Stopping a video recording via console command or via API can cause indefinite hang. Repo rate is 1/40.
#rb Rui.Figueira
#rnx
Deadlock occurs with MainThread and Audio FMixerDevice.
MainThread:
HighlightRecorder::Stop()
GameMediaEncorder::UnregisterListener (Locks Listener Mutex)
......
FMixerDevice::UnregisterSubmixBufferListener
FMixerSubmix::UnregisterBufferListener (Locks BufferListenerCriticalSection)
FMixerDevice:
FMixerDevice::ONProcessAudioStream
FMixerSubmix:: ProcessAudio (Locks BufferListenerCriticalSection)
......
FGameplayMediaEncoder::OnMediaSampleReady (Locks Listener Mutex)
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: peter.lockhart
#ROBOMERGE-SOURCE: CL 6104242 via CL 6104243 via CL 6104288 via CL 6104309
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6132151 by peter lockhart in Dev-VR branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5244512 by josh adams in Dev-VR branch]