Commit Graph

5 Commits

Author SHA1 Message Date
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Jason Bestimt
17c16f57bb #DEV-VR - Manual merge of from DevMain @ CL 4166765
#RB:none
#CodeReview: nick.whiting

[CL 4169831 by Jason Bestimt in Dev-VR branch]
2018-06-28 11:08:34 -04:00
ben marsh
8c5a509622 #ROBOMERGE-AUTHOR: ben.marsh
Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 [at] 4119625)

============================
  MAJOR FEATURES & CHANGES
============================

Change 4119625 by Thomas.Sarkanen

	Prevented Blueprint notifies from destroying the animation preview actor

	We now use a custom actor class in the preview scene.
	Also prevented snim instnace class from being altered from Blueprint.

	#jira UE-55335 - Modifying animation preview actors from notifies can crash the engine

Change 4119481 by Cosmin.Sulea

	UE-58371 - Various actions utilizing Cook by the Book for certain platforms crash the editor
	#jira UE-58371

Change 4119455 by Cosmin.Sulea

	UE-59711 - TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory' (reviewed)
	#jira UE-59711

Change 4119195 by Ryan.Gerleve

	Fixing shootergame leaderboards to increment properly. This fixes rows not incrementing properly.

	#Jira UE-58999

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4085065 by Jake.Leonard on 2018/05/21 20:10:53.

Change 4119192 by Ryan.Gerleve

	Fixing the SteamAuth interface from not shutting off if the packet handlers do not exist.

	#Jira UE-58697

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4072153 by Jake.Leonard on 2018/05/14 18:44:30.

Change 4119191 by Ryan.Gerleve

	SetDedicatedServer before login to fix bad functional usage.

	#Jira UE-58310

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4059028 by Jake.Leonard on 2018/05/08 18:19:10.

Change 4119104 by Shaun.Kime

	Syncing with fixing in Dev-Niagara up to CL 4118934

	Making it so that you can only AddParameters in graphs where it makes sense to do so. Promoting variables also follows the same logic.

	#jira UE-58070
	#tests made dynamic input, function, and module graphs and made sure that each one was only capable of creating the types that were proper

	Fix for community issue where you could connect an input and output node and encounter a check that the warnings variable array was no longer the same size as the variables array.

	#jira UE-60076

	#tests auto-tests pass as well as jira use case

	Houdini - Niagara:
	Added a version to FNiagaraDataInterfaceParametersCS_HoudiniCSV to avoid further issue when deserializing them.
	Fixed bug causing no points to spawn when all points in a file spawned at the same time value.
	Removed unneeded tests/restriction when calling functions requiring time value on file without time values.
	When no time value is in the file, it is cosidered to always be 0.
	Fixed differences between GPU/CPU code.
	Fixed special attributes column for Vectors in the CSV file not properly named after being expanded.

	Houdini - Niagara:
	Moved the logic of GetPointIDsToSpawnAtTime to HoudiniCSV  so the function can be called from blueprints.
	Renamed the MinIndex/MaxIndex parameters on it to MinId/MaxID.

	Multiple fixes to the spline component, which hasn't received attention in a long time. It is only supported on CPU VM.

	#tests new auto-test now passes
	#jira UE-60111

	System Sim for Update On Spawn
	#jira UE-59518

	Fix for crash where dynamic inputs didn't have a proper parameter map input value.

	#tests new auto-test added
	#jira UE-50994

	Houdini-Niagara:
	Updated the uplugin file.

Change 4119056 by Nick.Shin

	#jira UE-59573  HTML5 foliage is being scaled massively

Change 4119055 by Nick.Shin

	#jira UE-58440  HTML package crashes when F5 key is pressed

Change 4118965 by Joe.Conley

	#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"

	- Removing "EditAnywhere" from ULuminRuntimeSettings::bUseVulkan (and category because it errors if you have a category on something that is not EditAnywhere)
	- Defaulting [/Script/LuminRuntimeSettings.LuminRuntimeSettings] bUseVulkan to true

	Tested that bUseVulkan is true in a new project, and that the setting is now hidden from Project Settings > Magic Leap > Build

Change 4118929 by Wyeth.Johnson

	Niagara Content Examples
	Friction and restitution examples

	#jira UE-60030

Change 4118832 by Fred.Kimberley

	Mirror CL 4070790 from Dev-Framework

	fix crash in watch window when blueprints that are being watched get deleted.
	Add support to the watch window for renaming assets that are being watched.
	Fix a bug that made the non-instanced watches show up if the watch window was opened while execution was paused at a breakpoint.

	#jira UE-58974, UE-58977

Change 4118826 by Brandon.Schaefer

	Use setlocale to be portable for all locales

	#jira UE-59922

Change 4118817 by Frank.Fella

	Niagara - Reset cached dependency data when the emitter view models are refreshed in the system.  Fixes incorrect dependencies when applying changes from parent emitters in systems.

	#jira UE-60005

Change 4118785 by Wyeth.Johnson

	Niagara Content Examples
	Simple collision  example (and collision queries dependencies)

	#jira UE-60030

Change 4118775 by Lauren.Ridge

	Fix for undo spam when changing colors in the gradient editor
	#jira UE-57194

Change 4118724 by Frank.Fella

	Niagara - Fix issues with editing burst keys through the timeline context menu.

	#jira UE-60133

Change 4118490 by Frank.Fella

	Niagara - Prevent parameter store change events with uninitialized data.

