#ue4
	#android

Change 3245120 on 2017/01/03 by mason.seay

	Missed some assets

	#jira UE-29618

Change 3245116 on 2017/01/03 by mason.seay

	Mass fucntional test

	#jira UE-29618

Change 3245049 on 2017/01/03 by Ben.Marsh

	PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)

Change 3244924 on 2017/01/03 by Ben.Zeigler

	#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072

Change 3244831 on 2017/01/03 by Mitchell.Wilson

	Fixed hole in collision around level.
	#jira UE-39576

Change 3244817 on 2017/01/03 by Matthew.Griffin

	Change check for files being under engine directory to avoid problems with relative paths
	#jira UE-40096

Change 3244801 on 2017/01/03 by Andrew.Rodham

	Editor: Fixed color picker not working when opened from a details panel on a context menu
	  - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
	  - Added the ability to find an open menu from a widget path to FSlateApplication

	#jira UE-39932

Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt

	Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS.  This is an invalid state on linux and using some vr devices.

	#jira UE-7388

Change 3244672 on 2017/01/03 by Ben.Marsh

	Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.

Change 3244668 on 2017/01/03 by Thomas.Sarkanen

	Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar

	Options were in the asset menu before.

	#jira UE-39643 - Missing "Reimport" option for animation assets

Change 3244667 on 2017/01/03 by Thomas.Sarkanen

	Reduced default URO distances in-line with new LOD calculations

	New values should give (roughly) the same effect as the older values with the older system.

	#jira UE-39939 - URO LOD distance factors different with the new screen size metric

Change 3244654 on 2017/01/03 by Matthew.Griffin

	Added functionality to specify Loading Phase for plugin templates
	Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
	#jira UE-38826

Change 3244631 on 2017/01/03 by Dmitriy.Dyomin

	Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
	#jira UE-37368

Change 3244548 on 2017/01/02 by Jack.Porter

	Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
	#jira UE-39905

Change 3244389 on 2016/12/30 by Phillip.Kavan

	[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.

	Mirrored from //UE4/Dev-Blueprints (CL# 3244388).

	#jira UE-39816

Change 3244248 on 2016/12/29 by laz.matech

	Saved the new sublevel in the persistent level and set it to hidden by default

	#jira UE-29618

Change 3244213 on 2016/12/29 by laz.matech

	Added a sublevel to QA-Sequencer map

	#jira UE-29618

Change 3243857 on 2016/12/27 by samuel.proctor

	Altered Container asset to have proper console input

	#jira UE-29618

Change 3243852 on 2016/12/27 by Mason.Seay

	Forgot config file

	#jira UE-29618

Change 3243847 on 2016/12/27 by mason.seay

	Improved mobile input

	#jira UE-29618

Change 3243536 on 2016/12/24 by Phillip.Kavan

	[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).

	Mirrored from //UE4/Dev-Blueprints (CL# 3243210).

	#jira UE-39944

Change 3243535 on 2016/12/24 by Phillip.Kavan

	[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.

	Mirrored from //UE4/Dev-Blueprints (CL# 3243207).

	#jira UE-39816

Change 3243534 on 2016/12/24 by Phillip.Kavan

	[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.

	Mirrored from //UE4/Dev-Blueprints (CL# 3239965).

	#jira UE-39733

Change 3243532 on 2016/12/24 by Phillip.Kavan

	[UE-39854] Fix nativized assets build error when there are no native code dependencies.

	Mirrored from //UE4/Dev-Blueprints (CL# 3239778).

	#jira UE-39854

Change 3243529 on 2016/12/24 by Phillip.Kavan

	[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.

	Mirrored from //UE4/Dev-Blueprints (CL# 3239289).

	#jira UE-38999

Change 3243442 on 2016/12/23 by mason.seay

	QAGame cleanup - Replacing copy pose from mesh test assets

	#jira UE-29618

Change 3243215 on 2016/12/22 by Dmitriy.Dyomin

	Fixed: Switching to ES2 feature level preview renders black in editor
	#jira UE-40009

Change 3243185 on 2016/12/22 by Ryan.Vance

	#jira UEVR-478
	Integrating 3235308 Mono changes from DevVR.

Change 3243183 on 2016/12/22 by Ryan.Vance

	#jira UEVR-455
	Integrating 3243173 post present call back implementation from 4.14.1

Change 3243182 on 2016/12/22 by Ryan.Vance

	#jira UE-39269
	Working around a nullptr deref in the Oculus runtime.

Change 3243153 on 2016/12/22 by mason.seay

	WIP map update

	#jira UE-29618

Change 3243128 on 2016/12/22 by andrew.porter

	QAGame: Adding Actor Sequence test content for a crash.

	#jira UE-29618

Change 3243117 on 2016/12/22 by Jeff.Fisher

	UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
	-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
	-We now defer setting up controllers that are disconnected.  This lets connected controllers, that may have hand preference from steam, occupy their desired hands first.  If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
	-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference.  Power off the 'right' prefering controller.  Start the game with only the no-preference controller on.  The game will put that controller in the right slot, because the api gives it no other hints.  Then power on the controller that preferred 'right'.  That controller will now be assigned left, because right is occupied.  I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
	-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well.  That did not work before either.  A new Jira was created for that.
	#2659
	#jira UE-34004
	#review-3231154

Change 3243093 on 2016/12/22 by mason.seay

	Some tweaks to vehicle levels

	#jira UE-29618

Change 3243084 on 2016/12/22 by andrew.porter

	QAGame: Cleaned up Sequencer_OverrideBindings

	#jira UE-29618

Change 3243009 on 2016/12/22 by andrew.porter

	QAGame: Renaming actor in Sequencer_OverrideBindings.

	#jira UE-29618

Change 3243003 on 2016/12/22 by andrew.porter

	QAGame: Removing override bindings from level sequence

	#jira UE-29618

Change 3242996 on 2016/12/22 by andrew.porter

	QAGame: Slight tweak to QA-Sequencer.

	#jira UE-29618

Change 3242982 on 2016/12/22 by Marc.Audy

	Properly reenable stats sounds in both game and level editor
	#jira UE-40015

Change 3242959 on 2016/12/22 by mason.seay

	Test map for vehicles and moving meshes

	#jira UE-29618

Change 3242934 on 2016/12/22 by andrew.porter

	QAGame: Adding test content to QA-Sequencer for Override Bindings

	#jira UE-29618

Change 3242870 on 2016/12/22 by Mason.Seay

	QAGame footprint reduction: Clearing out content (were in for old bug reports)

	#jira UE-29618

Change 3242799 on 2016/12/22 by tim.gautier

	QAGame - Adding the following assets for Sequencer Event Track testing:

	-TM-Sequencer_EventTrack + BuildData

	-QA_LightStruct

	-Sequencer_EventTrack

	#jira UE-29618

Change 3242792 on 2016/12/22 by samuel.proctor

	Correcting Container test asset for proper output

	#jira UE-29618

Change 3242727 on 2016/12/22 by Dmitriy.Dyomin

	Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
	#jira UE-40005

Change 3242666 on 2016/12/22 by Dmitriy.Dyomin

	Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
	#jira UE-39534

Change 3242373 on 2016/12/21 by Ori.Cohen

	Allow vehicles to override inertia tensor after any mass properties have changed.
	#JIRA UE-39566

Change 3242323 on 2016/12/21 by Josh.Adams

	- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
	#jira UE-39966

Change 3242286 on 2016/12/21 by mason.seay

	Vehicle Assets and Maps

	#jira UE-29618

Change 3242284 on 2016/12/21 by Marc.Audy

	Fix "stat sounds" not working after PIE completes and a new one is begun
	#jira UE-32743
	#jira UE-39511

Change 3242281 on 2016/12/21 by Ori.Cohen

	Fix multi select being very slow in phat
	#JIRA UE-39559

Change 3242229 on 2016/12/21 by Ben.Marsh

	Fixup workspace for building PhysX.

Change 3242227 on 2016/12/21 by Marc.Audy

	Properly update listener position for stat sounds
	#jira UE-38850

Change 3242218 on 2016/12/21 by Ori.Cohen

	Fix physx html5 compilation APEX issue.

	#JIRA UE-39566

Change 3242174 on 2016/12/21 by Ori.Cohen

	Fix incorrect moment of inertia for convex elements with translation.

	#JIRA UE-39566

Change 3242145 on 2016/12/21 by Ori.Cohen

	Port 4.14 hotfix for vehicle stability

	#JIRA UE-38710

Change 3242139 on 2016/12/21 by Ori.Cohen

	Port 4.14 hotfix:
	Fix crash when setting collision trace in construction script.

	#JIRA UE-39341

Change 3242088 on 2016/12/21 by Alexis.Matte

	Fix the drag and drop material on level instance to drop on the correct material slot
	Fix the serialization of the staticmesh property FMeshSectionInfoMap
	#jira UE-39952

Change 3242081 on 2016/12/21 by Andrew.Rodham

	Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.

	#jira UE-39851

Change 3242079 on 2016/12/21 by Andrew.Rodham

	Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
	  - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
	  - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer

	#jira UE-39882

Change 3242078 on 2016/12/21 by Andrew.Rodham

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3242026 on 2016/12/21 by Josh.Adams

	- Fixed compile errors in tools after NVNRHI move
	#jira UE-39966

Change 3241994 on 2016/12/21 by andrew.porter

	QAGame: Disabled auto play on Sequencer_AnimNotify.

	#jira UE-29618

Change 3241989 on 2016/12/21 by Mitchell.Wilson

	Resolving CIS warnings in Content examples.
	Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
	#jira UE-39984

Change 3241986 on 2016/12/21 by mason.seay

	Vehicle Landscape Test map (mainly for crash investigation)

	#jira UE-29618

Change 3241914 on 2016/12/21 by Josh.Adams

	- Removed invalid and confusing .ini settings
	#jira UE-39982

Change 3241902 on 2016/12/21 by Josh.Adams

	- Moved NVNRHI stuff out of RHI.Build.cs
	#jira UE-39966

Change 3241889 on 2016/12/21 by andrew.porter

	QAGame: Added new level sequence to QA-Sequencer level

	#jira UE-29618

Change 3241884 on 2016/12/21 by Alexis.Matte

	Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
	#jira UE-39834

Change 3241869 on 2016/12/21 by andrew.porter

	QAGame: Adding test content for Sequencer Animation Notifies

	#jira UE-29618

Change 3241809 on 2016/12/21 by Chris.Wood

	Fix non-unity build errors in UnrealWatchdog.
	[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp

	PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)

	#jira UE-39940

Change 3241806 on 2016/12/21 by Marc.Audy

	Don't unload and then reload streaming levels that are marked to be hidden.
	#jira UE-39883

Change 3241802 on 2016/12/21 by Marc.Audy

	Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
	Do not allow Modify calls on Objects that have not been initialized
	#jira UE-39731

Change 3241790 on 2016/12/21 by Marc.Audy

	Don't rerun construction scripts when an actor has seamless traveled from another level
	#jira UE-39699

Change 3241789 on 2016/12/21 by Marc.Audy

	Check Owner has a valid world before trying to access Scene (4.14.2)
	#jira UE-39560

Change 3241786 on 2016/12/21 by Marc.Audy

	Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
	#jira UE-39407

Change 3241781 on 2016/12/21 by Mitchell.Wilson

	Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
	#jira UE-30953

Change 3241747 on 2016/12/21 by mason.seay

	Tag Query test map and assets

	#jira UE-29618

Change 3240938 on 2016/12/20 by Ben.Marsh

	Remaking QFE fixes from 4.14 branch.

Change 3240740 on 2016/12/20 by Ben.Marsh

	Update branch name for analytics.

[CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
Ben Marsh
56b18f3424 Fix monolithic editor compile errors.
* IMPLEMENT_MODULE must take the module name as the second parameter.
* Some functions declared in a header but not marked as inline, causing duplicate symbol errors when linking.
* GetPathPostfix() function duplicated in two files.
* lws_debugLog function duplicated in two files.

#rb none
#codereview Josh.Adams, Mike.Beach
#lockdown Nick.Penwarden

[CL 3239521 by Ben Marsh in Main branch]
2016-12-19 08:35:11 -05:00
Josh Adams
3f3c6fd578 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]

Change 3207431 on 2016/11/22 by Keith.Judge

	Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.

	#jira UE-36921
	#jira UE-38560

Change 3208206 on 2016/11/22 by Josh.Adams

	- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
	#jira UE-38929

Change 3209137 on 2016/11/23 by Alicia.Cano

	Add a check to iOS tool chain for exception flag
	#jira UE-36528
	#ios

Change 3209296 on 2016/11/23 by Ben.Marsh

	Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com

Change 3211316 on 2016/11/28 by Joe.Barnes

	Fix some typos

Change 3211318 on 2016/11/28 by Joe.Barnes

	Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp

Change 3213227 on 2016/11/29 by Dmitry.Rekman

	Add -fPIC to libwebsockets on Linux.

Change 3213463 on 2016/11/29 by Nick.Shin

	helper build scripts for CentOS 7 Linux (via Docker)

	LINUX: pull source and compile: zlib openssl libcurl & libwebsockets

	using [ glibc 2.17 ]  & [ gcc 4.8.5 ]

	Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container).  think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 3213939 on 2016/11/29 by Michael.Trepka

	Ignore parent widget's geometry scale when showing a popup menu in a separate window

	#jira UE-38706

Change 3215583 on 2016/11/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3216345 on 2016/11/30 by Josh.Adams

	Better fix for poison proxy fix

Change 3217106 on 2016/12/01 by Michael.Trepka

	Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()

	#jira UE-38816

Change 3217223 on 2016/12/01 by Josh.Adams

	- Fixed some TEXT macro warnings that crept in from IWYU changes

Change 3217253 on 2016/12/01 by Dmitry.Rekman

	Linux: fix GL crash (UE-17649).

	- Making sure all streams are set up. Fix by Cengiz.

Change 3217473 on 2016/12/01 by Daniel.Lamb

	Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
	#test cook run QAGame

Change 3217588 on 2016/12/01 by Peter.Sauerbrei

	Pull in IPv6 fix

Change 3217654 on 2016/12/01 by Michael.Trepka

	Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.

Change 3217873 on 2016/12/01 by Josh.Adams

	- Added some logging to a tvOS assert, since debugging it right away is tricky

Change 3218097 on 2016/12/01 by Josh.Adams

	- Fixed up the Switch MediaFramework, making editor better, etc
	- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)

Change 3218133 on 2016/12/01 by Dmitry.Rekman

	Linux: report server hangs by crashing the hung thread (UE-39164).

Change 3218512 on 2016/12/01 by Josh.Adams

	- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox

Change 3219804 on 2016/12/02 by Dmitry.Rekman

	Linux: fix project settings crash (UE-38800).

	- Also submitted as a pull request #2945.

Change 3220027 on 2016/12/02 by Nick.Shin

	plow all physx libs into build

	NOTE: most browsers will not function
	- chrome and firefox nightly only works

	checking this in as per email

	#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5

Change 3221620 on 2016/12/05 by Joe.Barnes

	UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.

Change 3221689 on 2016/12/05 by Dmitry.Rekman

	Attempt to change/rename.

Change 3221700 on 2016/12/05 by Dmitry.Rekman

	Another attempt to change renamed file (from Linux).

Change 3221731 on 2016/12/05 by Michael.Trepka

	Added missing initialization for FAvfVideoSampler::MetalTextureCache

	#jira UE-38689

Change 3221792 on 2016/12/05 by Michael.Trepka

	Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures

Change 3222675 on 2016/12/05 by Josh.Adams

	- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
	#jira UE-39188

Change 3223546 on 2016/12/06 by Brent.Pease

	 + Properly set and use the realtime compression for ios.
	 + Reduce unused memory on ios from the precached first buffer
	 + Fix a resource tracking issue that was causing a double free on the sound buffer

Change 3223785 on 2016/12/06 by Brent.Pease

	 + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)

	#jira ue-38701

Change 3224314 on 2016/12/06 by Chris.Babcock

	Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
	#jira UE-38361
	#ue4
	#android

Change 3225367 on 2016/12/07 by Josh.Adams

	- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
	- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
	- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons

Change 3225426 on 2016/12/07 by Chris.Babcock

	Add missing Android UPL file for binary builds
	#jira UE-39420
	#ue4
	#android

Change 3225471 on 2016/12/07 by Dmitry.Rekman

	Update all platforms to C++14.

