Fix that import of the CATProduct hangs. The main problem is due to the size of the message between the CADWorker and the dispatcher in this case (the CATProduct has more than 4000 external references, that generated a message bigger than the limit.)
=>
fix FNetworkNode::ReceiveMessage(): remove the limite of 1 Mb for message size, manage the reception of large messages
fix FDatasmithWorkerHandler::RunInternal(): manage the case of EWorkerErrorState::ConnectionLost
+ some improvements:
- Launch only one worker for monolithic file
- Replace FThread by UE::Tasks::FTask
#rb johan.duparc
#preflight 631a0305304480f8f8584bed
[CL 21908209 by david lesage in ue5-main branch]
- to allow the fix refactored texture element creation for texmaps. Removed legacy code duplication of texmap conversion code and texture element creation.
- also added more statistics and for baked textures - total/average stats and individual texmap
#jira UE-162594
#preflight 630f34370345de4ccfce4a52
#rb benoit.deschenes
[CL 21737030 by kerim borchaev in ue5-main branch]
- IDatasmithMasterMaterialElement has become IDatasmithMaterialInstanceElement
- EDatasmithMasterMateriallType has become EDatasmithReferenceMaterialType
- IDatasmithMasterMaterialElement is signaled as deprecated and not supported in 5.2
- The MasterMaterial tag is replaced by MaterialInstance, reading and writing. Reading the MasterMaterial tag is supported for previous versions.
- Clients should still be able to compile against Datasmith SDK without changing anything. However, warnings of deprecation will be logged.
- Directories, files and assets which named contained banned words have been renamed too. Redirect directives in the DatasmithContent module have been added for existing assets
#jira none
#rb johan.duparc
#preflight 6307c702aa0fda29197c01fd
[CL 21570510 by JeanLuc Corenthin in ue5-main branch]
- printed in log and displayed in Messages title
#jira UE-161536
#preflight 63033e31fa1ac183e5deaca1
#rb benoit.deschenes
[CL 21483205 by kerim borchaev in ue5-main branch]
- replaced dropdown option to choose what to export with dedicated button to export all selected
- additionally: used 'gear' ison for settings and new 'wrench' icon for tools menus
#jira UE-161535
#preflight 63033396516bef57ff61963e
#rb benoit.deschenes
[CL 21482995 by kerim borchaev in ue5-main branch]
- Component Instance without children doesn't create extra actor(only mesh actor)
- Image creates only Mesh
- fixed medatada removal when component is removed
#jira UE-157330
#preflight 62f3a1887c66d5539e45c87c
#rb benoit.deschenes
[CL 21454251 by kerim borchaev in ue5-main branch]
- using smallest handle value among instance nodes
#jira UE-161187
#preflight 62fcd078200ff87e0771ab05
#rb benoit.deschenes
[CL 21425402 by kerim borchaev in ue5-main branch]
- normals are transformed with inverse-transposed orientation component of the bake transform
#jira UE-130882
#preflight 62f4b357185b21882a1c2a6f
#rb benoit.deschenes
[CL 21402096 by kerim borchaev in ue5-main branch]
- note: this was not a regression
#jira UE-159603
#preflight 62f1044e23003b62a3c9bcce
#rb benoit.deschenes
[CL 21402068 by kerim borchaev in ue5-main branch]
- fixed case when Sketchup transparent material using texture without alpha appearad opaque
- fixed combining scalar opacity and texture alpha(now they are modulated)
- fixed VERY old issue with texture opacity source - INVERTED BLUE channel of material texture was used as opacity source
#jira UE-157361
#preflight 62d81f79c0180d8071dbf668
#rb benoit.deschenes
[CL 21197684 by kerim borchaev in ue5-main branch]
- Image entity exported as a separate actor
- layer visibility working(as well as regular visibility)
- Image dimensions baked into static mesh
- Image entities with the same image contents(bitmap data) share Datasmith material
- Sync of image parameters - transform and dimensions
#jira UE-153795 UE-159380
#preflight 62d65304185da2495f6a5c7d
#rb benoit.deschenes
[CL 21179810 by kerim borchaev in ue5-main branch]
Connection/Messages/Settings windows and dialogs now remember position and size within the same session
#jira UE-102277
#rb JeanLuc.Corenthin
#preflight 62c83df7f671e8d2facfa06c
[CL 21008424 by Balazs Toereki in ue5-main branch]
- old code(making disconnected faces into separate meshes) is kept, compiling. In case we need an option
#jira UE-157330
#preflight 62beca2cd94b57687c72fa75
#rb benoit.deschenes
[CL 20935622 by kerim borchaev in ue5-main branch]
- Switching Color By Tag rebuilds materials for the whole scene to use SU Layer(aka Tag)
materials
- Also includes texture/uv scaling information of Layer materials.
- Layer/Tag override works as in SU - default(Layer0) layer material overriden if component instance overrides Layer
#jira UE-130705
#preflight 62bc694ce353c20ac246ae8e
#rb benoit.deschenes
[CL 20935075 by kerim borchaev in ue5-main branch]