	#jira UE-60122

Change 4118383 by Frank.Fella

	Niagara - Prevent a crash when the user sets the loop duration of their emitter to be negative.

	#jira UE-60118

Change 4118297 by Dan.Oconnor

	Unhide debug filter for level blueprints - it is useful when a user wants to filter based on the world

	#jira UE-59915

Change 4118288 by Ben.Marsh

	Force the Visual Studio interop library to be included in the installed build. This isn't technically necessary (it has EmbedInteropTypes=true, so gets compiled into the executable), but QA sometimes attempt to rebuild it in-place.

	#jira UE-60048

Change 4118271 by Max.Chen

	Movie Scene Capture: Fix crash switching capture protocols.

	#jira UE-60113

Change 4118185 by Arne.Schober

	RL - Fix circlebreaking code in the resorting of force delete
	#jira UE-60083

Change 4118048 by Ben.Marsh

	Fix runtime dependencies referenced by precompiled modules for monolithic target platforms not being included in the receipt.

	#jira UE-59721

Change 4118015 by Wyeth.Johnson

	Niagara Content Examples
	Solver position management, event generators, event receivers, ribbon even receiver.

	#jira UE-60030

Change 4117936 by Lauren.Ridge

	Can attempt to enter simulate no matter what the last play session is. Using Alt+S while using any PIE method other than Play in Current Viewport will silently fail; Alt+S using Play In Current Viewport will transition to simulate.
	#jira UE-60075

Change 4117883 by Andrew.Rodham

	Sequencer: Fixed crash caused by re-allocation of the same named camera cuts track

	#jira UE-47661

Change 4117876 by Mitchell.Wilson

	Initial check in of combined PhotorealisticCharacter and DigitalHuman samples.
	#jira UE-60097

Change 4117819 by Lina.Halper

	Fix issue where master bone map does not exists when master pose component is serialized
	- allow force update master pose component

	#jira: UE-59634

Change 4117800 by Lina.Halper

	Prevent Master pose component chain

	#jira:UE-59957

Change 4117750 by Martin.Wilson

	Keep source raw animation data in sync with raw when cropping.

	#jira UE-58675

Change 4117717 by Frank.Fella

	Niagara - Fix an issue where deleting a module and undoing would not restore input values for rapid iteration parameters.

	#jira UE-60080

Change 4117702 by Ben.Marsh

	Add a static assert that Visual Studio 15.6 must be installed to build the engine. Previous versions had various issues, including bad code generation causing crashes in the editor, UTF-8 BOMs being inserted into source files, etc...

	#jira

Change 4117516 by Dmitriy.Dyomin

	Fixed: Crash when performing an undo after generating LOD of a level
	#jira UE-58293

Change 4117318 by Simon.Therriault

	D3D12Viewport

	- Fix for D3D12 Invalid Error message

	#jira UE-60091

Change 4117293 by Dan.Oconnor

	Add warning to detect default value changes when assets were saved in earlier versions of the editor, which may have had bad default value information on some call function nodes

	#jira UE-58298

Change 4116709 by Marc.Audy

	Fix bitpacking regression in FBodyInstance

	#jira

Change 4116693 by Wyeth.Johnson

	ContentExamples: Dynamic beams with variable start points, end points, tangents in local or worldspace.
	#jira UE-60030

Change 4116691 by Frank.Fella

	Niagara - Prevent multiple save prompt dialogs on shut down when you have script or emitter editors open with unsaved changes and you decide not to save them.

	#jira UE-60068

Change 4116648 by Michael.Trepka

	Updated minumum macOS version required to run the editor to 10.13.5

	#jira none

Change 4116639 by mason.seay

	Updated Sequence to be 60fps

	#jira UE-29618

Change 4116634 by Frank.Fella

	Niagara - Prevent missing dependencies from loading all niagara script assets.

	#jira UE-60038

Change 4116629 by Frank.Fella

	Niagara - Prevent an assert when undoing dependency fixes in the stack.

	#jira UE-60039

Change 4116626 by Frank.Fella

	Niagara - Fix a crash caused by delegates not being cleaned up properly in the emitter view model.

	#jira UE-60063

Change 4116618 by Max.Chen

	Movie Scene Capture: Fix to use automated level sequence capture ui name so that it's the same as the dialog settings.

	#jira UE-59997

Change 4116522 by Wyeth.Johnson

	ContentExamples: Simple sprite emitter, simple mesh emitter, and deleted the temp particle in the content examples stub folder.

	#jira UE-60030

Change 4116479 by Francis.Hurteau

	fixed compilation by commenting static assert in AddReferencedObject

	#jira UE-60058

Change 4116407 by Uriel.Doyon

	Fixed texture ending up in the unkown ref heuristic when changing material quality levels.
	#jira UE-60060

Change 4116340 by Jamie.Dale

	Avoid Memcmp if size is zero

	#jira none

Change 4116132 by Francis.Hurteau

	fixed a crash when GC triggered while Sequencer FBX import window is opened (i.e. Autosave)
	added missing static asserts and fixed resulting compilation error

	#jira UE-60049

Change 4116036 by Wyeth.Johnson

	Rollback //UE4/Release-4.20/Samples/ContentExamples/ContentExamples.uproject to revision 2

	#jira UE-60030

Change 4116011 by Lina.Halper

	We set default setting to tick on init - as it's more user friendly option

	#jira: UE-56303

Change 4115980 by Michael.Dupuis

	#jira none: buildfix linux

Change 4115975 by Wyeth.Johnson

	Beam content example, static beams. Adjust size and distribution of content example map
	#jira UE-60030

Change 4115900 by Mark.Satterthwaite

	More build fixes, this time for Debug on iOS.