Change 3225525 on 2016/12/07 by Nick.Shin

	Cook-On-The-Fly for HTML5

	- re-enabled: ENetworkFileServerProtocol::NFSP_Http

	- cleaned up port numbers used with cook-on-the-fly situations

	- fixed null_ptr in NetworkFileServerHttp.cpp

	- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)

	- finally, the core of the jira issue:
	  o fix serialization bug: do not append zero sized data
	  o fix de-serialization bug: removed double insertion of packet "Marker and Size" header

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3225690 on 2016/12/07 by Dmitry.Rekman

	Linux: improvements in touch support.

	- Multiple fingers.
	- Filtering out "moved" events from the same location.
	- Consistent logging.

	(Edigrating 3225194 from Wombat to Dev-Platform)

Change 3225868 on 2016/12/07 by Josh.Stoddard

	Gracefully handle delete without matching new on iOS & Mac

	#jira UE-39395

Change 3226159 on 2016/12/07 by Omar.Rodriguez

	UEPLAT-1423 WEX: Improved virtual keyboard for Android

	* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
	* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
	* Hide the virtual keyboard, if shown, onPause
	* Slate edit box decides which functions to call for showing/hiding keyboard
	  - eventually will be based on command line parameter like in IOS

	#jira UEPLAT-1423

Change 3226167 on 2016/12/07 by Dmitry.Rekman

	Allow running as root on ARM.

	(Edigrating 3204974 to Dev-Platform)

Change 3226168 on 2016/12/07 by Dmitry.Rekman

	Print current CVar value when denying an override.

	(Based on CL 3205476).

Change 3226169 on 2016/12/07 by Dmitry.Rekman

	Allow enabling sound (if disabled by default).

	(Based on CL 3205505)

Change 3226171 on 2016/12/07 by Dmitry.Rekman

	Allow running from symlinks.

	(Edigrating 3205518 to Dev-Platform).

Change 3226174 on 2016/12/07 by Dmitry.Rekman

	Linux: do not init SDL audio (we do not use it anyway).

	(Based on CL 3205505).

Change 3226327 on 2016/12/07 by Nick.Shin

	fix CIS warning

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3226506 on 2016/12/08 by Dmitry.Rekman

	Fix one more case-sensitive misspelling (UE-39030).

	- Submitted as part of PR #2976.

Change 3226542 on 2016/12/08 by Dmitry.Rekman

	Linux: fix weirdness with tesselation in GL4 (UE-32865).

	- Workaround by CengizT. Proper fix tracked as UE-39489.

Change 3226570 on 2016/12/08 by Dmitry.Rekman

	Fix for ar failing due to too long command line (UE-39009).

	- Based on PR #2973.

Change 3226575 on 2016/12/08 by Dmitry.Rekman

	Add build-essential to dependencies (UE-39053).

	- PR #2981 contributed by cpyarger.

Change 3227129 on 2016/12/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	Fixed up a deferred GL error as well
	Fixed some copyrights of files not in main

Change 3227260 on 2016/12/08 by Omar.Rodriguez

	UE-39140 Projects with iCloud are failing provisioning check when code signing.

	* Set default value of bEnableCloudKitSupport to False
	* Set value of get-task-allow to true only on non-distribution builds
	* Only write out the entitlements file if changes have been made

	#jira UE-39140

Change 3229312 on 2016/12/09 by Dmitry.Rekman

	Fix missing responses (UE-39572).

	- Proper implementation of UE-39009.

Change 3230849 on 2016/12/12 by Dmitry.Rekman

	Linux: fixed Android packaging (UE-39635).

	- Misspelled case; fixed by JohnHenry Carawon.

	#jira UE-39635

Change 3231591 on 2016/12/12 by Peter.Sauerbrei

	fix for splash screen not being turned off by default
	#jira UE-39591

Change 3231880 on 2016/12/12 by Josh.Adams

	- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
	#jira UE-39680

Change 3232816 on 2016/12/13 by Dmitry.Rekman

	Linux: fix for CEF (UE-39682)

	- Fix by Cengiz.Terzibas.

Change 3232873 on 2016/12/13 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3232933 on 2016/12/13 by Josh.Adams

	- Missed the files that were needed to fix up after merge from main, but didn';t come from main

Change 3233066 on 2016/12/13 by Ben.Marsh

	UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.

Change 3233512 on 2016/12/13 by Ben.Marsh

	Fix static analysis warnings.

[CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Ben Marsh
6748a24fb1 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3121996 on 2016/09/12 by Ben.Marsh

	Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).

	* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
	* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
	* Visual Studio source code accessor can talk to VS 2017 instances.
	* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
	* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
	* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.

	Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.

Change 3189363 on 2016/11/07 by Ben.Marsh

	Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.

Change 3210598 on 2016/11/27 by Ben.Marsh

	UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.

Change 3210601 on 2016/11/27 by Ben.Marsh

	PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)

Change 3210602 on 2016/11/27 by Ben.Marsh

	PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)

Change 3210605 on 2016/11/27 by Ben.Marsh

	UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.

Change 3211656 on 2016/11/28 by Ben.Marsh

	UBT: Move ModuleRules and TargetRules into their own file.

Change 3211797 on 2016/11/28 by Ben.Marsh

	UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.

Change 3211833 on 2016/11/28 by Ben.Marsh

	UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.

Change 3211859 on 2016/11/28 by Ben.Marsh

	UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.

Change 3211942 on 2016/11/28 by Ben.Marsh

	UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.

Change 3215333 on 2016/11/30 by Ben.Marsh

	UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.

Change 3215482 on 2016/11/30 by Ben.Marsh

	UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.

Change 3215743 on 2016/11/30 by Ben.Marsh

	UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.

	Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.

Change 3215778 on 2016/11/30 by Ben.Marsh

	UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.

Change 3217681 on 2016/12/01 by Ben.Marsh

	UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.

Change 3217723 on 2016/12/01 by Ben.Marsh

	UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.

Change 3217930 on 2016/12/01 by Ben.Marsh

	UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.

Change 3218762 on 2016/12/02 by Ben.Marsh

	Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.

Change 3219161 on 2016/12/02 by Ben.Marsh

	Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.

Change 3219197 on 2016/12/02 by Ben.Marsh

	Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.

Change 3219209 on 2016/12/02 by Ben.Marsh

	Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.

Change 3219610 on 2016/12/02 by Ben.Marsh

	Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.

Change 3219731 on 2016/12/02 by Ben.Marsh

	UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.

Change 3220796 on 2016/12/04 by Ben.Marsh

	Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.

Change 3220825 on 2016/12/04 by Ben.Marsh

	UBT: Change all executors to derive from a common base class (ActionExecutor).

Change 3220834 on 2016/12/04 by Ben.Marsh

	UBT: Remove the global CommandLineContains() function.

Change 3222706 on 2016/12/05 by Ben.Marsh

	Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.

Change 3222712 on 2016/12/05 by Ben.Marsh

	Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat

Change 3223628 on 2016/12/06 by Ben.Marsh

	Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe

Change 3223817 on 2016/12/06 by Ben.Marsh

	Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.

Change 3224046 on 2016/12/06 by Ben.Marsh

	Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.

Change 3224792 on 2016/12/07 by Ben.Marsh

	UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.

Change 3225212 on 2016/12/07 by Ben.Marsh

	UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.

	Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.

	The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.

Change 3226310 on 2016/12/07 by Ben.Marsh

	PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)

Change 3228273 on 2016/12/08 by Ben.Marsh

	Update copyright notices for QAGame.

Change 3229166 on 2016/12/09 by Ben.Marsh

	UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.

Change 3230601 on 2016/12/12 by Ben.Marsh

	Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.

Change 3230737 on 2016/12/12 by Ben.Marsh

	UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.

Change 3230751 on 2016/12/12 by Ben.Marsh

	UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.

Change 3230804 on 2016/12/12 by Ben.Marsh

	UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.

Change 3230831 on 2016/12/12 by Ben.Marsh

	UGS: Warn when trying to switch streams if files are checked out.

Change 3231281 on 2016/12/12 by Chad.Garyet

	Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one

Change 3231496 on 2016/12/12 by Ben.Marsh

	Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.

Change 3231979 on 2016/12/12 by Ben.Marsh

	UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.

Change 3232619 on 2016/12/13 by Ben.Marsh

	Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.

[CL 3232653 by Ben Marsh in Main branch]
2016-12-13 11:58:16 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Josh Adams
61ae6f6329 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948319 on 2016/04/19 by Nick.Shin

	update zlib to v1.2.8

	part 1 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948661 on 2016/04/19 by Nick.Shin

	keep using old zlibs until they are recompiled with the newer version

Change 2948737 on 2016/04/19 by Nick.Shin

	build warning fix

Change 2949334 on 2016/04/20 by Nick.Shin

	fix library path

	for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...

Change 2951556 on 2016/04/21 by Nick.Shin

	static libs double checked

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951559 on 2016/04/21 by Nick.Shin

	static libs double checked

	forgot these files - they were in another changelist

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2952411 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the C# build scripts

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3118163 on 2016/09/08 by Josh.Adams

	perm test 2, not a useful file at all

Change 3121142 on 2016/09/12 by Daniel.Lamb

	Attempt to fix deterministic cooking issue for particlelodlevel.
	Ensure the spawn module has had postload called on it before using.
	#test Paragon cook

Change 3121150 on 2016/09/12 by Daniel.Lamb

	Added warning logs to help track down issue UE-33453.

Change 3121201 on 2016/09/12 by Keith.Judge

	Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix.

Change 3121302 on 2016/09/12 by Joe.Graf

	Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors

Change 3121379 on 2016/09/12 by Dmitry.Rekman

	Linux: only link libraries that export needed symbols (UE-35720).

	- Fixes very long startup times of modular builds.
	- Includes PR #2778 by slonopotamus.

	#jira UE-35720

Change 3121383 on 2016/09/12 by Dmitry.Rekman

	Linux: added some missing _API declarations on symbols used externally.

	- Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't).

Change 3121456 on 2016/09/12 by Daniel.Lamb

	Attempt to fix deterministic cooking issue for particlelodlevel.
	Ensure the spawn module has had postload called on it before using.
	#test Paragon cook

Change 3122939 on 2016/09/13 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service.
	 - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone.

Change 3123040 on 2016/09/13 by Brent.Pease

	 + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now.

Change 3123664 on 2016/09/13 by Nick.Shin

	this was originally checked into: release 4.13.1
	bringing here to dev-platform

	-- original submit comments --
	first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing"

	next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop

	jira UE-35363 - Huge game window when launching onto Safari 9.1.2

Change 3125282 on 2016/09/14 by Michael.Trepka

	Fixed iOS and tvOS code indexing in Xcode project

Change 3126812 on 2016/09/15 by Josh.Adams

	Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes:
	- Added Parse function to JsonObject.cs to be able to parse a string
	- Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU()
	- Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME
	- Converted the PS4MallocCrash class into a generic one (that Wolf is now also using)
	- Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread
	- Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere
	- Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects
	- Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever)
	- Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool.
	- Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini)
	- Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain.
	- Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening
	- Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct.
	- Renamed a UT copy of a global function to not linker-conflict
	- Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4.
	- Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists)
	- Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority()
	- Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads?
	- Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move.

Change 3126842 on 2016/09/15 by Michael.Trepka

	Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation.

Change 3126956 on 2016/09/15 by Michael.Trepka

	Added support for compiling Vulkan shaders for Android on Mac

Change 3127206 on 2016/09/15 by Michael.Trepka

	PR #2604: Remove some warnings. (Contributed by reapazor)

Change 3127324 on 2016/09/15 by Michael.Trepka

	Allow third party dylibs on Mac to be loaded from plugin subfolders

Change 3127924 on 2016/09/16 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3128369 on 2016/09/16 by Nick.Shin

	zlib 1.2.8

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128377 on 2016/09/16 by Nick.Shin

	openssl 1_0_2h

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128383 on 2016/09/16 by Nick.Shin

	libcurl 7_48_0

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128384 on 2016/09/16 by Nick.Shin

	libwebsockets 1.7.4

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128464 on 2016/09/16 by Nick.Shin

	webRTC rev.12643

	NOTE: VS2015
	- only Win64 is available
	- Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment

	NOTE: VS2013
	- not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist
	- also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways

	FUTURE NOTE:
	- will continue to try to get VS2015 Win32 functional
	- and am working on trying to get VS2013 tested

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128500 on 2016/09/16 by Nick.Shin

	zlib 1.2.8 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128504 on 2016/09/16 by Nick.Shin

	openssl 1_0_2h - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128506 on 2016/09/16 by Nick.Shin

	libcurl 7_48_0 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128508 on 2016/09/16 by Nick.Shin

	libwebsockets 1.7.4 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128513 on 2016/09/16 by Nick.Shin

	webRTC rev.12643 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128602 on 2016/09/16 by Nick.Shin

	webRTC rev.9862 - Win64 VS2013

	NOTE:
	- not tested (i'm working on getting a VS2013 pro license)
	- checking in for testing purposes

	WARNING:
	- VS2013 is no longer supported by webRTC latest

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128605 on 2016/09/16 by Nick.Shin

	re-enabling updated ThirdParySoftware libs:

	- zlib (v.1.2.8)
	- openssl (1.0.2h)
	- libcurl (7_48_0)
	- libwebsocket (v.1.7.4)
	- webRTC (rev.12643)

	to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build...

Change 3128651 on 2016/09/16 by Nick.Shin

	fix Win32 build error from CL: #3128605

Change 3128704 on 2016/09/16 by Nick.Shin

	fix Win32 build error from CL: #3128605 - this time actually compiling it...

Change 3128825 on 2016/09/16 by Dmitry.Rekman

	Linux: proper fix for too slow startup times (UE-35967).

	- Pull request #2793 by slonopotamus.
	- Now without stripping dependencies on libraries specified before.
	- Contains a work around for ld bug <2.25.

Change 3128972 on 2016/09/16 by Nick.Shin

	fix to local build error.

Change 3129283 on 2016/09/16 by Brent.Pease

	 + Add Android local notification support based on existing system used for iOS
	 + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release

Change 3129494 on 2016/09/17 by Nick.Shin

	fix CIS build errors

Change 3129503 on 2016/09/17 by Dmitry.Rekman

	Fix Linux build (case sensitivity issue).

Change 3129514 on 2016/09/17 by Nick.Shin

	fix CIS build errors for consoles - missing zlib include path

	special thanks to Dmitry.Rekman for pointing me in the right direction

Change 3129647 on 2016/09/17 by Dmitry.Rekman

	Linux: fix non-unity build.

Change 3131043 on 2016/09/19 by Nick.Shin

	archiving build instructions/steps when building:

	- zlib (v.1.2.8)
	win: #3128369
	osx: #3128500

	- openssl (1.0.2h)
	win: #3128377
	osx: #3128504

	- libcurl (7_48_0)
	win: #3128383
	osx: #3128506

	- libwebsocket (v.1.7.4)
	win: #3128384
	osx: #3128508

	- webRTC
	win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP
	osx: #3128513

Change 3132801 on 2016/09/20 by Dmitry.Rekman

	Linux: support specifying default OpenGL version via configs (UE-34777).

	- The first targeted RHI is going to be used.

Change 3132905 on 2016/09/20 by Josh.Adams

	- Fixed up some paths with the WolfPlat rename

Change 3133148 on 2016/09/20 by Josh.Adams

	- Only show UT EULA if PLATFORM_DESKTOP

Change 3133152 on 2016/09/20 by Josh.Adams

	- Beginning support for applets. Disabled unless you have a special SDK with applet support.

Change 3133169 on 2016/09/20 by Josh.Adams

	- Fixed issue with Wolf access but no SDK installed

Change 3133344 on 2016/09/20 by Daniel.Lamb

	Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile.
	Added new flag to limit number of concurrent shader compiles.
	#test Cook QAGame, Cook Paragon

Change 3133345 on 2016/09/20 by Daniel.Lamb

	FRedirectCollector collects string asset references all the time when running the editor.
	#test Cook paragon cook QAGame.

Change 3133852 on 2016/09/21 by Luke.Thatcher

	[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated.

Change 3133875 on 2016/09/21 by Luke.Thatcher

	[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2)

Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick

	Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'.

Change 3134544 on 2016/09/21 by Josh.Adams

	- Reduced UT textures for Wolf

Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick

	FPS4Time::SystemTime now calculates the local machine time, instead of UTC.

