Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net#DEVVR
--------------------------------------
Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256)
============================
MAJOR FEATURES & CHANGES
============================
Change 4447256 by Joe.Graf
Added a video settings field to the debug menu so you can see your choice
#jira: UE-65026, UE-65017
Change 4446451 by Matt.Kuhlenschmidt
Fix inline edit conditions not supporting undo
PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist)
#jira UE-61432
Change 4446389 by Mieszko.Zielinski
Fixed navmesh tiles AABB being calculated wrong for large agents #UE4
#jira UE-65038
Change 4446171 by Matt.Kuhlenschmidt
Fix crash resetting cascade distributions to default
#jira UE-64458
Change 4446143 by Uriel.Doyon
Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS
#jira UE-64695
Change 4446071 by Jeff.Fisher
Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh
-Fixed run time material switching on MRMesh
#jira UE-64942
Files:
//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24
//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16
Change 4445939 by Joe.Conley
#jira UE-54503 - Transparency for textures applied to the spectator screen for VR
Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node.
Change 4445917 by Matt.Kuhlenschmidt
Guarad against crash when destroying asset view items
#jira UE-61108
Change 4445911 by Matt.Kuhlenschmidt
Guard against null objects in asset editors
#jira UE-64499
Change 4445574 by Wyeth.Johnson
Kill volume cleanup, helper function for cone, edge case on pendulum
#jira none
Change 4445472 by Matt.Collins
UE-64680
The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now.
In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count.
#jira UE-64680
Change 4444917 by Bogdan.Vasilache
UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering
#jira UE-63963
Change 4444779 by andrew.porter
QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls
#jira UE-29618
Change 4444678 by Richard.Wallis
Clone of Dev-Rendering CL 4444343:
Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code.
#jira UE-53789
Change 4444677 by Lauren.Ridge
Context menu opening cancels a rename
#jira UE-64525
Change 4444321 by Michael.Dupuis
#jira none: uncomment the lazy obj ptr warning as the integration is completed
Change 4444288 by Simon.Tourangeau
BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing
#jira UE-64607
Change 4444287 by JeanMichel.Dignard
Copied 4442004 Daniel.Coelho
Fix for being unable to trigger on variants from UMG blueprints
#jira UE-64948
Change 4444105 by Mitchell.Wilson
Saving assets to resolve UMeshDescription warnings
#jira UE-64022
Change 4444080 by Ben.Marsh
Fix path to Win64 DLLs when building DDC on Linux.
#jira
Change 4444036 by Patrick.Boutot
Fix crash when there are too many pending task in ImageWriteQueue.
#jira UE-64991
Change 4443920 by Ben.Marsh
Fix runtime dependencies not being enumerated for modules that aren't linked into a binary.
#jira UE-65024
Change 4443889 by Ben.Marsh
Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform.
#jira UE-64975
Change 4443882 by Ben.Marsh
Fix CIS compile error in UE4Game HTML5.
#jira
Change 4443531 by Nick.Shin
#jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported"
this solution was based on: UE-48208
Change 4443358 by Joe.Graf
Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped
#jira: UE-65023
Change 4443217 by Dan.Oconnor
Fixed crash after hitting stop when in-stack-debugging
Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint
#jira UE-64895, UE-65005, UE-65008
Change 4443200 by Max.Chen
Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence.
#jira UE-65020
Change 4443062 by Dan.Oconnor
Fixed crash when undoing after deleting a function graph that has a math expression node
#jira UE-62134
Change 4442903 by Lauren.Ridge
Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant
#jira UE-64421
Change 4442878 by Joe.Graf
Disabled the clion ignore file generation on Windows since it isn't supported correctly there
#jira: UE-64871
Change 4442840 by Max.Chen
Control Rig: Fix crash tearing down sequencer object spawner
#jira UE-65013
Change 4442810 by Ethan.Geller
Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran
Change 4442769 by Brandon.Schaefer
Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer
#jira UE-64785
[at]Rolando.Caloca, [at]Arciel.Rekman
Change 4442758 by Dan.Oconnor
"Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again
#jira UE-65000
Change 4442729 by Uriel.Doyon
Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load.
This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture.
#jira UE-64695
Change 4442724 by Max.Chen
Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning
#jira UE-64994
Change 4442519 by Marc.Audy
Avoid broadcasting events that could result in invalidating the array we're iterating.
#jira UE-64959
Change 4442460 by JeanMichel.Dignard
Fixed crash with VRED importer
- DataTable wasn't counting its changes properly resulting in a failed check.
#jira UE-64982
Change 4442216 by Ethan.Geller
Unshelved from pending changelist '4438353':
Ensure const correctness in USoundWave cook processing.
Change 4442191 by Mitchell.Wilson
Updating min ios version to resolve warnings.
#jira UE-64815
Change 4442124 by Arciel.Rekman
Another fix for lock up on starting without audio devices (UE-64506).
#jira UE-64506
Change 4442006 by Ben.Marsh
Fix debug info being included for Lumin binaries on Mac.
#jira UE-65002
Change 4441939 by Ben.Marsh
Fix inability to package Mac targets from Windows.
#jira UE-64148
Change 4441374 by tim.gautier
QAGame: Resaved Niagara assets.
Rebuilt lighting / resaved TM-ShaderModels
#jira UE-29618
Change 4441369 by Rolando.Caloca
UE4.21 - hlslcc - Fix UAV getting removed
#jira
Change 4441347 by Michael.Dupuis
#jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result.
Change 4441132 by Dan.Oconnor
Remove unused dtor
#jira None
Change 4441108 by Dan.Oconnor
Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap
#jira UE-64971
Change 4441096 by tim.gautier
Adding the VRMode_Ball asset for VRMode testing.
#jira UE-29618
Change 4441093 by Ryan.Gerleve
Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well.
#Jira UE-63796, UE-64156
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48.
Change 4441065 by Ryan.Gerleve
Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework.
#Jira UE-64129
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37.
Change 4441052 by Ben.Zeigler
#jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager
It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class
Change 4441042 by Ryan.Gerleve
Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore.
#Jira: UE-63879
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09.
Change 4441005 by Ben.Zeigler
#jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this
Change 4440944 by Ryan.Gerleve
Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries.
#Jira UE-63791
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29.
Change 4440912 by Ryan.Gerleve
Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves.
#Jira UE-63543
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39.
Change 4440861 by Ben.Zeigler
#jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path
Change 4440850 by Michael.Dupuis
#jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances
Change 4440514 by Ben.Marsh
Add additional info to comment around optimization being disabled due to codegen bug.
#jira
Change 4440501 by Ben.Zeigler
#jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe
Change 4440479 by Rex.Hill
Fix debug hud not rendering when swapping between PIE/SIE modes
#jira UE-64704
Change 4440447 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4440338 by Joe.Graf
Cleaned up leftover files from the bad 4.20->Dev-VR merge
#jira: UE-64957
Change 4440318 by Joe.Graf
Fixed the bad asset merge that happened from 4.20 back to Dev-VR
#jira: UE-64957
Change 4440237 by Ben.Zeigler
#jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds
Change 4440157 by Mieszko.Zielinski
Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4
#jira UE-60987
Change 4440017 by Mitchell.Wilson
Saving SunlightColorLUT in KiteDemo to resolve warnings.
#jira UE-64744
Change 4439856 by Jurre.deBaare
Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
#fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes
#jira UE-60607
Change 4439831 by Ben.Marsh
Fix ClangEditor CIS warning.
Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled.
#jira
Change 4439828 by mason.seay
Added variable to blueprint
#jira UE-29618
Change 4439763 by Jurre.deBaare
#jira UE-62048
PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337)
#fix slightly modifier fix
Change 4439731 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4439715 by Cosmin.Sulea
UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer)
#jira UE-64937
Change 4439697 by Wyeth.Johnson
Metadata errors and fixes
#jira none
Change 4439658 by Michael.Dupuis
#jira UE-63831: Added some guard to prevent the crash
Change 4439605 by Michael.Dupuis
#jira UE-53944: Added some asserto help track what could be happening in this case
Change 4439516 by Ben.Marsh
UBT: Set the permissions on directories containing scripts to be executed as part of remote builds.
#jira UE-64860
Change 4439395 by Michael.Dupuis
#jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances.
Change 4439197 by Michael.Dupuis
#jira UE-63242
#jira UE-63123:
Integrate from Dev-Editor branch
Change 4439162 by Mieszko.Zielinski
Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4
#jira UE-62991
Change 4439106 by Cosmin.Sulea
UE-64603 - Android Devices do not show up in device list for Device Output Log
#jira UE-64603
Change 4438283 by Ben.Zeigler
#jira UE-63825 Integrate pull request:
PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG)
Change 4438242 by Ben.Zeigler
Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh.
Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata
Change 4438238 by Ben.Zeigler
#jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code
Change 4438237 by Ben.Zeigler
#jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode
Change 4438236 by Ben.Zeigler
#jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent
Change 4438234 by Ben.Zeigler
#jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect
If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor
They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr
The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr
Change 4437969 by Michael.Lentine
Fix gpu skin cache with multiple cloth sections.
#jira ue-62951
Change 4437907 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4437901 by Mikey.Boyd
Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949.
#jira UE-29618
Change 4437877 by Dan.Oconnor
Guard against double-queuing in Macro BP gather phase
#jira None
Change 4437615 by Sorin.Gradinaru
UE-64624 App fails to open when packaged for Distribution - Android
#jira UE-64624
#Android
#4.21
As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation.
Change 4437541 by Andrew.Porter
QAGame: Updating location of an animation so it can be visiblty in the sequence
#jira UE-29618
Change 4437078 by Mitchell.Wilson
Updating lerp tooltip based on updates by Sam Deiter.
#jira UEDOC-8219
Change 4436943 by Bogdan.Vasilache
UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working
#jira UE-61698
Change 4436915 by Dan.Oconnor
Remove debugging hook accidentally added in 4235135
#jira None
Change 4436204 by Joe.Graf
Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below
#jira: UE-64932
Change 4435856 by Arciel.Rekman
Fix CIS (UE-64925).
#jira UE-64925
Change 4435811 by Mark.Satterthwaite
Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS.
#jira UE-64905
Change 4435783 by Brandon.Schaefer
libvpx: Rebuild on centos7
#jira UE-64887
Change 4435710 by Thomas.Sarkanen
Fixed crash drag-dropping a variable onto a state machine
#jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError()
Change 4435694 by Andrew.Grant
Removed some stale Orion tests
#jira UE-64857
Change 4435662 by Ben.Marsh
Rework the way that custom icons are used on Windows.
* For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step.
* For content projects, the custom icon is set after packaging using the previous method.
#jira UE-64527
Change 4435599 by Michael.Lentine
Avoid crash with null materials
#jira ue-64819
Change 4435596 by Michael.Lentine
Account for the case where skeletal mesh doesn't exsit in the component body setup.
#jira ue-63104
Change 4435563 by Brandon.Schaefer
SDL2: Fix pointer barriers on resize/move and multimonitor
Part of this change is from PR 5041 (thanks yaakuro)
#jira UE-60461, UE-63372
Change 4435557 by Michael.Lentine
Allow for non uniform scaling in some of the capsule functions.
#jira ue-59651
Change 4435518 by Mitchell.Wilson
Saving two assets to resolve empty engine version warnings in RemoteSessionApp
#jira UE-64747
Change 4435416 by Robert.Manuszewski
Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server
#jira UE-64616
Change 4434780 by Uriel.Doyon
Fixed Niagara proxy rendering in ES2 while the shaders are not available.
#jira UE-64666
Change 4434758 by Joe.Graf
Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods
#jira: UE-64913
Change 4434757 by Joe.Graf
Removed invalid plugins that were specified for the AR samples
#jira: UE-64914
Change 4434497 by Joe.Graf
Fixed incomplete merge of ARSharedWorld sample
#jira: UE-64673
Change 4434281 by Joe.Conley
#jira UE-63793 - ARKit Crash with Session Type: Image
Removing error logging since it's also getting logged higher up in the callstack.
Change 4434250 by Joe.Conley
#jira UE-63793 - ARKit Crash with Session Type: Image
Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running.
Change 4434173 by Aaron.McLeran
Fix for audio device shutdown
-- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5
#jira UE-64619
Change 4434112 by Aaron.McLeran
Bug fix pausability
- Pausing sound while stopping can cause a crash when updating the sound
#jira none
Change 4433986 by Michael.Lentine
Avoid dereferencing null.
#jira ue-63593
Change 4433954 by Michael.Lentine
Use correct enable flag.
#jira ue-64801
Change 4433867 by Uriel.Doyon
Fixed integration issue from Niagara with "Collision Query" module
#jira UE-64906
Change 4433779 by Dan.Oconnor
Mirror 4379405 from Dev-Framework
Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly
#jira UE-64227
Change 4433771 by Dan.Oconnor
Mirror 4365800 from Dev-Framework
Avoid marking a blueprint as modified when the compiler renames a graph
#jira UE-63942
Change 4433763 by Dan.Oconnor
Mirror 4363197 from Dev-Framework
Perform a placeholder resolve pass immediately after the CDO has been serialized
#jira UE-62928
Change 4433716 by Chris.Bunner
#author Bogdan.Vasilache
Comitting shelf 4433043 for UE-64237.
#jira UE-64237
Change 4433609 by Uriel.Doyon
Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy.
#jira UE-64898
Change 4433524 by zak.parrish
Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen
#JIRA UE-64681
Change 4433512 by Christina.TempelaarL
Mirror 4373989 from Dev-Editor.
Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor.
#jira UE-63856
Change 4433328 by Chris.Babcock
Fix ConfigRules.jar parsing for Linux line endings
#jira UE-64892
#ue4
#android
Change 4433279 by Zachary.Wilson
Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures.
#jira UE-64659
Change 4433092 by Dan.Oconnor
Fix missing include
#jira None
Change 4433046 by Michael.Lentine
Renamed command to relfect actual behavior.
#jira ue-55368
Change 4433024 by Ben.Marsh
PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist)
#jira
Change 4432990 by Wyeth.Johnson
Fixing issues related to particle mass and gravity
#jira none
Change 4432979 by Uriel.Doyon
Fixed DOF when enabling Pre-Exposure
Added units to the intensity property of point, spot, rect, directional and sky lights.
Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
Fixed PixelInspector results being affected by pre-exposure.
Added a pre-exposure output value to the PixelInspector.
Moved ExposureCompensation to the Exposure tab in post-process settings.
Changed max slider intensity for directional light to be in 120 000 lux
Changed max slider intensity for sky light to be in 50 000 cd/m2
Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
Moved light units to advanced display, now that the unit is embeded in the Intensity property
Added Candela, Lux and CandelaPerMeterSquared units to the engine units
Fixed meta data properties to support the "Units" keyword.
#jira UE-64881
Change 4432953 by Chris.Gagnon
CL 4356067 copied to Release-4.21
#jira UE-63861
Change 4432934 by Chris.Gagnon
CL 4399650 copied to Release-4.21
#jira UE-64070
Change 4432913 by Dan.Oconnor
Mirror 4363175 from Dev-Framework
Reuse subobjects during archetype reinstancing path
#jira UE-59135
Change 4432901 by Michael.Lentine
Adding missing counter.
#jira ue-59969
Change 4432895 by Dan.Oconnor
Mirror 4344890 from Dev-Framework
Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint
#jira UE-54419, UE-63061
Change 4432805 by Uriel.Doyon
Fixed error when compiling some Niagara GPU particles
#jira UE-64885
Change 4432789 by Michael.Lentine
Fix comments.
#jira 58064
Change 4432766 by Ben.Marsh
Fix issues with mismatched solution/project configurations.
* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration.
* Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly.
* Programs are now built in game and editor configurations.
#jira UE-59288
Change 4432649 by Michael.Lentine
Resize Temp instead of Out.
#jira ue-62919
Change 4432540 by Chris.Bunner
[Duplicating 4432262] - HLOD visibility state is now cleared when not in use.
#jira UE-64432
Change 4431926 by Chad.Garyet
Integrating changes from dev-build over to release-4.21
- Add win64 host support to DDC Group Linux
- Change project params split to remove empty entries
- Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms
#jira UE-62311
Change 4431602 by Simon.Therriault
Merging MediaBundle fix
#jira UE-64853
Change 4431481 by Brandon.Schaefer
Linux: Break grabs and bring down pointer barreirs when we have crashed
#jira UE-63981
[at]Arciel.Rekman
Change 4431456 by Jules.Blok
Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes.
#jira UE-64507
Change 4431310 by Robert.Manuszewski
Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560.
#jira UE-64844
Change 4431307 by Sorin.Gradinaru
UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget
#jira UE-64749
#Android
#iOS
#4.21
Moving SharedThis(this) out of the WB Window's constructor
Change 4431161 by Robert.Manuszewski
Fixing CIS
#jira none
Change 4431153 by Sorin.Gradinaru
UE-63263 Startup movies are not playing on tvOS
#jira UE-63263
#4.21
#tvOS
Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS.
Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards
Change 4430958 by Matt.Collins
Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set.
#jira UE-64369
Change 4430862 by Matt.Collins
Turning GPU Command Buffer timing back on. Enables correct profiling.
#jira UE-64841
Change 4430813 by Marcin.Undak
Linux: fixed editor launch with no audio device
#jira UE-64506
Change 4430783 by Ben.Marsh
Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation.
#jira UE-64684
Change 4430761 by Ben.Marsh
Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time.
#jira UE-63883
Change 4430445 by Chris.Gagnon
Copy of CL 4416373
Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously
#jira None
Change 4430103 by Ben.Marsh
Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable)
#jira UE-64777
Change 4430050 by Ben.Marsh
PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium)
#jira UE-64781
Change 4430037 by Ben.Marsh
UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory.
#jira
Change 4430035 by Alexis.Matte
Port a fix from cl: 4366690
Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.
#jira UE-64028
Change 4429730 by Ryan.Vance
#jira UEVR-1322
Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering.
This leaves the rendering infrastructure intact, but with no work to do.
Change 4429709 by Ryan.Vance
#jira UE-64289
Distortion correct mesh generation needs to happen on the render thread.
Change 4429690 by Ryan.Vance
#jira UE-63538
From 4.20.3 hotfix: 4333358
Test render target texture size if available to ensure we don't do an extra upscale when not needed.