	#jira UE-59883

Change 4115740 by Uriel.Doyon

	Fixed asset thumbnail crash when exiting at the same time the game engine is closing.

	#jira UE-58271

Change 4115686 by Francis.Hurteau

	Do not import a camera track if we aren't creating cameras or importing on selected objects

	#jira UE-59347

Change 4115682 by Marc.Audy

	Fix crash when Pin has been deleted already
	Use MoveTemp in a few places with construction of FWatchRows
	#jira UE-59847

Change 4115673 by Lina.Halper

	Fix crash when remapping pose asset to new skeleton

	#jira: UE-59499

Change 4115668 by Uriel.Doyon

	Re-enabled pix on windows
	#jira UE-59174

Change 4115540 by Michael.Dupuis

	#jira UE-59256: When rebuilding procedural foliage allow the foliage to be rebuilt
	Fixed a scale issue that would give a much lower fistance factor than expected

Change 4115468 by Lina.Halper

	Merging using Fortnite-Main<->Release4.20

	Change to ensure to track down the issue better.

	#jira: UE-58010

Change 4115399 by Mitchell.Wilson

	Submitting initial Niagara content examples level and content path.
	#jira UE-60025

Change 4115375 by Sorin.Gradinaru

	UE-59066 Intermittent RemoteSessionApp crash

	#jira UE-59066
	#4.30

	Memory leak fixed.

Change 4115373 by Sorin.Gradinaru

	UE-55180 Cook on the Fly server quits unexpectedly using Windows UFE to iOS

	#jira UE-55180
	#4.20
	rb Jack.Porter

	Check if the CookOutputDir exists to prevent exception on EnumerateFiles().ToList()

Change 4115246 by Benn.Gallagher

	From Nvidia: Fixes to incremental AABB to better organise the query tree as we were quickly blowing a stack in one of our tests. Test now succeeds with these changes.

	#jira UE-59191

Change 4115125 by Benn.Gallagher

	Fixed clothing LOD update receiving empty bone transform array on initialization if a master pose component was used

	#jira UE-59878

Change 4114593 by Tim.Gautier

	Enabling Niagara, Niagara Extras, and HoudiniNiagara by default in QAGame
	#jira UE-29618

Change 4114589 by Ryan.Vance

	Oculus SI 1.25
	#jira UEVR-1143

Change 4114420 by Matt.Kuhlenschmidt

	Fix UMG anchor prompts being wrong on mac

	#jira UE-59998

Change 4114351 by Uriel.Doyon

	Refactor LargeMemoryWriter code so that the DuplicateDataArchive could reuse the large alloc managment.

	#jira UE-56509

Change 4114271 by Uriel.Doyon

	Changed virtual path when streaming textures, so that it clears the IO requests on an async task instead of in the renderthread.
	#jira UE-57614

Change 4114258 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4114182 by Max.Chen

	Sequencer: Expand the clamp range when necessary if the sequencer window expands.

	This fixes a new bug where the view range would not update because TimeSliderController::SetViewRange now clamps the incoming view range to the clamp range. In one case, tick marks in the display were cached using the view range and weren't getting updated as the window was resizing because the view range remained clamped.

	#jira UE-59982

Change 4114156 by Mark.Satterthwaite

	Update for new Xcode metal shader compiler requiring different arguments. Make some slight changes to make some behaviour and error reports clearer.

	#jira UE-60011

Change 4114143 by mason.seay

	Resaved asset to remove error

	#jira UE-29618

Change 4114128 by Chris.Babcock

	Add Mali G72 device profile for Android
	#jira UE-60009
	#ue4
	#android

Change 4114070 by Jamie.Dale

	Fixed crash on shutdown after binding python member function to delegate

	#jira UE-59949

Change 4114030 by Max.Chen

	Sequencer: Fix crash with stale section pointer

	#jira UE-59971

Change 4113978 by Arne.Schober

	RL - D3d12 issues with resource allocation and de allocation when the RHI is not alive yet.
	UDN https://udn.unrealengine.com/questions/434516/check-problems-in-shipping.html

	#jira none

Change 4113967 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4113957 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4113946 by Arne.Schober

	RL - Fix issue where force delete materials crashes because the creation order gets out of order

	#jira UE-58480

Change 4113936 by Arne.Schober

	RL - Fix CPU skin emulation, where the SSE code was unpacking the underlying tangent SNORM data as UNORM
	#jira UE-58732

Change 4113881 by Shaun.Kime

	Catching up 4.20 to Dev-Niagara as of CL 4111104

	Change 4075849 by Wyeth.Johnson

		Metadata on location and velocity modules, new DI

	Change 4076028 by Frank.Fella

		Niagara - Fix an issue where the list of relevant scripts in the shared script view model could get out of sync when changing properties on an emitter such as interpolated spawning and gpu simulation.  This could result in an emitter recompiling forever if it started as GPU and was then switched to CPU and then a force compile was requested since it would include the GPU script when determing the compile status, but it would never compile it.

		#jira UE-59220

	Change 4076925 by Frank.Fella

		Niagara - Adding and removing pins from an assignment node wasn't correctly invalidating the graph which I broke with my crash fix 4058428 since I thought the refresh call would do that.