	#jira UE-35170

Change 3135036 on 2016/09/21 by Michael.Trepka

	Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process

Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick

	GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32

Change 3135292 on 2016/09/21 by Jeff.Campeau

	Change include order to favor the XDK edition specific headers where available.

Change 3136414 on 2016/09/22 by Josh.Adams

	- Fixed a checkf() that had the case reversed
	#jira ue-36311

Change 3137082 on 2016/09/22 by Dmitry.Rekman

	Added support for Linux installed builds to 4.14

Change 3137220 on 2016/09/22 by Dmitry.Rekman

	Linux: do not rebuild hlslcc on each setup.

	- Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary.

Change 3137227 on 2016/09/22 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3137259 on 2016/09/22 by Dmitry.Rekman

	Linux installed build: fix CIS (missed one .csproj)

Change 3137290 on 2016/09/22 by Dmitry.Rekman

	Linux installed builds: fix for the resulting directory.

Change 3137291 on 2016/09/22 by Chris.Babcock

	Restore texture filtering mode properly when movie played on Android
	#jira UE-36342
	#ue4
	#android

Change 3137376 on 2016/09/22 by Dmitry.Rekman

	Linux: re-enabled crash handler stack smash protection.

	- Race condition in FRunnableThreadPThread has been previously fixed.

Change 3138498 on 2016/09/23 by Dmitry.Rekman

	Linux: add missed package for installed builds.

	- mono-devel package for resgen2.

Change 3138523 on 2016/09/23 by Dmitry.Rekman

	Linux: Update hlslcc now that we're not rebuilding it each time.

Change 3138658 on 2016/09/23 by Josh.Adams

	- Moved UT's Social Plugin into NotForLicensees

Change 3139042 on 2016/09/23 by Dmitry.Rekman

	Linux: more robust check of installed packages.

	- Also added mono-devel to the list of packages installed on 14.04.

Change 3139674 on 2016/09/26 by Dmitry.Rekman

	Fix crash when editing widget blueprints (UE-35185).

	- Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping.
	- Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795).

Change 3140203 on 2016/09/26 by Josh.Adams

	- Wolf Fix for SHIPPING

Change 3140206 on 2016/09/26 by Josh.Adams

	- NEX work, still in progress

Change 3140276 on 2016/09/26 by Josh.Adams

	- Fixed Wolf compile error

Change 3140485 on 2016/09/26 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3140570 on 2016/09/26 by Dmitry.Rekman

	SDL2: Delete obsolete files.

	- We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space.

Change 3140577 on 2016/09/26 by Dmitry.Rekman

	Fix CudaTest monolithic build.

	- Not the best fix, the better fix is to build against bundled libc++.

Change 3141184 on 2016/09/27 by Keith.Judge

	Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert.

	#jira UE-35973

Change 3141623 on 2016/09/27 by Chris.Babcock

	Support hiding virtual keyboard on Android
	#jira UE-34201
	#ue4
	#android

Change 3141887 on 2016/09/27 by Joe.Graf

	Added support for additional plugin directories that are specified by the .uproject file
	New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins

Change 3141916 on 2016/09/27 by Josh.Adams

	- Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925)

Change 3141926 on 2016/09/27 by Josh.Adams

	- Support for skipping Wolf user selector (-nologinui)

Change 3141938 on 2016/09/27 by Chris.Babcock

	Allow Android media player to seek past 999ms (contributed by rcywongaa)
	#jira UE-36453
	#PR #2797
	#ue4
	#android

Change 3142207 on 2016/09/27 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3142219 on 2016/09/27 by Josh.Adams

	- Wolf PhysX 3.4 libs and includes

Change 3142220 on 2016/09/27 by Josh.Adams

	- File that had to be fixed up after main merge (missed adding it to the huge integrate CL)

Change 3142314 on 2016/09/27 by Chase.McAllister

	#jira UE-35011 fixes to some assets to remove redundancies/output log spam

Change 3142510 on 2016/09/27 by Daniel.Lamb

	Fixed up resave lightmaps commandlet so that world transforms don't get applied twice.
	#jira UE-35942

Change 3142650 on 2016/09/27 by Chris.Babcock

	Android support for Linux by yaakuro
	- requires CodeWorks for Android Linux installed and OpenJDK 1.8
	- need to set Android SDK paths manually in Project Settings
	#jira UE-32752
	#jira UE-32753
	#PR #2564
	#PR #2565
	#ue4
	#android
	#linux

Change 3142802 on 2016/09/27 by Dmitry.Rekman

	Upgrade to SDL 2.0.5-ish (still technically 2.0.4).

	- Upstream revision 10374:dccf51aee79b.
	- Merged all our changes hopefully.

Change 3143075 on 2016/09/28 by Luke.Thatcher

	[RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro.
	#jira UE-33077

Change 3143219 on 2016/09/28 by Daniel.Lamb

	Added new is compiling function which tells you if it's really compiling instead of lying.
	If def out additional logging for debugging shader compilation issue for 4.14 release.

Change 3143428 on 2016/09/28 by Luke.Thatcher

	[PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061

Change 3143488 on 2016/09/28 by Daniel.Lamb

	Changed defaults for skip cooking editor content to true.

Change 3143526 on 2016/09/28 by Daniel.Lamb

	Increased the concurrent shader compile limit while in the cooker.
	#test Cook paragon

Change 3143874 on 2016/09/28 by Chris.Babcock

	Read Android environment variables from .bashrc on Linux
	#jira UE-36565
	#ue4
	#android
	#linux

Change 3143911 on 2016/09/28 by Dmitry.Rekman

	Fix SDL EGL API binding (UE-18979).

	- Contains PR #1398 by x414e54.
	- Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade.

Change 3143929 on 2016/09/28 by Daniel.Lamb

	Removed some more temporary logging.
	#test Cook paragon

Change 3143959 on 2016/09/28 by Jeff.Campeau

	Media Player for Xbox One

Change 3143997 on 2016/09/28 by Dmitry.Rekman

	Linux: faster linking in Debug.

	- Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating.

Change 3144004 on 2016/09/28 by Dmitry.Rekman

	Linux: make SCW dump core on crash in debug builds.

	- If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space).

Change 3144007 on 2016/09/28 by Dmitry.Rekman

	Linux: Allow equals character in command line parameter value (UE-26406).

	- PR #2019 by bozzaro.
	- Allows passing parameters like -Switch=Key=Value.

Change 3144042 on 2016/09/28 by Jeff.Campeau

	Add tag for DX12 support being experimental in target settings.

	#jira UE-36150

Change 3144068 on 2016/09/28 by Dmitry.Rekman

	Linux: enable using xgConsole in UAT (UE-28096).

	- PR #2144 by bozzaro.
	- Picks correct xgConsole binary.
	- Allegedly fixes crash in CombineXGEItemFile on mono.

Change 3144120 on 2016/09/28 by Michael.Trepka

	Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/...

Change 3144172 on 2016/09/28 by Chris.Babcock

	Add libpng 1.5.27 for Android
	#jira UE-36573
	#ue4
	#android

Change 3144318 on 2016/09/28 by Chris.Babcock

	Correct logic for checking .bashrc on Linux
	#ue4
	#android

Change 3144331 on 2016/09/28 by Dmitry.Rekman

	Linux: repair ARM server builds.

	- Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1).

Change 3144354 on 2016/09/28 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	this is intermediate, not fully working

Change 3144368 on 2016/09/28 by Josh.Adams

	- Moved the new Social files into NFL

Change 3144395 on 2016/09/28 by Chris.Babcock

	Add missing functions for AndroidWebBrowserWindow
	#ue4
	#android

Change 3144417 on 2016/09/28 by Josh.Adams

	- Probable fix for FWebBrowserWindow missing virtuals

Change 3144438 on 2016/09/28 by Jeff.Campeau

	XDK updated to 160802

Change 3144569 on 2016/09/29 by Dmitry.Rekman

	Linux: allow a selectable clock source (UE-36564).

	- The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew.
	- Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there.

	#tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm).

Change 3145108 on 2016/09/29 by Joe.Graf

	Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools)

Change 3145245 on 2016/09/29 by Joe.Graf

	#wolf
	Checking in removal of plugin use on Win64 per Josh's request

Change 3145514 on 2016/09/29 by Will.Fissler

	Updated Mac Info.plist files to disable high DPI on macOS 10.12

Change 3145538 on 2016/09/29 by Josh.Adams

	- Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots.

Change 3145540 on 2016/09/29 by Josh.Adams

	- Fix for checking some Wolf dev tool installation existence
	- Fix for various Wolf build issues
	- Fix for Wolf devices not showing up in Launch on

Change 3145542 on 2016/09/29 by Josh.Adams

	- Pulled over Wolf changes from Wolf branch into Dev-Platform

Change 3145572 on 2016/09/29 by Josh.Adams

	- Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people.
	#jira UE-36591

Change 3145769 on 2016/09/29 by Chris.Babcock

	Remove duplicate platforms from deploy list in UFE
	#jira UE-36636
	#ue4

Change 3146061 on 2016/09/29 by Chris.Babcock

	Linux: be less spammy in log when launching external procs
	#jira UE-36638
	#ue4
	#linux

Change 3146208 on 2016/09/29 by Dmitry.Rekman

	Linux: fix PhysX crash (UE-36613).

	- PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above.
	- This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun.

	#jira UE-36613

Change 3146476 on 2016/09/30 by Josh.Adams

	- Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose

Change 3146554 on 2016/09/30 by Josh.Adams

	- Removed another wolf secret log

Change 3146626 on 2016/09/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3146712 on 2016/09/30 by Josh.Adams

	- Fixed case for building Android on Linux
	#jira #UE-36652

Change 3146844 on 2016/09/30 by Josh.Adams

	- Removed ES2 shader compiling from TVOS, and force Metal compiling
	#jira UE-36306

Change 3146865 on 2016/09/30 by Daniel.Lamb

	Removed temp logging for materials
	#test Launch on paragon

Change 3146874 on 2016/09/30 by Dmitry.Rekman

	Linux: add rpath for libTextureConverter.so (UE-36620).

Change 3147030 on 2016/09/30 by Josh.Adams

	- Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks
	#jira UE-36623

Change 3147151 on 2016/09/30 by Josh.Adams

	- Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling?

Change 3147621 on 2016/09/30 by Michael.Trepka

	Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac

Change 3147712 on 2016/09/30 by Josh.Adams

	- Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform.
	#jira UE-36225

Change 3147725 on 2016/09/30 by Josh.Adams

	- Fixed yet another Wolf log for people with Wolf access but no SDK

[CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
Alex Fennell
d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00
Josh Adams
b3cf2c5fd5 Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Platform @ 3061622)
#rb none
#lockdown nick.penwarden

Change 3046743 on 2016/07/12 by Mark.Satterthwaite

	Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance.
	#rb ben.woodhouse
	#jira UE-33028

Change 3046820 on 2016/07/12 by Peter.Sauerbrei

	PR#2594 - fix for analog input, courtesy of CleanCut
	#rb daniel.lamb

Change 3046826 on 2016/07/12 by Peter.Sauerbrei

	PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet
	#rb daniel.lamb

Change 3046835 on 2016/07/12 by Peter.Sauerbrei

	PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet
	PR#2552 -  Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser
	#rb daniel.lamb

Change 3046838 on 2016/07/12 by Peter.Sauerbrei

	PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet
	#rb daniel.lamb

Change 3046854 on 2016/07/12 by Peter.Sauerbrei
	PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet
	PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation
	#rb daniel.lamb

Change 3046858 on 2016/07/12 by Peter.Sauerbrei

	PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet
	PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston
	#rb daniel.lamb

Change 3046862 on 2016/07/12 by Peter.Sauerbrei

	fix for type in tooltip
	#jira UE-27123
	#rb daniel.lamb

Change 3046919 on 2016/07/12 by Daniel.Lamb

	Stop texture derived data from loading it's bulk data when the linker is destoryed.
	#rb Peter.Sauerbrei

Change 3046922 on 2016/07/12 by Daniel.Lamb

	Updated the default cooker gc settings so that it can have more resources.
	Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker.
	Changed the way reentry data is stored in the cooker.
	Cook only editor content flag in project settings now works again.
	#rb Josh.Adams
	#test cook Paragon

Change 3046924 on 2016/07/12 by Daniel.Lamb

	Added support for encrypting ini files.
	Added new project setting in the editor and setting in ufe.
	Also added ForDistribution flag to ufe.
	#rb Peter.Sauerbrei

Change 3046936 on 2016/07/12 by Mark.Satterthwaite

	Fix compute shader TLV clear for async. compute on Mac.
	#rb chris.babcock

Change 3047207 on 2016/07/12 by Mark.Satterthwaite

	It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free.
	#rb chris.babcock

Change 3047208 on 2016/07/12 by Mark.Satterthwaite

	When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used.
	#rb chris.babcock

Change 3047209 on 2016/07/12 by Mark.Satterthwaite

	Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap.
	#rb chris.babcock

Change 3047641 on 2016/07/13 by Lee.Clark

	PS4 - Improve SDK Version checking messages

	#rb none

Change 3047663 on 2016/07/13 by Keith.Judge

	Orion - Various minor PS4-only things activated for XB1.

	#rb none

Change 3047664 on 2016/07/13 by Keith.Judge

	XB1 - Fix analysis warning of shadowing a member variable.

	#rb none

Change 3047784 on 2016/07/13 by Keith.Judge

	Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity.

	#rb None

Change 3047834 on 2016/07/13 by Keith.Judge

	XB1 - Release underlying memory of 3D textures when destroying them. Oops!

	#rb none

Change 3048190 on 2016/07/13 by Josh.Adams

	- Now leave around the ASTC encoder input file on error, for reproing outside of the engine
	#rb none

Change 3048256 on 2016/07/13 by Daniel.Lamb

	Removed warning about missing file when using cook on the fly.
	#rb Peter.Sauerbrei

Change 3048409 on 2016/07/13 by Daniel.Lamb

	Improved output for saving packages in unattended builds.
	#rb Jonathan.Fitzpatrick

Change 3048763 on 2016/07/13 by Peter.Sauerbrei

	switch AppleTV to tvOS in the editor
	#jira UE-30532
	#rb michael.trepka

Change 3049608 on 2016/07/14 by Keith.Judge

	XB1 - Optimize vertex/index buffer dynamic memory usage.

	#rb none

Change 3049609 on 2016/07/14 by Keith.Judge

	Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls.

	#rb None

Change 3049610 on 2016/07/14 by Keith.Judge

	Xbox One - Reduce latency of deferred deletions to two frames.

	#rb None

Change 3049730 on 2016/07/14 by Keith.Judge

	Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs.

	#rb None

Change 3049732 on 2016/07/14 by Keith.Judge

	Xbox One - Add critical section to the query slot incrementing code as this wa  causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread.

	Also remove optimization pragmas accidentally left in.

	#rb none

Change 3049791 on 2016/07/14 by Keith.Judge

	Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash.

	#rb None

Change 3049968 on 2016/07/14 by Jeremiah.Waldron

	Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues.
	Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar

	#jira UE-24954, UE-27685, UE-20067
	#rb chris.babcock

Change 3050428 on 2016/07/14 by Jeremiah.Waldron

	Fix for application window being terminated if an AlertDialog is showing onPause
	Repro'd and fix tested on Samsung Galaxy Note 3
	#android
	#jira UE-32998
	#rb chris.babcock

Change 3050642 on 2016/07/14 by Peter.Sauerbrei

	fix for invalid generated plist
	#rb daniel.lamb

Change 3050718 on 2016/07/14 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3051327 on 2016/07/15 by Keith.Judge

	Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next.

	#rb None

Change 3051346 on 2016/07/15 by Keith.Judge

	Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture.

	#rb None.

Change 3051530 on 2016/07/15 by Nick.Shin

	github: minor typo fixes

	#jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging
	#rb none

Change 3053631 on 2016/07/18 by Mark.Satterthwaite

	Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters  because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger.
	#codereview daniel.wright
	#rb josh.adams
	#jira UE-33350

Change 3053816 on 2016/07/18 by Mark.Satterthwaite

	Fixes for iOS Metal:
	- Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available.
	- Stencil texture views are only required on Mac.
	- State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA.
	- Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds.
	#rb michael.trepka

Change 3053818 on 2016/07/18 by Mark.Satterthwaite

	Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround.
	#rb michael.trepka

Change 3054426 on 2016/07/18 by Dmitry.Rekman

	Fix case-sensitive compilation problems (UE-33420).

