#rnx
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 5483896 via CL 5483909 via CL 5483913 via CL 5487278 via CL 5487454
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5510133 by marc audy in Dev-VR branch]
This fixes nativization crash generating code for a multicast delegate.
#rb Phillip.Kavan
#rnx
#jira
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 5313198 via CL 5313199 via CL 5315969 via CL 5316036
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5333405 by marc audy in Dev-VR branch]
The definition of the delegate type must specify the class and property name of the delegate that will use it and the type cannot be used outside of that context or just on the stack.
UMulticastDelegateProperty is now abstract and has 2 subclasses (UMulticastDelegateInlineProperty and UMulticastDelegateSparseProperty). The SparseProperty SignatureFunction will be a USparseDelegateFunction.
The sparse delegates do not work correctly with the python bindings at this point, but this will be visited soon.
#rb Michael.Noland
#jira
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 5295832 via CL 5306530 via CL 5306657
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5323394 by marc audy in Dev-VR branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5244512 by josh adams in Dev-VR branch]
This fixes crashes where they would take references to things like an actor within a world, and then the active editor world was changed (which verifies against GC reference leaks).
#jira UE-69150
[FYI] Michael.Noland
#rb Lauren.Ridge
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 4987801 in //UE4/Release-4.22/... via CL 4987804
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5034266 by jamie dale in Dev-VR branch]
If you intentionally don't want to replicate this property, use the DISABLE_REPLICATED_PROPERTY to silence the Error (see cl 4962290 for the macros)
#rb ryan.gerleve
#jira UE-2686
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 4963253 via CL 4964116 via CL 4969310
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5031122 by louisphilippe seguin in Dev-VR branch]
This is needed since we will start warning when we detect replicated properties not registered in GetLifetimeReplicatedProps
Added DISABLE_ALL_CLASS_REPLICATED_PROPERTIES macro to disable the replication of ALL replicated properties of a given class
Added RESET_REPLIFETIME macro that allows you to reenable a networked property that was Disabled in a base class.
#rb ryan.gerleve, peter.engstorm, jon.nabozny
#jira UE-2686
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 4962290 via CL 4963576 via CL 4965559
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5030634 by louisphilippe seguin in Dev-VR branch]
Merge conflict.
jon.nabozny, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Engine/Private/RepLayout.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Engine/Private/RepLayout.cpp#11
--------------------------------------
Don't initialize certain properties in FRepLayout and FObjectReplicator when we dont need them.
[at]Ryan.Gerleve [at]Brian.Bekich [at]Bart.Hawthorne [at]Peter.Engstrom [at]Mattias.Hornlund [at]LouisPhilippe.Seguin
#rb Peter.Engstrom
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 4883588 via CL 4883589 via CL 4883590 via CL 4890243 via CL 4890673
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4890675 by jon nabozny in Dev-VR branch]