		#jira UE-59249

	Change 4076971 by Frank.Fella

		Niagara - Made few changes to stack issue handling while fixing an issue where the stack error wouldn't change when the compile error changed.
		+ Changed the unique identifier for stack issues to be automatically generated from a hash of the combined stack editor data key and the long description of the error.
		+ Changed the stack issue unique identifier from an FName to an FString to avoid poluting the name table with lots of generated hash strings.
		+ Encapsulated all of the stack issue data to validate the required inputs.

		#jira UE-59251

	Change 4076974 by Frank.Fella

		Niagara - Minor change missed in last checkin.

	Change 4076990 by Frank.Fella

		Niagara - Fix the assignment node so that it uses a "Begin Defaults" node instead of a regular input node when it's hooking up linked defaults.

		#jira UE-59224

	Change 4077392 by jonathan.lindquist

		Changing pin order

	Change 4077426 by Wyeth.Johnson

		transform position DI

	Change 4077636 by Frank.Fella

		Niagara - Fix an issue where the stack function input collection wasn't generating errors correctly due to data being cached between refreshes which became stale.

		#jira UE-59269

	Change 4078004 by jonathan.lindquist

		Submitting progress on a module

	Change 4078009 by jonathan.lindquist

		changing a variable name in rotate around point

	Change 4078043 by Frank.Fella

		Niagara - Fix the stack function input so that it cleans up properly when removing pins from assignment nodes, also fix undo for the remove operation.

		#jira UE-59271

	Change 4078063 by Shaun.Kime

		Fixing debug particle data texture usage

		#tests n/a

	Change 4079110 by jonathan.lindquist

		Submitting a cone mask function

	Change 4079161 by jonathan.lindquist

		Adding a new cone mask module

	Change 4079164 by jonathan.lindquist

		Adding a description to the cone mask function

	Change 4079166 by jonathan.lindquist

		Submitting a new cone mask dynamic input

	Change 4079988 by Yannick.Lange

		Set persistend guid for if node input pins on creating a new output pin.

	Change 4080531 by jonathan.lindquist

		New cone based mask for curl noise contributions. Additional meta data descriptions for other inputs.

	Change 4080541 by jonathan.lindquist

		Exposing the cone axis variable

	Change 4080544 by jonathan.lindquist

		One more meta data tweak :D

	Change 4081107 by Shaun.Kime

		Fixing underlying GPU collision system after Rendering refactored to use the FSceneTexturesUniformParameters instead of individual textures. Note that GPU collision only works with the primary back buffer. We will need more work to support split-screen or PIP.

		#tests Collsion test GPU now is functional, but we still get a few nondeterministic strays in different directions keeping me from turning it on at the moment

	Change 4081111 by Shaun.Kime

		Updating the compile GUID because the previous change adjusted generated code

		#tests n/a

	Change 4081231 by Shaun.Kime

		Allowing several descriptions to be multiline, accessible by Shift + Enter.

		#tests created descriptions for both module fields and modules themselves that were multi-line. confirmed UI was correct.

	Change 4081552 by Jonathan.Lindquist

		Additional tooltips/documentation

	Change 4081566 by Jonathan.Lindquist

		Changing split linear color's pin order

	Change 4081646 by Shaun.Kime

		Added tooltips to the parameter map get and set nodes that should grealy improve understanding.

		#tests n/a

	Change 4082769 by Yannick.Lange

		Pins and parameters unique name on creation

	Change 4082792 by Yannick.Lange

		Fix: Adding a property pin to a Niagara Module Script map node creates a duplicate of that property in the Properties menu

		#jira UE-58823

	Change 4082851 by jonathan.lindquist

		Ensuring that the latest version of this content is available for Simon

	Change 4082875 by Yannick.Lange

		Parameter, source and dest pins of a parameter map node have a subcategories. Only pins with the parameter subcategory will be found by the graph.

		#jira UE-57692

	Change 4083076 by Wyeth.Johnson

		Gnomon asset for example content

	Change 4083783 by Frank.Fella

		Niagara - Fix issues with drag/drop
		+ Don't allow the user to drop a module if the usage flags of the target script aren't supported.
		+ Allow dragging to different scripts event if they are in different graphs, or different emitters.
		+ Transfer rapid iteration paramters correctly when moving modules between scripts.
		+ Fix undo for rapid iteration paramters when undoing a move.

		#jira UE-59340
		#jira UE-59401

	Change 4083999 by Bradut.Palas

		Improved functionality of module dependencies: intercategory module dependencies now work, module order is fixed.

		#tests none
		#jira UE-58200

	Change 4084002 by Shaun.Kime

		Validating modules reads and writes.
		You cannot read/write from particles namespace in system and emitter scripts
		You cannot write to user or NPC namespaces ever
		You cannot write to system/emitter namespaces in particle scripts

		#tests auto-tests pass

	Change 4084419 by jonathan.lindquist

		Changing default texture assignments to work with the new project directory.

	Change 4084595 by jonathan.lindquist

		Submitting a new material that will generate a 3d sphere on a sprite using world position offset and pixel depth offset.

	Change 4084603 by Jonathan.Lindquist

		New thumbnail

	Change 4084607 by jonathan.lindquist

		Submitting final variable settings for the skeletal mesh reproduction particle system

	Change 4084649 by jonathan.lindquist

		Finalizing sampling mesh code after exploring multiple approaches.

	Change 4084746 by Frank.Fella

		Niagara - When creating the render state in the niagara component, also send the dynamic data the same frame since the emitter might not actually tick the next frame.