	#codereview Olaf.Piesche
	#rb none

Change 3054434 on 2016/07/18 by Mark.Satterthwaite

	Silence delete-non-virtual-dtor  warnings on iOS as we do on Mac.
	#rb none

Change 3054719 on 2016/07/18 by Jeremiah.Waldron

	Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing.
	Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock
	#jira UE-32998
	#android
	#rb chris.babcock

Change 3054742 on 2016/07/18 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3054850 on 2016/07/18 by Dmitry.Rekman

	Replace Fatal->Error so messagebox can be shown (UE-22818).

	- Incorporates PR #1714 by zaps166.

	#rb none
	#tests Tried to create an invalid context, made sure messagebox is popping up.

Change 3055317 on 2016/07/19 by Lee.Clark

	PS4 - Fix render target memory allocation

	#jira UE-32988
	#rb Marcus.Wassmer

Change 3055682 on 2016/07/19 by Brent.Pease

	 + Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error

	#rb michael.trepka

Change 3056065 on 2016/07/19 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3056256 on 2016/07/19 by Chris.Babcock

	Add optional log spew filtering callback to Run
	#jira UE-33468
	#ue4
	#android
	#rb Ben.Marsh
	#codereview Jack.Porter

Change 3056727 on 2016/07/19 by Chris.Babcock

	Added addition scope (plus.login) to Google Play Games builder
	#jira UE-33480
	#ue4
	#android
	#rb none
	#codereview ryan.gerleve

Change 3056811 on 2016/07/19 by Jeff.Campeau

	Xbox One now accepts client configs.
	#rb none

Change 3057152 on 2016/07/20 by Dmitry.Rekman

	Linux: use libc++ instead of libstdc++.

	- Needed to solve problems with third-party C++ libraries (e.g. WebRTC).
	- Bundled libc++ 3.8.1 (TPS cleared).
	- Turned off ICU compilation (needs recompile against libc++).
	- Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix.

	#rb none
	#tests Built and ran a number of Linux targets.

Change 3057362 on 2016/07/20 by Keith.Judge

	XB1 - Fix busted merge from yesterday

	#rb None

Change 3057647 on 2016/07/20 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3057655 on 2016/07/20 by Daniel.Lamb

	Added test cooking flag.
	#rb Peter.Sauerbrei
	#test Cook paragon.

Change 3058779 on 2016/07/20 by Dmitry.Rekman

	Fix crash on cooker exit (UE-33583).

	- Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it.

	#rb Josh.Adams
	#codereview Josh.Adams, Jamie.Dale
	#tests Compiled and ran Linux editor.
	#lockdown Josh.Adams

Change 3058835 on 2016/07/20 by Chris.Babcock

	Enable GooglePlay and GameCenter plugins by default
	#jira UE-33605
	#ue4
	#android
	#ios
	#rb mark.satterthwaite
	#codereview Peter.Sauerbrei
	#lockdown Josh.Adams

Change 3058847 on 2016/07/20 by Chris.Babcock

	Fix Android device rule for AlcatelPixi3
	#jira UE-33606
	#ue4
	#android
	#rb none
	#codereview Jeremiah.Walron
	#lockdown Josh.Adams

Change 3059693 on 2016/07/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none
	#lockdown nick.penwarden

Change 3060139 on 2016/07/21 by Chris.Babcock

	Fix proguard entry for Android mediaplayer tracks
	#jira UE-33644
	#ue4
	#android
	#rb Josh.Adams
	#lockdown Josh.Adams

Change 3061151 on 2016/07/22 by Niklas.Smedberg

	Fast ASTC texture compression, using ISPC.

	#jira UE-32308
	#rb chris.babcock
	#lockdown josh.adams

Change 3061428 on 2016/07/22 by Peter.Sauerbrei

	Back out changelist 3061151 as it wasn't approved for submission
	#rb none
	#lockdown josh.adams

Change 3061436 on 2016/07/22 by Lee.Clark

	PS4 - Back out render target mem allocation changes and put in a temp hack

	#jira UE-33657
	#codereview Marcus.Wassmer
	#lockdown josh.adams
	#rb none

[CL 3061637 by Josh Adams in Main branch]
2016-07-22 11:36:47 -04:00
Robert Manuszewski
af30c884a5 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3049602)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2946506 on 2016/04/18 by Steven.Hutton

	Update to Crash Reporter buggs table to add new search fields and inclusion of packages needed for e-mail reports.

Change 3017807 on 2016/06/17 by Chris.Wood

	Improved Crash Report Process folder delete code as it could sometimes fail.
	[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue

	Also added logging to Slack when stop request received instead of just when stop is complete.

Change 3019367 on 2016/06/20 by Chris.Wood

	Improve Crash Report Process logging to track bad reads from S3.
	Also, better logging when CleanReport fails to delete folders.

Change 3019376 on 2016/06/20 by Steve.Robb

	Clarification of assert message and comments which talk about 'null' TFunctions.
	Tidy-up of dead code.

Change 3019409 on 2016/06/20 by Steve.Robb

	New Find and FindByPredicate algorithms for finding stuff in arbitrary containers.

Change 3022658 on 2016/06/22 by Chris.Wood

	Discarding duplicated crash reports earlier in read from Data Router process to avoid clashes in the landing zone (CRP v1.1.11)
	[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue

	Also improved logging to Slack with better layout, fixed event ordering and counting duplicates.

Change 3022840 on 2016/06/22 by Steve.Robb

	Skipped UHT attributes removed.

Change 3022907 on 2016/06/22 by Robert.Manuszewski

	Fixing crash when adding a new C++ class to project

	#jira UE-32333

Change 3023169 on 2016/06/22 by Steve.Robb

	Checks for UTHINGs in skipped preprocessor blocks.
	Fixes for skipped UTHINGs and some other parsing accidents.

	#jira UE-31627

Change 3023239 on 2016/06/22 by Steve.Robb

	Fix for JSON date parsing reported here: https://udn.unrealengine.com/questions/299342/fdatetime-json-serialization-bug.html

Change 3026812 on 2016/06/24 by Mieszko.Zielinski

	Marked FEnvQueryInstance::AddItemData UEnvQueryItemType_Point specialization as AIMODULE_API #UE4

Change 3028235 on 2016/06/27 by Robert.Manuszewski

	PR #2535: BUGFIX: FPS pop-up updates when loading new stat file (Contributed by projectgheist)

Change 3028282 on 2016/06/27 by Steve.Robb

	Fix for missing UFUNCTION check in skipped preprocessor blocks.

	#jira UE-31627

Change 3028284 on 2016/06/27 by Steve.Robb

	Debuggability improvements and coding standards changes.

Change 3028343 on 2016/06/27 by Steve.Robb

	Fix for UHT error in WEX.

	#jira UE-32464

Change 3028393 on 2016/06/27 by Steve.Robb

	Fix for hot reload of enums finding the old enum.
	Fix to stop SPropertyEditorNumeric caching the enum flags.

	#jira UE-31658

Change 3030362 on 2016/06/28 by Robert.Manuszewski

	Fixing hang when cooking.

Change 3030462 on 2016/06/28 by Steve.Robb

	Assert added to PackageTools::GetFilteredPackageList() to help with catching a bug reported in the wild.

	#jira UE-32001

Change 3034341 on 2016/06/30 by Robert.Manuszewski

	Modified crash handling code (on Windows) to handle two threads crashing at the same time properly.  Previously the second crash would force the process to exit before generating the crash report.

	Added 'debug twothreadsgpf' command to test the functionality.

Change 3034342 on 2016/06/30 by John.Mahoney

	Fix for crash when loading an empty cached asset registry.

	#jira UE-32232

Change 3035599 on 2016/07/01 by Chris.Wood

	Added support for CrashType string to Crash Report Process. CRP v1.1.12
	[UE-30592] - Crash Reporter should determine crash type on client and pass string to server

	Also fixes problem with reports falling back on the legacy WER metadata when a crash context exists. They now only read the error message from metadata if available and keep crash context data when possible.

	Added in missing crash context parameters that have been added to clients but not known by the server.

Change 3035787 on 2016/07/01 by John.Mahoney

	Fix for crash when DuplicateRedirects does not contain the DependentObject when saving dependencies. It will still fall through to the assertion below, but it will now fail with a useful error message instead of a generic 'Pair != nullptr' from Map.h.

	#jira UE-30189

Change 3036933 on 2016/07/04 by Steve.Robb

	Proper forwarding constructor for FAsyncTask.

Change 3036938 on 2016/07/04 by Steve.Robb

	Fix for CDO hot reload corrupting memory when replacing references inside structs.

	#jira UE-29335

Change 3036960 on 2016/07/04 by Steve.Robb

	Fix for FAnsiAllocator::ResizeAllocation when resizing to zero.

Change 3037423 on 2016/07/05 by Steve.Robb

	FModuleManager::UnloadOrAbandonModuleWithCallback split into two instead of switching behavior with a bool.

Change 3037464 on 2016/07/05 by Steve.Robb

	HotReload.cpp cleanup:

	Deep nesting flattened.
	Linear array searches replaced with maps.
	FHotReloadModule::GetGameModules made into a non-member function and split into two.
	Comment and coding standard fixes.

Change 3037741 on 2016/07/05 by John.Mahoney

	Fix for COTF not checking the correct timestamps on startup.

	#jira UE-31023

Change 3037846 on 2016/07/05 by Steve.Robb

	Fix for compile button disappearing on a bad compile.

	#jira UE-31575

Change 3037994 on 2016/07/05 by Steve.Robb

	Static analysis fixes:

	warning C6308: 'realloc' might return null pointer: assigning null pointer to 'Data', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.

Change 3039186 on 2016/07/06 by Robert.Manuszewski

	Enabling crash callstack logging by default.

Change 3039220 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C28159: Consider using 'InitiateSystemShutdownEx' instead of 'ExitWindowsEx'. Reason: Legacy API. Rearchitect to avoid Reboot
	warning C6001: Using uninitialized memory 'UserNameLength'
	warning C6001: Using uninitialized memory 'DomainNameLength'

Change 3039230 on 2016/07/06 by Steve.Robb

	Fix for VC internal compiler errors.

Change 3039237 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'Path':  the readable size is '400' bytes, but 'PathCurrentDepth' bytes may be read.

Change 3039287 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
	warning C6101: Returning uninitialized memory '*lpdwExitCode'.  A successful path through the function does not set the named _Out_ parameter.
	warning C6387: '_Param_(1)' could be '0':  this does not adhere to the specification for the function 'IMoniker::BindToStorage'.
	warning C6387: '_Param_(1)' could be '0':  this does not adhere to the specification for the function 'IMoniker::BindToObject'.
	warning C6031: Return value ignored: 'CoCreateInstance'.

Change 3039359 on 2016/07/06 by Graeme.Thornton

	Compile error fix for FAsyncTask, courtesy of SteveR

Change 3039534 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6319: Use of the comma-operator in a tested expression causes the left argument to be ignored when it has no side-effects.

Change 3039545 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6297: Arithmetic overflow:  32-bit value is shifted, then cast to 64-bit value.  Results might not be an expected value.

Change 3039578 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6263: Using _alloca in a loop:  this can quickly overflow stack.

Change 3039623 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'
	warning C6308:'realloc' might return null pointer: assigning null pointer to 'X', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
	warning C6385: Reading invalid data from 'X':  the readable size is 'Y' bytes, but 'Z' bytes may be read.
	warning C6386: Buffer overrun while writing to 'X':  the writable size is 'Y' bytes, but 'Z' bytes might be written.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 3039630 on 2016/07/06 by John.Mahoney

	Fix for crash when spawning an actor using a template object that has instance components. UActorComponent::PostInitProperties was adding itself to the owner's InstanceComponents array, resulting in a realloc of that array and invalidating the reference that the owner's ObjectInitializer was trying to replace while instantiating that property. The new instance component will be added to the array as part of the owner's initialization anyway, so it is not necessary to do it here.

	#jira UE-29123

Change 3039664 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'NewKeys':  the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
	warning C6386: Buffer overrun while writing to 'NewHeapIndexes':  the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.

Change 3039673 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'v'.

Change 3039690 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C6246: Local declaration of 'X' hides declaration of the same name in outer scope.
	warning C6262: Function uses '121180' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.
	warning C6263: Using _alloca in a loop:  this can quickly overflow stack.

Change 3040868 on 2016/07/07 by Graeme.Thornton

	Config based class stripping for server builds

Change 3040872 on 2016/07/07 by Graeme.Thornton

	Remove "return false" NeedsLoadForServer functions from engine code

Change 3040997 on 2016/07/07 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Landscape'.
	warning C6011: Dereferencing NULL pointer 'rhs.Allocation.LayerInfo'.
	warning C6011: Dereferencing NULL pointer 'lhs.Allocation.LayerInfo'.

Change 3041004 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.

Change 3041014 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 3041111 on 2016/07/07 by Steve.Robb

	Removal of an obsolete error message about INI file case sensitivity.

Change 3041150 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6289: Incorrect operator:  mutual exclusion over || is always a non-zero constant.  Did you intend to use && instead?

Change 3041274 on 2016/07/07 by Steve.Robb

	Static analysis fixes: warning C6001: Using uninitialized memory 'X'.

Change 3041294 on 2016/07/07 by Chris.Wood

	Fixed protocol buffer and decompression errors in Crash Report Process (v.1.1.14)
	[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack

	Size of buffer received from S3 is incorrect for some records. Fixed read problems by using size header value instead of stream length.

	Increased buffer size for decompression as this was sometimes too small.

	Modified S3 reading code to look for multiple records in each downloaded file.

Change 3041472 on 2016/07/07 by Steve.Robb

	Static analysis fixes:

	warning C6294: Ill-defined for-loop:  initial condition does not satisfy test.  Loop body not executed.
	warning C6201: Index '1' is out of valid index range '0' to '0' for possibly stack allocated buffer 'NewHistory.Nodes'.

Change 3043074 on 2016/07/08 by John.Mahoney

	Fix for COTF incorrectly reconstructing the original asset path based on the sandbox path when the game name differs from the game folder name.
	Fix for COTF GetFiles not handling absolute GameDir paths properly.

	#jira UE-31023

Change 3044461 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6386: Buffer overrun while writing to 'Attributes':  the writable size is '16384' bytes, but '-8' bytes might be written.

Change 3044470 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Node.Sequence'.

Change 3044476 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.

Change 3044551 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'KeyAreaNode' did.

Change 3044664 on 2016/07/11 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ToLandscape->SplineComponent'.
	warning C28182: Dereferencing NULL pointer. 'SplinesComponent' contains the same NULL value as 'Landscape->SplineComponent' did.
	warning C6011: Dereferencing NULL pointer 'Landscape->SplineComponent'.
	warning C6385: Reading invalid data from 'out':  the readable size is 'sizeof(kiss_fft_cpx)*Dims[0]*Dims[1]' bytes, but '16' bytes may be read.

Change 3044716 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'this->ScreenSize':  the readable size is '32' bytes, but '-4' bytes may be read.

Change 3044717 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Window' contains the same NULL value as 'ElementType * Window=AllWindows.FindByPredicate((*FStaticMeshEditorTest::RunTest::<lambda_46fd0093f3912289e870263afe1fcb2e>(ExpectedTitle)))' did.

	This appears to be a false positive.

Change 3044787 on 2016/07/11 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'FbxObject'.
	warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'RigidMeshNode' did.
	warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'Result' did.

Change 3045933 on 2016/07/12 by Steve.Robb

	Overloading support for TSharedPtr, TSharedRef and TWeakPtr.

Change 3045960 on 2016/07/12 by Robert.Manuszewski

	Fixing a crash in Portal (and any other program that uses UObjects and GCs, with the exception of UHT) caused by classes not having their token stream assembled.

Change 3045963 on 2016/07/12 by Steve.Robb

	PLATFORM_COMPILER_HAS_EXPLICIT_OPERATORS, FORCEINLINE_EXPLICIT_OPERATOR_BOOL and SAFE_BOOL_OPERATORS macros removed.
	THasOperatorEquals and THasOperatorNotEquals traits moved to their own header.

Change 3045967 on 2016/07/12 by Steve.Robb

	Initializer list support for TArray and TSet.

Change 3045968 on 2016/07/12 by Robert.Manuszewski

	Fixing an ensure after typing 'stat dumphitches' in console.

