Commit Graph

8 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
cb140c07dc Merged GitHub pull request #202 to main.
refactored tga code to allows use outside of EditorFactories.cpp
added support for grayscale jpeg
fix memory leak in jpeg code
changes in AssetTools to allow to specify precise factory when multiple factories support the same filetype
changes in Plugin.cs to allow binary only plugins
exposed parts of engine API to other modules

[CL 2108453 by Matt Kuhlenschmidt in Main branch]
2014-06-17 16:16:40 -04:00
Dan Oconnor
bf6ab17e30 #UE4 adding an accessor so that I don't have to copy/paste the loadmodule call, matches the empty module template...
[CL 2107248 by Dan Oconnor in Main branch]
2014-06-16 14:26:53 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Fred Kimberley
3aaa8071f3 Added gameplay asset type category.
Modified FilterList and NewAssetContextMenu to only display categories that contain at least one item.

[CL 2103921 by Fred Kimberley in Main branch]
2014-06-12 19:36:17 -04:00
Barnabas McManners
9445f57396 Diff functionality now supports Paths with whitespace.
#TTP 331892 - Editor: Blueprint Defaults Diff: Lauching diff tool does not work with spaces in paths

#branch UE4

#proj Editor.BehaviourTreeEditor
#proj Editor.WorldBrowser
#proj Editor.Levels
#proj Developer.AssetTool

#change Wrapped the file paths in double quotes, this means that the full path gets passed to P4Merge

#reviewedby Chris.Wood

[CL 2060955 by Barnabas McManners in Main branch]
2014-05-01 08:53:08 -04:00
Andrew Brown
15c505e13b Content Browser: Enter and SpaceBar keys can now be remapped.
#ttp 333671 - EDITOR: Content Browser: Customizable shortcut for opening assets and folders

#branch UE4

#add Added two new commands so that the Enter and SpaceBar functionality can be remapped.

#change Renamed EAssetTypeActivationMethod types so they don't mention which key was used, but the action that key performed.

reviewed by Thomas.Sarkanen

[CL 2059964 by Andrew Brown in Main branch]
2014-04-30 10:58:31 -04:00
Nick Darnell
4d26248bd0 * New asset category in the new menu "User Interface", currently just the slate related assets are visible unless -umg is provided.
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).

[CL 2050095 by Nick Darnell in Main branch]
2014-04-23 19:38:57 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00