		#jira UE-57696

		#tests engine tests.

	Change 4085536 by Yannick.Lange

		Fix assert attempting to add a Niagara emitter parameter to a system before tracking an emitter.
		Also passes all graphs to the add button, to avoid any use of Graphs[0] in SNiagaraParameterMapView.

		#jira UE-58832

	Change 4085757 by Yannick.Lange

		Prevent circular connections when trying to connect pins

		#jira UE-55541

	Change 4086086 by Bradut.Palas

		Fixing static code analysis issues by moving the RefreshIssues call inside the FunctionCallNode nullcheck

		#tests none

	Change 4086155 by jonathan.lindquist

		Updating meta data etc.

	Change 4086965 by Olaf.Piesche

		Fixing uniform buffer alignment and padding to 16 bytes for all vector types; bumping vec2 and vec3 uniforms to vec4, and adding component mask to code chunk for accesses to uniform chunks according to their initial type
		OpenGL requires this since because adherence to the std140 memory layout is shaky at best when it comes to sub-16-byte vector types

	Change 4086968 by Olaf.Piesche

		Making division by 0xFFFFFFFF explicitly unsigned, because OpenGL otherwise assumes it's a signed int, just dividing by -1

	Change 4086975 by Frank.Fella

		Niagara - Renderer update fixes.
		+ Trigger data object changed when adding, removing, and changing the enabled state of renderers so that the simulation updates.
		+ Fix undo for changing the enabled state on renderers.

		#jira UE-57696
		#jira UE-59390

	Change 4087008 by Frank.Fella

		Niagara - When refreshing the sequencer tracks in the emitter/system editor don't set sequencer the time to 0.  This fixes an issue where modifying data in the timeline and undo would reset the time to 0 when paused rather than resimulating.

		#jira UE-59463

	Change 4087030 by Shaun.Kime

		Fixing when you can create certain pin types to prevent invalid types from appearing in the list.

		#tests autotests pass on PC

	Change 4087271 by jonathan.lindquist

		Adding an option to clamp particles.velocity's magnitude.

	Change 4087279 by Wyeth.Johnson

		Comments and dependencies

	Change 4087333 by Wyeth.Johnson

		Bitmask useage flags on forces to adhere to standards, plus dependencies

	Change 4087636 by Wyeth.Johnson

		Age related dependencies on update modules

	Change 4087702 by Shaun.Kime

		Getting translation set up for Frank's rapid iteration parameter rework in support for default dynamic inputs

		#tests n/a

	Change 4087992 by jonathan.lindquist

		Adding a limit force module

	Change 4088872 by Yannick.Lange

		Fix renaming variables will not work if the user is only changing capitalization.
		#jira UE-59119

	Change 4088891 by Yannick.Lange

		Fix adding a new attribute makes it hidden in the attribute spreadsheet. Now shows the added attribute when doing a new capture.
		#jira UE-57167

	Change 4089072 by Yannick.Lange

		Reorder parameter list categories

	Change 4089164 by jonathan.lindquist

		Adding a velocity clamp feature and an acceleration clamp

	Change 4089953 by Bradut.Palas

		Disabled modules no longer display errors.
		Also, enabling/disabling modules is now registered with the Undo system
		Also fixed the GUID generation for all issues, now issues are properly differentiated from each other on refresh.

		#tests none

	Change 4090194 by Shaun.Kime

		Fixing auto tests after acceleration force defaulted to world instead of local

		#tests all pass

	Change 4090195 by Shaun.Kime

		Cleaning up UI for code view

		#tests n/a

	Change 4090198 by jonathan.lindquist

		Setting the fallback vector to 0,0,0

	Change 4090430 by jonathan.lindquist

		Removing a reciprocal operation from the node. Now we use a single divide. Also, I added another length calculation to provide the proper length of the input fallback vector. This is important for cases in which the user specifies that the fallback vector should be 0,0,0 or another unnormalized value. Previously, the fallback vector length always returned 1.

	Change 4090512 by Shaun.Kime

		Fix for crash during Jonathan's deletion of the Set node in SolveForcesInVelocity.

		#tests n/a

	Change 4090534 by jonathan.lindquist

		New acceleration limit

	Change 4090676 by Olaf.Piesche

		GPU Spawning auto test

	Change 4090770 by Shaun.Kime

		Curl noise bug test case

	Change 4090796 by Olaf.Piesche

		Added missing abs for GPU sim

	Change 4091368 by Bradut.Palas

		Also removing issues from disabled input collections and renderer items

		#tests none

	Change 4091417 by Simon.Tovey

		Making emitter local space a constant embeded directly into emitter and particle scripts.
		Allows a lot of optimization and exposes the value to emitter scripts properly.

	Change 4091727 by jonathan.lindquist

		Exposing delta time as an advanced input and organizing the graph

	Change 4091788 by Bradut.Palas

		#jira UE-54678 fIxing issues with refresh of skeletal mesh details
		#tests none

	Change 4092040 by Frank.Fella

		Niagara - Fix some issues with modify, transactions, and change ids which was causing assets to be dirty or modified on load, or were allowing internal operation to be undone.
		+ Move some transactions from public utility functions into private functions called by menu items in the UNiagaraNodeWithDynamicPins.
		+ Prevent a few modify calls in UNiagaraEmitter from marking the package dirty since they're sometimes called as a result of compiling and in the other cases earlier modifies would have already marked the package dirty.
		+ In the system view model, don't create transactions when adding an emitter if the system view model is in emitter asset mode since the user should be able to undo it.
		+ In the system toolkit when opening an emitter asset initialize, clean up, and propagate the rapid iteration parameters before copying the emitter to prevent the change ids from getting out of sync after the compile completes.
		+ In the system toolkit when trying to see if an emitter has changed using the change ids, use the last synced id from the copied emitter instead of the original emitter since duplicating the emitter can change the id, and there's not way to set it externally.