Change 3045992 on 2016/07/12 by Robert.Manuszewski

	Making sure CoreUObject headers are included for programs that don't include the engine (fixing MinidumpDiagnostics CIS failure)

Change 3047870 on 2016/07/13 by Steven.Hutton

	Updated CRW to entity framework with repository models. #rb none

Change 3047871 on 2016/07/13 by Steven.Hutton

	Add repository models #rb none

Change 3049468 on 2016/07/14 by Steven.Hutton

	Fix broken project files. #rb none

#lockdown Nick.Penwarden

[CL 3050320 by Robert Manuszewski in Main branch]
2016-07-14 14:54:00 -04:00
Josh Adams
ac8b6f2e72 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3046626)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3020547 on 2016/06/20 by Jeff.Campeau

	Support for applocal deployment of binaries
	-applocaldir added to UAT to specify a per project directory to gather packages for applocal deployment
	Added ApplocalPrerequisitesDirectory property to packaging settings to set -applocaldir for packages built from the editor.

Change 3020552 on 2016/06/20 by Jeff.Campeau

	Add switch to disable debug symbol cache creation

Change 3020567 on 2016/06/20 by Jeff.Campeau

	constexpr enabled for Xbox One

Change 3020568 on 2016/06/20 by Jeff.Campeau

	Separate setting for debug
	#jira UEPLAT-1348

Change 3020628 on 2016/06/20 by Jeff.Campeau

	Use global view instead of relying on current thread (fixes issues if pump message is called from a different thread).

Change 3020629 on 2016/06/20 by Jeff.Campeau

	Use Slate tick to drive message processing during blocking loads (improves PLM).

Change 3020633 on 2016/06/20 by Jeff.Campeau

	Fix Xbox One toolchain pathing to work for environment variables with and without trailing slashes.
	Pass requested XDK edition to VCVars batch file (fixes issues in building with a newer XDK installed SxS than the engine is configured for).

Change 3020873 on 2016/06/21 by Lee.Clark

	PS4 - Fix missing audio when using A3D.

Change 3021225 on 2016/06/21 by Keith.Judge

	Optimized away a bunch of GetVertexShader() calls in FSplineMeshVertexFactoryShaderParameters::SetMesh(). Saves about 0.9ms across a 100ms capture.

Change 3021286 on 2016/06/21 by Dmitry.Rekman

	Linux: symbolication for memory profiler.

	- Also repaired/improved finding function name from debug info and overall callstack parsing.

	#tests Ran Linux editor and TestPAL, crashed multiple times

Change 3021512 on 2016/06/21 by Mark.Satterthwaite

	Compile fixes for new clang version.

Change 3021521 on 2016/06/21 by Mark.Satterthwaite

	Duplicate Fortnite CL #3013418: Don't release Metal buffers directly into the buffer pool, instead defer this until the command-buffer is known to have finished. This prevents the CPU from trying to modify the buffer while the GPU is still reading it if the GPU has fallen so far behind the CPU and therefore eliminates one possible cause of invalid access on the GPU.

Change 3021528 on 2016/06/21 by Mark.Satterthwaite

	Make the Metal buffer pool cull after 30 frames - this will better match Apple's GART which unwires unused allocations after 1sec of idle, making them as expensive to use allocating a new buffer.

Change 3021595 on 2016/06/21 by Mark.Satterthwaite

	Consolidate the way in which optional Metal features are exposed across macOS, iOS & tvOS devices & expose all the available features, unifying more of the code across all three platforms.
	- Implement Metal Depth-16 and stencil-texture-view support where available.
	- Use counting queries in Metal when available and expected (i.e. Metal_SM4+ or Metal_MRT+).
	- On latest iOS devices running Metal export support for GRHISupportsBaseVertexIndex & GRHISupportsFirstInstance when available.
	- On latest iOS devices running Metal export support for indirect buffer draw and dispatch calls.
	- Specify Metal layered rendering like any other and change the code so that there aren't preprocessor defines in the code. This lets the Metal MRT path assert if anyone ever tries to issue a layered draw call as its only supported on Mac.
	- Add support to Metal for setting UAVs from a uniform buffer.
	- Remove unused GlobalUniform header from MetalRHI.
	- Remove unnecessary FrameCount delay from Metal resource free lists.

Change 3021702 on 2016/06/21 by Mark.Satterthwaite

	Fix mis-use of FreeListMutex instead of PoolMutex in MetalContext.

Change 3022152 on 2016/06/21 by Nick.Shin

	Back out revision 5 from //UE4/Dev-Platform/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileServerHttp.cpp

	forgot to un-do this when the giant revert (CL: #2970016) was done

	#jira UE-22166 HTML5 Cook on the fly will launch and then close browser

Change 3022409 on 2016/06/21 by Dmitry.Rekman

	Fixed inability to run Setup.sh on Ubuntu 14.04 (UE-29289).

	- Contains PR #2258 (contributed by wshearn).

Change 3022541 on 2016/06/22 by Lee.Clark

	PS4 - Make sure the render target masks are set correctly for disabled render targets.
	Fixes a validation check for shaders expecting to write to NULL render targets.

Change 3022973 on 2016/06/22 by Michael.Trepka

	Fixed a problem in MacToolChain where both BuildConfiguration.bGeneratedSYMFile and BuildConfiguration.bUsePDBFiles set to false would not disable dSYM generation.

Change 3023106 on 2016/06/22 by Dmitry.Rekman

	Linux: enable code to catch memory stomps during async loading.

	- Changed FLinuxPlatformMemory::BinnedAllocFrom/FreeToOS() to use mmap()/munmap(). Updated platform function signature accordingly.

	#tests Ran OrionServer on Linux (and OrionClient on Windows as a zero probe), tested also with running Linux editor with binned malloc.

Change 3023256 on 2016/06/22 by Mark.Satterthwaite

	Fix compile errors from latest Metal changes that broke iOS.

Change 3023268 on 2016/06/22 by Mark.Satterthwaite

	Use the Linux mmap/munmap/mprotect code to implement BinnedAllocFromOS/BinnedFreeToOS/PageProtect on Apple platforms as they are all equivalent.

Change 3023651 on 2016/06/22 by Mark.Satterthwaite

	Make Metal SM5 the default for 10.11.5 or later, this time most of the features should be working on AMD & Nvidia, though tiled-reflections and distance-field AO/Shadows must still be forcibly disabled on Intel.

Change 3023777 on 2016/06/22 by Brent.Pease

	 + Update config for Android and iOS

Change 3023781 on 2016/06/22 by Chris.Babcock

	Use mmap/munmap for Android BinnedAllocFromOS
	#ue4
	#android

Change 3023947 on 2016/06/22 by Mark.Satterthwaite

	Added a command-line switch for Mac "-RedirectNSLog" that will capture the output of NSLog using an NSPipe and write it into our log instead when not running under the debugger, thereby capturing output from underlying libraries that would otherwise be lost when outside a debugger.

Change 3024434 on 2016/06/23 by Lee.Clark

	PS4 - Remove Delta Color Compression support

Change 3024735 on 2016/06/23 by Mark.Satterthwaite

	Changes to MetalStatistics module initialisation.

Change 3024741 on 2016/06/23 by Mark.Satterthwaite

	Change the way we test for Metal GPU support to avoid instantiating any MTLDevice's until MetalRHI is loaded so we can properly instantiate optional modules.

Change 3025477 on 2016/06/23 by Brent.Pease

	 + Added UnrealPluginLanguage.cs based on AndroidPluginLanguage.cs
	 + Change UEDeployAndroid.cs to use UnrealPluginLanguage

Change 3026085 on 2016/06/23 by Jeff.Campeau

	Separate Xbox One target settings for editor only values
	Move values that need to be loaded by the editor into the default inis (editor won't load target specific inis)
	Eliminate circular dependency on Xbox One settings (causing settings to either not load or memory corruption on shutdown)
	Clean up cached ini sections for UBT/UAT

Change 3026093 on 2016/06/23 by Jeff.Campeau

	Cleanup unused files

Change 3026745 on 2016/06/24 by Mark.Satterthwaite

	+ Implemented rudimentary runtime debugging of MetalRHI with several different levels of complexity controlled by the new console-variable "rhi.Metal.RuntimeDebugLevel".
	+ The MetalStateCache must also correctly set the render-pass descriptor when the previous render-target load action was 'Clear' as we will need to switch render targets or we'll mistakenly clear again.
	+ Queries must not reset the MetalStateCache when they overflow the available buffer space, they simply break the encoder.

	-  By default "rhi.Metal.RuntimeDebugLevel" is off & it is compiled out for Shipping - when enabled each higher level collects more data or changes the MetalRHI behaviour to make a command-buffer failure mode debuggable at the expense of performance. In order for this to work the number of command-buffers that may be allocated from the command-queue is also controllable via a console-variable "rhi.Metal.CommandQueueSize" which must be set prior to startup.

Change 3026831 on 2016/06/24 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3026940 on 2016/06/24 by Brent.Pease

	PR #2458: added GetGameBundleId blueprint function (Contributed by derekvanvliet)

Change 3027396 on 2016/06/24 by Brent.Pease

	Add BuildGraph.csproj to get Xamarin .sln builds working again

Change 3029211 on 2016/06/27 by Michael.Trepka

	Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user

Change 3029518 on 2016/06/27 by Josh.Adams

	Rollback //UE4/Dev-Platform/Engine/Build/BatchFiles/Mac/xcodeunlock.sh to revision 1

Change 3030385 on 2016/06/28 by Keith.Judge

	Fix XB1 deployment issues with AppXManifest for Paragon.

Change 3030416 on 2016/06/28 by Lee.Clark

	PS4 - Fix Mediaplayer IsPlaying

Change 3030922 on 2016/06/28 by Keith.Judge

	XB1 - Add pass through _RenderThread resource creation functions to D3D11.x RHI. Stops the render/RHI threads from stalling so much.

Change 3030948 on 2016/06/28 by Jeff.Campeau

	Revert to using constant chunk indexes instead of polling the OS.
	(OS API has a bug that will not be fixed.)

Change 3031016 on 2016/06/28 by Brent.Pease

	UEPLAT-1244 - Archive dSYM file
	UEPLAT-1359 - Support creating dSYM bundle

	Changes:
	 + Added ios settings flag for dsym bundle
	 + Added ios setting for creating xcode archive
	 + xcode archive is now only put in the mac host or build machine's ~/Library/Developer/Xcode/Archives folder, it is not copied into the -archive folder like the ipa is

Change 3031352 on 2016/06/28 by Bob.Tellez

	Added tps file for xcodeunlock

Change 3031604 on 2016/06/28 by Mark.Satterthwaite

	Add an additional cast to flush-to-zero in the Metal shader translator bounds-checking code to avoid an internal GPU compiler error.

Change 3031879 on 2016/06/28 by Brent.Pease

	 + PhysX libraries for bitcode support on tvOS.

Change 3032374 on 2016/06/29 by Keith.Judge

	Enable Oodle Handler Component on Xbox One

Change 3032407 on 2016/06/29 by Keith.Judge

	Xbox One - Disable UpdateBufferStats when STATS is 0. Small perf gain.

Change 3032432 on 2016/06/29 by Keith.Judge

	XB1 CPU Perf - Make CreateVertexDeclaration_RenderThread much faster by implementing a pass through to the RHI function rather than stalling the RHI thread.

Change 3033474 on 2016/06/29 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3033603 on 2016/06/29 by Brent.Pease

	 + Support UnrealPluginLanguage for IOS and TVOS builds
	 + Allow ios/tvos UPL files an opportunity to modify a package's info.plist file

Change 3034004 on 2016/06/30 by Lee.Clark

	PS4 - Use SDK 3.508.101

Change 3034007 on 2016/06/30 by Lee.Clark

	PS4 - VRTracker now uses SCE_VR_TRACKER_ROBUSTNESS_LEVEL_HIGH

Change 3034173 on 2016/06/30 by Lee.Clark

	PS4 - Make sure depth target is null when eliminating fast clears. Fixes a GNM Validation failure

Change 3034498 on 2016/06/30 by Jeff.Campeau

	Use MSBuild version 14 when generating project files.

Change 3034943 on 2016/06/30 by Mark.Satterthwaite

	For Metal modify the MTLVertexDescriptor when calls to SetStreamSource provide different strides than the initial vertex-declaration which then requires compiling a different MTLRenderPipelineState. This silences errors reported by the Metal debug layer where the larger stride would see the shader read beyond the end of the buffer, but the smaller stride provided by SetStreamSource would work correctly. This may eliminate some more causes of Page-Fault GPU restarts.

Change 3035416 on 2016/07/01 by Lee.Clark

	PS4 - Replace export vertex shader check with a CFLAG

Change 3036093 on 2016/07/01 by Brent.Pease

	 + Fix dSYM bundle path on Windows ios builds
	 + Search for DeltaCopy directory if its not found from the user settings
	 + Do not build an XCArchive file when building for ios on non-mac platforms

Change 3036726 on 2016/07/02 by Brent.Pease

	 + Add missing tvOS bitcode library

Change 3037455 on 2016/07/05 by Lee.Clark

	PS4 - Default SmoothFrameRate to false

Change 3037470 on 2016/07/05 by Keith.Judge

	Xbox One - Allow framerate smoothing, but default to off for consistency with PS4.

Change 3038322 on 2016/07/05 by Jeremiah.Waldron

	Fix for asset packages with Unicode characters in their name not being loaded on Android.

	Fixing AndroidString's WIDECHAR* Strstr(WIDECHAR*, WIDECHAR*) function
	  - Using an implementation of wcsstr, with a fix integrated for the incorrect implementation in Android ndk master branch, instead of converting the incoming WIDECHAR strings to ANSI strings just to be able to use strstr on them.

	The previous method was prone to causing the FString's Find and Contains functions to return false positives because when we convert wide to ansi, any character over the value of 255 is just set to '?'
	This in turn caused any package path strings with one of those characters in it to fail to load since they would be interpreted as having a question mark in their path, which is an invalid path character.

	#jira UE-18643
	#android

Change 3038693 on 2016/07/05 by Mark.Satterthwaite

	Change the way we store debug info for Metal shaders - the KeepDebugInfo flag now does precisely that, storing the shader code into the Metal header along with the path it was generated from. That means if KeepDebugInfo is enabled and Optimise is disabled then we can still access the shader code from within the Metal tools. On iOS/tvOS the shader code will be runtime compiled so that it shows up in the tooling but on Macs it will prefer to load the optimised version and simply unpack the shader code to the path from which it was compiled. This only works if we change the Metal shader compiler to emit temporary Metal files to the OS temporary directory so that the tools can read the file directly.

Change 3039880 on 2016/07/06 by Mark.Satterthwaite

	Implement point-light shadow caching for RHI's that support specifying the render target layer from the vertex shader in lieu of geometry shaders. This requires changing FScreenVSForGS to TScreenVSForGS so that there can be a vertex-shader-layer variant (only compiled on RHI's that use it) whose output matches FCopyShadowMapsCubePS input. This alternative rendering path also requires adding the instance count to DrawRectangle so that we can render to all faces of the cubemap from a single draw call.

Change 3040407 on 2016/07/06 by Michael.Trepka

	Added View->Enter Full Screen menu item for games on Mac

Change 3040550 on 2016/07/06 by Mark.Satterthwaite

	Intel Metal compiler requires bool expressions be cast to 'int' rather than 'uint'.

Change 3041098 on 2016/07/07 by Peter.Sauerbrei

	initial changes to get IOS builds from PC in launcher release of engine

Change 3041310 on 2016/07/07 by Keith.Judge

	Xbox One - Optimize away GetDesc() and checks for D3D11_USAGE_DYNAMIC deep in the state cache as it's impossible for any buffer to have that flag set.

Change 3041327 on 2016/07/07 by Keith.Judge

	Xbox One - Remove pointless memory barrier call in D3D11Query

Change 3041352 on 2016/07/07 by Keith.Judge

	Xbox One - Add _RenderThread version of UpdateTexture2D() that just passes through to the RHI one. Saves a fairly significant chunk of time on the render/RHI thread when this is called a lot.

Change 3041419 on 2016/07/07 by Jeff.Campeau

	Xbox One toolchain fix for VS2015 Update 3

Change 3041635 on 2016/07/07 by Jeff.Campeau

	Don't change game render resolution in response to WM_SIZE messages when in fullscreen (the game will restore the correct video mode when the window is restored).
	#jira OR-15578

Change 3041735 on 2016/07/07 by Peter.Sauerbrei

	re-enabled the build parameters for launcher release builds in IOS

Change 3041783 on 2016/07/07 by Joe.Graf

	Changed bAutpApplyFailed to bAutoApplyFailed (typo)

Change 3041784 on 2016/07/07 by Joe.Graf

	Fixed missing %s from a log message in UResavePackagesCommandlet

Change 3042434 on 2016/07/08 by Lee.Clark

	PS4 - Fix compilation failure when Unsafe Command Buffers are enabled.