The render target size is not updated when the backing render target texture is reallocated.
Change 4429671 by Ryan.Vance
#jira UE-63333
Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin.
Change 4429489 by Mitchell.Wilson
Saving curve assets to resolve warnings.
#jira UE-64744
Change 4429160 by Wyeth.Johnson
First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates
#jira none
Change 4429064 by Mitchell.Wilson
Updating default iOS version to 10 in samples and templates
#jira UE-64815
Change 4428944 by Michael.Trepka
Fixed issues with cursor locking on window activation on Mac
#jira UE-13768
Change 4428879 by Ben.Marsh
Fix error generating dsyms on Mac through the remote toolchain.
#jira UE-63883
Change 4428729 by Ben.Marsh
Fix warning about missing expat libs when generating projects from installed build on Mac.
#jira UE-64740
Change 4428710 by Dan.Oconnor
When recompiling a blueprint macro library we now do a full compile of all dependent blueprints
#jira UE-63284
Change 4428331 by frankie.dipietro
Update TM-FocusPriority to utilize a looping Music file
#jira UE-29618
Change 4428295 by Rex.Hill
Fixed debug hud not drawing during simulate in editor
#jira UE-64704
Change 4428255 by Zachary.Wilson
Removing Bokeh and Gaussian DoF tests that were displaying a warning
#jira UE-64659
Change 4428236 by Andrew.Rodham
Sequencer: Fixed edge case where equvalent range bounds were not considered equal
#jira UE-64742
Change 4428210 by zak.parrish
#JIRA UE-64681
Getting proper save reporting in place on AR Save Load
Change 4428146 by Ben.Marsh
Fix CIS error.
#jira
Change 4428046 by Chris.Babcock
Fix bad merge
#jira UE-64784
#ue4
#android
Change 4427865 by Ben.Marsh
Add missing include causing CIS error.
#jira
Change 4427846 by Ben.Marsh
When we detect a hang and send an ensure crash report, include the callstack of the thread that hung.
#jira UE-63982
Change 4427716 by Peter.Sauerbrei
deprecate IOS 9
#jira UE-64018
Change 4427575 by Cody.Albert
Fixed ShooterGame best score logic
#jira UE-64514
Change 4427537 by Frank.Fella
Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems.
#jira UE-64736
Change 4427273 by Stefan.Boberg
PR #5123: Small typo in Engine.h (Contributed by Vatyx)
#jira UE-64496
Change 4427126 by Simon.Tovey
Merging from Dev-Niagara 4427076
Fix for static analysis warnings.
#jira UE-64717
Change 4427014 by Simon.Therriault
Fix for MediaFrameworkUtilities plugin
#jira UE-64774
Change 4426983 by Ben.Marsh
Remove natvis file from UE4 project.
#jira
Change 4426920 by Sorin.Gradinaru
Unshelved from pending changelist '4398174':
UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project
#jira UE-54804
#Android
#4.21
The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK.
Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with:
D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479]
Change 4426571 by Ben.Marsh
Fix UAT compile error.
#jira
Change 4426569 by Ben.Marsh
UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space.
#jira UE-64752
Change 4426529 by Ben.Marsh
Various fixes/improvements to program plugins.
* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not.
* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
* Restored support for the RuntimeAndProgram module type.
* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.
#jira UE-64247, UE-64595
Change 4426481 by Jeff.Fisher
UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version
-resaved
#jira UE-64597
Change 4426400 by Ben.Marsh
Fix extra blank line at the end of ManagedProcess output.
#jira UE-64780
Change 4426398 by Arciel.Rekman
Linux: fix ARM server build (UE-64775).
#jira UE-64775
Change 4426126 by Dan.Oconnor
Harden EdGraphPin serialization
#jira UE-64500
Change 4426071 by Dan.Oconnor
Added logging to Blueprint merge operation
#jira UE-58891
Change 4426061 by Phillip.Kavan
Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject.
- Mirrored from //UE4/Dev-Framework (4413311).
#jira UE-62514
Change 4426031 by Phillip.Kavan
Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class.
- Mirrored from //UE4/Dev-Framework (4365827).
#jira UE-63757
Change 4425975 by Phillip.Kavan
Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled.
- Mirrored from 4371073.
#jira UE-63647
Change 4425952 by Chris.Babcock
Add notification channel for Android 26 compatibility
#jira UE-62741
#ue4
#android
Change 4425916 by Dan.Oconnor
Added logging to package reloading
#jira UE-63834
Change 4425857 by Rolando.Caloca
UE4.21 - FIx crash on html5
#jira UE-64690
Change 4425808 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems
-Normals should not be world scaled.
#jira UEVR-1333
Files:
//UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13
Change 4425722 by Rolando.Caloca
UE4.21 - Android compile fix
#jira
Change 4425408 by Phillip.Kavan
Fix UBT warnings when building/packaging with Blueprint nativization enabled.
- Mirrored from //UE4/Dev-Framework (4352144).
#jira UE-62946, UE-63311
Change 4425238 by frankie.dipietro
Update TM-FocusPriority so that tests may utilize 8 audio channels
#jira UE-29618
Change 4425232 by Jamie.Dale
Fixed crash when re-pointing an object referenced in Python
#jira UE-64363
Change 4425194 by Phillip.Kavan
Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class.
- Mirrored from //UE4/Dev-Framework (4347635).
#jira UE-63364
Change 4424786 by Brian.Zaugg
Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10.
#jira UE-51041, UE-59178
Change 4424584 by Ben.Marsh
Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project.
#jira UE-64733
Change 4424410 by Max.Chen
Sequencer: Fix deprecation
#jira UE-48190
Change 4424364 by Frank.Fella
Niagara - Fix static analysis for SItemSelector.h - Preflight passed.
#jira UE-64719
Change 4424291 by Shaun.Kime
Volume texture work should not be pulled over from Dev-Niagara yet
#jira UE-64756
Change 4424021 by Jason.Bestimt
Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets
#JIRA:none
Change 4423955 by Brandon.Schaefer
Linux: Add a timer when we lose focus to check if we have lost application focus
#jira UE-63931
Change 4422974 by Robert.Manuszewski
Fixing CIS
#jira UE-64741
Change 4422709 by Jason.Bestimt
Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit
#JIRA: none
Change 4422691 by Jamie.Dale
Fixing localization warnings
Added support for gathering from the newly added UI_COMMAND_EXT macro
#jira
Change 4422394 by Sorin.Gradinaru
UE-64066 TM-Gameplay Load Game does not work on TVOS
#jira UE-64066 TM-Gameplay Load Game does not work on TVOS
#tvOS
#4.21
Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018
Change 4422285 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421911 by Chris.Babcock
Fix issues with LLDB data formatters with 2 byte characters
#jira UE-64737
#ue4
Change 4421833 by Wyeth.Johnson
#jira 64735
Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors
Change 4421316 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421223 by Ben.Marsh
Add an experimental setting to enable support for long paths in the content browser.
#jira
Change 4421197 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421191 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421179 by Rolando.Caloca
UE4.21 - Vulkan - Add missing viewport resize function
- Separate num buffers per usage
#jira
Change 4420955 by Michael.Trepka
Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac
#jira UE-64645
Change 4420323 by Robert.Manuszewski
Reimplementing CL #4402016 from Dev-Core:
Fixed cooked materials not working in the editor
#jira UE-64389
Change 4420227 by Rex.Hill
Fix USD Linux compiler warning
#jira UE-63658
Change 4420198 by Ben.Marsh
UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed.
#jira UE-42601
Change 4420194 by Mitchell.Wilson
Saving color curve assets to resolve warnings.
#jira UE-64724
Change 4419740 by Jamie.Dale
Don't force LocRes files to always use Unicode strings
The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files
#jira
Change 4419728 by Mikey.Boyd
Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp.
#jira UE-29618
Change 4419646 by Ben.Marsh
UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created.
#jira UE-64071
Change 4419529 by Jules.Blok
Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled.
Add occlusion query support for Multi-View.
Add ShowFlag to visualize occlusion query bounding meshes.
#jira UE-62347
Change 4419528 by Jules.Blok
Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044
#jira UE-62738
Change 4419525 by Stefan.Boberg
Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook.
Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low.
#jira UE-51348
graeme.thornton, martin.ridgers
Change 4419034 by Ben.Marsh
Allow plugins specified on the command line to override engine plugins.
#jira UE-64685
Change 4419015 by Frank.Fella
Niagara - Fix linux compile error from CL 4418815.
#jira UE-63379
Change 4418931 by Frank.Fella
Niagara - Fix Win32 compile issue caused by cl 4418639
#jira UE-61823
Change 4418887 by Frank.Fella
Merging from Dev-Niagara all plugin content updates.
#jira UE-64711
Change 4418883 by Uriel.Doyon
Fixed GPU emitters not being ticked correctly on the renderthread.
#jira UE-64710
Change 4418817 by Chris.Babcock
Fix for x86 and x86_64 Android architectures with NDK14b
#jira UE-64708
#ue4
#android
Change 4418815 by Frank.Fella
Merging from Dev-Niagara 4399353 for nicholas.goldstein
Improve discoverability of and navigability to parent Emitters in Systems
#jira UE-63379
Change 4418709 by Frank.Fella
Merging from Dev-Niagara 4397394 for nicholas.goldstein
Add missing entries and param creation subcategory to Set Variables module.
#jira UE-63373
Change 4418639 by Frank.Fella
Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey
Some compile time optimizations
- Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times.
- Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register.
- As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf.
- Moved some things into the VectorVM namesspace.
#jira UE-61823
Change 4418333 by Mark.Satterthwaite
Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569
Change 4418323 by zak.parrish
Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen
#JIRA UE-64681
Change 4418307 by Frank.Fella
Merging from Dev-Niagara 4357655 for nicholas.goldstein
Fix various capitalization inconsistencies in niagara stack menus
#jira UE-63371
#jira UE-63446
Change 4418242 by Frank.Fella
Merging from Dev-Niagara 4356331 for nicholas.goldstein
Add Spacer between Event Handler header row and added Event Handler properties
#jira UE-63390
Change 4418222 by Dan.Oconnor
Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint
#jira UE-64435
Change 4418217 by Frank.Fella
Merging from Dev-Niagara 4356318 for nicholas.goldstein
Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString
#jira UE-63387
#jira UE-60349
Change 4418163 by Frank.Fella
Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192
Niagara - New emitter and new system dialogs
#jira UE-63765
Change 4418114 by Mark.Satterthwaite
Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235
Change 4417947 by Ben.Marsh
Compile DebugGame version of the launch module for installed builds.
#jira UE-64604
Change 4417554 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-63210 - "Stereo layers persist in HMD after VR Preview"
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null.
Revert previous fix for UE-54565 that caused UE-63210
Change 4417553 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices.
Enumerate Motion Sources was getting called before the Motion Controller modular features were being added.
Added a delay before calling Enumerate Motion Sources.
Change 4417552 by Joe.Conley
Merging to Release-4.21 (//UE4/Release-4.21)
#jira UE-63579 Assert when having too many VR devices
Increase max controllers to support more.
Change 4417533 by Ben.Marsh
Fix IPhonePackager not being included in installed builds created on a Mac.
#jira UE-58493
Change 4417495 by Joe.Conley
Back out changelist 4417484
Integrate automatically submitted this before I could convert it to an edit, back out.
#jira UE-63579 Assert when having too many VR devices
Change 4417484 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-63579 Assert when having too many VR devices
Increase max controllers to support more.
Change 4417438 by Ben.Marsh
Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds.
#jira
Change 4417422 by Ben.Marsh
PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist)
#jira UE-62508
Change 4417362 by Ben.Marsh
Fix compile warning when converting a blueprint project to native.
#jira UE-63802
Change 4417357 by Jerome.Delattre
Copying from Dev-Enterprise CL 4364256
Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory.
#author Martin.Sevigny
#jira
Change 4417350 by Jerome.Delattre
Copying from Dev-Enterprise CL 4364260
SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame.
#author Martin.Sevigny
#jira UE-64686
Change 4417333 by Uriel.Doyon
Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters.
Now only the param required are used where as before the count was defined by the max index.
#jira UE-63712
Change 4417318 by Dan.Oconnor
Improve error messaging when a class creates its CDO while the class layout is being created
#jira UE-64534
Change 4417276 by Frank.Fella
Merging 4340773 from Dev-Niagara for nicholas.goldstein
Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip
#jira UE-63233
Change 4417226 by Frank.Fella
Merging 4340719 from Dev-Niagara for nicholas.goldstein
Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection
#jira UE-63380
Change 4417196 by Patrick.Boutot
Create a 10bit media texture for CharBGR10A2 media format.
#jira UE-64682
Change 4417193 by Patrick.Boutot
Keep a reference to the current MediaProfile's proxy to prevent GC
Move MediaProfileSettings to default config.
#jira UE-64475
Change 4417192 by Patrick.Boutot
Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported.
#jira UE-63090
Change 4416191 by zak.parrish
Resaving Debug menu for TP_ARBP template
#JIRA UE-64678
Change 4416030 by Marc.Audy
Remove broken test (as best it can be told it could never have worked)
#jira UE-64547
Change 4415784 by Marc.Audy
PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem)
PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist)
#jira UE-64479
#jira UE-64596
#jira UE-64606
Change 4415763 by Steve.Robb
Fixes for improperly initialized USTRUCT() members.
#jira UE-64551
#jira UE-64546
Change 4415723 by Rolando.Caloca
UE4.21 - Remove Linux hack for Vulkan
#jira
Change 4415679 by Rolando.Caloca
UE4.21 - Copy fix from 4415584 and 4401641
- Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR
- This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU.
#jira
Change 4415654 by Jamie.Dale
Fixed the editor failing to load the native game localization data during init
#jira UE-64097
Change 4415635 by Jamie.Dale
Fixed null pointer access in setting helpers
#jira
Change 4415630 by Jamie.Dale
Ensure we GC at various points that could have left lingering references to items being content hot-reloaded
#jira
Change 4415624 by Jamie.Dale
Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed
This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance.
#jira
Change 4415620 by Jamie.Dale
Fixed type validation of objects within containers
#jira UE-64151
Change 4415613 by Jamie.Dale
Fixed crash when deleting a package without an SSC state
#jira
Change 4415592 by Marcin.Undak
UAT: Aways create directory before saving encryption parameters
#jira none
Change 4415590 by Jamie.Dale
Merging CL# 4357533, CL# 4366557 and CL# 4374101
#jira
Change 4415577 by Marcin.Undak
Linux: fixed WebM crash
#jira UE-64157
Change 4415340 by frankie.dipietro
Empty M_VolumeSampler for testing
#jira UE-29618
Change 4415334 by frankie.dipietro
Adjust M_VolumeSample test material to use Emissive
#jira UE-29618
Change 4415085 by Ben.Marsh
Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks.
#jira
Change 4415032 by Ben.Marsh
Fix Mac compile error due to calling non-const function.
#jira
Change 4415005 by frankie.dipietro
Add M_VolumeSample to QAGame to aid Volume Texture testing
#jira UE-29618
Change 4414930 by Ben.Marsh
Include portable callstacks in ensures.
#jira UE-64574
Change 4414631 by Graeme.Thornton
Fix for crash when running automation tests
#jira UE-64652
Change 4414055 by Dan.Oconnor
Remove use of FAssetData to avoid side effects that can result in CDO creation
#jira UE-64534
Change 4413933 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
-Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid.
4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
-Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data?
#jira UE-57680
Change 4413599 by Mitchell.Wilson
Saving SunlightColorLUT to resolve warning.
#jira UE-64648
Change 4413343 by Ben.Marsh
Add Rsync filters to installed build on Windows.
#jira UE-64623
Change 4413276 by Ben.Marsh
Remove logic that prevents UHT compiling on Mac during a remote build.
#jira UE-64493
Change 4413205 by Ben.Marsh
Fix missing dependencies from installed build on Mac and Linux.
#jira UE-64629
Change 4413154 by Jason.Bestimt
Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy
#JIRA: UEVR-1321
Change 4413148 by Jason.Bestimt
Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin
#JIRA: UEVR-1319
Change 4413142 by Jason.Bestimt
Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin
#JIRA: UE-63556
Change 4412619 by Jason.Bestimt
Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin)
#JIRA: UE-62981
Change 4412526 by Jason.Bestimt
Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid
#JIRA: UE-62031
Change 4412517 by Jason.Bestimt
Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete.
#JIRA: UE-61413
Change 4412515 by Jason.Bestimt
Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output
#JIRA: UE-62992
Change 4412508 by Jason.Bestimt
Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header
#JIRA: UE-62068
Change 4412496 by Jason.Bestimt
Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample
#JIRA: UE-62068
Change 4412491 by Jason.Bestimt
Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins
Change 4412425 by Mitchell.Wilson
Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings.
#jira UE-64228
Change 4412349 by Lauren.Ridge
Adding custom version to linear color curve assets
#jira UE-64228
Change 4412302 by Ben.Marsh
Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554.
#jira UE-64554
Change 4412161 by frankie.dipietro
Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test
#jira UE-29618
Change 4411692 by tim.gautier
Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam
#jira UE-29618
Change 4411522 by Lauren.Ridge
PostLoad check and additional GetClampedColorValue BP function for linear color curves
#jira UE-64228
Change 4411494 by Francis.Hurteau
Copied 4359025 Francis.Hurteau
Test if have a valid continuation before running it when setting continuation on a ready future
#jira UE-64567
Change 4411151 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4345353 UE-62255 Google 6DOF Motion Controller Support
-Added support for 6DOF controller tracking on daydream.
-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof.
-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness.
4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h
4349142 Fixing GoogleVRController build warning
4349742 Fixing AndroidRuntimeSettings build errors.
4350977 Fix for static analysis warning
4351170 Build fix for bad assert
#jira UE-62255
Change 4410947 by Lina.Halper
#DUPEMERGE
Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move
- mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change
- added quick warning to log when hierarchy is missing
- still lots of things need more iteration
- fixed assets
#jira: UE-63136
Change 4410550 by Lauren.Ridge
Fix for ListView not propagating selection change events
#jira UE-64118
Change 4410527 by Lauren.Ridge
Adding condition to guard against crash when pasting comments
#jira UE-63214
Change 4410512 by Marcin.Undak
UAT: Create manifest directory, before writing to it
#jira none
Change 4410511 by Lauren.Ridge
Fix for crash on spamming trigger presses in VR mode
#jira UE-63608
Change 4410489 by Lauren.Ridge
Fix for disappearing UI handle in VR mode
#jira UE-63622
Change 4410364 by Ben.Marsh
PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque)
#jira UE-64611
Change 4410086 by Ben.Marsh
UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.