		#jira UE-59517
		#jira UE-59566

	Change 4092700 by jonathan.lindquist

		Removed param groups. We're now using inline bools to enable or disable limits on velocity and acceleration

	Change 4093032 by Shaun.Kime

		Fixing display of errors

		#tests now errors in compilation properly display

	Change 4093172 by Shaun.Kime

		Curl noise cpu/gpu test map

		#tests added last known good

	Change 4094156 by Damien.Pernuit

		Fixed crash in the editor when opening a Niagara Emitter/Script containing outdated script functions.
		Fixed incorrect type cast, FNiagaraFloat instead of FNiagaraInt32.

	Change 4094515 by Tim.Gautier

		Enabled Niagara + Niagara Extras in QAGame

	Change 4094674 by jonathan.lindquist

		submitting an example of variable defaults not working as intended

	Change 4094712 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		- Removed the GetCSVFloatValueByString function as String aren't currently supported by Niagara.
		- Particles in the CSV file can now be updated over time (not just spawned)
		- Added GetParticlePositionAtTime, GetParticleValueAtTime, GetParticleVectorValueAtTime returning a linearly interpolated value for a given particle at a given time.
		- Added GetParticleIndexesAtTime for getting the previous/next row indexes and weight to access the values for a given particle at a given time and handle the interpolation of the values.
		- Added GetCSVVectorValue for accessing a Vector value at a given row/col.

		Houdini CSV Assets now looks for the following attributes in the CSV "Title" line:
		- pos for position.
		- id and # for particle ID.
		- alive and life for calculating a particles LifeTime.

	Change 4094932 by Frank.Fella

		Niagara - Fix a few more issues where asset editors would open with their assets modified.
		+ Fix rapid iteration parameter preparation so that it doesn't modify the parameter store if it doesn't change after syncing with the graphs and propagating from dependencies.  This fixes the emitter editor allowing changes to be applied on open.
		+ Refactor the change notification for the script tool kit so that it uses the graph change and property change messages to determine if any changes have been made and can be applied.

		#jira UE-59517
		#tests auto tests

	Change 4094978 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		- Since we can now update particles over time, renamed/modified most of the functions to make a clear distinction between row indexes (row) and particle ids (N)
		- Replaced GetNumberOfPointsInCSV by GetNumberOfRowsInCSV and GetNumberOfParticlesInCSV
		- Renamed GetParticleIndexesAtTime to GetRowIndexesForParticleAtTime and GetLastParticleIndexAtTime to GetLastRowIndexAtTime
		- Fixed some DI Functions that were using floats for input parameter instead of using integers.

	Change 4095428 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Fixed incorrect behavior of the GetLastRowIndexAtTime and GetParticleIndexesToSpawnAtTime functions due to supporting particle update over time.

		Houdini CSV Asset:
		Fixed missing UPropery for SpawnTimes and LifeValues array.

	Change 4096355 by Damien.Pernuit

		Houdini Niagara:

		Fixed performance warning for UHoudiniCSV::GetParticleLifeAtTime()

	Change 4096419 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Added GetParticleLifeAtTime for accessing a given particle's life at a given time value.
		Fixed GetParticleVectorValueAtTime not bound properly.
		Fixed GetRowIndexesForParticleAtTime returning incorrect values when the time value was past the particle's last update.

	Change 4096466 by Damien.Pernuit

		Niagara - Houdini:
		- Added GetNumberOfColumnsInCSV to the Houdini Data Interface
		- Added descriptions to the functions exposed by the DI

	Change 4096528 by Damien.Pernuit

		Niagara - Houdini:

		Houdini CSV Asset:
		- As the DI expects the values to be sorted by time, if it's not the case, the CSV importer will sort them on import.
		- As the DI spawning functions relies on the particle IDs starting at zero and increment, the CSV importer will fix the particles IDs on import if it's not the case.

	Change 4096838 by Yannick.Lange

		Fix focus search box on add parameter menu

		#jira UE-59502

	Change 4097205 by Bradut.Palas

		Fixes for metadata details in script toolkit (now the apply and compile buttons refresh and sort the metadata collection). The metadata functionality is fixed. Delete, add and modify work just as before, but the sorting isn't applied because refreshing the whole collection is skipped for internal changes.
		#jira UE-58745
		#jira UE-59589

		#tests none

	Change 4097593 by Shaun.Kime

		Now generating compiler debug info for VM shaders just like the rest of Materials using the r.DumpShaderDebugInfo

		#tests now properly generate data in a VM folder sibling to other generated debug shader data

	Change 4097721 by Frank.Fella

		Niagara - Make the lifetime of stack entries well defined so that we can safely remove delegate bindings and clear out pointers.

	Change 4097962 by Bradut.Palas

		Stack issues now update fix delegates on each refresh, even if the fix GUIDs don't change, to account for other possible changes in the graph. Had to introduce unique identifiers for fixes too, now the issue entry is using the same recycle mechanism for fixes that the base stack entry uses for issues.

