To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in.
#github https://github.com/EpicGames/UnrealEngine/pull/151
TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn()
reviewed by Max.Preussner
[CL 2073950 by Thomas Sarkanen in Main branch]
Changed the message log direct notify to a custom notification so the icon gets set to something less aggressive (message log uses the 'worst' message on the current log page for the icon).
TTP# 333620 - Editor: Source Control: Error icon displayed when submitting to source control
reviewed by Andrew.Rodham
[CL 2060917 by Thomas Sarkanen in Main branch]
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
#branch UE4
#proj Editor.SourceControlWindows
#summary The submit files dialog now follows the same style as the rest of the engine.
#change Change the buttons to use the established method of crating uniformly sized buttons.
#reviewedby Chris.Wood
[CL 2053199 by Barnabas McManners in Main branch]
#summary Replaced instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#note Please change any instances of DragDrop::IsTypeMatch for the templated FDragDropEvent::GetOperationAs<>() or FDragDropOperation::IsOfType<>() where necessary
#proj Editor
#branch UE4
#reviewedby Nick.Atamas
[CL 2042222 by Andrew Rodham in Main branch]