#test Android Client
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 6368916 via CL 6368919 via CL 6372114 via CL 6372246
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6380388 by thomas ross in Dev-VR branch]
Added ability for PreLoadScreenSettingsContainer to load slate brushes in groups. This way not all brushes are loaded at the same time.
#rb none
#tests Windows Editor, iOS client
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 6354660 via CL 6354661 via CL 6354936 via CL 6354941
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6362652 by thomas ross in Dev-VR branch]
#rb none
#tests Android Client
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 5932731 via CL 5933192 via CL 5933592 via CL 5933623
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5945421 by thomas ross in Dev-VR branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5244512 by josh adams in Dev-VR branch]
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561 via CL 4978220
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5033214 by thomas ross in Dev-VR branch]