(Originallly CL 4343393 in Dev-Build)
#jira
Change 4410018 by Lina.Halper
#DUPE MERGe
Merging using Dev-Anim<->Release4.21
fix motion blur issue on poseable mesh component
#jira: UE-62296
Change 4409981 by Simon.Tourangeau
SunPosition plugin
#jira UE-64075
Change 4409913 by Michael.Kirzinger
Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication
#jira UE-63326
[at]josh.markiewicz
Change 4409838 by Simon.Tourangeau
Integrate misc nDisplay fixes from Dev-Enterprise
- nDisplayLauncher: Removed useless no-val command line arguments
- Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint
- Use quotation marks for paths
- A lot of nDisplay warings "wand not found"
- nDisplayLauncher passes custom arguments at beginning
- Update blueprints (resubmit + comments)
- Single view for monoscipic devices
- Move swap eye attribute to [cluster_node]
- Removed viewport flip feature
- Disable input on slave nodes
- Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'.
- Removed custom swap_int
- Fixed demo blueprints
- Fixed crash in DC components when the DC is not initialized
- Fixed visibility of some inherited members
- Fixed Editor crash on second PIE session start
- Fix for viewport positioning
- BP API docs (comments)
- Turn off some screen effects in the nDisplay template project
#jira UE-64170
Change 4409812 by Simon.Tourangeau
USD SDK updated to v18.09
Merged from Dev-Enterprise
#author Rex.Hill
#jira UE-64140
Change 4409754 by Graeme.Thornton
Copy of CL 4385549 from Dev-Core
Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error
Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one
#jira none
Change 4409671 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4392743 UE-63646 MagicLeap 4.21 redirects need updating
-Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow.
#jira UE-63647
Change 4409395 by Ben.Marsh
Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC.
#jira
Change 4408881 by Max.Chen
Sequencer: Added missing ini change for 4395032
#jira UE-64258
Change 4408670 by Max.Chen
Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap.
#jira none
Change 4408662 by Max.Chen
Sequencer: Removed derived blueprint type for level sequence director blueprints
#jira UE-64258
Change 4408661 by Max.Chen
Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled.
This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed.
#jira UE-63336
#jira UE-62873
Change 4408660 by Max.Chen
Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting.
#jira none
Change 4408354 by Marc.Audy
Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking
#jira UE-62444
Change 4408286 by Joe.Conley
#jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391]
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
This had been fixed previously but somehow the fix got lost merging between streams.
Change 4408252 by Brandon.Schaefer
Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room
#jira UE-64582
Change 4408076 by Mike.Erwin
UAT: fix Iterative Deploy leaving behind old files on Android
(copy 4369737 from Dev-Build)
For iterative deploy on Android, files & directories not in staging will be zapped from the device.
The following directories are spared, to maintain config & logs on device:
Engine/Saved
Engine/Config
ProjectName/Saved
ProjectName/Config
Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0)
#android
#jira UE-61686
Change 4408070 by Mike.Erwin
UAT: iterative deploy no longer prevents cleaning of staging directory
(copy 4369732 from Dev-Build)
Partial fix for
#jira UE-58838 UE-61686 UE-62879
Might need additional work to reduce file copies from Build to Stage.
Change 4407741 by Ben.Marsh
UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.
#jira
Change 4407632 by Jamie.Dale
Removed pyc files from Python SDK
#jira UE-64531
Change 4407622 by Jamie.Dale
Updated Python SDK copy script to exclude pyc files
#jira UE-64531
Change 4407431 by Anousack.Kitisa
Copied 4392037 Anousack.Kitisa
Modified API for UV map generation.
#jira UE-63814
Change 4407427 by Ben.Marsh
Suppress warning for missing DebugNonUFS files when staging installed build.
#jira UE-64579
Change 4407401 by Anousack.Kitisa
Copied 4383601 Anousack.Kitisa
[StaticMeshEditor]:
* Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh.
* Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh.
#jira UE-62480
Change 4407274 by Joe.Graf
Over merge reverted
#jira: fix
Change 4407268 by Anousack.Kitisa
Copied 4369800 Anousack.Kitisa
Import/export FBX metadata on SkeletalMesh and Skeleton assets.
#jira UEENT-1881
Change 4407220 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AR samples updated
#jira: UE-64673
Change 4407213 by Rolando.Caloca
UE4.21 - Copy 4403346
DR - Fix post opaque extension running before lights
#jira
Change 4407208 by Anousack.Kitisa
Copied 4369604 JeanLuc.Corenthin
- Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object:
- Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances.
- Updated BuildVertexBuffer to take this new logic in account.
- Fixed crash in FMeshDescriptionOperations::CreateMikktTangents:
- MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons.
#jira UE-62478, UE-63758
Change 4407188 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds
#jira: UE-64673
Change 4407179 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads
#jira: UE-64673
Change 4407178 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance
#jira: UE-64673
Change 4407174 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images
#jira: UE-64673
Change 4407165 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images
#jira: UE-64673
Change 4407162 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Reverted premature merge
#jira: merge
Change 4407156 by Joe.Graf
Merging using Dev-VR_to_Release-4.21
#jira: merge
Change 4407146 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions
#jira: UE-64673
Change 4407134 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering
#jira: UE-64673
Change 4407128 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef
#jira: UE-64673
Change 4407127 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added
#jira: UE-64673
Change 4407119 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample
#jira: UE-64673
Change 4407113 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present
#jira: UE-64673
Change 4407109 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash
#jira: UE-64673
Change 4407105 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample
#jira: UE-64673
Change 4407101 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve
#jira: UE-64673
Change 4407098 by Joe.Graf
Merging using Dev-VR_to_Release-4.21
#jira: merge
Change 4407093 by Francis.Hurteau
Copied 4372687 Francis.Hurteau
Fix potential assert when changing ProtocolVersion based on ping messages
#jira UE-64035
Change 4407088 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample
#jira: UE-64673
Change 4407082 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407078 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system
#jira: UE-64673
Change 4407074 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407064 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407061 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407052 by JeanLuc.Corenthin
Copy CL #4392021
- Fixed crash when importing model thru VRED importer
- Includes changes to StaticMeshBuilder.cpp made in CL #4369604
#jira UE-64152
Change 4407051 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407045 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds
#jira: UE-64673
Change 4407039 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407032 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Improved AR template
#jira: UE-64673
Change 4407030 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR
#jira: UE-64673
Change 4407017 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes
#jira: UE-64673
Change 4407012 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes
#jira: UE-64673
Change 4407007 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4407006 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4407003 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4406999 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds
#jira: merge
Change 4406994 by Anousack.Kitisa
Copied 4362955 JeanMichel.Dignard
Static Mesh Library : SetLodFromStaticMesh
- Assign materials to new LOD sections based on source mesh LOD.
- Copy LOD build settings from source.
#jira UE-63659, UE-64016
Change 4406992 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage
#jira: merge
Change 4406987 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes
#jira: UE-64673
Change 4406944 by Max.Chen
Sequencer: Stop all sounds on tear down
#jira UE-63501
Change 4406942 by Mark.Satterthwaite
Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS.
#jira N/A
Change 4406880 by Anousack.Kitisa
Copied 4356072 Anousack.Kitisa
[StaticMeshEditor]:
* Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu.
#jira UEENT-1827
Change 4406826 by Francis.Hurteau
Copied 4366928 Jeremie.Roy
Fix crashes related to the UndoHistory.
Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction
#jira UE-64096
Change 4406820 by Anousack.Kitisa
Copied 4350474 Johan.Duparc
Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name
#jira UE-62333
Change 4406783 by Anousack.Kitisa
Copied 4348861 Anousack.Kitisa
[StaticMeshEditor]:
* Fixed vertices being merged even though they don't share mergeable attributes.
#jira UE-62980
Change 4406752 by Anousack.Kitisa
Copied 4348838 Anousack.Kitisa
Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package.
#jira UE-62333
Change 4406721 by Brandon.Schaefer
Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions
#jira UE-62804
Change 4406461 by Francis.Hurteau
Copied 4382276 Francis.Hurteau
Fix syncing streaming level visibility state with undo/redo
#jira UE-64315
Change 4406459 by Ben.Marsh
Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead.
#jira
Change 4406451 by Brandon.Schaefer
Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed
#jira UE-64211
Change 4406440 by Chris.Babcock
Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled
#jira UE-64350
#ue4
#android
Change 4406382 by Anousack.Kitisa
Copied 4393087 Patrick.Boutot
Add a shader source directory for the OpenCVLensDistortion plugin.
#jira UE-64568
Change 4406345 by Joe.Graf
Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21
#jira: merge
Change 4405792 by JeanMichel.Dignard
Copied 4393315 JeanMichel.Dignard
Better telemetry for plugin warden
- Added more event attributes to track potential issues.
#jira UE-64280
Change 4405776 by JeanMichel.Dignard
Copied 4392578 JeanMichel.Dignard
Fixed actors not saving properly on a reimport when moved to a sublevel.
The issue is that they were being parented to actors from another level which isn't supported.
Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package.
#jira UE-62070
Change 4405738 by Mark.Satterthwaite
Duplicate CL #4396224: Remove another broken bit of legacy Metal code.
#jira UE-64128
Change 4405733 by Mark.Satterthwaite
Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS.
#jira UE-64355
Change 4405630 by JeanMichel.Dignard
Copied 43737703 Johan.Duparc
Prevent crash for old datasmith assets
Clear transactional flag in user asset data that could cause a crash for Blueprint assets.
#jira UE-63349
Change 4405481 by Sorin.Gradinaru
UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session
#jira UE-61699
#Android
#4.21
From //UE4/Dev-Mobile CL4360704
Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini
Change 4405276 by Frankie.DiPietro
Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage
#jira UE-29618
Change 4405138 by JeanMichel.Dignard
Copied 4350470 Johan.Duparc
Fix crash on property edition for blueprint actors with templated asset user data
#jira UE-63349
Change 4404967 by Mikey.Boyd
Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats.
#jira UE-29618
Change 4404909 by Robert.Manuszewski
When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them.
(re-implemented CL #4400327 from Dev-Core)
#jira UE-64389
Change 4404901 by Robert.Manuszewski
Fixed a hang when entering PIE when Background Streaming is disabled
#jira UE-63320
Change 4404816 by Ben.Marsh
Fix "Non-void function should return a value" warning in CIS.
#jira
Change 4404621 by Stefan.Boberg
Re-enabled LLM on Editor builds since the performance issue has been addressed
#jira UE-60020
Change 4404491 by Max.Chen
Sequencer: Use cached object bindings when drawing motion trails.
FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache.
#jira UE-63347
Change 4404490 by Max.Chen
Sequencer: Fix key reduction not working on imported fbx channel.
Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed).
The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate)
#jira UE-62353
Change 4404488 by Max.Chen
Sequencer: Changed HandleSingleNode fallback check for collapsed parents.
#jira UE-64394
Change 4404486 by Max.Chen
Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks.
#jira UE-63415
Change 4404472 by Max.Chen
Sequencer: Restore drawing paths for selected nodes and channels
#jira UE-64204
Change 4404468 by Max.Chen
Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created.
#jira UE-64278
Change 4404439 by Keli.Hlodversson
Merging critical SteamVR fixes from Dev-VR
#jira UE-63198
#jira UE-64098
#jira UEVR-1250
Change 4403717 by Marc.Audy
Inline templated version of GetGameInstance
#jira UE-62591
Change 4403702 by Marc.Audy
PR #4944: Added template cast versions of multiple methods. (Contributed by francoap)
#jira UE-62591
Change 4403699 by Marc.Audy
Make reregistering an object in the significance manager an ensure not a check
#jira
Change 4403697 by Marc.Audy
PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin)
#jira UE-63893
Change 4403695 by Marc.Audy
Fix crash pasting timeline with external curve that has been force deleted
#jira UE-64504
Change 4403693 by Marc.Audy
PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae)
#jira UE-63927
Change 4403691 by Marc.Audy
PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist)
#jira UE-63895
Change 4403689 by Marc.Audy
PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist)
#jira UE-63894
Change 4403686 by Marc.Audy
PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist)
#jira UE-64109
#jira UE-64019
Change 4403662 by Marc.Audy
Ensure that objects created via duplication in PIE are correctly constructed
#jira UE-63505
Change 4403462 by tim.gautier
Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212
#jira UE-29618
Change 4403308 by Michael.Trepka
Update mouse position on NSDraggingUpdate event on Mac
#jira UE-60800
Change 4403290 by Michael.Trepka
Fixed issues with window position and size when toggling between fullscreen and windowed modes
#jira UE-63212
Change 4403270 by Michael.Trepka
Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac
#jira UE-57506
Change 4403216 by Ben.Marsh
Fix null reference exception when resolving paths.
#jira
Change 4403213 by Ben.Marsh
Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH.
#jira
Change 4403209 by Ben.Marsh
Prevent null dereference when tagging a set of files.
#jira
Change 4403200 by Ben.Marsh
BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters.
#jira
Change 4403188 by Mikey.Boyd
Adding content for Data Table test coverage.
#jira UE-29618
Change 4403163 by Ben.Marsh
Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.
#jira UE-56424
Change 4403151 by Ben.Marsh
UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor.
#jira UE-64248
Change 4403136 by Ben.Marsh
Fix IWYU issues with SQLite support.
#jira UE-64523
Change 4403116 by Ben.Marsh
UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed.
#jira UE-62726
Change 4403074 by Ben.Marsh
UBT: Fix a couple of edge cases when parsing output from child processes.
* If a single line was larger than 32kb, the process would be treated as having terminated.
* If the last output line did not have a trailing newline, the line would be dropped.
#jira UE-64234
Change 4403066 by Ben.Marsh
Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list.
#jira UE-63724
#lockdown Nick.Penwarden
#rb none
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4452228 by jason bestimt in Dev-VR branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3813004 by Matt.Kuhlenschmidt
Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor
Change 3946515 by Michael.Trepka
Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.
Change 4052825 by Brandon.Schaefer
Add back -funwind-tables for arm
This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace
#jira none
Change 4055318 by Brandon.Schaefer
Remove extra mallocs when crash handling
Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling
[at]Arciel.Rekman
#jira UE-58538
Change 4055623 by Brandon.Schaefer
Replace std::endl with "\n"
As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".
[at]Josh.Engebretson
Change 4057102 by Jamie.Dale
Added missing API export
Change 4057384 by Rex.Hill
Fix ReversePolygonFacing crash
Change 4067426 by Matt.Kuhlenschmidt
PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)
Change 4067587 by Matt.Kuhlenschmidt
PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)
Change 4068480 by Cody.Albert
Fix display name for Display UI Extension Points
Change 4070876 by Brandon.Schaefer
Avoid printing when in a signal handler. Put that off until the end
#jira UE-36663
[at]Arciel.Rekman, [at]Anthony.Bills
Change 4071980 by Brandon.Schaefer
Cache files that are invalid or the wrong case sensitivity
#jira UE-58250
[at]Arciel.Rekman
Change 4079967 by Matt.Kuhlenschmidt
Added scale parameter to Canvas::DrawText
#jira UE-59023
Change 4080228 by Alexis.Matte
Fix the PerPlatformPropertiesWidget to be readable when there is many platform
#jira UE-57556
Change 4081171 by Matt.Kuhlenschmidt
PR #4272: Fix typo. (Contributed by Damianno19)
Change 4081601 by Matt.Kuhlenschmidt
GitHub 4077 : Hide SDetailView Filterbox when no actor selected
Change 4090114 by Matt.Kuhlenschmidt
Fixed touch events simulated through mouse not respecting high dpi
#jira UE-59477
Change 4091999 by Matt.Kuhlenschmidt
Fixed insert/delete/duplicate children calling PostEditChange on the existing child node not the array
Change 4093187 by Arciel.Rekman
Do not save window position if running with -nullrhi (UE-52498).
- This also fixes a crash on exiting automation tests.
#jira UE-52498
Change 4096404 by Richard.TalbotWatkin
Resaved test assets to update to latest UStaticMesh serialization format.
Change 4096445 by Richard.TalbotWatkin
New serialization layout for UMeshDescription.
- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.
Change 4112843 by Brandon.Schaefer
Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write
Was taking 30 seconds to std::flush on a 1.2 GB file
#jira none
Change 4113422 by Brandon.Schaefer
If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues
#jira UE-59416
Change 4113849 by Cody.Albert
Fix support for toolbar extensions in the UMG editor
Change 4118758 by Richard.TalbotWatkin
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
Change 4119883 by Rex.Hill
Cleanup blueprint callable categories
Landscape Editor -> Landscape|Editor
Landscape Runtime -> Landscape|Runtime
Cloth -> Clothing Simulation
Cinematics -> Cinematic
Utility -> Utilities
Change 4119898 by Rex.Hill
Cleanup blueprint callable categories
x|Magic Leap -> Magic Leap|x
Apple ARKit * -> Apple ARKit|*
Change 4119972 by Brandon.Schaefer
Dont add colors if we are not outputing to a terminal
#jira UE-58173
Change 4119994 by Brandon.Schaefer
Only check once if we are outputing to a terminal
#jira UE-58173
Change 4122654 by Alexis.Matte
Fix re import assignment of sections
#jira UE-59611
Change 4123536 by Alexis.Matte
Add to the fbx importer the possibility to use different sample rate when importing an animation.