Change 3042658 on 2016/07/08 by Lee.Clark

	PS4 - Use SDK 3.508.201

Change 3042970 on 2016/07/08 by Josh.Adams

	Redoing CL in 3040890 in Dev-Platform

Change 3043243 on 2016/07/08 by Chris.Babcock

	clamped allowed slot range for gameplay debugger's categories
	copy of CL# 3040313 from //UE4/Dev-Framework
	#jira UE-32866

Change 3043500 on 2016/07/08 by Mark.Satterthwaite

	Downgrade "-Wdelete-non-virtual-dtor " to a warning again for Xcode 8 on iOS/tvOS to match macOS.

Change 3044628 on 2016/07/11 by Mark.Satterthwaite

	Disable ShaderCache by default - it was implemented prior to RHI-thread/parallel-execution so it isn't thread-safe and can't be enabled by default on Mac now that Metal supports these features.
	#jira UE-32989

Change 3044948 on 2016/07/11 by Dmitry.Rekman

	Fix editor crash (happened on Linux, but not really specific to it) (UE-32973)

	- We can pass flags with shadows enabled when rendering asset thumbnails; thus disable shadows always when r.ShadowQuality is 0. (Redoing CL 3029574 by Bob).
	- Also fix mismatched 'noperspective' qualifier that caused NVidia drivers to refuse to link GL shaders.

	#jira UE-32973

Change 3045322 on 2016/07/11 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3046028 on 2016/07/12 by Lee.Clark

	PS4 - Check for correct SDK installation
	Allow use of 7th core when Morpheus is enabled

Change 3046339 on 2016/07/12 by Peter.Sauerbrei

	fix for incorrect error message when iPhone Plus icon is the correct size

[CL 3046645 by Josh Adams in Main branch]
2016-07-12 15:06:08 -04:00
Josh Adams
da8ed3878f Copying //UE4/Dev-Platform to //UE4/Main (Source: //UE4/Dev-Platform @ 3008177)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

Change 2970373 on 2016/05/09 by Lee.Clark

	PS4 - Fix NumInstances not getting reset after DrawIndirect calls

Change 2972873 on 2016/05/10 by Michael.Trepka

	Correct initial position for SlateViewer windows on Mac

Change 2974363 on 2016/05/11 by Mark.Satterthwaite

	Fix invoking buils using distcc from UFE - the command-line executed to access the number of parallel tasks was incorrect.

Change 2975921 on 2016/05/12 by Michael.Trepka

	Removed unused AdjustWindowRegion declaration from LinuxWindow.h

	#codereview Dmitry.Rekman

Change 2977002 on 2016/05/13 by Michael.Trepka

	Make sure dSYM generation action in UBT on Mac does not start before the source dylib is ready

	#codereview Ben.Marsh

Change 2977337 on 2016/05/13 by Brent.Pease

	UE-27805 - Adding special characters into the BundleDisplayName or BundleName causes packaging error
	  + Prevent illegal characters from being entered in the packaging UI
	  + Report an error from iPhonePackager if a illegal bundle id is specified
	  + Convert special characters to XML equivalents

	- Correctly check for the presence of iTunes 12 when packaging iOS games on Windows

	- Improve ios certificate and provision message in package settings UI

	#codereview peter.sauerbrei

Change 2977509 on 2016/05/13 by Brent.Pease

	 + Fix mac compile error

Change 2978036 on 2016/05/14 by Mark.Satterthwaite

	One-line tweak that resolves incorrect rendering of the colour LUT because float imprecision allows -ve values to be passed into a call to pow which then generates NaN.
	#jira UE-30777

Change 2978037 on 2016/05/14 by Mark.Satterthwaite

	Fix a heap-use-after-free bug spotted by AddressSanitizer - you can't assume that the UObject system will be available in ShutdownModule() - on OS X it may have been killed a long time ago.

Change 2978333 on 2016/05/16 by Lee.Clark

	Fix packaging of non-code projects when plugins are enabled

	#codereview Peter.Sauerbrei

Change 2978780 on 2016/05/16 by Mark.Satterthwaite

	Reduce temporary allocations required to set uniform parameters in Metal.

Change 2979680 on 2016/05/16 by Nick.Shin

	editor's HTML5 platform settings was missing due to the emscripten SDK move

	should have been included with CL: #2946251

Change 2979681 on 2016/05/16 by Nick.Shin

	cleaned up websocket processing for HTML5

	#jira UE-13657 - HTML5 plugin OnRawRecieve overflow

Change 2979701 on 2016/05/16 by Brent.Pease

	UE-28421 - Message box cannot be closed after accessing the home screen on iOS

	 + Implement a timeout when waiting for a reply after sending background/foreground/suspend events from the main thread to the game thread. This solves the immediate problem presented in the jira bug report, however, there are deeper issues with the consequences of blocking the game thread that are not addressed. Perhaps structuring the game thread loop to know about modal dialogs so that it can receive these events even when a modal dialog is up could be a better longer term solution

Change 2980766 on 2016/05/17 by Jeremiah.Waldron

	Adding Android build support for HarfBuzz
	 - using a combination of android-cmake (from https://github.com/taka-no-me/android-cmake) to create the build files and Visual Studio 2015 to compile them
	 - Adding Debug and RelWithDebInfo compiled binaries to harfbuzz-1.2.4/Android/<arch>/<config>

	Tested armv7 with TextShapingTest project on a GalaxyNote3 and text showed up correctly
	#jira UE-28586
	#codereview chris.babcock

Change 2980953 on 2016/05/17 by Jeremiah.Waldron

	Changing HarfBuzz build script and libs to use Release instead of RelWithDebInfo
	#jira UE-28586

Change 2981039 on 2016/05/17 by Jeff.Campeau

	ICMP support disabled for Xbox One and basic address processing wrappers provided (needed for Oodle support)

Change 2981054 on 2016/05/17 by Jeff.Campeau

	Enable Live OSS for Orion on Xbox One

Change 2981553 on 2016/05/18 by Jeff.Campeau

	Enable Oodle for Xbox One

Change 2981555 on 2016/05/18 by Jeff.Campeau

	Scalability settings for Xbox One

Change 2981774 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicating Movie Player fix from 4.12.

Change 2981789 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicate fast semantics rendertarget unbind/clear/rebind fix from 4.12.

Change 2981802 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicate of distance field AO/Shadow fixes from 4.12.

Change 2981875 on 2016/05/18 by Keith.Judge

	Xbox One - Dynamic VB/IB refactor. Duplicated from 4.12.

Change 2981900 on 2016/05/18 by Keith.Judge

	Xbox One - D3D11Query refactor. Duplicated from 4.12

Change 2981945 on 2016/05/18 by Nick.Shin

	filled out response headers for HTML5 platform

	#jira UE-26047 - HTML5 HTTP Response Headers not implemented

Change 2981981 on 2016/05/18 by Lee.Clark

	PS4 - Fix COTF not updating files

	#codereview Daniel.Lamb

Change 2982246 on 2016/05/18 by Michael.Trepka

	Fixed Mono compile errors in UT build scripts

Change 2983869 on 2016/05/19 by Mark.Satterthwaite

	Explicitly retain/release all the MTLTexture objects in FMetalSurface without the assumptions about them being the same object - the recent stencil & SRV related changes make those assumptions invalid and could lead to over-releasing some textures.
	#jira UE-29557

Change 2983871 on 2016/05/19 by Mark.Satterthwaite

	Pool Metal texture update buffers to reduce churn.

Change 2983892 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2972885: Enable Metal resource lifetime delay on all platforms, not just iOS to try and address intermittent invalid resource errors.

Change 2983898 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2982825: Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.

Change 2983911 on 2016/05/19 by Mark.Satterthwaite

	Change Metal SubmitCommandsHint to use an enum of flags rather than boolean variables to control behaviour so that its clearer to the reader what is going to happen.

Change 2983916 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2974765: Workaround for UE-30069 - on Nvidia Macs we are breaking the GMux swap the second time we run the engine and it isn't clear why, so instead explicitly select the Metal device ourselves and don't allow the OS to swap the GPU driving the display. This will potentially reduce performance a little if the discrete GPU isn't already driving the display but until we know how we are clobbering the GMux/driver it is all we can do. This only applies to 10.11.5 with the default OS X drivers where there is more than one GPU in the system, earlier versions of OS X and the Nvidia WebDrivers are unaffected.

Change 2984874 on 2016/05/20 by Keith.Judge

	Xbox One - Re-enable shader DXBC intermediate bytecode stripping, except for geometry and hull shaders where there's a possibility of runtime recompilation in certain combinations. Saves ~2MB in TM-ShaderModels, will save more in larger maps.

	#jira UEPLAT-1295

Change 2985446 on 2016/05/20 by Mark.Satterthwaite

	Remove the non-functional -metaldebug option from MetalRHI.

Change 2985827 on 2016/05/20 by Nick.Shin

	call EndSession() onbeforeunload()

	note: API CHANGE
	- HTML5JavaScripteFx.{js,h}
	- UE_MakeHTTPDataRequest()

	#jira UE-22285 - Session End events are not generated for HTML5

Change 2986013 on 2016/05/20 by Jeremiah.Waldron

	PR #2387: In-App Purchases - parameters needed for Receipt Validation (Contributed by gameDNAstudio)

	Also touches IOS because of added RawPrice member in FInAppPurchaseProductInfo
	Pulled from Release-4.12 CL

	#jira UE-30782
	#codereview chris.babcock, Peter.Sauerbrei

Change 2986057 on 2016/05/20 by Mark.Satterthwaite

	Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.

Change 2986059 on 2016/05/20 by Mark.Satterthwaite

	Move the Metal uniform buffers into the same resource pool as all the other buffers and add stats for how many buffers are in the pool, how much memory is in use, free and wasted (due to aligned-buffer sizes).

Change 2986060 on 2016/05/20 by Mark.Satterthwaite

	Disable tiled-reflections on Nvidia & Intel Metal until they sort out the sample command on cube-arrays ignoring the lod level.

Change 2986063 on 2016/05/20 by Mark.Satterthwaite

	Missing change from previous CL.

Change 2986066 on 2016/05/20 by Mark.Satterthwaite

	More Metal stats tracking the number & memory size of id<MTLBuffer>'s allocated/released each frame.

Change 2986455 on 2016/05/23 by Keith.Judge

	Xbox One - Fix precompile promise in shader compiler to not stop subsequent defines from being parsed by D3DCompiler.

Change 2986886 on 2016/05/23 by Mark.Satterthwaite

	Duplicate 4.12 CL #2986880: Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.

Change 2986955 on 2016/05/23 by Brent.Pease

	 + Do not error out if "[PROJECT_NAME]" is in the bundle ID

	#codereview peter.sauerbrei

Change 2987304 on 2016/05/23 by Chris.Babcock

	Remove old Android platforms
	#ue4
	#android
	#codeview Josh.Adams

Change 2987571 on 2016/05/23 by Mark.Satterthwaite

	Duplicate CL #2967998: Integrate - MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
	#jira UE-31111

Change 2987591 on 2016/05/23 by Mark.Satterthwaite

	Remove usage of MTLRender/ComputeEncoder setSamplerState/s calls that take Min & Max Lod overrides - they currently don't work as expected on some GPU drivers and as we don't use them anywhere and I can't see that we will removing them costs us nothing and fixes tiled reflections on Nvidia with Metal SM5.

Change 2987679 on 2016/05/23 by Mark.Satterthwaite

	Re-enable tiled reflections on Nvidia by default now that they work.

Change 2987799 on 2016/05/24 by Mark.Satterthwaite

	Add a shader compile option "r.Shaders.ZeroInitialise" that we can turn on to force explicit zero-initialisation of local & temporary variables in hlslcc - so far only implemented for Metal. The default behaviour remains to omit zero-initialisation but the option is helpful to eliminate or track down uninitialised access in shaders that are causing real bugs (e.g. POM material relying on zero-initialised loop counters causing hangs/bad rendering on Mac).

Change 2989395 on 2016/05/25 by Lee.Clark

	PS4 - Fix shader output / render target format mismatch for sparse MRT.

Change 2990003 on 2016/05/25 by Jeremiah.Waldron

	When creating our own ConfigCacheIni in GetConfigCacheIni_APL, do not assume that the Engine ini was requested. Instead use the baseIniName passed to the function.

Change 2990393 on 2016/05/25 by Mark.Satterthwaite

	Back out changelist 2961310 - causes more problems than it solves. DistanceField rendering will still work on Intel Metal SM5  and may work on AMD but will be broken on Nvidia due to a bad access within the compute shader - there's no bounds checking in Metal...

Change 2990516 on 2016/05/25 by Brent.Pease

	 + UEPLAT-1294 - Support for local notifications
	 + UEPLAT-1254 - Add BP event for device orientation change
	 + Added a new class based on UGameInstance for mobile device callbacks
	 + Ensured IOSAppDelegate.cpp follows convention for lambda functions

Change 2991361 on 2016/05/26 by Jeremiah.Waldron

	Move InAppPurchase class to StoreHelper.java so GooglePlay and Amazon store helpers can use it

Change 2992450 on 2016/05/27 by Mark.Satterthwaite

	Optional r.Shaders.BoundsChecking flag to control whether shader platforms should manually enforce buffer access bounds - HLSL returns zero or ignores invalid reads & writes but Metal leaves the behaviour undefined and some drivers then fail. By default this is off and its whatever the native platform behaviour is, enabling it will cost some amount of performance as the shader translator inserts additional instructions to try and match D3D as accurately as possible. This is required to fix GPU restart errors on some Metal drivers when using SM5 rendering features including DistanceField shaders.

Change 2993027 on 2016/05/27 by Mark.Satterthwaite

	Fix typo for new CFLAG_BoundsChecking enumeration value.

Change 2993594 on 2016/05/27 by Mark.Satterthwaite

	Build fix - check not assert...

Change 2993595 on 2016/05/27 by Mark.Satterthwaite

	Fix typo from Xcode hang...

Change 2993614 on 2016/05/28 by Mark.Satterthwaite

	At least for now enable shader zero-initialisation and bounds-checking on Mac to ensure that Metal shaders are compiled with semantics that approximate those HLSL assumes. This may cost some performance but will avoid a few GPU restarts on some vendor drivers.

Change 2993747 on 2016/05/28 by Mark.Satterthwaite

	Separate texture & buffer references in the Metal backend as they bind to separate arrays in the runtime to avoid giving the side-table buffer an innaccessible binding index. Also the side-table doesn't need to be emitted if no buffer SRV or UAV is used.

Change 2994256 on 2016/05/31 by Lee.Clark

	PS4 - Fix unitialized Head Position from HMD tracker when tracking fails. Fixes a problem with A3D audio not working.

	#codereview Chad.Taylor,Aaron.McLeran

Change 2994281 on 2016/05/31 by Rolando.Caloca

	DP - Allow hlslcc to process type casts containing the 'const' keyword
	- it isn't strictly complete as it will simply omit the type qualifier from the cast in the AST but it is sufficient for FortniteFoliage_MasterMaterial to compile.
	#codereview Mark.Satterthwaite, Dmitry.Rekman
	#jira UE-31411

Change 2994467 on 2016/05/31 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2994493 on 2016/05/31 by Daniel.Lamb

	Fixed issue with DDC commandlet not caching things from the startup packages list.

Change 2994644 on 2016/05/31 by Mark.Satterthwaite

	Updated hlslcc Mac binaries with fix for UE-31411 which RCO accepted and submitted + script for building parsers on POSIX OSes hooked up to an Xcode scheme in the project.

Change 2996074 on 2016/06/01 by Lee.Clark

	PS4 - Fix GS mode not getting disabled when using parallel contexts.

	#codereview Marcus.Wassmer

Change 2996129 on 2016/06/01 by Brent.Pease

	Manual merge of Pete's dsym generation fix (CL#2996089) from the 4.12 branch.

