Commit Graph

14 Commits

Author SHA1 Message Date
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Robert Manuszewski
a05ad646c2 UBT: More detailed module types. ScriptPlugins can now ingore modules by their type.
[CL 2081573 by Robert Manuszewski in Main branch]
2014-05-22 01:20:24 -04:00
Keith Judge
86220377dd Remove Monolithic Direct3D switch, as this is now enabled by default.
[CL 2078889 by Keith Judge in Main branch]
2014-05-20 09:43:32 -04:00
Robert Manuszewski
e24d3eb886 Script plugin improvements: functions are now called with ProcessEvent, properties are being exported too, new test actor class, BeginPlay event.
[CL 2068162 by Robert Manuszewski in Main branch]
2014-05-09 10:52:27 -04:00
Michael Trepka
86a53fff38 Added UdpMessaging to ProgramEnabledPlugins list in their .ini files
[CL 2061185 by Michael Trepka in Main branch]
2014-05-01 13:04:05 -04:00
Robert Manuszewski
f6ba1d6e8c Fixing function parameter export code in Script Generator Plugin
[CL 2059669 by Robert Manuszewski in Main branch]
2014-04-30 07:58:21 -04:00
Robert Manuszewski
43cbd92920 Script plugin: disable engine parsing for now
[CL 2058657 by Robert Manuszewski in Main branch]
2014-04-29 09:15:43 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
Jaroslaw Palczynski
2efe4a8269 Moved NoRedist/UnrealBuildTool/BuildConfiguration.xml to NotForLicensees/UnrealBuildTool/BuildConfiguration.xml and refactored UBT BuildConfiguration.xml loader and ProjectFileGenerator, so they use same possible location source.
#codereview Robert.Manuszewski

[CL 2055491 by Jaroslaw Palczynski in Main branch]
2014-04-24 10:59:11 -04:00
Jaroslaw Palczynski
1e34b8cdc5 #UE4 CIS fix.
#codereview Robert.Manuszewski

[CL 2042261 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:01:53 -04:00
Jaroslaw Palczynski
7de86bdead #UE4 CIS fix. XGEExport variable was mistakenly replaced.
#codereview Robert.Manuszewski

[CL 2042240 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:01:22 -04:00
Jaroslaw Palczynski
2c1d0143b7 #UE4 Getting rid of environmental variables for UBT configuration.
#codereview Robert.Manuszewski

[CL 2042210 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:00:27 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00