Commit Graph

9 Commits

Author SHA1 Message Date
Peter Sauerbrei
aa5a1232f1 Merging
//depot/UE4-TappyChicken/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2081906 by Peter Sauerbrei in Main branch]
2014-05-22 09:13:12 -04:00
Rolando Caloca
8e03d51418 hlslcc - Fixed ambiguous func(half3 k, float3 x); Added SupportsIntegerModulo() to LanguageSpec
[CL 2070751 by Rolando Caloca in Main branch]
2014-05-12 16:30:34 -04:00
Rolando Caloca
45e293c4d2 Increase iteration times on hlslcc; remove -ios as it's not used
[CL 2066046 by Rolando Caloca in Main branch]
2014-05-07 16:46:21 -04:00
Rolando Caloca
db73016843 Fix GL ES2 emulation shader compiler issue
[CL 2056544 by Rolando Caloca in Main branch]
2014-04-25 12:05:31 -04:00
Mark Satterthwaite
553b3ab996 #ttp 332327 Don't require a GL context to cross compile GLSL shaders
#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden

[CL 2046740 by Mark Satterthwaite in Main branch]
2014-04-23 18:54:23 -04:00
Rolando Caloca
eaa35853ad #UE4 #hlslcc Compile fix, bump up version & checked in new libs
[CL 2041700 by Rolando Caloca in Main branch]
2014-04-23 17:55:54 -04:00
Rolando Caloca
f67c6fa524 #UE4 #hlslcc Updates from urban
[CL 2041602 by Rolando Caloca in Main branch]
2014-04-23 17:53:22 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00