#jira UE-59444
Change 4124702 by Brandon.Schaefer
Fix duplicated struct/class from slightly different submit into main coming back into dev-editor
#jira UE-60163
Change 4133449 by Mike.Erwin
glTF importer work
Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
- node hierarchy
- joint IDs & skinning weights
- matrix & quaternion values
#jira none
Change 4133749 by Matt.Kuhlenschmidt
PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)
Change 4133758 by Matt.Kuhlenschmidt
PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)
Change 4134543 by Alexis.Matte
Update the staticmesh LOD model max deviation when generating a LOD
#jira UE-60353
Change 4134559 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
#jira UE-60666
Change 4134560 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
#jira UE-60667
Change 4135335 by Alexis.Matte
Deprecate FRawMesh - GLTF importer
#jira UE-60670
Change 4135857 by Alexis.Matte
Fix CIS build warning
#jira none
Change 4137249 by Matt.Kuhlenschmidt
Fix tiny fonts from appearing in slow task dialogs
Change 4137280 by Matt.Kuhlenschmidt
Fix specifying relative paths for the auto-import commandlet not working
Change 4137283 by Matt.Kuhlenschmidt
PR #4305: Light map index was unintialized (Contributed by DSDambuster)
Change 4137290 by Matt.Kuhlenschmidt
PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)
Change 4147032 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - ABC Importer
#jira UE-60702
Change 4147978 by Matt.Kuhlenschmidt
Fix one of the CIS fails
Change 4154874 by Matt.Kuhlenschmidt
Fix hidden asset properties in struct details panels.
We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.
Change 4167303 by Matt.Kuhlenschmidt
Work around for sync to content browser from details panels not working for interface properties
Change 4167388 by Matt.Kuhlenschmidt
Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.
Change 4171891 by Matt.Kuhlenschmidt
Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus
#jira UE-61246
Change 4175503 by Cody.Albert
Updated variable details panels to not display unusable metadata options for UMG widget references
#jira UE-55078
Change 4175736 by Cody.Albert
PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)
Change 4178937 by Rex.Hill
Fix crash opening level after removing as sublevel
jira: UE-61305
Change 4181097 by Matt.Kuhlenschmidt
Fix Linux/Mac CIS
Change 4184333 by Alexis.Matte
Fix the material ID assignation when re-importing static mesh
#jira none
Change 4199682 by Arciel.Rekman
Linux: enable XGE during cross-builds to see whether the build issues persist.
- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.
Change 4200944 by Cody.Albert
Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)
#jira UE-50220
Change 4204817 by Alexis.Matte
Enable or disable the morph target weight slider depending of the project settings.
#jira UE-61671
Change 4204821 by Alexis.Matte
Optimize import time for morph targets
#jira UE-61670
Change 4207394 by Cody.Albert
PR #3299: UMG Slider Additions (Contributed by Dzuelu)
Change 4208299 by Brandon.Schaefer
Fix warning/error with logical operators
#jira none
Change 4210660 by Cody.Albert
PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)
#jira UE-43727, UE-43278
Change 4215684 by Brandon.Schaefer
Linux: Implement minimized function for LinuxWindow
#jira UE-56023
Change 4217350 by Brandon.Schaefer
Linux: Clean up IsMaximized
#jira none
Change 4217489 by Brandon.Schaefer
Linux: Make popup menus BORDERLESS. Slate will give the menu events
This appears to fix a lot of our grabs causing compiz to do something issue.
#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915
Change 4225018 by Cody.Albert
UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)
#jira UE-61836
Change 4225088 by Cody.Albert
Added hover style for color picker slider
Change 4226081 by Richard.TalbotWatkin
New attribute array API.
Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
- A transient attribute flag has been added, to denote that a particular attribute should not be saved.
Change 4226083 by Richard.TalbotWatkin
Reinstated original mesh editor materials.
Change 4226102 by Richard.TalbotWatkin
Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.
Change 4226118 by Richard.TalbotWatkin
Fix build errors:
- Added missing file
- Corrected the last fix.
Change 4226121 by Richard.TalbotWatkin
Bumped static mesh mesh data GUID.
Change 4226231 by Richard.TalbotWatkin
Removed some test code which got checked in by mistake.
Change 4226232 by Richard.TalbotWatkin
Fixed typo which caused build errors.
Change 4226234 by Richard.TalbotWatkin
Fixed a typo in MeshDescriptionTests.
Change 4226237 by Richard.TalbotWatkin
Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.
Change 4226625 by Richard.TalbotWatkin
Added missing asset.
Change 4227365 by Matt.Kuhlenschmidt
Fix brush actors not showing the correct icon in scene outliner.
- Actors can now supply their own icon if needed
#jira UE-61948
Change 4229632 by Alexis.Matte
Make the namespace an import option
#jira UE-62099
#jira UE-62067
Change 4229637 by Alexis.Matte
Fix fbx importer staticmesh the light map index, the index was check before the build.
#jira UE-62064
Change 4232793 by Chris.Gagnon
Added include to fix non unity builds.
#jira UE-62138
Change 4234206 by Brandon.Schaefer
Linux: Allow windows that want to be resizable to be resizeable
Github PR #3578 thanks hhyyrylainen
#jira UE-45847
Change 4234322 by Brandon.Schaefer
Continue after starting UnrealVersionSelector to avoid blocking a chain command
#jira UE-61530
Change 4234446 by Chris.Gagnon
Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.
#jira UE-61990
Change 4235057 by Brandon.Schaefer
Linux: Write to stderr when we fail to find expected to find sym file
#jira none
Change 4235121 by Brandon.Schaefer
Linux: Mark the static bool as soon as we enter the scope
#jira none
Change 4235399 by Brandon.Schaefer
Linux: Check we are not x86 otherwise add unwind tables
Copying the change that went over into 4.20.1 here
#jira none
Change 4240539 by Jamie.Dale
Made DataTableUtils::GetX functions take a const data pointer
Change 4240646 by Chris.Gagnon
Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
Inspired by the pull request, however I put in a more generic fix.
PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)
Change 4242975 by Yuriy.ODonnell
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.
Change 4243112 by Yuriy.ODonnell
Use new attribute array API for accessing FMeshDescription data.
Change 4243131 by Brandon.Schaefer
Cast our new resize w/h to int before checking if we are already that size
#jira UE-52291
Change 4243172 by Brandon.Schaefer
Ceil not trunk for this compare
#jira none
Change 4243271 by Brandon.Schaefer
Change address to be more portable
MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address
#jira UE-62325
Change 4243276 by Richard.TalbotWatkin
Fixed deprecated MeshDescription calls (merged with Yuriy's changes).
Change 4244067 by Lauren.Ridge
Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
#jira UE-62139
Change 4244547 by Lauren.Ridge
Changes to more accurately represent android behavior in PIE and UMG
#jira UE-62301
Change 4244830 by Alexis.Matte
Fix animation Range import, prevent changing the option when validating the anim range.
#jira UE-62055
Change 4250565 by Yuriy.ODonnell
Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.
Change 4254733 by Matt.Kuhlenschmidt
Slate Fast Path - Changed FSlateWindowElementList GetWindow to be thread safe. For fast path, this is accessed on multiple threads so it needs to be safe
GetWindow is deprecated and GetPaintWindow should be used instead
Edigrate from source CL 4254611
Change 4257092 by Chris.Gagnon
Improved UMG rename validation to respect the errors from the blueprint validator.
This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.
#jira UE-62417
Change 4257124 by Chris.Gagnon
PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)
#jira UE-62457
Change 4258696 by Chris.Gagnon
Removed Tab Spawner for Color Curve Editor is your not editing the color curve.
#jira none
Change 4258937 by Chris.Gagnon
Simplifed the code in the case of a null CurveOwner.
#jira UE-62443
Change 4259162 by Richard.TalbotWatkin
Fixed crash when entering mesh editor mode after having loaded a new level.
Change 4259909 by Chris.Gagnon
Added better check output to try and learn more about a crash in the wild.
Added some better const saftey while in there.
#jira UE-60696
Change 4259995 by Chris.Gagnon
Fix for possible crash if the mesh has invalid materials.
Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.
Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.
#jira UE-62488
Change 4261012 by Michael.Dupuis
#jira UE-48899: Make sure the RootComponent is valid before trying to use it.
Change 4261361 by Michael.Dupuis
#jira UE-48899: Fixed the warning about scale
Change 4261926 by Michael.Dupuis
#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.
Change 4262163 by Richard.TalbotWatkin
Fixed uninitialized member.
#jira UE-62493
#jira UE-62506
Change 4262549 by Brandon.Schaefer
Linux: Update the Slate application what the window size will most likely be
As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips
#jira UE-62555
Change 4262581 by Brandon.Schaefer
Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)
#jira none
Change 4262906 by Chris.Gagnon
PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)
Change 4262965 by Chris.Gagnon
PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)
Change 4263177 by Chris.Gagnon
PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)
Change 4264723 by Christina.TempelaarL
Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
#jira UE-62547
Change 4266029 by Michael.Dupuis
#jira none: Guarded against the scene being null
Change 4266356 by Richard.TalbotWatkin
Changed FMeshDescription to a struct from a class.
Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.
Change 4266621 by Matt.Kuhlenschmidt
Fix UE4 icon to be the correct one
Change 4266635 by Chris.Gagnon
Added Message Log output for invalid software cursor as opposed to ensure/log.
#jira UE-62554
Change 4268136 by Matt.Kuhlenschmidt
Fix outline colors not updating when changing on the fly
#jira UE-42116
Change 4269184 by Chris.Gagnon
Fix for possible nullptr dereference.
#jira none
Change 4269902 by Brandon.Schaefer
Slate dialog modal window was not settings its parent window
#jira UE-62608
Change 4272083 by Chris.Gagnon
Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.
#jira UE-62499
Change 4272869 by Michael.Trepka
Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab
#jira UE-61017
Change 4275155 by Michael.Dupuis
#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy
Change 4275298 by Lauren.Ridge
Fixed string parsing when looking at parent cvar values
#jira UE-62301
Change 4275391 by Lauren.Ridge
Fix for resolutions increasing when swapping landscape/portrait
Change 4275606 by Lauren.Ridge
Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
#jira UE-57797
Change 4275807 by Lauren.Ridge
Duplicating color themes now dupllicates the color labels as well
#jira UE-60697
Change 4275989 by Lauren.Ridge
When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
#jira UETOOL-1325
Change 4276146 by Lauren.Ridge
Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
#jira UETOOL-1322
Change 4276412 by Lauren.Ridge
Assets that can be dragged into the material graph now indicate that with a checkmark
#jira UE-56024
Change 4279549 by Lauren.Ridge
Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels
#jira none
Change 4279894 by Lauren.Ridge
Adding check for RootWidget existing
Change 4279969 by Michael.Trepka
Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string
#jira UE-62421
Change 4280317 by Lauren.Ridge
Adding if WITH_EDITOR
Change 4280716 by Chris.Gagnon
PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
Slightly modified, the base syncronize sets the autowrap value.
Change 4280847 by Lauren.Ridge
Single property setting changes will now also call OnModified delegate for their section
#jira UE-58276
Change 4280850 by Chris.Gagnon
Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.
#jira UE-62742
Change 4280931 by Brandon.Schaefer
Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS
#jira FORT-108267
Change 4281460 by Lauren.Ridge
Clearing focus on a variable once it is committed. Fixes assert on undo
#jira UE-61872
Change 4283706 by tim.gautier
QAGame: Adding HISM test map / assets
Change 4283980 by Michael.Trepka
Unshelved from pending changelist '4238012':
Xcode project generator improvements
- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
- Few more minor changes to fix Xcode's project validation and indexing warnings
Also, unify compile warning flags across all Apple platforms.
#jira UE-47965, UE-44327
Change 4284062 by Michael.Trepka
Copy of CL 4222794 from 4.20
Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it
#jira none
Change 4284266 by Brandon.Schaefer
Linux: Fix deadlock in a file cache which could be locked in a crash handler
#jira UE-62808
Change 4284469 by Lauren.Ridge
Fix for material parameter node crashing
Change 4284541 by Lauren.Ridge
Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
#jira UE-59164
Change 4284542 by Michael.Trepka
Copy of CL 4222797
Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.
#jira UE-61779
Change 4285288 by Cody.Albert
Fixed crash when changing "Show Coalesced" setting in profiler
Change 4285483 by Chris.Gagnon
PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)
Fixed up some variable names.
#jira UE-62528
Change 4287219 by Brandon.Schaefer
dump_syms: Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
#jira FORT-670
Change 4287247 by Brandon.Schaefer
BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case
#jira none
Change 4287259 by Brandon.Schaefer
dump_syms: Build on centos7
#jira none
Change 4287269 by Brandon.Schaefer
Linux: Disable generating CFI info when running dump_syms
#jira none
Change 4287326 by Brandon.Schaefer
dump_syms: Update to disabling the CFI generation version
#jira none
Change 4287902 by Brandon.Schaefer
TestPAL: Add cases for testing inline callstacks
#jira UEENGQA-21414
Change 4288365 by Lauren.Ridge
PR #4422: Set default material parameter name (Contributed by projectgheist)
Change 4292002 by Brandon.Schaefer
Linux: If our default settings are empty help fill in the proper name
#jira UE-62910
Change 4292496 by Lauren.Ridge
Now all renamable nodes do name verification also
Change 4292532 by Lauren.Ridge
PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)
Change 4293043 by tim.gautier
QAGame: Added a panner to ML_Albedo
Change 4295326 by Richard.TalbotWatkin
- Updated MeshDescription attribute calls to fix deprecation warnings.
- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.
Change 4295795 by Richard.TalbotWatkin
Corrected MAX_MESH_TEXTURE_COORDS_MD references.
Change 4297308 by Cody.Albert
Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors
Change 4297799 by Brandon.Schaefer
Linux: Dont assume DISPlAY=:0
#jira UE-63050
Change 4298150 by Brandon.Schaefer
dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
Source code changes for dump_syms was changed at CL 4287219
#jira none
Change 4298369 by Brandon.Schaefer
dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section
Source changed in CL 4298150
#jira none
Change 4301952 by Lauren.Ridge
Fixing input labels on material function inputs
#jira UE-63077
Change 4302388 by Brandon.Schaefer
Linux: If we have a 0 LineNumber lets try to use to the previous Record.
Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.
#jira UE-62930
Change 4304835 by Alexis.Matte
Add imported framerate info to anime sequence
#jira UE-51302
Change 4307480 by Brandon.Schaefer
SDL2: Update to newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4307481 by Brandon.Schaefer
SDL2: Rebuild with the newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4308264 by Brandon.Schaefer
Linux: Make both DLLIMPORT the same value
#jira UE-61174
Change 4308640 by Matt.Kuhlenschmidt
Added a "report bug" menu entry to the help menu
#jira UE-63182
Change 4309508 by Brandon.Schaefer
nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++
Move to the proper runtime depend location
#jira UE-54892 UE-61705
Change 4309554 by Brandon.Schaefer
SDL2: Add last missing folder
#jira none
Change 4309955 by Chris.Gagnon
PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)
Change 4311008 by Brandon.Schaefer
nvTextureTools: Actually remove libstdc++ from Linux build
#jira UE-54892
Change 4312195 by Alexis.Matte
- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
- Also add some fbx file information to the import dialog
#jira UE-62504
Change 4315347 by Brandon.Schaefer
Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows
#jira UE-63296
Change 4318704 by Lauren.Ridge
Fix for crash on opening map built data
#jira UE-63301
Change 4319999 by Lauren.Ridge
Fix for crash in vr mode
#jira UE-63376
Change 4320144 by Chris.Gagnon
Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.
#jira UE-63367
Change 4327887 by Michael.Trepka
Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include
#jira UE-63408
Change 4217622 by Brandon.Schaefer
Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup
#jira none
Change 4312048 by Brandon.Schaefer
Linux: Dont disable ICU by default on Servers
#jira UE-59113
Change 4320173 by Chris.Gagnon
Fix for startup movie streamer on xbox not finishing.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4329265 by chris gagnon in Dev-VR branch]
--------------------------------------
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core [at] 4285612)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 4042043 by Steve.Robb
GitHub #4705 : Added weak lambda's for delegates and multicast delegates.
Change 4042056 by Robert.Manuszewski
Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need.
Change 4042104 by Robert.Manuszewski
Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects
+ Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize
+ Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command
Change 4042377 by Robert.Manuszewski
Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability.
+ added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame
Change 4042427 by Robert.Manuszewski
Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running
Change 4042482 by Robert.Manuszewski
Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection
Change 4042635 by Robert.Manuszewski
Fix for a potential assert when incremental purge garbage is pending and something forces a full purge
Change 4044092 by Steve.Robb
Fix for forward declared CoreUObject weakobject types in delegates when building in Clang.
Change 4044102 by Robert.Manuszewski
Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled
Change 4044113 by Steve.Robb
Another Clang fix.
Change 4044160 by Robert.Manuszewski
Disregard For GC pool will now be enabled by default in cooked builds
Change 4044287 by Steve.Robb
Typo fix.
Change 4047723 by Graeme.Thornton
TBA: Fixes for import/export name cache and object resolving
Change 4048015 by Graeme.Thornton
TBA: Weak/Soft/Lazy pointer serialization changes
* Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future.
* Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference.
* FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization.
Change 4048021 by Steve.Robb
Fix for binding an unbound TFunction to another TFunction with a different signature. Also all null pointers now count as unbindings, not just nullptr.
TIsMemberPointer added.
TIsATFunction and TIsATFunctionRef renamed to remove the 'A's.
Change 4048544 by Robert.Manuszewski
Fixing ConditionalBeginDestroy profiling after changes to incremental CBD.
Change 4051028 by Graeme.Thornton
TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false
Change 4051056 by Graeme.Thornton
TBA: High level tagged property / UObject base class text serialization
- UObject serialize converted to structured archive
- Properties written to text individually with text tags, and then binary adapted values
- Only saves, doesn't load
Change 4051111 by Graeme.Thornton
TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up
Change 4051154 by Graeme.Thornton
TBA: Convert a few uobject serializers to structured archive format for example purposes
Change 4051181 by Graeme.Thornton
TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty
Change 4051197 by Graeme.Thornton
TBA: ObjectProperty text serialization
Change 4051216 by Graeme.Thornton
Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to.
Change 4051261 by Graeme.Thornton
TBA: Convert UMetaData to structured archive
Change 4051374 by Steve.Robb
Incorrect assert removed.
Change 4051562 by Robert.Manuszewski
Adding stats for the new GC internal functions
Change 4051614 by Graeme.Thornton
TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial.
Change 4052512 by Graeme.Thornton
TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them.
Change 4053917 by Robert.Manuszewski
Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects
Change 4053919 by Robert.Manuszewski
Added the ability to disable incremental BeginDestroy in ini/project settings
Change 4055518 by Daniel.Lamb
Fixup for deterministic audio generation issue.
Submitted on behalf of Rich.Whitehouse
#jira nojira
#test prefilght automated test.
