Commit Graph

14 Commits

Author SHA1 Message Date
thomas ross
a09780f449 PreLoadSettingsContainer changed to allow you to use system font per-language.
#test Android Client

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 6368916 via CL 6368919 via CL 6372114 via CL 6372246
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6380388 by thomas ross in Dev-VR branch]
2019-05-08 17:09:04 -04:00
thomas ross
03a38ed91b Added ability to use system fonts for a PreLoadScreenSettingsContainer font. Allows you to lower initial size by not including fonts.
Added ability for PreLoadScreenSettingsContainer to load slate brushes in groups. This way not all brushes are loaded at the same time.
#rb none
#tests Windows Editor, iOS client

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 6354660 via CL 6354661 via CL 6354936 via CL 6354941
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6362652 by thomas ross in Dev-VR branch]
2019-05-08 01:01:04 -04:00
thomas ross
da551ca84d Fixing bug where IOS was not sending background/'foreground delegate calls during a PreLoadScreen.
#tests Android Client, IOS Client
[REVIEW] [at]Peter.Sauerbrei, [at]Josh.Adams

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 5959301 via CL 5965795 via CL 5966253 via CL 5966300
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5972941 by thomas ross in Dev-VR branch]
2019-04-18 01:48:40 -04:00
thomas ross
9fc7f0ea5b PreLoadScreenManager will now cap possible tick time to 5 seconds. Prevents breakpoints or backgrounding from having unreasonably huge tick swings.
#rb none
#tests Android Client

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 5932731 via CL 5933192 via CL 5933592 via CL 5933623
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5945421 by thomas ross in Dev-VR branch]
2019-04-17 13:44:01 -04:00
josh adams
019c12863e - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5244512 by josh adams in Dev-VR branch]
2019-02-28 17:06:02 -05:00
rolando caloca
6d37dee74d UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/... via CL 5063458
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5139204 by rolando caloca in Dev-VR branch]
2019-02-22 05:51:39 -05:00
rolando caloca
1d1d8f7975 UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5054105 in //UE4/Release-4.22/... via CL 5054376
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5134635 by rolando caloca in Dev-VR branch]
2019-02-22 03:27:38 -05:00
bob tellez
560f4421d7 Back out changelist 4976275. Crash at startup on XB1
[FYI] Thomas.Ross

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4991925 via CL 4991985 via CL 4994700
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5076287 by bob tellez in Dev-VR branch]
2019-02-19 17:56:06 -05:00
thomas ross
8c0bff341f PreLoadScreen changes:
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561 via CL 4978220
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5033214 by thomas ross in Dev-VR branch]
2019-02-16 07:25:50 -05:00
marcus wassmer
d4a40d6707 Merge 4822556
Fix for stats crash.
#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4824844 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4832616 by marcus wassmer in Dev-VR branch]
2019-01-29 13:02:17 -05:00
Ryan Vance
137d2b8422 Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4772207 by Ryan Vance in Dev-VR branch]
2019-01-22 15:42:53 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
jason bestimt
9a64d93526 --------------------------------------
Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4627410 by jason bestimt in Dev-VR branch]
2018-12-04 09:59:43 -05:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00