Add option to simulate rigidbody animnodes in the frame in which they're reset (effectively skipping forward a frame).
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6431438 via CL 6431522 via CL 6432480 via CL 6442365
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6505616 by satchit subramanian in Dev-VR branch]
Added force params to allow debugging of frame skip/interpolation issues.
Fixed rigid body node being continually reset when running external frame skips.
#rb Jurre.deBaare
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 5424932 via CL 5432591 via CL 5432738
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5436817 by thomas sarkanen in Dev-VR branch]
[FYI] Luke.Tannenbaum
Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477 via CL 5066422
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5140284 by aaron cox in Dev-VR branch]