Change 4056854 by Graeme.Thornton
TBA: Added a test asset to EngineTest which contains all the different property types and test cases.
Change 4056858 by Graeme.Thornton
TBA: Updated USetProperty to proper structured archive usage
Change 4056872 by Graeme.Thornton
TBA: Add map property field to test object
Change 4056873 by Graeme.Thornton
TBA: Convert UMapProperty to full structured archive
Change 4056994 by Graeme.Thornton
TBA: Converted FText over to structured archive. Implemented saving, but not loading.
Change 4059728 by Ben.Marsh
UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories.
Change 4059805 by Graeme.Thornton
Fixed typo in text serialization. Fixes CIS automation test errors
Change 4060007 by Graeme.Thornton
TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive.
Change 4060092 by Stefan.Boberg
Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset)
When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp).
At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place.
Change 4060108 by Stefan.Boberg
Introduced some additional target platform utilities to help with asset cook optimizations
* We now assign each ITargetPlatform a zero-based ordinal value
* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.
These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.
Change 4060143 by Graeme.Thornton
Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007
Needs some other changes that I haven't checked in yet...
Change 4062432 by Ben.Marsh
Fix error message when enumerating P4 changes.
Change 4062648 by Ben.Marsh
Add missing p4 integration action.
Change 4063620 by Graeme.Thornton
Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size.
(https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html)
Change 4066963 by Robert.Manuszewski
Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list.
Change 4067133 by Robert.Manuszewski
Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks.
Change 4067443 by Steve.Robb
FString can now be constructed from any char pointer type and length.
Change 4068156 by Steve.Robb
Fix necessary because of FString constructor change in CL# 4067443.
Change 4070258 by Graeme.Thornton
Fixes for VSCode
Change 4070372 by Graeme.Thornton
TBA: Script struct serialization to structured archives
Change 4071913 by Ben.Marsh
Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.
Change 4071914 by Ben.Marsh
Missing files.
Change 4071937 by Ben.Marsh
Missing header.
Change 4072015 by Ben.Marsh
Fixes for compiling PakFileUtilities as part of the editor.
Change 4072826 by Steve.Robb
TBitArray::Reserve() added.
TBitArray::Add() overloaded to allow adding multiple bits.
TSparseArray::Reserve() optimized to call the overloaded Add().
Change 4073271 by Daniel.Lamb
Fixed add patch tier in project launcher passing the wrong commandline option to UAT.
#test none
Change 4074708 by James.Hopkin
#core Removed redundant Casts
Change 4074763 by Steve.Robb
Fix for TSparseArray::Reserve() size.
Change 4076063 by Ben.Marsh
Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.
Change 4077064 by Robert.Manuszewski
Fixing compile error in PakFileUtilities
Change 4077144 by Graeme.Thornton
TBA: TextAssetCommandlet improvements
* Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end
* After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid
Change 4077412 by Ben.Marsh
Set the correct exit code for UnrealPak. Should return 0 on success, not 1.
Change 4077760 by Graeme.Thornton
TBA: Loading fixed for tagged property serialization
Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives
Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it.
Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work.
Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items.
Change 4078800 by Ben.Marsh
Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.
Change 4079745 by Graeme.Thornton
TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags)
Change 4079847 by Graeme.Thornton
TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.
Change 4079925 by Ben.Marsh
Fix incorrect assignment when deriving name for chunked pak file.
Change 4080214 by Ben.Marsh
Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects.
Change 4082394 by Graeme.Thornton
CIS fix for variable shadowing warning
Change 4082583 by Ben.Marsh
Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing.
Change 4082652 by Ben.Marsh
Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory.
Change 4082755 by Graeme.Thornton
Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.
Change 4082756 by Graeme.Thornton
Fixed some incorrect documentation for pakfile compressed chunk headers
Change 4082883 by Graeme.Thornton
Static analysis warning fix
Change 4082912 by Ben.Marsh
Move ExceptionUtils into DotNETUtilities.
Change 4085291 by Graeme.Thornton
TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input
Change 4085523 by Graeme.Thornton
TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code.
Change 4086037 by Robert.Manuszewski
Fix for a potential race condition when two threads want to acquire GC lock
Change 4088655 by Graeme.Thornton
Pak creation now uses the bEnablePakSigning setting from the crypto config json file
Change 4091474 by Steve.Robb
Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit().
Unused variables removed.
Change 4093632 by Steve.Robb
CIS fixes.
Change 4093656 by Graeme.Thornton
Build fix
Change 4093744 by Ben.Marsh
Allow per-chunk settings for whether to enable compression in UnrealPak.
Change 4099712 by Gil.Gribb
UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks.
#jira UE-59686
Change 4099912 by Stefan.Boberg
Cooking timer optimizations:
- Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals.
- Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test)
- Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently
- Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code
This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC
Change 4100519 by Stefan.Boberg
Quick fix for Linux build issue introduced in 4099927
Change 4105327 by Stefan.Boberg
Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more.
Fixes check when using -FullLoadAndSave to cook
Change 4105448 by Stefan.Boberg
- Fixed Linux build warning re: member initialization order
- Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine)
- Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading.
Change 4109031 by Ben.Marsh
Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing.
Change 4109588 by Ben.Marsh
UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter.
Change 4109595 by Ben.Marsh
Missing project file for DotNETUtilities.
Change 4110724 by Stefan.Boberg
Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time.
The locking was redundant since the annotation maps are managed per thread anyway.
Change 4111304 by Ben.Marsh
UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block.
As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners.
Change 4112708 by Steve.Robb
Fix for TBitArray::MaxBits in assignment.
Change 4114133 by Stefan.Boberg
Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads.
Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit.
- This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented.
- The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call.
- The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit
Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave)
Change 4115010 by Robert.Manuszewski
Fixing CIS
Change 4115249 by Robert.Manuszewski
Fixing async loading code asserts when exiting game very early due to an error
#jira UE-56267
Change 4117091 by Ben.Marsh
Prevent doubled-up lines when writing status updates with console log verbosity.
Change 4117207 by Ben.Marsh
UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace.
Change 4119175 by Ben.Marsh
UGS: Fix crash writing version files when directory does not already exist.
Change 4119987 by Ben.Marsh
UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt.
Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog).
Change 4119991 by Ben.Marsh
Update version number for UGS launcher to 1.13.
Change 4121943 by Robert.Manuszewski
Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE)
Change 4122592 by Steve.Robb
GitHub #4762 : Improve wording and grammar of Math comments
Also includes improved accuracy in FMath::ComputeBoundingSphereForCone().
Change 4122819 by Stefan.Boberg
Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter
This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime.
Change 4122872 by Stefan.Boberg
CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file.
Change 4123109 by Stefan.Boberg
- Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads
- Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion
Change 4123455 by Ben.Marsh
PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall)
Change 4124207 by Ben.Marsh
UBT: Remove some unnecessary indirection for generated code paths.
Change 4124217 by Ben.Marsh
UBT: Remove another unused variable from UEBuildModuleCPP.
Change 4124377 by Stefan.Boberg
In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again
Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion
Change 4125071 by Stefan.Boberg
Some tweaks to FQueuedThreadPoolBase scheduling and memory management
- Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards
- Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since
no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally)
- Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work
Change 4126132 by Ben.Marsh
UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor.
Change 4126867 by Graeme.Thornton
TBA: Fix tagged binary formatter
Change 4127010 by Robert.Manuszewski
AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues.
Change 4127932 by Ben.Marsh
WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected.
Change 4129050 by Ben.Marsh
UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade.
Change 4129459 by Graeme.Thornton
TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory
Change 4129515 by Graeme.Thornton
TBA: Add EnterRecord overload that allows outputting of available field names when loading.
Change 4129517 by Graeme.Thornton
TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end
Change 4129518 by Graeme.Thornton
TBA: Added a local const bool to allow easy hacking out of text asset loading support
Change 4129558 by Graeme.Thornton
TBA: Build fix for textasset-less configs
Change 4129614 by Ben.Marsh
UGS: Main window is now restored to normal size when activated by clicking on the tray icon.
#jira UE-60490
Change 4129618 by Ben.Marsh
UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down.
Change 4131936 by Robert.Manuszewski
Removing some WIP code accidentally checked in with CL #4121943
Change 4133490 by Ben.Marsh
UGS: Allow the $(Change) variable to be used in more places than just the context menu.
#jira UE-60573
Change 4133550 by Ben.Marsh
UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps.
#jira UE-60554
Change 4133681 by Ben.Marsh
UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category).
The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default.
The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted.
Example:
[Default]
+SafeToDeleteFolders=/MyGame/Test/
+SafeToDeleteFolders=/DataService/
+SafeToDeleteExtensions=.xx1
+SafeToDeleteExtensions=.xx2
#jira UE-60575
Change 4135449 by Ben.Marsh
Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake)
Change 4135730 by Ben.Marsh
UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module.
Change 4135823 by Ben.Marsh
UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose.
Change 4135945 by Ben.Marsh
UBT: Fix error running programs with no explicitly enabled or disabled plugins.
Change 4137207 by Ben.Marsh
UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName".
Change 4137311 by Stefan.Boberg
Removed child cooker support.
In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity.
Change 4137393 by Ben.Marsh
UGS: Fix display of multiline errors in the status panel.
Change 4141708 by Steve.Robb
GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate
#jira UE-45490
Change 4146655 by Stefan.Boberg
Removed FullGCAssetClasses logic - no longer necessary nor useful
Change 4147318 by Ben.Marsh
UGS: Compress build badges in a column if it shrinks below the size that they would be visible.
Change 4148207 by Ben.Marsh
UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so:
+ServiceBadges=RoboMerge
Change 4148282 by Stefan.Boberg
Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value
Change 4148344 by Stefan.Boberg
Fixed minor indentation error (most likely caused by sloppy merge)
Change 4148521 by Stefan.Boberg
Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp
Change 4148639 by Ben.Marsh
UGS: Fix tooltips not showing for changes that have description badges.
Change 4149373 by Ben.Marsh
UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax:
+Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor")
+Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android")
Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically.
Change 4149399 by Ben.Marsh
UGS: Update version to 1.143.
Change 4155660 by Steve.Robb
PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments.
Change 4157117 by Ben.Marsh
Fix warning due to plugins disabled in .target.cs file.
Change 4158011 by Ben.Marsh
UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails.
Change 4158646 by Ben.Marsh
UGS: Fix exception when login is discovered to have expired during a workspace update.
Change 4158678 by Ben.Marsh
UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed.
Change 4158683 by Ben.Marsh
UGS: Add an unhandled exception filter which sends the exception data to the backend.
Change 4159131 by Ben.Marsh
UGS: Reduce the number of characters displayed for build badges based on the available space.
Change 4159194 by Graeme.Thornton
TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types
Change 4159239 by Steve.Robb
Improved readability and compliance with coding standards.
Change 4159246 by Ben.Marsh
UGS: Allow syncing projects where source code is not available (and various version files don't exist).
#jira UE-60985
Change 4159286 by Ben.Marsh
UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project.
#jira UE-60986
Change 4159302 by Ben.Marsh
UGS: Update version to 1.144.
Change 4160308 by Ben.Marsh
All staging client executables for blueprint projects.
#jira UE-60983
Change 4161567 by Steve.Robb
GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended
Change 4162641 by Ben.Marsh
UGS: Allow customizing the position of custom columns, via the Index=N attribute.
Change 4162647 by Ben.Marsh
UGS: Update version to 1.145.
Change 4165319 by Robert.Manuszewski
PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn)
Change 4166150 by Ben.Marsh
UGS: Include *.inl when looking for code changes.
Change 4166551 by Steve.Robb
Whitespace fixes caused by a bad merge.
Change 4168483 by Ben.Marsh
UGS: Add a more useful error if a file to be synced exceeds the max allowed path length.
Change 4168490 by Ben.Marsh
UGS: Update version to 1.146.
Change 4168551 by Ben.Marsh
UBT: Move bBuildLargeAddressAwareBinary into an exposed setting.
Change 4168560 by Ben.Marsh
UBT: Remove static config variable for controlling which configuration of UHT to use.
Change 4171296 by Ben.Marsh
UGS: Move the check for overlong paths earlier.
Change 4171531 by Ben.Marsh
UBT: Fix exception if BuildConfiguration.xml contains an unknown category.
Change 4183371 by Robert.Manuszewski
Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early
Change 4184312 by Ben.Marsh
UGS: Update version to 1.148
Change 4184480 by Robert.Manuszewski
Removing unused async loading stat
Change 4186390 by Ben.Marsh
UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio.
Change 4188644 by Ben.Marsh
UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT.
Change 4188647 by Ben.Marsh
UBT: Fix exception in target receipt when architecture is null.
Change 4189617 by Ben.Marsh
Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too).
Change 4189740 by Ben.Marsh
UAT: Remote code to build UnrealPak when packaging; we use the editor now.
Change 4189860 by Ben.Marsh
UGS: Make the filter for excluding automated lighting rebuilds more explicit.
Change 4190082 by Ben.Marsh
Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use.
- Allow edit and continue for any configuration, not just debug.
- Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory.
- Removed code that tracks PDB output files, since they're modified multiple times during a build.
- Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option.
- Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower.
#jira
Change 4192949 by Ben.Marsh
UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles)
Change 4193218 by Ben.Marsh
Fix formatting.
Change 4197252 by Mike.Erwin
UAT: Fix log output w/ correct count of non-code projects.
#jira none
Change 4197941 by Ben.Marsh
UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix.
Change 4197964 by Ben.Marsh
UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing.
Change 4198144 by Ben.Marsh
UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry".
Change 4198413 by Ben.Marsh
UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly.
Change 4198779 by Ben.Marsh
UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument.
Change 4198825 by Ben.Marsh
UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT.
Change 4199341 by Ben.Marsh
UGS: Update version to 1.149
Change 4199642 by Chad.Garyet
- Deprecate CISController
- Add BuildController to replace CIS GET/POST for builds
- Add LatestController, GET does what CIS/GET used to do
- Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids
- Latest/GET now returns "LatestData" object instead of array of longs
- Updated EventMonitor to match all API changes
- Fixed bug where IDs were getting reset to initial startup values every update loop
Change 4199663 by Chad.Garyet
CIS controller still needs to return an array of longs
#jira none
Change 4199680 by Ben.Marsh
UGS: Update version to 1.150
Change 4200457 by Ben.Marsh
Merging CIS fix for non-development configurations.
Change 4200472 by Mike.Erwin
UAT: fix -skipbuildclient param default
It was defaulting to skipbuildeditor's value, likely a copy-paste error.
#jira none
Change 4202595 by Ben.Marsh
Fix static analysis warning due to constant comparison against macro.
Change 4203250 by Ben.Marsh
UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available.
Change 4206191 by Ben.Marsh
Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out.
Change 4213011 by Ben.Marsh
UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies.
Change 4213487 by Ben.Marsh
UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor.
Change 4213609 by Ben.Marsh
Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not.
Change 4215971 by Ben.Marsh
UBT: Remove action graph visualization code; no longer used.
Change 4215996 by Ben.Marsh
UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed.
Change 4216022 by Ben.Marsh
UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder.
Change 4216031 by Ben.Marsh
UBT: Move all the action executors into their own folder in the project.
Change 4216526 by Ben.Marsh
Fix CIS warnings.
Change 4216544 by Ben.Marsh
Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation.
Change 4216633 by Ben.Marsh
Add support for UnrealPak plugins.
* Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs.
* Programs can now load any runtime modules, as long as they are whitelisted.
* Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory.
* UnrealPak is now always built by default when packaging
* Convert UnrealPak to a modular configuration
Change 4216736 by Ben.Marsh
UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc...
Change 4217447 by Ben.Marsh
Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml
Change 4217451 by Ben.Marsh
Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs
Change 4217617 by Ben.Marsh
Back out changelist 4217451
Change 4222552 by Ben.Marsh
Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported.
Change 4222630 by Ben.Marsh
UBT: Fix spam while generating project files if Clang isn't installed.
Change 4223316 by Ben.Marsh
UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases.
Change 4223318 by Ben.Marsh
UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes).
Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered.
Change 4223401 by Ben.Marsh
UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects.
Change 4223899 by Ben.Marsh
UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified.
Change 4224637 by Ben.Marsh
Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins.
Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program.
Change 4224710 by Ben.Marsh
UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph.
Change 4224715 by Ben.Marsh
UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention.
Change 4224726 by Ben.Marsh
Remove commented out line.
Change 4224903 by Ben.Marsh
Fix non-unity compile error in Stats2.h.
Change 4225051 by Ben.Marsh
Back out changelist 4224710; causing CIS errors due to receipts not matching.
Change 4225134 by Ben.Marsh
Fixing non-unity errors.
Change 4225203 by Ben.Marsh
Another non-unity fix.
Change 4225249 by Ben.Marsh
Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms.
#jira UE-62001
Change 4225512 by Ben.Marsh
BuildGraph: Allow setting the target to build when using the <CsCompile> task.
Change 4228815 by Ben.Marsh
UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run.
Change 4228944 by Ben.Marsh
UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19.
Change 4229028 by Ben.Marsh
UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid.
Change 4229065 by Ben.Marsh
UBT: Move another target setting into the rules assembly.
Change 4229105 by Ben.Marsh
Fix BPT exception when generating project files.
Change 4229311 by Ben.Marsh
UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance.
Change 4229421 by Ben.Marsh
UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs.
Change 4229817 by Ben.Marsh
UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT.
Change 4229824 by Ben.Marsh
UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass.
Change 4229841 by Ben.Marsh
UBT: Remove some legacy code from auto-detecting PCHs.
Change 4230521 by Ben.Marsh
UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message)
Change 4230871 by Ben.Marsh
UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used.
Change 4230882 by Ben.Marsh
UAT: Add StreamUtils back into UAT, seems like it's still used there.
Change 4230896 by Ben.Marsh
UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors.
Change 4231014 by Ben.Marsh
WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes.
Change 4231032 by Ben.Marsh
Fix CIS.
Change 4231096 by Ben.Marsh
Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files.
Change 4231446 by Ben.Marsh
UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir).
Change 4231460 by Ben.Marsh
Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties.
