Commit Graph

275 Commits

Author SHA1 Message Date
brandon schaefer
90c2148cb8 Ensure the Linux toolchain is setup so it can be bundled with InstalledBuilds
#jira none
#rb none

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 18352112 in //UE5/Release-5.0/... via CL 18352133
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18352135 by brandon schaefer in ue5-release-engine-test branch]
2021-12-02 10:14:46 -05:00
adam rehn
a97c6ff23c Fix missing AutomationTool script module build records
#rb jonathan.adamczewski
[FYI] ben.marsh

#ROBOMERGE-AUTHOR: adam.rehn
#ROBOMERGE-SOURCE: CL 18319393 in //UE5/Release-5.0/... via CL 18319600
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18319747 by adam rehn in ue5-release-engine-test branch]
2021-11-29 20:31:20 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
ben marsh
22c1f66d82 Missing file.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18206635 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18206650 by ben marsh in ue5-release-engine-test branch]
2021-11-16 09:58:42 -05:00
ben marsh
1c53bb68bd BuildGraph: Add support for including scripts using wildcards.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18191024 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18191074 by ben marsh in ue5-release-engine-test branch]
2021-11-15 11:00:49 -05:00
chad garyet
4deaffdde0 fix builtdirectory path having too many slashes
#jira none
#rb none

#ROBOMERGE-AUTHOR: chad.garyet
#ROBOMERGE-SOURCE: CL 18168631 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v892-18165227)

[CL 18168688 by chad garyet in ue5-release-engine-test branch]
2021-11-12 09:54:20 -05:00
brandon schaefer
9c65e8c740 Add BuildPatchTool to Linux Tools
#jira none
#rb none

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17677735 in //UE5/Release-5.0/... via CL 17677748
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17677759 by brandon schaefer in ue5-release-engine-test branch]
2021-09-30 10:25:20 -04:00
ryan hummer
a82cfc85d5 Fixing Build DDC Mac failing to launch UBT
UBT wasn't being compiled as part of the Node like the other platforms, restored UBT compiling

#rnx
#jira UE-123529
#rb bryan.johnson

#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 17667321 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17668627 by ryan hummer in ue5-release-engine-test branch]
2021-09-29 17:47:12 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
brandon schaefer
9661e53ba2 Fix some missing build root path for Linux
#jira none
[at]Ben.Marsh, [at]Ryan.Durand
#rb Ben.Marsh

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17570918 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17570929 by brandon schaefer in ue5-release-engine-test branch]
2021-09-20 11:01:48 -04:00
brandon schaefer
7851646c62 Split Linux platform into another grouping LinuxNative for UnrealGame, Build Tools, Feature Pack.
This include LinuxArm64 UnrealGame, but not Android UnrealGame due to no AutoSDK for Android for Linux atm

This will only target native linux horde or machines. Moving them to Linux_License as well.

#jira none
[at]Ben.Marsh, [at]Ryan.Durand
#rb Ben.Marsh

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17476956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17476964 by brandon schaefer in ue5-release-engine-test branch]
2021-09-09 18:02:50 -04:00
bryan johnson
6af54d1082 Remove Lumin from Build files
#jira UE-123597
#rb Ryan.Durand

#ROBOMERGE-SOURCE: CL 17302097 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17302107 by bryan johnson in ue5-release-engine-test branch]
2021-08-25 10:08:09 -04:00
chad garyet
3d13841e3e fix other place bad merge happened with android
#jira UE-121703
#rb none
[FYI] brandon.schaefer

#ROBOMERGE-SOURCE: CL 17179190 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17179216 by chad garyet in ue5-release-engine-test branch]
2021-08-16 14:35:43 -04:00
chad garyet
7ab8393cf0 fix bad merge for unrealgame targets android
#jira none
#rb none
[FYI] brandon.schaefer
#jira UE-121703

#ROBOMERGE-SOURCE: CL 17178929 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17178936 by chad garyet in ue5-release-engine-test branch]
2021-08-16 14:22:03 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
steve smith
a18893f610 Remove Lumin as build target / disable by default.
#jira UE-119839
#rb ryan.durand

#ROBOMERGE-SOURCE: CL 16898579 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16898589 by steve smith in ue5-release-engine-test branch]
2021-07-20 13:23:42 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aurel cordonnier
a2cae5204d fixing line ending causing CIS error
#rb none
#fyi Brandon.Schaefer

[CL 16491625 by aurel cordonnier in ue5-main branch]
2021-05-27 16:44:06 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
jack porter
207a60190f Fix launcher iPhonePackager builds
Make Mac launcher use P4 version of iPhonePackager until we can either update Mono or move it to dotnet core.
Moved copy from "DDC Group Mac" to "Build Tools CS Mac"
#jira UE-110133
#lockdown Cristina.Riveron
#rb Florin.Pascu
[REVIEW]

#ROBOMERGE-SOURCE: CL 15967184 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15984607 by jack porter in ue5-main branch]
2021-04-12 18:52:49 -04:00
jack porter
02b332d74b Fix launcher iPhonePackager builds
Make Mac launcher use P4 version of iPhonePackager until we can either update Mono or move it to dotnet core.
#jira UE-110133
#rb Axel.Riffard
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 15953894 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15971497 by jack porter in ue5-main branch]
2021-04-10 10:03:19 -04:00
brandon schaefer
caf3ad4e55 Fix InstallBuilds for Linux (and likely other platforms)
#jira UE-112839
#rb Jonathan.Adamczewski
[FYI] Jonathan.Adamczewski
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 15934281 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15934671 by brandon schaefer in ue5-main branch]
2021-04-06 16:47:37 -04:00
jonathan adamczewski
70ed64e369 Fix "Build Tools CS Mac" on Mac
RunUAT.sh:
Setup Mono environment on Mac and Linux so that AutomationTool is able to launch xbuild for CsCompile tasks that have not been transitioned to NET Core.
(Linux change is untested)

CsCompileTask.cs:
Don't add the "/restore" argument to command line when building using xbuild as it does not appear to be supported.

InstalledEngineBuild.xml:
Remove CsCompile invocations for UAT projects as these are currently not able to be compiled by UAT: CsCompile does not know how use the bundled dotnet to build NET Core projects, and [our bundled] mono does not support NET Core projects.

This file is consumed by AutomationTool, which is compiled by RunUAT.sh. As such, it can generally be assumed that the UAT build is up to date when the built files are consumed (InstalledEngineBuild.xml has directives to tag the AutomationTool files to ensure they are included.)

#jira UE-112471

[CL 15902338 by jonathan adamczewski in ue5-main branch]
2021-04-02 12:03:38 -04:00
axel riffard
229065504a DeploymentServer Deletion
#jira UE-103878 #rb Jack.Porter
#preflight 6059508a7d511a0001f910da

#ROBOMERGE-SOURCE: CL 15773943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15785903 by axel riffard in ue5-main branch]
2021-03-23 17:57:06 -04:00