Change 2996130 on 2016/06/01 by Jeremiah.Waldron

	PR #2387 part 2  (Contributed by gameDNAstudio)
	Adding ability to consume purchases during GooglePlay RestorePurchases

	This also touches IOS due to changes to base classes and function signatures
	#codereview chris.babcock, Peter.Sauerbrei

Change 2996441 on 2016/06/01 by Jeremiah.Waldron

	Relates to PR #2387: Adding ability to consume purchases during GooglePlay RestorePurchases (Contributed by gameDNAstudio)

	Missing changes from part 2 reworked so that there is still only one RestorePurchases function which takes the product IDs and consumable flags. I reflected this in StoreHelper so no casting is necessary in GameActivity and the soon-to-be-added AmazonStoreHelper in the GameCircle plugin will still work dynamically with GameActivity since it will call StoreHelper functionality rather than a GooglePlayStoreHelper specific function.

	#codereview chris.babcock

Change 2996514 on 2016/06/01 by Jeff.Campeau

	Fix merge issue from main
	#jira UE-31502

Change 2996740 on 2016/06/01 by Jonathan.Fitzpatrick

	https://jira.ol.epicgames.net/browse/UE-31446
	Two PS4 source files fail during unity builds due to name conflict with handleReserveFailed.

	Renamed handleReserveFailed to handleReserveFailedLightweight

Change 2997235 on 2016/06/01 by Jeremiah.Waldron

	RestorePurchases fix up in Match3 since the new Restore consumable stuff adds an additional pin to the Restore node.
	The IAP product in Match3 is non-consumable so just passing an empty array where necessary

Change 2997241 on 2016/06/01 by Jeremiah.Waldron

	OnlineSubsystemGameCircle Plugin
	 - Leaderboards
	 - Achievements
	 - Friends
	 - IAP
	 - External UI Interface
	 - Runtime Settings in Project Settings Plugin section when plugin is enabled
	 - Disabled by default
	#jira UEPLAT-105
	#codereview chris.babcock

Change 2997618 on 2016/06/02 by Lee.Clark

	#UE4Docs: Removed PS4MapFileUtil info

Change 2997840 on 2016/06/02 by Jeremiah.Waldron

	Removing trace logging from OnlineSubsystemGameCircle_APL

Change 2998754 on 2016/06/02 by Brent.Pease

	Change BlueprintMobileLibrary to BlueprintPlatformLibrary

Change 3000762 on 2016/06/03 by Jeff.Campeau

	Add example rating info to ShooterGame

Change 3001037 on 2016/06/04 by Brent.Pease

	 + Add ui screens for delegate test, local notification test, and iap test
	 + Implement delegate test

Change 3001250 on 2016/06/05 by Brent.Pease

	 + Initial pass at IAP test screen

Change 3001639 on 2016/06/06 by Jeff.Campeau

	Fix Xbox One build issue with DX12
	#codereview Zabir.Hoque

Change 3002574 on 2016/06/06 by Jeremiah.Waldron

	Adding Android Install Location to Android platform runtime settings and manifest generation

Change 3002780 on 2016/06/06 by Brent.Pease

	 + Initial implementation of local notification test

Change 3003005 on 2016/06/06 by Jeremiah.Waldron

	OnlineSubsystemGameCircle plugin - adding setting for Fire TV support. Using that specification in the APL to Add/Update android.hardware.touchscreen feature required attribute

Change 3004392 on 2016/06/07 by Jeremiah.Waldron

	Fixing typo in APL comment :)

Change 3005768 on 2016/06/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3005929 on 2016/06/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3006151 on 2016/06/08 by Peter.Sauerbrei

	fix for LocalNotifications not available on TVOS
	#lockdown josh.adams

Change 3006183 on 2016/06/08 by Brent.Pease

	Manual merge CL#3000242 from Release-4.12 into Dev-Platform

	#lockdown josh.adams

Change 3006296 on 2016/06/08 by Peter.Sauerbrei

	submit an updated iPhonePackager and support DLLs
	#lockdown josh.adams

Change 3006378 on 2016/06/08 by Peter.Sauerbrei

	fix for API update to RestorePurchases
	#codereview brent.pease
	#lockdown josh.adams

#lockdown nick.penwarden

[CL 3008183 by Josh Adams in Main branch]
2016-06-09 17:45:44 -04:00
Josh Adams
877a542dd6 Copying //UE4/Dev-Platform to //UE4/Main (Source: //UE4/Dev-Platform @ 2970079)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2945365 on 2016/04/15 by Mark.Satterthwaite

	Assert if anyone calls RHIClearUAV on a structured-buffer or texture under Metal - there's no clear way to implement these cases yet.

Change 2945366 on 2016/04/15 by Mark.Satterthwaite

	Change the Metal parallel command-context submission to hand-off the entire NSArray of MTLCommandBuffers to avoid race conditions between one use of a context and the next.

Change 2945394 on 2016/04/15 by Mark.Satterthwaite

	Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.

Change 2945444 on 2016/04/15 by Mark.Satterthwaite

	Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.

Change 2945457 on 2016/04/15 by Mark.Satterthwaite

	Add validation code to MetalRHI to ensure that we don't erroneously re-clear existing render contents when restoring the render command encoder. This will only be active when the Metal debug layer is enabled and is completely compiled away in Test & Shipping builds for performance.

Change 2946249 on 2016/04/16 by Nick.Shin

	build HarfBuzz for HTML5

	#jira UE-28552 - HarfBuzz - HTML5

Change 2946250 on 2016/04/16 by Nick.Shin

	Rename/move file(s)

	move emscripten (part 1 of 2)
	from Engine/Source/ThirdParty/HTML5/emsdk
	to Engine/Extras/ThirdPartyNotUE/emsdk

	this is a request from legal

Change 2946251 on 2016/04/16 by Nick.Shin

	move emscripten (part 2 of 2)
	build scripts and cpp files updated with new emscripten path

	from Engine/Source/ThirdParty/HTML5/emsdk
	to Engine/Extras/ThirdPartyNotUE/emsdk

	this is a request from legal

Change 2946516 on 2016/04/18 by Mark.Satterthwaite

	Disable r.DFShadowScatterTileCulling  as well as r.AOScatterTileCulling  on Mac because we don't have the necessary RW textures on Metal.

Change 2947000 on 2016/04/18 by Michael.Trepka

	Print OS X version to log in FMacPlatformMisc::PlatformInit()

Change 2948197 on 2016/04/19 by Lee.Clark

	PS4 - Use SDK 3.508.031

Change 2948301 on 2016/04/19 by Nick.Shin

	upgrading zlib openssl libcurl libwebsockets

	part 1 of 2 -- adding new compiled versions (part 2 will be removing the old version -- which will be done after platform owners are given a chance to recompile for their platform - most notably: zlib)

	NOTE: Linux libraries are built for CentOS 6.7 (i.e. 2010 - glibc 2.12 and gcc 4.4.7)

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1223  -  Arrange testing for 'update websocket library'
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948319 on 2016/04/19 by Nick.Shin

	update zlib to v1.2.8

	part 1 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library

Change 2948320 on 2016/04/19 by Nick.Shin

	update OpenSSL to v1.0.1s

	part 2 of 4 - doing this in stages for tracking purposes

	also, removing dynamic libs (for windows) -- these are no longer needed as this is now statically linked in editor
	- tested by installing perforce server setup with ssl access only and pointing editor source code to it as ssl:hostname:port
	- also tested trying accessing it without ssl which resulted in access denied indicating a successful test of dynamic lib removal

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948323 on 2016/04/19 by Nick.Shin

	build scripts

	pull source and compile - zlib openssl libcurl & libwebsockets

	tested on:
	- Win64 VS2013 & VS2015
	- OSX
	- Linux

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948337 on 2016/04/19 by Lee.Clark

	VS 2015 libScePad support

Change 2948382 on 2016/04/19 by Mark.Satterthwaite

	Add Mac model, CPU string, num HTs to the log on Mac so that errors reported to us contain the data that Apple want when we turn them into bug-reports. Also added a missing sigaction from the trampoline.

Change 2948385 on 2016/04/19 by Mark.Satterthwaite

	Disambiguate Metal command-buffer failures by vendor & error type so that we don't end up with just one crash-reporting entry for many different kinds of crash and enable this assertion on all builds because it will always be fatal and failing to crash here may end up causing the Mac to reboot.

Change 2948460 on 2016/04/19 by Peter.Sauerbrei

	fix for wrong line endings

Change 2948526 on 2016/04/19 by Nick.Shin

	fix for wrong line endings

Change 2949334 on 2016/04/20 by Nick.Shin

	fix library path

	for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...

Change 2949398 on 2016/04/20 by Lee.Clark

	PS4 - Fix SDK compile warnings

Change 2949656 on 2016/04/20 by Nick.Shin

	Back out changelist 2948320

	but keeping the C# build file as-is

Change 2949676 on 2016/04/20 by Mark.Satterthwaite

	Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
	#jira UE-29140

Change 2950025 on 2016/04/20 by Mark.Satterthwaite

	Undo CL #2949676 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
	#jira UE-29006

Change 2950084 on 2016/04/20 by Nick.Shin

	OSX warning fix:

	UE4 supports down to OSX 10.9 rebuilt the zlib openssl libcurl and libwebsockets to support that

	build file also updated to use MACOSX_DEVELOPMENT_TARGET=10.9

Change 2950613 on 2016/04/20 by Dmitry.Rekman

	UAT: Disable modules that are not supported on Linux.

	#rb none
	#codereview Ben.Marsh, Michael.Trepka, Josh.Adams
	#tests Run RunUAT.sh

Change 2951065 on 2016/04/21 by Nick.Shin

	temp: update SSL dlls in Engine/Binaries/ThirdParty/OpenSSL/Win64

Change 2951556 on 2016/04/21 by Nick.Shin

	static libs double checked

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951559 on 2016/04/21 by Nick.Shin

	static libs double checked

	forgot these files - they were in another changelist

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951574 on 2016/04/21 by Nick.Shin

	remove unused variable warning

	was bughunt code...

Change 2951652 on 2016/04/21 by Josh.Adams

	- Disabled MRT support on iPad Air 1 devices, since it doesn't support wide enough MRTs that the engine needs (ie, only use MRTs in METAL_MRT mode on iOS)

Change 2951656 on 2016/04/21 by Josh.Adams

	- Fixed Mac compile error in Metal

Change 2951718 on 2016/04/21 by Nick.Shin

	remove shared SSL DLLs in a controlled manner

	tested with QA help who was able to replicate the bug in the morning - and was able to successfully run the editor with this changelist (shelved - remote unshelved test - thanks Dan.Bullard_volt!)

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951862 on 2016/04/21 by Lee.Clark

	PS4 - Enable Neo high resolution support.

Change 2952409 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the libs and header files

Change 2952411 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the C# build scripts

Change 2952580 on 2016/04/22 by Lee.Clark

	PS4 - Fix staging and deploying of system prxs

Change 2953152 on 2016/04/22 by Mark.Satterthwaite

	Only cache instances of TShadowDepthVS  with bIsForGeometryShader=true when the RHI can handle the underlying feature. We can save memory on iOS by only emitting these shaders on Mac Metal or RHI's with Geometry shaders which have the required H/W to do this.

Change 2953385 on 2016/04/22 by Nick.Shin

	use HarfBuzz libs for HTML5

	c# build files updated to link in the harfbuzz libs

	#jira UE-28552 - HarfBuzz - HTML5

Change 2954686 on 2016/04/25 by Nick.Shin

	from legal:

	Emscripten approved for redistribution provided that *all* files are checked into the following directory: Engine/Extras/ThirdPartyNotUE

	Please also check in the attached .tps files and licenses alongside the TPS itself. This will allow us to track third party files within P4.

Change 2954928 on 2016/04/25 by Daniel.Lamb

	Fixed min number of threads allocated for compiling shaders in cooker.

Change 2954942 on 2016/04/25 by Daniel.Lamb

	Added flag -skipcompile for running visual studio.
	Skip force compilation on -multiprocess flag.
	#jira UE-22308
	#PR 1678
	#1678

Change 2954948 on 2016/04/25 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2955370 on 2016/04/25 by Josh.Adams

	- Fixing C# error from main
	#lockdown nick.penwarden

Change 2957745 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Fixed deterministic cooking issue with StaticMeshComponent using StaticMesh before it had it's postload call.

Change 2957747 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Resave packages commandlet now can also rebuild asset registry paths with consistent case.

Change 2957750 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Fixed deterministic cooking issue with StaticMeshComponent using StaticMesh before it had it's postload call.

Change 2958708 on 2016/04/28 by Nick.Shin

	remove boringSSL

	#jira UE-29970 - QAGame launch on fails for Win64, fatal error LNK1169: one or more multiply defined symbols found
	#lockdown josh.adams

Change 2958724 on 2016/04/28 by Nick.Shin

	moved setting bVerifyPeer flag AFTER CertBundlePath has been set...

	otherwise, libCurl is going to try to verify the SSL session - but without a cert file, it makes no sense to try and verify the session

	- we could (and probably should) make this an error condition - but the constructor has the bVerifyPeer set to true -- which would mean that all games will need to have a cert file and/or know to set bVerifyPeer to false...

	- and so far, only linux and android seem to have code in place to make use of the cert files...

	#jira UE-29950 - Orion deticated server MCP authentication fails when using CURL
	#lockdown josh.adams

Change 2959058 on 2016/04/28 by Mark.Satterthwaite

	Mac Metal RHIGetSupportedResolution & RHIGetAvailableResolutions exactly as they were for Mac OpenGL.

Change 2959587 on 2016/04/28 by Jeff.Campeau

	Use response files for compiling CPPs using the VC toolchain to avoid issues where the command line is too long for XGE

Change 2959605 on 2016/04/28 by Jeff.Campeau

	Reuse existing response files if contents are unmodified.
	#2278

Change 2959680 on 2016/04/28 by Daniel.Lamb

	Don't cook clients when building only server configs.
	#pr 2127
	#2127

Change 2959764 on 2016/04/28 by Nick.Shin

	set PS4 back to using boringSSL - until OpenSSL has been built for it

	#jira UE-30088 - Orion PS4 Cook and Deploy fails to build for PS4

Change 2959875 on 2016/04/28 by Jeff.Campeau

	Simplified compression to use a bitwindow param instead of a targetplatform param
	Added bitwindow parameter for unrealpak
	Set Xbox One to pass 12 bit window for paks (for hw decompress)

Change 2959960 on 2016/04/28 by Nick.Shin

	removed url protocol scheme from external script loads - this will support fetching scripts with either http or https automatically

	and added window.focus after game has finished compiling - this will help if game is inside an iframe

	#jira UE-29886 - HTML5 project does not load using itch.io

Change 2960064 on 2016/04/28 by Dmitry.Rekman

	XMPP: Add missing dependency on OpenSSL on Linux.

Change 2961310 on 2016/04/29 by Mark.Satterthwaite

	DistanceField tile alignment changes to attempt to make it work on Mac.

Change 2961602 on 2016/04/29 by Nick.Shin

	#ifndef'd EMSCRIPTEN around FOpenGL::Flush();

	answerhub 409649 - HTML5 OpenGL backend doesn't need to flush GL commands

Change 2961604 on 2016/04/29 by Nick.Shin

	return "()" on empty object

	answerhub 390139 - JSON Conversion of TMaps of UStructs Can't Deserialize

Change 2963068 on 2016/05/02 by Peter.Sauerbrei

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2963302 on 2016/05/02 by Peter.Sauerbrei

	fix for PS4 build failure

Change 2963731 on 2016/05/02 by Dmitry.Rekman

	Linux: move crash/ensure info from Binaries to Saved (UE-28411).

	- Allows running from read/only locations, since Saved can be redirected.

	#rb none
	#codereview Chris.Wood, David.Vossel

Change 2963737 on 2016/05/02 by Dmitry.Rekman

	CrashMalloc: get allocation size also from jemalloc.

	- Editor builds on Linux are otherwise shutting down on attempting to realloc things ("binned" is not used for the editor).

	#rb none
	#codereview Chris.Wood, Robert.Manuszewski, Steve.Robb

Change 2963989 on 2016/05/03 by Lee.Clark

	PS4 - Fix texture initialization

Change 2964296 on 2016/05/03 by Dmitry.Rekman

	Better fix for getting previous allocation size.

	- Suggested by GilG.