Change 4233909 by Robert.Manuszewski
PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist)
Change 4233910 by Ben.Marsh
Enable PCHs on IOS. Reduces build time by ~25%.
Change 4234176 by Ben.Marsh
UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion.
Change 4234193 by Ben.Marsh
Add the Delete command to Perforce wrapper in DotNETUtilities.
Change 4234688 by Ben.Marsh
UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies.
Change 4234711 by Ben.Marsh
UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir).
Example usage (from a .build.cs file):
RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS);
Change 4234872 by Ben.Marsh
Expose a flag for whether the engine is installed, to fix issues generating project files.
Change 4234929 by Ben.Marsh
Fix null reference generating receipts when UBT makefiles are active.
Change 4235883 by Chad.Garyet
Merging 4231245 to core
Giving Coordinator its own sln. This should fix what 4158155 was supposed to.
#jira UE-61955
Change 4236075 by Ben.Marsh
CIS fix
Change 4237066 by Robert.Manuszewski
Fix for a potential crash when terminating the engine while it's being initialized
#jira UE-60545
Change 4237078 by Robert.Manuszewski
The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor
Change 4237116 by Ben.Marsh
Rewrite some Windows utility functions to support paths longer than MAX_PATH.
Change 4237158 by Ben.Marsh
Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd().
Change 4237159 by Ben.Marsh
Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers.
Change 4239050 by Ben.Marsh
Missing file
Change 4239318 by Ben.Marsh
Linux CIS fix.
Change 4239685 by Ben.Marsh
Static analysis CIS fix.
Change 4240800 by Ben.Marsh
WorkspaceTool: Include the full command line in the log for any P4 commands.
Change 4240903 by Ben.Marsh
PR #4909: Update copyright notices to 2018 (Contributed by projectgheist)
Change 4241025 by Ben.Marsh
UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE.
Change 4241770 by Ben.Marsh
UBT: Include action number in parallel executor output.
#jira UE-62032
Change 4243469 by Ben.Marsh
TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface.
Change 4245723 by Robert.Manuszewski
Fixing another creash when terminating the engine while initializing.
#jira UE-60545
Change 4245862 by Steve.Robb
VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister.
Change 4246412 by Robert.Manuszewski
The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened.
Change 4246612 by Ben.Marsh
UBT: Fix spelling of "Intellisense".
Change 4249454 by Robert.Manuszewski
Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read
Change 4249513 by Robert.Manuszewski
Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread
Change 4255207 by Ben.Marsh
UGS: Add additional logging whenever a P4 command fails, and when the user is logged out.
Change 4255288 by Ben.Marsh
PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin)
Change 4256422 by Ben.Marsh
UBT: Add an error if a module referenced by a plugin descriptor doesn't exist.
Change 4257385 by Robert.Manuszewski
Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them.
Change 4257454 by Robert.Manuszewski
Added the option to filter clusters listed with gc.ListClusters by objects within them.
Usage:
gc.ListClusters Hierachy With=ObjectName1,ObjectName2...
Change 4257526 by Robert.Manuszewski
It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line
Change 4257822 by Ben.Marsh
Fixes for PlatformShowcase compile errors.
Change 4258771 by Ben.Marsh
UBT: Fix project files not being generated for foreign projects when creating .stub files.
#jira UE-62462
Change 4258790 by Ben.Marsh
UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names.
Change 4259276 by Ben.Marsh
UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary.
Change 4259280 by Ben.Marsh
UBT: Fix embedded framework zips not being uploaded for plugins.
#jira UE-62485
Change 4260236 by Ben.Marsh
UBT: Fix path to generated engine project file.
Change 4260334 by Ben.Marsh
UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place.
Change 4260361 by Ben.Marsh
UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...)
Change 4260559 by Ben.Marsh
UGS: Update version.
Change 4261160 by Robert.Manuszewski
MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash)
#jira UE-62495
Change 4261421 by Ben.Marsh
Force-sync files for building documentation, to fix issues with files not being updated.
#jira UE-62413
Change 4261425 by Ben.Marsh
UBT: Remove some leftover functions for handling the remote toolchain.
Change 4261530 by Ben.Marsh
UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS.
Change 4261611 by Ben.Marsh
UBT: Downgrade warning to a log message, since it appears when generating project files.
Change 4261710 by Ben.Marsh
Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore.
#jira UE-62545
Change 4261831 by Ben.Marsh
Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set.
#jira UE-62463, UE-62384
Change 4262723 by Ben.Marsh
Whitelist plugins that need to be loaded by UFE.
#jira UE-62564
Change 4265444 by Ben.Marsh
Fix incorrect executable name for DebugGame configurations in Xcode.
#jira UE-62574
Change 4265892 by Ben.Marsh
Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored.
#jira UE-62575, UE-62603, UE-62597
Change 4266019 by Josh.Adams
- Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE
Change 4266264 by Ben.Marsh
Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS.
This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not.
#jira UE-62578
Change 4266273 by Ben.Marsh
Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action.
Change 4266614 by Graeme.Thornton
Fix crash when cooking nativized blueprints due to removal of child cooker system.
Change 4266763 by Ben.Marsh
Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform.
#jira UE-62584
Change 4267985 by Robert.Manuszewski
When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated
#jira UE-62600
Change 4268558 by Robert.Manuszewski
PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior.
#jira UE-62600
Change 4269011 by Chad.Garyet
- Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/
Wildcard match was only substringing to 3 chars.
- Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab
Published to ugsapi server 8/8/17
#jira none
Change 4270788 by Ben.Marsh
Fix IOS provisioning data being using when remote compiling on TVOS.
#jira UE-62705
Change 4271916 by Ben.Marsh
Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file.
Change 4271934 by Ben.Marsh
Upload all static libraries in plugin folders as part of remote builds.
#jira UE-62694
Change 4273368 by Ben.Marsh
Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely.
#jira UE-62705
Change 4274049 by Ben.Marsh
Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different.
#jira UE-62751
Change 4274823 by Ben.Marsh
Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line.
Change 4275838 by Ben.Marsh
Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build.
Change 4275913 by Ben.Marsh
Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0.
Change 4284161 by Ben.Marsh
Allow mirroring Oodle files to remote Mac.
Change 4074774 by Steve.Robb
Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct.
TUniqueFunction added, which is a move-only TFunction which can hold move-only functors.
Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did.
FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general.
TArray::HeapPop() made to work with move-only types.
Change 4082591 by Ben.Marsh
Move the Log class from UBT to DotNetUtilities.
Change 4083236 by Ben.Marsh
Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log)
Change 4084107 by Ben.Marsh
UAT: Remove the unused -SkipHeader argument to UE4Build.
Change 4089771 by Steve.Robb
GitHub #4743 : modified VirtualAlloc function flag
https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411
Change 4091456 by Steve.Robb
Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit.
Change 4156437 by Ben.Marsh
Lots and lots of fixes compiling for Clang on Windows.
Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO!
* Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion.
* Clang is now supported through AutoSDKs; will be added to CIS.
* The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows.
* UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup.
* SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks)
Change 4157389 by Ben.Marsh
Few more fixes for compiling the editor with Clang.
Change 4183911 by Ben.Marsh
Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled.
* Incremental linking no longer forces PDB files to be enabled for source files.
* Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain.
* Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again.
* Icon update is disabled for Windows when incremental linking is enabled.
* Removed rarely-used setting to always delete produced items before each build.
Change 4184311 by Ben.Marsh
UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS.
The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary):
[Default]
; Set this to a network share which contains the SDK installers for your site
SdkInstallerDir=
; All the required SDKs for the current version of the engine
+SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
+SdkInfo=(Category="Windows", Description="Visual Studio 2017")
+SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
+SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")
Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively.
The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file).
Change 4200452 by Ben.Marsh
UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors.
Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration.
Change 4206189 by Ben.Marsh
UBT: Simplify logic for precompiling binaries.
* Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds.
* Precompiled file lists have been removed from target receipts.
* The manifest now includes all generated headers and precompiled files when run with the -Precompile option.
* Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph.
Change 4215466 by Ben.Marsh
UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform.
Change 4215975 by Ben.Marsh
UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled).
Change 4220154 by Ben.Marsh
Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore.
Change 4224708 by Ben.Marsh
Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities.
Change 4224958 by Ben.Marsh
Remove CoreMinimal.h includes from Core.
Change 4229059 by Ben.Marsh
UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function.
Change 4230508 by Ben.Marsh
Fixup precompiled header setting for samples and games.
Change 4231457 by Ben.Marsh
Fix exceptions in log messages having trailing newlines.
Change 4232406 by Ben.Marsh
UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile.
Change 4234177 by Ben.Marsh
Set up private PCH files everywhere that previously used them.
Change 4235973 by Ben.Marsh
Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH.
Change 4238842 by Ben.Marsh
Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file).
Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example).
* Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without.
* The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro.
* The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED
* The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED.
* Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths.
* Fix 512 character maximum length on editor commands.
260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths.
Change 4255042 by Ben.Marsh
UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.
The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.
Change 4260567 by Ben.Marsh
UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class.
#rb none
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4285673 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4287799 by jason bestimt in Dev-VR branch]
#rb none
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4073383 by Patrick.Boutot
[AJA] Set base timecode for AJA TimecodeProvider
Change 4075631 by Patrick.Boutot
Change icon for TimecodeSynchronizer.
Update TimecodeSynchronizer with the new AJA delayed open sources.
Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master.
Make sure the source are ready before viewing them.
Remove PreRoll command.
Change 4077328 by JeanMichel.Dignard
Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.
#jira UEENT-1423
Change 4077338 by Rex.Hill
USD plugin updated to v8.4 with python support
Change 4079063 by Rex.Hill
USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin
Change 4079911 by Rex.Hill
USD pyd files recompiled
Change 4080058 by Rex.Hill
Fix usd plugin loading, added missing libtrace.dll
Change 4080376 by Matt.Hoffman
Improvements to Sequence Recorder's public API to expose more functionality for third parties.
Change 4084984 by Matt.Hoffman
Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end.
#jira UESP-670
Change 4086688 by Matt.Hoffman
Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file.
#jira UESP-547
Change 4088904 by Max.Chen
Sequence Recorder: Set actor tags as unique
Change 4089176 by Max.Chen
Sequence Recorder: Add option to record to the target level sequence playback range length.
Change 4089180 by Max.Chen
Sequence Recorder: Add protection agains null movie scene sections
Change 4089205 by Max.Chen
Sequence Recorder: Save recorded audio files if auto save is on.
#jira UESP-660
Change 4089206 by Max.Chen
Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera.
#jira UE-59347
Change 4089214 by Max.Chen
Sequence Recorder: Add support for looping/rolling takes
#jira UESP-658
Change 4089280 by Max.Chen
Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail)
Change 4093824 by Andrew.Rodham
Editor: Added option to class pickers to force use of class Display Names
Change 4093826 by Andrew.Rodham
Removed implicit gamma to linear conversion from EXR writer
- This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in.
- This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification
#jira UESP-545
Change 4093830 by Andrew.Rodham
Fixed shutdown crash when destroying a media player that was still playing
Change 4093831 by Andrew.Rodham
Fixed exception handling in png image wrapper
Change 4093833 by Andrew.Rodham
Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set
Change 4093841 by Andrew.Rodham
Added a utility struct for dealing with editor actor layers from within Blueprints
Change 4093867 by Andrew.Rodham
Sequencer: Added the ability to implement custom capture protocols for movie scene captures
- Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations.
- Removed capture protocol registry since it is no longer required.
- Removed FCaptureProtocolID in favor of class discovery at runtime.
- Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations.
- Added new capture protocol for capturing final pixels to EXR (including burn-ins)
- Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files
- New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol
- Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary.
#jira UESP-545
Change 4094239 by Rex.Hill
Export sequence to usd
#jira UESP-563
Change 4094393 by Andrew.Rodham
Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols
Change 4094622 by Patrick.Boutot
Add MediaFrameworkUtilitites plugin.
Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance.
Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport.
Add the Media category in placement mode.
Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed.
Change 4094673 by Anousack.Kitisa
Created widget to display metadata as list view of tags/values.
#jira UEENT-1296
Change 4094795 by Simon.Therriault
MediaFrameworkUtilities
- Adding default media texture for default media bundle material
- Changed default material to unlit
Change 4094867 by Rex.Hill
Usd sequence exporter camera rotation corrected
Change 4096426 by JeanLuc.Corenthin
- Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description.
- Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays
- Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles.
- Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices
- Changed version of static mesh and mesh description
- Fixed issue with mismatching attribute set when generating LOD meshes
#jira UEENT-887, UE-59474, UE-59471
Change 4097101 by Patrick.Boutot
Remove warning in PropertyEditorClass when trying to load the "None" class.
Change 4097443 by Rex.Hill
USD export bake keys
Change 4097468 by Patrick.Boutot
Edit and initialize the timecode provider of the editor.
Change 4097479 by Anousack.Kitisa
Added support for commandlet and unattended script modes to Plugin Warden.
#jira UE-57333
Change 4097578 by Rex.Hill
USD export tweaks
Change 4098257 by Simon.Therriault
GarbageMatteCaptureComponent
- Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor.
Change 4100072 by Jamie.Dale
Updated wrapped enums to be more consistent with native Python enums
- Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
- Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
- Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
- Wrapped enums may now be iterated (like native Python enums).
- Wrapped enums now return a length based on their number of entries (like native Python enums).
- ScriptName meta-data can now be used with enum entries.
Change 4100255 by Patrick.Boutot
[MediaBundle] Modify the base shader to support "failed texture"
Change 4103838 by Simon.Therriault
MR Garbage Matte Component
- Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven.
Change 4115616 by Rex.Hill
USD Exporter now exposed to UI
Change 4116333 by Simon.Therriault
MediaBundle
- Updated default media bundle to include lens distortion and chromakeying
- Added possibility to spawn material editor for MediaBundle inner material
- Fix for inner objects flags preventing asset deletion
- Fix for CloseMedia not being called when changing map
Lens Distortion
- Fix for not being able to generate a Identity lens displacement map
Change 4117952 by Rex.Hill
Expose OpenEditorForAssets to python
Change 4118498 by Rex.Hill
Sequencer USD export can now export properties of actors in levels
Change 4118515 by Rex.Hill
Update sequencer export task comment
Change 4118706 by Rex.Hill
Sequencer USD updates
Change 4118968 by Rex.Hill
Sequencer USD export now supports visibility
Change 4119702 by Simon.Therriault
MediaBundle
- Fix crash when changing MediaBundle on Actor multiple times.
- Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo.
- Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor
- Added PostEditChange after setting MaterialProperty to fix potential propagation.
Change 4120060 by Patrick.Boutot
Fix typo for TimecodeProviderClassName.
Add "Config required restart"
Add a button to reapply the CustomTimeStep or TimecodeProvider
Change 4122062 by Krzysztof.Narkowicz
Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug:
1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize.
2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize().
3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step.
4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations.
#jira none
Change 4122236 by Anousack.Kitisa
Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory.
#jira UE-57612
#jira UEENT-762
Change 4122588 by Rex.Hill
Sequencer Export USD lights now supported
Change 4122822 by JeanMichel.Dignard
Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY.
#jira UE-56664
Change 4123009 by JeanMichel.Dignard
Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV
Change 4123517 by JeanLuc.Corenthin
Fixed crash when running cooked game crash with asset imported from datasmith
#jira UE-60173
Change 4124569 by Patrick.Boutot
[AJA]
When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second.
Change 4126421 by Max.Chen
Sequencer: Add the ability to switch the takes of all the selected shots/subsections.
#jira UESP-761
Change 4133010 by Simon.Therriault
MediaBundle
- Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly
- Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared.
- Added looping option on the bundle
Keyer and lens materials
- Renamed some parameter groups to Keyer_XX
Change 4135728 by Rex.Hill
MovieSceneCapture crash fix when iteration on classes defined in python
Change 4135732 by Rex.Hill
Sequencer scripting: expose get playback range, sub sequence get sequence
Change 4135734 by Rex.Hill
USD python code refactored
Change 4136017 by Matt.Hoffman
Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP.
#jira UE-60188
Change 4147959 by Patrick.Boutot
Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size.
Change 4147962 by Patrick.Boutot
Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl.
Refactor AjaMediaOutput to extend MediaOutput.
Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture.
Create AjaMediaCapture.
Change 4148395 by Rex.Hill
USD python code cleanup
Change 4152901 by Rex.Hill
Fix crash when recompiling blueprint or script class that serializes an object reference manually
Change 4152906 by Rex.Hill
USD level import/export exposed to UI
Change 4152956 by Rex.Hill
Rename unreal_usd to usd_unreal to avoid future module name conflicts
Change 4153331 by Rex.Hill
Simplify USD attribute definitions
Change 4155472 by Rex.Hill
USD level import now handles cameras and lights
Change 4155832 by Patrick.Boutot
Fix Packaging for MediaFrameworkUtilities
Fix MediaPlayer that crash on close when the engine is closing.
Change 4156020 by Mike.Zyracki
LIVE LINK Sequencer Recording and Playback
#jira UESP-714
#jira UESP-715
Support for Live Link Recording/Playback with Sequencer.
Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record.
For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random,
Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches.
Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records.
In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording.
Change 4158488 by Rex.Hill
USD scene import/export now uses UsdLux lights
Change 4158742 by Rex.Hill
USD: Add test for level export and import
Change 4161645 by Patrick.Boutot
Update MediaRecorder to use the ImageWriteQueue.
Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full.
Change 4161651 by Patrick.Boutot
Modify MediaCompositing to use an existing MediaPlayer
Change 4161657 by Patrick.Boutot
Extend the SequenceRecorder to support additional object to record from other plugins.
Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce.
Change 4162699 by Rex.Hill
USD export sequence updates
Change 4163138 by Rex.Hill
USD sequence export test added
Change 4163426 by Mike.Zyracki
Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording
Change 4165714 by Patrick.Boutot
[MediaCapture]
Remove color box that tell the status of the MediaCapture.
Add MediaCapture's name and use an image to represent the status.
Use a ScrollBox around the "preview" output.
Can select any actors.
Only show the selectable camera grid when there is more than one camera.
Change 4166652 by Rex.Hill
Expose SetMobility to scripting
Change 4167292 by Mike.Zyracki
Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly.
Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI.