		#tests none

	Change 4098063 by Frank.Fella

		Niagara - Fix input initialization for drag/drop with a "Set Variables" node.

		#jira UE-57699

	Change 4098192 by Damien.Pernuit

		Niagara - Houdini:

		Houdini CSV Asset:
		When importing the CSV file, the importer creates a list of the row indexes updating each particle.
		This greatly improves performance when accessing data in large files with a lot of particles updating over time.

	Change 4098406 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Added helper functions for accessing Color and Velocity values in the CSV file.

		Houdini CSV Asset:
		The importer now looks for the Color (Cd, color), Alpha (A, Alpha) and velocity (V) attributes.

	Change 4099945 by Frank.Fella

		Niagara - Fix op description tool tip and keyword searches in the graph add menu, fix and standardize tool tip handling for script objects in menus, and add support for keyword searches for user defined scripts to match the built in ops.

		#jira UE-59402

	Change 4100451 by Shaun.Kime

		Fixing wyeth's torus error, which was caused by us not properly initializing defaults. We now initialize defaults in three waves in spawn scripts. Wave 1 are any straight up constants at the top of the spawn function. Wave 2 is inlined in spawn just before the function that needs them is called. Wave 3 is at the bottom of spawn in a section called HandleMissingDefaultValues.
		Also updated the error and warning messages to be much clearer text.

		#jira UE-59723, UE-59762

		#tests auto-tests pass

	Change 4100568 by Shaun.Kime

		Removing the old compile debug file generation and now unified with the existing shader compiler workflow for the future.
		If r.DumpShaderDebugInfo=1, make sure that we generate the assembly, ush, and params files in the Saved\ShaderDebugInfo\VM\<SYSTEM_NAME>\<EMITTER_NAME>\<SCRIPT_NAME_AND_USAGE_ID_IF_NONZERO>

		#jira UE-59767
		#tests auto-tests pass

	Change 4100913 by jonathan.lindquist

		changing the pin order

	Change 4100932 by jonathan.lindquist

		setting the input pin order on a, b and alpha

	Change 4101546 by jonathan.lindquist

		Submitting a dynamic input that returns the exec index as an int

	Change 4101734 by Shaun.Kime

		Fixing static analysis errors

		#tests n/a

	Change 4101736 by Shaun.Kime

		Creating new last known good for GPU Functional Test auto-test
		#tests n/a

	Change 4102305 by Simon.Tovey

		Fix for VM Crash

		#codereivew Frank.Fella, Shaun.Kime, Olaf.Piesche

	Change 4102552 by Yannick.Lange

		Tooltip variable types

		#jira UE-59520

	Change 4102599 by Yannick.Lange

		New variables in maps or parameter view will get the name Namespace.NewVariable. This is not an actual fix for UE-59633, but gives the user the incentive to rename variables.

		#codereveiw Shaun.Kime

	Change 4102752 by Yannick.Lange

		Fix auto expanding all the sections for the niagara parameters list view.

		#jira UE-59121

	Change 4102779 by Yannick.Lange

		Fix auto expanding all the sections for the niagara parameters list view. Fix incorrect comment changelist: 4102752

		#jira UE-59121

	Change 4103419 by Shaun.Kime

		Fixing build issues

		#tests n/a

	Change 4103522 by Damien.Pernuit

		Houdini - Niagara:
		Big renaming pass on the  Houdini CSV Assets  and Data Interface to follow naming conventions:
		Replaced the GetCSVXXX functions by GetXXXX (GetCSVPosition is now GetPosition)
		Always use "row" instead of "line", "Point" instead of "Particle", "PointID" instead of "N" or "ID" etc.

		Houdini Data Interface:
		- Added the GetVectorValueEx and GetPointVectorValueAtTimeEx functions that allow the user to decide how the vector conversion from houdini to unreal's coordinate system is handled.
		- Replaced the GetParticleLifeAtTime function by GetPointLife, that returns the life of a particle at spawn time.
		- Added the GetPointType function returning the type of a given point.

		Houdini CSV Asset:
		- Added the editable SourceTitleRow UProperty.
		Editing this will trigger a reimport of the source CSV file and might be used to fix/modify column titles in the file.
		- Added support for "type" attributes.
		- Removed the unused StringValues buffer and GetCSVStringValues() functions.
		- Added assetTags so the Houdini CSV asset thumbnails show more infos on the CSV data.
		- Added the "FindSourceCSV" asset action to browse to the source CSV file.

	Change 4104008 by Shaun.Kime

		Missing header in Monolithic builds

		Fixed indent issues, was using spaces vs tabs

		#jira UE-59705

	Change 4105249 by Simon.Tovey

		Fixes in VMM backend and propagation visitors to ensure proper optimization for VM external function calls.

		also adding a visitor to strip empty stats scopes.

	Change 4105250 by Simon.Tovey

		Updated windows binaries for hlslcc

	Change 4105283 by Yannick.Lange

		Fix creating an input parameter node from an input pin.

		#jira UE-57362

	Change 4105509 by Yannick.Lange

		Fix being able to drop parameters in the system view on incorrect execution categories.

	Change 4105726 by Wyeth.Johnson

		Fix detection of valid toolchain directories with Visual Studio 2017 desktop (change by Ben.Marsh)

	Change 4105727 by Shaun.Kime

		Fixing nightly build due to missing GetAssetTags definition due to mismatches in WITH_EDITORONLY_DATA

		#tests n/a

	Change 4106034 by Damien.Pernuit

		Houdini-Niagara:
		Houdini CSV Asset:
		- Fixed build break due to GetAssetRegistryTags()
		- Replaced the different hardcoded ColumnIndexes member variables by an array.

