- Added icons and icon colors for ST nodes
- Implemented icons for some common ST nodes
- Small update to ST logic icons
- Added icons to the task list in State treeview row, adjusted task list BG color to make icons visible
- Fixed ST editor tabs icons and names (e.g. there were two tabs that had the same label)
- Moved ST node picker to separate class
- Moved category array customization to common helper function
- Added node icons to the ST node picker
- Add node button is not node selector too (simila to Niagara)
- Consolidated the add button style across all lists
- Cleaned up the node customization
- Moved type selector, debug, and property controls into one menu at right
- The combined menu can be also summoned using right click
- Renaming now has to be triggered via the menu
- Replacing node happens via menu
- Most of the row was left "clickable" to later use it for selection
- Improved the visualization and controls for the expression indentation
- Cleaned up state customization
- Moved parameters to own category (similar to the tree params)
- Moved event to the enter conditions category
- Cleaned up transition customization
- Improved the transition display
- Consolidated add button styles
#jira UE-180608
#rb Juan.Portillo, Mieszko.Zielinski
[CL 33030431 by mikko mononen in ue5-main branch]
- When redoing add node + set node type the property customization for the node children is reused, but we cache the node ID from the initially empty node.
- Changed FBindableNodeInstanceDetails to always get the up to date ID
#jira UE-204376
#rb Mieszko.Zielinski
[CL 32969012 by mikko mononen in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL32723276
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
[CL 32754072 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
[CL 32744822 by bob tellez in ue5-main branch]
- Added ability to describe override table for linked state tree references
- This allows to override parts of the tree e.g. based on character type
- Fixed visibility of the State parameter button when in fixed mode
#rb guillaume.arruda
[CL 32572125 by mikko mononen in ue5-main branch]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions
[CL 32150454 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions
[CL 32113027 by bob tellez in ue5-main branch]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions
[CL 32082269 by mikko mononen in ue5-main branch]
Create StateTreeAIComponent & StateTreeAIComponentSchema derived from StateTreeComponent but guaranteed to have a AIController
#rb mikko.mononen
[CL 31940750 by guillaume arruda in ue5-main branch]