Change 4170578 by Rex.Hill
PackageTools exposed to scripting
Change 4170619 by Rex.Hill
Fix ReversePolygonFacing crash
Change 4170621 by Rex.Hill
USD mesh import can now be given list of individual meshes
Change 4172495 by Matt.Hoffman
Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected.
Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better.
#jira None
Change 4173387 by Jon.Nabozny
Bookmark usability and extensibility improvements
Change 4173755 by Rex.Hill
PackageTools namespace deprecation
Change 4181799 by Patrick.Boutot
Fix precesion error when importing a camera switcher in sequencer
#jira UE-61212
Change 4184435 by Patrick.Boutot
Only show the MediaCapture tab spawner in the level editor.
Make sure the Material used to draw the render target is GCed.
Change 4195803 by Patrick.Boutot
Warn user if the AJA CustomTimeStep is used with VSync enabled.
Change 4195866 by Patrick.Boutot
Remove mention of CharBGR10A2 in AJA. The feature is not yet ready.
Change 4196059 by Rex.Hill
Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h
Change 4196380 by Patrick.Boutot
MediaCapture capture the backbuffer when the Viewport don't use an internal texture.
#jira UE-61601
Change 4199378 by Patrick.Boutot
For MediaFramework, add support for 10bits RGB texture
Change 4199380 by Patrick.Boutot
[AJA] Add support for 10bits RGB texture in input
Fix interlaced format that wasn't using the proper Stride value.
Change 4200359 by Jamie.Dale
Renamed some "K2_" prefixed functions for Python
Change 4203016 by Max.Chen
Sequencer: Add movie scene locking/read only.
Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections
#jira UESP-867
Change 4203018 by Max.Chen
Sequencer: Test for movie scene read only before calling modify/transactions.
#jira UESP-867
Change 4203622 by Simon.Therriault
Bringing Aja MediaOutput MediaMode fix from Release 4.20
Change 4204895 by Rex.Hill
Expose several file path functions to scripting
Change 4206747 by Rex.Hill
USD level import and export updates
Change 4206783 by Rex.Hill
USD updates
Change 4207021 by Rex.Hill
USD, fix rotation on level import when there is non-uniform scale
Change 4207414 by Rex.Hill
USD import static mesh material improvements
Change 4209733 by Patrick.Boutot
Change the log time to use the current frame Timecode
#jira UEENT-1107
Change 4209738 by Patrick.Boutot
Option to automatically try to reopen the MediaSource again if an error is detected
Change 4210385 by Max.Chen
Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time.
Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime.
This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number.
#jira UE-61728
Change 4219824 by Patrick.Boutot
Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe
Change 4220706 by Louise.Rasmussen
Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section
#JIRA UESP-826
Change 4220708 by Louise.Rasmussen
Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In
#JIRA UESP-826
Change 4226970 by Patrick.Boutot
Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab
Change 4227333 by Rex.Hill
USD Sequencer export now supports deltas
Change 4227455 by Matt.Hoffman
Adds support to the Audio Mixer Submix to pause and resume a recording.
#jira UESEQ-77
Change 4230963 by Patrick.Boutot
Make the namespace an import option
Change 4234208 by Jon.Nabozny
Fixed crash when 5 or more LiveLink sources were connected at the same time
Change 4234273 by Jon.Nabozny
Add methods in FApp to get the current Timecode FrameRate.
Change 4237170 by Simon.Therriault
MediaCapture
Fix for MediaCapture panel not working in PIE
Change 4243758 by Andrew.Rodham
It's now possible to resolve pixel data from a render target whose texture resource is still pending creation
Change 4244790 by Matt.Hoffman
This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass.
This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer).
Current Limitations:
Requires the new audio mixer ("-audiomixer")
The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video).
The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor.
Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance.
#jira UESEQ-77, UESP-669
Change 4246443 by Simon.Tourangeau
Remove Beta flag from nDisplay plugin
#jira UEENT-1716
Change 4246480 by Simon.Tourangeau
Fix nDisplay plugin icon
#jira UEENT-1715
Change 4246571 by Simon.Tourangeau
Merging Lauren's VR Editor fixes
4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews
4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range
4089914 Adding set start/end range buttons to radial menu
4090502 Fixing sequencer looping not being set correctly
4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely
4095161 Fix for opening a sequence blocking level editor tab drag and drop
4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct.
4097286 Placing cameras now only summons the preview panel once you release
4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand)
4102732 Hiding VR editor elements from camera preview
4103378 Added camera burnin text on preview windows as well.
4103466 Fixes for camera text
4103779 Fix for the actor previews not unpinning when entering VR mode.
4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it.
4106982 Any dockable window can now be placed in the world.
4107298 Fix for crash when closing multiple camera previews
4107426 Fix for crash when connecting node with no texture set
4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at.
4136345 Settings for tweaking VR mode movement
4147473 Fix for controllers not showing up
4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad
4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI
4186392 Second fix for sequencer scrubbing on the radial menu
Change 4247984 by Jamie.Dale
Fixed potential memory corruption caused by Python glue code generation
#jira UE-62397
Change 4255471 by Anousack.Kitisa
Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting.
#jira UEENT-1592
#jira UEENT-1597
#jira UEENT-1660
Change 4256323 by Anousack.Kitisa
Added Polygon Selection Mode by smoothing group in the MeshEditor.
#jira UEENT-1594
Change 4258012 by Homam.Bahnassi
Extending UVEdit material function to support mirroring. #jira UE-57306
Change 4258231 by Jamie.Dale
Fixed GetHostName failing to convert UTF-8 data correctly
Change 4258579 by Jamie.Dale
Ensure that packages re-created after deleting their only asset are marked as fully loaded
Change 4258652 by Jamie.Dale
Added script exposed method to convert an Unreal relative path to absolute
Change 4259124 by Patrick.Boutot
For MediaBundle, show or hide the failed texture on console.
#jira UE-61672
Change 4259264 by Jamie.Dale
Show an error if trying to use ExecutePythonScript without Python enabled
#jira UE-62318
Change 4259451 by Jamie.Dale
No longer use stale subtitles in dialogue waves
#jira UE-61500
Change 4259511 by Jamie.Dale
Fix crash when passing None as the class for find/load_asset
#jira UE-62130
Change 4259542 by Patrick.Boutot
Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine.
Change 4259582 by Patrick.Boutot
Hide Edit & Paste from PropertyMenuAssetPicker
Change 4260760 by Max.Chen
Sequencer: Fix dereferencing null pointer - CameraNode
Change 4260895 by Jamie.Dale
Changing localization target settings now updates the gather INI files immediately
Change 4262166 by Patrick.Boutot
Add support for MediaSourceProxy and MediaOutputProxy.
Change 4262535 by Andrew.Rodham
Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler
Originating source CL#4261391
Change 4262669 by Patrick.Boutot
Add MediaProfile. It let the user select their media sources and media outputs by machine by user.
Change 4264577 by Patrick.Boutot
Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference.
#jira UE-62438
Include dependence to settings
Change 4265750 by JeanLuc.Corenthin
Fix array's size issues with MeshDescription utility functions
#jira UEENT-1574
Change 4268181 by Patrick.Boutot
Mark LockedCameraActors as deprecated.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4279869 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4280409 by jeanmichel dignard in Dev-VR branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3808185 by Cody.Albert
Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides
Change 3809824 by Michael.Trepka
Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated.
Change 3810089 by Jamie.Dale
Fixed PO files failing to import translations containing only whitespace
Change 3811281 by Matt.Kuhlenschmidt
PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist)
Change 3813031 by Matt.Kuhlenschmidt
Fix undocked tabs not dropping at users mouse location
#jira UE-53427
Change 3813361 by Brandon.Schaefer
Print what SDL video driver we are using
Change 3818430 by Matt.Kuhlenschmidt
PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist)
Change 3818432 by Matt.Kuhlenschmidt
PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist)
Change 3818436 by Matt.Kuhlenschmidt
PR #4367: Improved logging (Contributed by projectgheist)
Change 3819886 by Matt.Kuhlenschmidt
Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script
Change 3819888 by Matt.Kuhlenschmidt
Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons
Change 3821773 by Brandon.Schaefer
Fix crash when importing to level
#jira UE-31573
Change 3821892 by Jamie.Dale
Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked
#jira UE-53010
Change 3823714 by Christina.TempelaarL
#jira UE-52179 added support for grayscale PSD files
Change 3826805 by Christina.TempelaarL
#jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints
#jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout
Change 3828444 by Anthony.Bills
Add LXC container script for building third party libraries.
The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT.
This script has been tested running on CentOS 7 and Ubuntu 17.10.
Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete.
Change 3828754 by Brandon.Schaefer
Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller)
#jira UE-45722
#review-3828733 Arciel.Rekman
Change 3830414 by Brandon.Schaefer
Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows.
Looks like this should fix UE-28322 as well which I've removed the work around placed in for that.
#jira UE-53918
#review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman
Change 3830916 by Brandon.Schaefer
More verbose message about missing VK extensions (from Marcin Undak)
#review-3830710 marcin.undak, arciel.rekman
Change 3831339 by Brandon.Schaefer
Default to as-needed for debug mode
#jira none
#review-3830658 Arciel.Rekman
Change 3833102 by Jamie.Dale
Re-added warning for duplicate package localization IDs when gathering asset localization
Change 3834600 by Jamie.Dale
Optimized asset registry filter intersection
Change 3838024 by Brandon.Schaefer
Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!)
#jira UE-53551
#review-3835803 arciel.rekman
Change 3839969 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
Change 3840049 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840071 by Matt.Kuhlenschmidt
- Combine some shader params for slate in order to reduce overhead setting uniform buffers
- Added better stats for slate draw call rendering
- cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again
Change 3840291 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840840 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3842072 by Michael.Dupuis
#jira UE-50299: Include NumSubsection in calculation of component quad factor
Change 3842487 by Christina.TempelaarL
#jira UE-50573 HighResShot has wrong res in immersive mode
Change 3845702 by Matt.Kuhlenschmidt
PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen)
Change 3845706 by Matt.Kuhlenschmidt
PR #4388: Only restore window if minimized (Contributed by projectgheist)
Change 3845993 by Christina.TempelaarL
#jira UE-41558 crash when selecting PostProcessingVolumes in separate levels
Change 3856395 by Brandon.Schaefer
No longer using ALAudio on Linux
#jira UE-53717
Change 3858324 by Michael.Trepka
Preserve command line arguments in Xcode project when regenerating it
Change 3858365 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858492 by Michael.Trepka
Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules.
Change 3859470 by Michael.Trepka
CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project.
Change 3859900 by Joe.Conley
Fix for "Check Out Assets" window not properly receiving focus.
Change 3865218 by Michael.Dupuis
#jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance
Change 3866957 by Michael.Dupuis
#jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint
Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance
Change 3867220 by Cody.Albert
Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area.
Change 3869117 by Michael.Dupuis
#jira UE-42509:Fixed compile error when not having editor data
Change 3872478 by Arciel.Rekman
Linux: disable PIE if compiler enables it by default.
Change 3874786 by Michael.Dupuis
#jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button.
Improved usability of the UI by disabling size field when no file was specified
Change 3875859 by Jamie.Dale
Implemented our own canonization for culture codes
Change 3877604 by Cody.Albert
We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels
Change 3877777 by Nick.Shin
PhysX build fix - this came from CL: 3809757
#jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing
Change 3881693 by Alexis.Matte
Fix local path search to not search in memory only
#jira UE-55018
Change 3882512 by Michael.Dupuis
#jira none : Fixed screen size calculation to take aspect ratio into account correctly
Change 3886926 by Arciel.Rekman
Linux: fixed checking clang settings during the cross-build (UE-55132).
#jira UE-55132
Change 3887080 by Anthony.Bills
Updated SDL2 build script.
- Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh.
- Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script.
Change 3887260 by Arciel.Rekman
Linux: fix leaking process handles in the cross-toolchain.
Change 3889072 by Brandon.Schaefer
Fix RPath workaround, to better handle both cases
#jira UE-55150
#review-3888119 @Arciel.Rekman, @Ben.Marsh
Change 3892546 by Alexis.Matte
Remove fbx exporter welded vertices options
#jira UE-51575
Change 3893516 by Michael.Dupuis
Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable
Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0
Change 3894365 by Brandon.Schaefer
Pass FileReference over a raw string to the LinkEnvironment
#jira none
#review-3894241 @Ben.Marsh, @Arciel.Rekman
Change 3895251 by Brandon.Schaefer
Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz
#jira UE-25615
#jira UE-30714
#review-3894886 @Arciel.Rekman
Change 3897541 by Michael.Dupuis
#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material
Change 3904143 by Rex.Hill
#jira UE-55366: Fix crash when overwriting existing level during level save as
#jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map
- Map '_BuiltData' package is now garbage collected when switching maps in the editor
Change 3906373 by Brandon.Schaefer
Fix splash image. Use alias format for big/little endian machines.
#jira none
Change 3906711 by Rex.Hill
#jira UE-42426: BuiltData now deleted with maps
Change 3907221 by Cody.Albert
Add support for relative asset source paths in content plugins
Change 3911670 by Alexis.Matte
Fix assetimportdata creation owner
#jira UE-55567
Change 3912382 by Anthony.Bills
Linux: Add binaries for GoogleTest and add to BuildThirdParty script.
Change 3914634 by Cody.Albert
Added missing include that could cause compile errors if IWYU was disabled.
Change 3916227 by Cody.Albert
Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR
Change 3917245 by Michael.Dupuis
#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning
Change 3918331 by Anthony.Bills
Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly.
Change 3920191 by Rex.Hill
#jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted
Improved MapBuildData rename, move, duplicate, copy
Change 3920333 by Matt.Kuhlenschmidt
Render target clear color property now settable in editor
#jira UE-55347
Change 3926094 by Michael.Dupuis
#jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash
#coderevew jack.porter
Change 3926243 by Michael.Dupuis
#jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list
Change 3926760 by Jamie.Dale
Added support for TTC/OTC fonts
These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset.
Change 3927793 by Anthony.Bills
Mono: Remove SharpZipLib and references from bundled Mono.
#review-3887212 @ben.marsh, @michael.trepka
Change 3928029 by Anthony.Bills
Linux: Add support for UnrealVersionSelector.
- Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard.
- Linux UVS uses Slate for the version selection and error log dialogs.
- Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds.
- Icons added for Linux.
#review-3882197 @arciel.rekman, @brandon.schaefer
Change 3931293 by Alexis.Matte
Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes.
Add also plenty of automation tests for it.
#jira none
Change 3931436 by Arciel.Rekman
Stop RHI thread before shutting down RHI.
- Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown.
Change 3934287 by Alexis.Matte
Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing.
#jira none
Change 3937585 by Lauren.Ridge
Added labels to the colors stored in the theme bar.
Change 3937738 by Alexis.Matte
Make sure content browser do not show a preview asset created when we cancel an export animation preview
#jira UE-49743
Change 3941345 by Michael.Dupuis
#jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node
Change 3941453 by Michael.Dupuis
#jira UE-47492: Added a guard to validate LayerIndex
Change 3942065 by Jamie.Dale
Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet)
Change 3942573 by Alexis.Matte
Fix static analysis
Change 3942623 by Michael.Dupuis
#jira 0
Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative
Change 3942993 by Matt.Kuhlenschmidt
PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt)
Change 3942998 by Matt.Kuhlenschmidt
PR #4554: Cleanup log printing (Contributed by projectgheist)
Change 3943003 by Matt.Kuhlenschmidt
PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist)
Change 3943011 by Matt.Kuhlenschmidt
PR #4518: edit (Contributed by pdlogingithub)
Change 3943027 by Matt.Kuhlenschmidt
PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist)
Change 3943074 by Matt.Kuhlenschmidt
PR #4484: Add group actor to folder (Contributed by ggsharkmob)
Change 3943079 by Matt.Kuhlenschmidt
PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts)
Change 3943092 by Matt.Kuhlenschmidt
PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts)
Change 3943132 by Matt.Kuhlenschmidt
PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena)
Change 3943141 by Matt.Kuhlenschmidt
PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster)
Change 3943349 by Jamie.Dale
Cleaned up PR #4547
Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font.
Fixed some code that was deleted during the merge.
Change 3943976 by Michael.Trepka
Copy of CL 3940687
Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs.
#jira none
Change 3944882 by Matt.Kuhlenschmidt
Fix a few regressions with scene viewport activation locking can capturing the cursor in editor
#jira UE-56080, UE-56081
Change 3947339 by Michael.Dupuis
#jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation.
Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation
Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update.
Change 3948179 by Jamie.Dale
Fixed monochromatic font rendering
- All non-8bpp images are now converted to 8bpp images for processing in Slate.
- We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays).
- Fixed a case where the temporary bitmap wasn't being deleted.
- Fixed a case where the bitmap could be used after it was deleted.
- Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering.
Change 3949922 by Alexis.Matte
Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya
#jira UE-56079
Change 3950202 by Rex.Hill
Fix crash during editor asset automation tests.
Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open.
#jira UE-56112
Change 3950484 by Michael.Dupuis
#jira UE-52176: delete the Cluster tree when the builder is no longer needed
Change 3954628 by Michael.Dupuis
Bring back 4.19/4.19.1 Landscape changes
Change 3957037 by Michael.Dupuis
#jira UE-53343: Add foliage instances back when changing component size
Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen
Added SlowTask stuff to manage big landscape change
Change 3959020 by Rex.Hill
Rename/move file MallocLeakDetection.h
Change 3960325 by Michael.Dupuis
Fixed static analysis
Change 3961416 by Michael.Dupuis
#jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically
#jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up
Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit
Change 3962372 by Michael.Trepka
Copy of CL 3884121
Fix for SProgressBar rendering incorreclty on Mac
#jira UE-56241
Change 3964931 by Anthony.Bills
Linux: Add cross-compiled binary of UVS Shipping.
Change 3966719 by Matt.Kuhlenschmidt
Fix parameters out of order here
#jira UE-56399
Change 3966724 by Matt.Kuhlenschmidt
PR #4585: Export symbols for the FDragTool (Contributed by Begounet)
Change 3966734 by Matt.Kuhlenschmidt
PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem)
Change 3966739 by Matt.Kuhlenschmidt
Removed duplicated code
#jira UE-56369
Change 3966744 by Matt.Kuhlenschmidt
PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax)
Change 3966758 by Matt.Kuhlenschmidt
PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples)
Change 3966780 by Matt.Kuhlenschmidt
Fix crash accessing graph node title widgets when objects have become stale.