	Change 4106254 by Frank.Fella

		Niagara - Fix playback issues where completed systems wouldn't simulate again until you pressed play.

		#jira UE-58616
		#jira UE-58721

	Change 4106617 by Frank.Fella

		Niagara - Prevent crash on shutdown.

		#jira UE-59516

	Change 4106623 by Frank.Fella

		Niagara - Fix static analysis warning for posible null dereference in UNiagaraScriptItemGroup

	Change 4106988 by Shaun.Kime

		Resaved test assets with latest non-zero version

		#tests cooking no longer complains about file versions

	Change 4106992 by Shaun.Kime

		Now when errors appear in a cook for Niagara GPU shaders, we see them in the same location as the cook log

		#tests n/a

	Change 4108852 by Simon.Tovey

		Fix for transforms in emitter scripts.
		Param->Dataset bindings weren't handling structs correctly.

	Change 4109260 by Wyeth.Johnson

		Normalize Vector dynamic input

	Change 4109748 by Marcus.Wassmer

		olaf.piesche: Fresh build of hlslcc for Mac

	Change 4110624 by Rolando.Caloca

		-fresh build of hlslcc for Linux
		-fixed a warning in NiagaraStackModuleItem.cpp

	Change 4111103 by Shaun.Kime

		Fixing nightly build issues with redundant left and right side of &&
		CI Issue:
		d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\niagarasystemviewmodel.cpp(1425): warning V501: There are identical sub-expressions 'bStartedPlaying == false' to the left and to the right of the '&&' operator.

		#tests auto-tests pass

	Change 4111104 by Shaun.Kime

		Fix for CI issue:
		d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\stack\niagarastackscriptitemgroup.cpp(553): warning V595: The 'SourceModuleItem' pointer was utilized before it was verified against nullptr. Check lines: 553, 554.

		#tests auto-tests pass

Change 4113839 by Ryan.Vance

	#jira UE-59992

	Enables mobile multi-view for translucent objects.

Change 4113461 by Lina.Halper

	Fix build error

	#jira: none

Change 4113429 by Brandon.Schaefer

	If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues

	#jira UE-59416

Change 4113369 by Mitchell.Wilson

	Removing bShouldBeLoaded from CinematicPrestreamer BP. The base class ignored the bShouldBeLoaded value, so it was moved out of the class.
	#jira UE-59944

Change 4113181 by Phillip.Kavan

	Add missing Bookmarks command in macro and interface editors.

	- Mirrored from //UE4/Dev-Framework (4113177).

	#jira UE-58623

Change 4113010 by Marcin.Undak

	Audio: immediately stop sounds when destroying it's data

	#jira UE-59823
	#jira UE-59593

Change 4112968 by Phillip.Kavan

	The Blueprint editor Bookmarks tab now updates when switching to a new graph tab, when showing only the current graph context.

	- Mirrored from //UE4/Dev-Framework (4112217).

	#jira UE-58588

Change 4112934 by Martin.Wilson

	Extra logging for marker sync issue

	#jira UE-54705

Change 4112932 by Arciel.Rekman

	Vulkan: disable unused device features (UE-59930).

	#jira UE-59930

	(Edigrating CL 4111492 from Dev-Console to Release-4.20)

Change 4112927 by paulo.souza

	ARPG - Fixes impact pause effect not working
	#jira UE-59906

Change 4112877 by Mitchell.Wilson

	Saving assets to resolve empty engine version warnings.
	#jira UE-59947

Change 4112830 by Lina.Halper

	Fix issue with displaying class that is in transient due to mid compilation

	#jira: UE-58936

Change 4112821 by Lina.Halper

	Merging using Dev-Anim_Release-4.20

	Fix on changing hierarchy transform

	#jira: UE-59964

Change 4112799 by Lina.Halper

	#DUPEMERGE

	Fix issue with a huge scale of root causing retarget to create invalid transform

	#jira: UE-58837

Change 4112795 by Lina.Halper

	#DUPE MERGE

	- Fix issue where keep state not working properly when montage is used for sequencer because montage is advancing and blends out automaticaly
	- added option to "auto blend out" so that we can disable it.

	#jira: UE-59049

Change 4112790 by Martin.Wilson

	Make sure bone references are up to date on update (skeletal control nodes can crash otherwise)

	#Jira UE-56395

Change 4116663 by Andrew.Grant

	Fix VirtualCamera plugin no longer working and some RemoteSession tweaks

	- Channel selection now done programatically by VirtualCamera plugin
	- VirtualCamera no longer creates as ARCameraChannel (wasn't used, and interefered with tracking).
	- Fixed missing object references in RemoteSessionApp
	- Added some missing devices to UE4Game provisioning file.

	#jira UE-59478

	#tests Tested RemoteSession in VirtualCameraSample

Change 4116464 by Andrew.Grant

	Moved Gauntlet Plugin out of NFL and into experimental folder

	#jira UE-59937

	#tests Compiled ElementalDemo

#lockdown Nick.Penwarden
#rb none

#ROBOMERGE-SOURCE: CL 4122701 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
#ROBOMERGE-OWNER: jason.bestimt

[CL 4122839 by ben marsh in Dev-VR branch]
2018-06-11 13:32:07 -04:00
JeanMichel Dignard
6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00