	#codereview Gil.Gribb

Change 2964398 on 2016/05/03 by Mark.Satterthwaite

	Added GetCompressionBitWindow to IPlatformCompression so that FArchive compression can acquire the platform specific window value at runtime even without the Developer-only TargetPlatform modules. This allows the ShaderCache to perform runtime compression of preloaded shaders in-game without crashing.
	#jira UE-30238

Change 2965966 on 2016/05/04 by Peter.Sauerbrei

	fix for bad path when deploying from mac
	#jira UE-30294
	#lockdown josh.adams

Change 2968380 on 2016/05/05 by Dmitry.Rekman

	Fix visibility placement which breaks Linux build.

	#lockdown Josh.Adams
	#codereview James.Golding

Change 2969002 on 2016/05/06 by Nick.Shin

	use boringssl until webrtc recompiled with openssl work is finished

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

Change 2969545 on 2016/05/06 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#lockdown nick.penwarden

Change 2969923 on 2016/05/06 by Chris.Babcock

	Fix linker warning (mismatched function/variable for glMapBufferOES and glUnmapBufferOES)
	#jira UE-30222
	#ue4
	#android
	#lockdown Josh.Adams

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

#lockdown nick.penwarden

[CL 2970080 by Josh Adams in Main branch]
2016-05-07 12:42:47 -04:00
Ben Marsh
6c32244d56 Copying //UE4/Release-Staging-4.11 to //UE4/Main (Source: //UE4/Release-Staging-4.11 @ 2941426, //UE4/Release-4.11 @ 2927265)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2910079 on 2016/03/15 by Taizyd.Korambayil

	#jira UE-28293 Reworded some Sentences

Change 2910157 on 2016/03/15 by Taizyd.Korambayil

	#jira UE-28240 Rebuilt Lighting for Sanctuary

Change 2910317 on 2016/03/15 by Ben.Marsh

	Fix crash trying to print out a message explaining that you need to install the Visual Studio 2015 toolchain, if the Visual Studio 2015 toolchain is not installed!

Change 2910425 on 2016/03/15 by Ori.Cohen

	Fix crash and incorrect behavior when setting physical material on a welded body.

	#JIRA UE-28399
	#rb Marc.Audy

Change 2910525 on 2016/03/15 by Ori.Cohen

	Fix player capsule not spawning at the right place due to float precision issues.

	#JIRA UE-28438
	#rb Zak.Middleton

Change 2910595 on 2016/03/15 by Chris.Babcock

	Fixed issue with missing event location paired with IE_Pressed if IE_DoubleClick generated
	#jira UE-28051
	#ue4
	#codereview Marc.Audy

Change 2911442 on 2016/03/16 by Andrew.Rodham

	Sequencer: Fixed frame grabbers where hardware mapped surfaces to memory of a different stride

	#jira UE-28434

Change 2911596 on 2016/03/16 by andrew.porter

	Test content for blueprint vertex painting
	#jira UE-24473

Change 2911860 on 2016/03/16 by Jamie.Dale

	Allowed SViewport to (once again) be able to use non-pre-multiplied alpha blending

	SViewport now has an PreMultipliedAlpha argument (default true), which can control whether to use pre-multiplied alpha when blending is enabled (blending is disabled by default). Note: This is a change in behavior from 4.10, as non-pre-multiplied alpha blending used to be the default, but pre-multiplied alpha blending better supports the pipeline used through Slate.

	This change also cleans up the use of bool parameters in the FSlateDrawElement::MakeX functions to control the render behavior, instead favoring use of advanced ESlateDrawEffect flags.

	API Breaking Changes
	  - FSlateDrawElement::MakeGradient no longer takes a bInGammaCorrect bool, instead pass ESlateDrawEffect::NoGamma as part of InDrawEffects to disable gamma correction.
	  - FSlateDrawElement::MakeViewport no longer takes a bInGammaCorrect bool, instead pass ESlateDrawEffect::NoGamma as part of InDrawEffects to disable gamma correction.
	  - FSlateDrawElement::MakeViewport no longer takes a bInAllowBlending bool, instead pass ESlateDrawEffect::NoBlending as part of InDrawEffects to disable blending.

	#jira UE-26797

Change 2912345 on 2016/03/16 by Olaf.Piesche

	Removing the check that causes UE-28441, duplicating beam type data module from highest LOD in Cascade causes crash. The beam data module is the only one that explicitly checks to make sure it's always shared across LOD levels; there's no obvious reasons why duplicating beam data modules shouldn't be possible.

	#codereview simon.tovey
	#jira UE-28441

Change 2912526 on 2016/03/16 by Steve.Robb

	Fix uninitialized variables.

	#codereview robert.manuszewski
	#jira UE-28391

Change 2913114 on 2016/03/17 by Steve.Robb

	Fixed some private properties which caused UHT errors.

	#codereview robert.manuszewski
	#jira UE-28059

Change 2913295 on 2016/03/17 by Richard.TalbotWatkin

	Replicated from Dev-Editor CL 2913224

	Disallow assets from being deleted if PIE is active. This prevents various troubles which can occur when PIE is referencing asset objects.
	#jira UE-12387 - [CrashReport] Crash when deleting assets needed for template
	#RB Nick.Darnell, Frank.Fella

Change 2913310 on 2016/03/17 by Nick.Shin

	merging from //UE4/Dev-Platform to //UE4/Release-4.11

	--- original commit CL: #2913300 message ---
	corrected VS 2015 websocket lib to look at the right offset

	it is currently a high risk change to just update the libwebsocket wholesale for  release-4.11.

	this change is the most minimum invasive change with a lot of deep analysis (details will be put in jira: # UEPLAT-1221).

	this fix will also be pushed up to release-4.11

	#jira UE-22166 - HTML5 Cook on the fly will launch and then close browser
	#jira UE-22513 - HTTP Network File System crashes randomly.
	#jira UE-28003 - Fail to QuickLaunch HTML5 through UnrealFrontEnd

Change 2913593 on 2016/03/17 by Mark.Satterthwaite

	For non-debug builds silence the warning about no deth/stencil when shader writes to depth in MetalRHI - the RHI implementation will create a temporary D/S buffer to cope but really this needs to be properly addressed elsewhere.
	#jira UE-28491

Change 2913655 on 2016/03/17 by Taizyd.Korambayil

	#jira UE-28492 Rebuilt Lighting For the Samples Listed

Change 2914025 on 2016/03/17 by Olaf.Piesche

	Make sure ST primitives are added to NST draw list if in shader complexity mode

	#codereview simon.tovey
	#jira UE-28471

Change 2914027 on 2016/03/17 by Nick.Shin

[CL 2941462 by Ben Marsh in Main branch]
2016-04-12 17:04:39 -04:00
Josh Adams
cf651e0c63 Change 2898947 on 2016/03/08 by Mark.Satterthwaite
Move the Apple Driver Monitor stats into their own stat groups, DriverMonitor has the common stats, DriverMonitorAMD/Intel/Nvidia have the vendor/GPU specific stats. The Metal and OpenGL RHIs update the driver monitor stats group for the current GPU at the appropriate time.

Change 2898950 on 2016/03/08 by Mark.Satterthwaite

	More shader cache code documentation.

Change 2898952 on 2016/03/08 by Michael.Trepka

	Check GPU driver version and warn of bad drivers only on Windows

Change 2898964 on 2016/03/08 by Mark.Satterthwaite

	Only verify the vertex attribute layout for Metal in debug builds or when using development with the debug layer turned on. It reduces performance significantly and isn't all that helpful unless you are attempting to debug a mismatch.

Change 2898973 on 2016/03/08 by Mark.Satterthwaite

	Switch uniform buffers to managed memory on Mac as this is more appropriate for AMD & Nvidia GPUs.

Change 2898988 on 2016/03/08 by Mark.Satterthwaite

	Simplify MetalContext by having only one SubmitCommandsHint implementation.

Change 2899011 on 2016/03/08 by Mark.Satterthwaite

	Duplicate 4.11 CL #2898988:

	Proper fix for UE-25804 - we have to manually expand PF_G8 + SRGB to RGBA8_sRGB - this then fixes UE-27483.
	#jira UE-25804
	#jira UE-27483

Change 2899024 on 2016/03/08 by Mark.Satterthwaite

	Duplicate 4.11 CL #2887365 & CL #2887583:

	Allow InfiltratorDemoEditor under Metal to issue a query buffer reset without crashing - the function that switches to the new query buffer needs to reapply some of the draw-state so that future commands don't dereference nil.
	#jira UE-27513

	My earlier fix for UE-27513 overlooked various internal details that meant it wouldn't restore state correctly, would fail validation and could crash in a new place. This version will ensure that cached state is only reset when it is appropriate to do so and will restore it correct when doing a query buffer reset.
	#jira UE-27513

Change 2899418 on 2016/03/08 by Daniel.Lamb

	Added support for textboxes in the editor to convert uasset filenames into long package names. As this is more useful to the cooker and more portable for projects.
	#codereview Matt.Kuhlenschmidt
	#jira UE-27785

Change 2899419 on 2016/03/08 by Daniel.Lamb

	Added support for passing -opengl command through to launch on if the editor is started with it.
	#codereview Michael.Trepka

Change 2900846 on 2016/03/09 by Mark.Satterthwaite

	Reimplement Metal object lifetime tracking as stats in the stat-group, though the old system is maintained as a debug-only tool that could (and probably should) be extended to track over/under-release bugs. Currently the texture count will be distorted by texture SRVs so will need improvement but other stats should be reliable. In order to properly report the number of buffers the TResourcePool policy class must now define a FreeResource function, so I've added them to the appropriate places too.

Change 2900853 on 2016/03/09 by Mark.Satterthwaite

	Optimise away empty encoders that don't perform a clear operation on AMD & Intel, but not Nvidia or non-Mac Metal devices. This should slightly improve performance.

Change 2900927 on 2016/03/09 by Mark.Satterthwaite

	Implemented operation threshold submission of Metal command buffers to keep the GPU busier and not just idle waiting for the CPU. Whenever rhi.Metal.CommandBufferCommitThreshold is set to a value >0 and the current command buffer has >= draw/dispatch operations outstanding then the command-buffer will be committed at the next encoder boundary. The default value is 100 operations which is currently arbitrary and the feature can be disabled by setting the value to <= 0 in which case only explicit submissions will occur as previously.

Change 2901310 on 2016/03/09 by Mark.Satterthwaite

	Change OneColor clear shader setup so that it works with parallel encoding in Metal.

Change 2903002 on 2016/03/10 by Mark.Satterthwaite

	Instantiate the OneColor shaders once in Metal.

Change 2903274 on 2016/03/10 by Mark.Satterthwaite

	Remove more unnecessary parallel execution stalls from MetalRHI.

Change 2903402 on 2016/03/10 by Mark.Satterthwaite

	Implement Metal support for index buffer SRVs.

Change 2903419 on 2016/03/10 by Mark.Satterthwaite

	Always use Managed memory on Mac Metal for buffers.

Change 2905206 on 2016/03/11 by Mark.Satterthwaite

	Worked around UE-27818 "ElementalDemo Causes Invalid Rendering on AMD GPUs" - recent changes to allow mesh particles to write to velocity leave a texture-buffer unbound & then use a uniform value & an if-branch to guard against access but AMD's Mac GL driver notices that the buffer is referenced in the shader but not bound & promptly tries to fallback to Apple's S/W renderer regardless of what the uniform value is. That's legal behaviour for an OpenGL implementation so the C++ code has been changed to allocate and write the current transforms into the buffer for OpenGL when they wouldn't otherwise be provided. This is sufficient to avoid the problem without affecting any other API.

Change 2906217 on 2016/03/11 by Nick.Shin

	re-enabled http network file server
	it was disabled in CL: #2790193

	#jira UE-22166 HTML5 Cook on the fly will launch and then close browser

Change 2908203 on 2016/03/14 by Michael.Trepka

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform). Everything but SSF lib.

Change 2908553 on 2016/03/14 by Mark.Satterthwaite

	Force a submit & wait in Metal when contexts are being destroyed to prevent kernel panics in drivers which continue to process the now abandoned command-queue and encounter invalid resources (because we destroy them on shutdown).

Change 2908595 on 2016/03/14 by Michael.Trepka

	Fixed iOS compile error in MetalUniformBuffer.cpp

	#codereview Mark.Satterthwaite

Change 2910106 on 2016/03/15 by Mark.Satterthwaite

	Use a dispatch_semaphore not an FEvent for Metal free-list synchronisation as the dispatch_worker threads can't be properly setup for FStats and this causes problems.

Change 2910107 on 2016/03/15 by Mark.Satterthwaite

	Fix Metal reporting of GPU memory through the RHI as it is in bytes, not MB.

Change 2910138 on 2016/03/15 by Mark.Satterthwaite

	Properly retain/release dispatch_semaphore for Metal command buffer completion block & allow uniform buffer creation on parallel encoding thread.

Change 2911735 on 2016/03/16 by Nick.Shin

	housekeeping

	removing extra and inconsistant whitespace as well as making tabs & spaces consistant

[CL 2936662 by Josh Adams in Main branch]
2016-04-07 12:59:50 -04:00
Justin Sargent
1ea3ed4697 Copying //UE4/Portal-Staging to //UE4/Main
#lockdown nick.penwarden

[CL 2920312 by Justin Sargent in Main branch]
2016-03-23 17:21:56 -04:00
Ben Marsh
5e75112469 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2828332 on 2016/01/14 by Matthew.Griffin

	Ensure that warnings from Dynamic Compilation of build.cs files are propagated up to user when compiling in Visual Studio etc.

Change 2828335 on 2016/01/14 by Matthew.Griffin

	Renaming AddThirdParty... functions to AddEngineThirdParty... so it's clear we're talking about third party libraries within the engine directory. This removes another couple of RunningRocket checks and uses the IsMonolithic property now.

Change 2831365 on 2016/01/16 by Ben.Marsh

	Add a UAT command to remove any temp storage directories older than a specified length of time, and disable the GUBP node to do so when running with -NewEC. Better to set this up as a separate scheduled task for each temp storage folder we have, rather than run it as part of GUBP builds above a certain size.

Change 2832166 on 2016/01/18 by Ben.Marsh

	Make INI file parsing much more tolerant to errors, because it prevents the build system from starting up. Now outputs warnings rather than throwing exceptions.

Change 2835725 on 2016/01/20 by Matthew.Griffin

	Removed more uses of RunningRocket functions

	Switch Linux staging check to see if required files exist until switched to using receipts
	Always stage CrashReporter for Linux
	Mac and Linux will not use Compile Lean And Mean when generating project files
	Allow normal DynamicCompilation check to occur in binary builds
	Allow XMPP dependency on WebRTC now that it's publically distributed

Change 2835864 on 2016/01/20 by Matthew.Griffin

	Made sure -rocket is passed when generating project files as this has to work from UnrealVersionSelector with every version of the Engine we've released.
	Also tidied up some arguments that are set in UVS and never used.

Change 2839932 on 2016/01/22 by Matthew.Griffin

	Removed last uses of RunningRocket from UnrealBuildTool

	Changed Mac Build.sh so that it doesn't try to build UBT so that it can be used in installed builds the same way as windows.
	Combined code doing very similar things for single games and rocket projects.
	Removed check on whether to add client and server targets in Rocket as we don't distribute the .target.cs files.
	Removed RunningRocket function and the code checking for -rocket on the command line

Change 2846971 on 2016/01/28 by Matthew.Griffin

	Replaced RunningRocket with IsEngineInstalled for all Engine programs that won't need to be built.

Change 2853879 on 2016/02/03 by Matthew.Griffin

	Added UnrealLightmass to list of programs to build when Build Solution is used and Editor configuration is selected

	#jira UE-25666

#lockdown Nick.Penwarden

[CL 2854567 by Ben Marsh in Main branch]
2016-02-03 15:40:40 -05:00
Matthew Griffin
984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Ben Marsh
a5f534451b Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
Daniel Lamb
b9d3b11dfe Switched a search for punctuation to be case sensitive for performance reasons.
[CL 2596071 by Daniel Lamb in Main branch]
2015-06-22 16:17:52 -04:00
Ankit Khare
b81f63fc5e #html5 serve compressed gz correct when cook on the fly.
[CL 2594185 by Ankit Khare in Main branch]
2015-06-19 15:53:12 -04:00
Daniel Lamb
50fb9b6abe Don't add a second slash if we already have one when fixing up sandbox paths for client.
Fixes crash in cook on the fly.
#codereview Marcus.Wassmer

[CL 2592753 by Daniel Lamb in Main branch]
2015-06-18 17:27:24 -04:00