Issue was IsActorInitialized() never returns true in the editor world.
#rb aris.theophanidis
#jira UE-166563
#lockdown julien.marchand
#preflight 63486908ce524ed3569bae84
[CL 22514780 by stephen holmes in ue5-main branch]
Issue was that the nav mesh bounds were not offset which was preventing offset dynamic navmesh from generating.
#review-22328259
#preflight 633c09c2bd3c9b60f2b5bd42
#jira UE-161611
[CL 22330478 by Stephen Holmes in ue5-main branch]
It's not meaningful since loading and unloading parts of the world triggers it.
#jira UE-150793
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 6336f6c2b34118b9b4a6c907
[CL 22279070 by aris theophanidis in ue5-main branch]
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631a717cec45fbf3d74d4ba7
[CL 21916033 by bryan sefcik in ue5-main branch]
#tests Entered a level that has some unsupported nav agents and made sure all the supported nav agents are still able to navigate. Checked that the modified code isn't run in levels that don't have any unsupported nav agents.
[REVIEW] [at]stephan.delmer, [at]robert.millar, [at]brandon.johnson
#ROBOMERGE-AUTHOR: kelby.gamble
#ROBOMERGE-SOURCE: CL 21191170 via CL 21191311 via CL 21192689 via CL 21193301 via CL 21194049
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21196388 by kelby gamble in ue5-main branch]
Change OnNavigationGenerationFinished() to display actor label and full name instead of package name.
#rb Yoan.StAmant
#preflight 62d6d896dc4397d3840d7b30
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 21165279 via CL 21171402 via CL 21171752
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183781 by aris theophanidis in ue5-main branch]
Prevent discard of sublevel navdata when using OFPA
Avoid Build Paths to dirty the Level package when Level uses OFPA
Beautify NavData actor labels when using OFPA
#jira FORT-492382
#rb Stephen.Holmes
#rb Richard.Malo
#robomerge[FN_EngineMerge] Dev-EngineMerge
#preflight 62c315595751c961937e79d8
[CL 20935889 by Aris Theophanidis in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
- Update and use active tiles when using URecastNavMeshDataChunk
- Keep track of dirty areas origin
- Fix some logs TileRef
#rb Mieszko.Zielinski
#jira UE-150793
#preflight 6286493e9016c6dd8982744e
[CL 20279641 by Aris Theophanidis in ue5-main branch]