#jira UE-56442
Change 3966884 by Alexis.Matte
Fix speedtree uninitialized values
#jira none
Change 3967568 by Alexis.Matte
Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function
#jira UE-56493
Change 3968333 by Brandon.Schaefer
Fix order of operation
#jira UE-56400
Change 3969070 by Anthony.Bills
Linux: Make sure to set the UE_ENGINE_DIRECTORY
#jira UE-56503
#review-3966609 @arciel.rekman, @brandon.schaefer
Change 3971431 by Michael.Dupuis
#jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD.
#jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack
Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us.
Change 3971467 by Matt.Kuhlenschmidt
Fixed crash deleting a texture with texture painting on it
#jira UE-56994
Change 3971557 by Matt.Kuhlenschmidt
Fix temporary exporter objects being potentially GC'd and causing crashes during export
#jira UE-56981
Change 3971713 by Cody.Albert
PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez)
Change 3971846 by Michael.Dupuis
#jira UE-56517: Properly "round" the count so we have the right amount of memory reserved
#jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range
Change 3973035 by Nick.Atamas
Line and Spline rendering changes:
* Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing)
* Anti-aliasing filter now adjusted based on resolution
* Modified Line/Spline topology to accomodate new UV requirements
* Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged)
* Splines now adaptively subdivided to avoid certain edge-cases
Change 3973345 by Nick.Atamas
- Number tweaks to maintain previously perceived wire thickness in various editors.
Change 3977764 by Rex.Hill
MallocTBB no longer debug fills bytes in development configuration
Change 3978713 by Arciel.Rekman
UVS: Fix stale dependency.
Change 3980520 by Matt.Kuhlenschmidt
Fix typo
#jira UE-57059
Change 3980557 by Matt.Kuhlenschmidt
Fixed negative pie window sizes causing crashes
#jira UE-57100
Change 3980565 by Matt.Kuhlenschmidt
PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix)
Change 3980568 by Matt.Kuhlenschmidt
PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist)
Change 3980580 by Matt.Kuhlenschmidt
PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)
Change 3980581 by Matt.Kuhlenschmidt
PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)
Change 3981341 by Jamie.Dale
Re-added GIsEditor condition around package namespace access
#jira UE-55816
Change 3981808 by Ryan.Brucks
Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps
Change 3983344 by Jack.Porter
#include fixes for CL 3981808
#jira 0
Change 3983391 by Jack.Porter
One for #include fix for CL 3981808
#jira 0
Change 3983562 by Michael.Dupuis
#jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element
#jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it
Change 3983600 by Matt.Kuhlenschmidt
PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist)
Change 3983637 by Matt.Kuhlenschmidt
PR #4408: Add a template pregeneration hook (Contributed by mhutch)
Change 3984392 by Michael.Dupuis
#jira UE-56314: Correctly apply LODBias on calculated LOD
Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size
Change 3984950 by Rex.Hill
Optimized texture import speed 2-3x depending on number of cpu cores and image size
Change 3985033 by Rex.Hill
File drag and drop is more quick to respond when editor is in background
#jira UE-57192
Change 3986218 by Jack.Porter
Missing template parameter fix for CL 3981808
#jira 0
Change 3986376 by Michael.Dupuis
#jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly.
Change 3989391 by Matt.Kuhlenschmidt
Fix constant FName lookup in level editor when checking various states of level editor tabs
Change 3990182 by Rex.Hill
Optimize editor startup time: GetCurrentProjectModules
Change 3990365 by Alexis.Matte
Fix crash with spline mesh when the attach SM get a new imported LOD
#jira UE-57119
Change 3991151 by Rex.Hill
VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time.
Change 3991164 by Rex.Hill
Optimize editor startup time: FindModulePaths()
- Invalidates cache when search paths added
- Use cache during wildcard searches containing * and ?
Change 3995366 by Anthony.Bills
Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7).
#review-3848487 @arciel.rekman, @brandon.schaefer
Change 3996109 by Jamie.Dale
Reworked BP error messages to be more localization friendly
#jira UETOOL-1356
Change 3996123 by Michael.Dupuis
#jira UE-57427: Update random color on load of the component
#jira UE-56272:
Change 3996279 by Merritt.Cely
Removed hardware survey from editor
#jira an-2243
#tests launched the editor
Change 3996626 by Alexis.Matte
Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array.
#jira UE-57227
Change 3996663 by Max.Chen
Sequencer: Fix fbx animation export - rotation and scale channels were flipped.
#jira UE-57509
#jira UE-57512
#jira UE-57514
Change 4000331 by Brandon.Schaefer
Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module
#review-3999426 @Arciel.Rekman
#jira UE-55298
Change 4000450 by Matt.Kuhlenschmidt
Another guard against a factory being destroyed during import
#jira UE-57674
Change 4000459 by Matt.Kuhlenschmidt
Added check for valid game viewport to see if this is the problem in UE-57677
#jira UE-57677
Change 4000493 by Matt.Kuhlenschmidt
Remove stale GC'd components when refreshing paint mode to prevent crashes
#jira UE-52618
Change 4000683 by Jamie.Dale
Fixed target being incorrect when added via the Localization Dashboard
#jira UE-57588
Change 4000738 by Alexis.Matte
Add a section settings to ignore the section when reducing
#jira UE-52580
Change 4000920 by Alexis.Matte
PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist)
author projectgheist projectgheist@gmail.com
Change 4001432 by Alexis.Matte
Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match.
Change 4001447 by Jamie.Dale
Fixed property table not working with multi-line editable text
Change 4001449 by Jamie.Dale
PR #4531: Localization multiline fix (Contributed by Lallapallooza)
Change 4001557 by Alexis.Matte
Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it
#jira UE-57676
Change 4002539 by Alexis.Matte
Make the fbx importer global transform options persist in the config file
#jira UE-50897
Change 4002562 by Anthony.Bills
Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code.
Change 4003241 by Alexis.Matte
Fix the staticmesh import socket logic, it was duplicating socket when re-importing
#jira UE-53635
Change 4003368 by Michael.Dupuis
#jira UE-57276:
#jira UE-56239:
#jira UE-54547:
Make sure we can't go above MaxLOD even for texture streaming
Change 4003534 by Alexis.Matte
Fix re-import mesh name match
#jira UE-56485
Change 4005069 by Michael.Dupuis
#jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example)
Change 4005468 by Lauren.Ridge
Widgets should not be removed from parent when they are pending GC
#jira UE-52260
Change 4006075 by Michael.Dupuis
Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode.
Change 4006332 by Arciel.Rekman
UBT: Adding support for bundled toolchains on Linux.
- Authored by Anthony Bills, with modifications.
Change 4007528 by Matt.Kuhlenschmidt
PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts)
Change 4007531 by Matt.Kuhlenschmidt
PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist)
Change 4007548 by Matt.Kuhlenschmidt
PR #4664: Set Password on EditableText (Contributed by projectgheist)
Change 4007730 by Brandon.Schaefer
Add a new way to symbolicate symbols for a crash at runtime
Two new tools are used for this.
1) dump_syms Will generate a symbol file, which is to large to read from at runtime
2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do
a binary search at runtime to find a Program Counter to a symbol we are looking for
#review @Arciel.Rekman, @Anthony.Bills
#jira UETOOL-1206
Change 4008429 by Lauren.Ridge
Fixing undo bug when deleting user widgets from the widget tree
#jira UE-56394
Change 4008581 by Cody.Albert
Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost
Change 4009605 by Lauren.Ridge
Added Recently Opened assets filter under Other Filters in the Content Browser
Change 4009797 by Anthony.Bills
Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system.
Change 4010266 by Michael.Trepka
Copy of CL 4010052
Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements
#jira UE-54623
Change 4010838 by Arciel.Rekman
Linux: limit allowed clang versions to 3.8-6.0.
Change 4012160 by Matt.Kuhlenschmidt
Changed the messagiing on the crash reporter dialog to reflect new bug submission process
#jira UE-56475
Change 4013432 by Lauren.Ridge
Fix for non-assets attempting to add to the Content Browser's recent filter
#jira none
Change 4016353 by Cody.Albert
Improved copy/paste behavior for UMG editor:
-Pasting in the designer while a canvas is selected will place the new widget under the cursor
-Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0
-Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings)
-Newly pasted widgets will now be selected automatically
-Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel
Change 4017274 by Matt.Kuhlenschmidt
Added some guards against invalid property handle access
#jira UE-58026
Change 4017295 by Matt.Kuhlenschmidt
Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list
#jira UE-57980
Change 4022021 by Rex.Hill
Fix for audio desync and video fast-forwarding behavior.
There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent.
After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems.
#jira UE-54592
Change 4023608 by Brandon.Schaefer
Downscale memory if we dont have enough
#jira UE-58073
#review-4023609 @Arciel.Rekman
Change 4025618 by Michael.Dupuis
#jira UE-58036: Apply world position offset correctly
Change 4025661 by Michael.Dupuis
#jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid
Change 4025675 by Michael.Dupuis
#jira UE-52919: if no actor was found in the level skip moving the instances
Change 4026336 by Brandon.Schaefer
Manually generate *.sym files for Physx3
This should be done in the BuildPhysx file
Change 4026627 by Rex.Hill
Fix memory leak fix when playing video and main thread blocks
#jira UE-57873
Change 4029635 by Yannick.Lange
Fix VRMode loading assets only when VRMode starts.
#jira UE-57797
Change 4030288 by Jamie.Dale
Null FreeType face on load error to prevent potential crashes
Change 4030782 by Rex.Hill
Fix save BuildData after changing reflection capture in a new level
#jira UE-57949
Change 4033560 by Michael.Dupuis
#jira UE-57710: Added some guard to prevent crash/assert
Change 4034244 by Michael.Trepka
Copy of CL 4034116
Fixed arrow keys handling on Mac
Change 4034708 by Lauren.Ridge
PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist)
#jira UE-58251
Change 4034746 by Lauren.Ridge
PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh)
#jira UE-58277
Change 4034873 by Lauren.Ridge
Fix for not being able to enter simulate more than once in a row.
#jira UE-58261
Change 4034922 by Lauren.Ridge
PR #4387: Commands mapped in incorrect location (Contributed by projectgheist)
#jira UE-53752
Change 4035484 by Lauren.Ridge
Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first
#jira UE-57979
Change 4037111 by Brandon.Schaefer
Try to use absolute path from dladdr if we can to find the sym files
#jira UE-57858
#review-4013964 @Arciel.Rekman
Change 4037366 by Brandon.Schaefer
Dont check the command line before its inited
#review-4037183 @Arciel.Rekman
#jira UE-57947
Change 4037418 by Alexis.Matte
Remove the checkSlow when adding polygon
Change 4037745 by Brandon.Schaefer
Use as much info as we can during ensure
Just as fast as the old way but with more information
#review-4037495 @Arciel.Rekman
#jira UE-47770
Change 4037816 by Rex.Hill
Import mesh optimization, BuildVertexBuffer
Change 4037957 by Arciel.Rekman
UBT: make it easier to try XGE on Linux.
Change 4038401 by Lauren.Ridge
Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree.
#jira UE-58206
Change 4039612 by Anthony.Bills
Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create.
Change 4039754 by Alexis.Matte
Remove the Render meshdescription, no need to carry this temporary data in the staticmesh
Change 4039806 by Anthony.Bills
Linux: UVS fixes
- Update to use new Unix base platform.
- Use bin/bash instead of usr/bin/bash (may need revisiting later).
- Recompile Shipping version with changes.
- Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling).
Change 4039883 by Lauren.Ridge
PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist)
#jira UE-56249
Change 4040117 by Lauren.Ridge
Replacing widgets should now also clear out references to the widget
#jira UE-57045
Change 4040790 by Lauren.Ridge
Tentative fix for Project Launcher crash when platform info not found
#jira UE-58371
Change 4042136 by Arciel.Rekman
UBT: refactor of LinuxToolChain to make it leaner and more configurable.
- Made it possible to override SDK passed to the toolchain.
- Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few)
- Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear)
- Made changes to accomodate the new debug format.
Change 4042930 by Brandon.Schaefer
GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part
Change 4043539 by Brandon.Schaefer
Fix callsite address being used at times for the Program Counter
Fix only reporting the actual callstack and not the crash handling callstacks
#review-4041370 @Arciel.Rekman
#jira UE-58477
Change 4043674 by Arciel.Rekman
Added Linux ARM64 (AArch64) lib for MikkTSpace.
- Now required for standalone games due to EditableMesh runtime plugin.
Change 4043677 by Arciel.Rekman
Linux: updated ARM64 (AArch64) version of SDL2.
Change 4043690 by Arciel.Rekman
Linux: allow compiling VulkanRHI for AArch64 (ARM64).
Change 4045467 by Brandon.Schaefer
Add Anthony Bills SetupToolchain.sh script
Used to download the latest toolchain
Change 4045940 by Michael.Trepka
Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT
#jira UE-58470
Change 4046542 by Alexis.Matte
Fix skeletal re-import material assignation
#jira UE-58551
Change 4048262 by Brandon.Schaefer
Rebuild SDL with pulse audio libs
#jira UE-58577
Change 3887093 by Anthony.Bills
Add bundled mono binary for Linux.
- Unify some of the script structure across Mac and Linux.
- This currently uses the same mono C# assemblies as Mac to keep the additional source size down.
- If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision.
- The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1.
Change 4003226 by Michael.Dupuis
Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy.
Changed how the density scaling was applied to be more optimal
Removed UseDynamicInstanceBuffer as the concept is now irrelevant
Change 3833097 by Jamie.Dale
Localization Pipeline Optimization
Manifest/Archives:
Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API.
This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work).
Portable Object:
Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster).
Asset Gathering:
Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does).
Automation:
The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead).
[CL 4052378 by Lauren Ridge in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3851142 by Robert.Manuszewski
When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it.
Change 3853797 by Ben.Marsh
BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc...
Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option.
Change 3857540 by Graeme.Thornton
Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed
Change 3860062 by Steve.Robb
Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example).
Change 3860138 by Steve.Robb
Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters.
Change 3860273 by Steve.Robb
Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors.
Change 3863203 by Steve.Robb
Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.).
See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html
Change 3864588 by Graeme.Thornton
Crypto Keys Improvements
- Removed UAT command line params for encryption. Centrally configured by the editor settings now.
- UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata
- Minor refactoring of UAT encryption processing to use the new cryptokeys json file
- UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>"
- UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks
Change 3864691 by Robert.Manuszewski
Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever.
Change 3864744 by Robert.Manuszewski
Added the ability to get the actual filename of the log file FOutputDeviceFile writes to.
Change 3864816 by Graeme.Thornton
TBA: Minor formatting improvements to textasset commandlet
Change 3868939 by Graeme.Thornton
TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory
Change 3869031 by Graeme.Thornton
TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log
Change 3871802 by Steve.Robb
Class cast flags and property flags are now visible in the debugger.
Change 3871863 by Robert.Manuszewski
Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.
Change 3874413 by Steve.Robb
Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections.
TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement.
Change 3874457 by Ben.Marsh
When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests.
The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes.
Change 3876435 by Robert.Manuszewski
Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever
Change 3878762 by Robert.Manuszewski
Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed.
Change 3878850 by Robert.Manuszewski
SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance.
Change 3881331 by Graeme.Thornton
TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter
Change 3886983 by Ben.Marsh
UGS: Fix notification window not expanding to fit long captions.
Change 3887006 by Ben.Marsh
UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10.
Change 3887500 by Ben.Marsh
UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names).
Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style.
Change 3887513 by Ben.Marsh
UGS: Fix badge text drawing outside the clipping bounds.
Change 3888010 by Josh.Engebretson
Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path
#jira none
Change 3888418 by Ben.Marsh
UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing.
Change 3889457 by Steve.Robb
GitHub #4457 : Display abbreviations properly when converting FNames to display string
#jira UE-54611
Change 3889547 by Ben.Marsh
UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description.
Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this:
[Badges]
+DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1")
The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked.
Change 3889726 by Ben.Marsh
UGS: Fix description badges that don't have any associated URL.
Change 3889995 by Ben.Marsh
UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead.
Change 3890007 by Ben.Marsh
UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious.
Change 3890057 by Ben.Marsh
UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly.
Change 3891069 by Robert.Manuszewski
Fixing a crash in MallocBinned2 when running with malloc profiler enabled.
Change 3891084 by Steve.Robb
Back out changelist 3881331 because it's causing cook errors.
Change 3891100 by Ben.Marsh
UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows:
[//UE4/Main/Samples/Games/ShooterGame.uproject]
Message=:alert: Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15.
A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert:
Change 3891346 by Steve.Robb
TSharedPtr::operator bool, and some usage of it.
Change 3891787 by Steve.Robb
Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack().
Change 3892379 by Ben.Marsh
UGS: Fix notification window containing the group fix for each build type.
Change 3892400 by Ben.Marsh
UGS: Shrink the size of the alert panel.
Change 3892496 by Ben.Marsh
UGS: Dim badges for changes which aren't eligable for syncing.
Change 3893932 by Steve.Robb
Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205.
Change 3895872 by Ben.Marsh
UGS: Show the stream name in tab labels by default.
Change 3896366 by Ben.Marsh
UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges.
Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show.
Change 3896367 by Ben.Marsh
UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel.
Change 3896425 by Ben.Marsh
UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations.
Change 3896461 by Ben.Marsh
UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file:
[//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject]
StatusPanelColor=#dcdcf0
Change 3899530 by Ben.Marsh
Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section.
Change 3901164 by Ben.Marsh
UGS: Add a class to store all the resources for the status panel.
Change 3901165 by Graeme.Thornton
TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written
Change 3901301 by Ben.Marsh
UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes.
Change 3902454 by Ben.Marsh
UGS: Fix logo not being redrawn in the correct position when starting to sync.
Change 3903416 by Ben.Marsh
UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'.
Change 3904154 by Josh.Engebretson
Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad)
#jira UE-55442
Change 3904648 by Ben.Marsh
UGS: Remove files from the workspace that are excluded by the sync filter.
The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter.
#jira UE-47335
Change 3905442 by Steve.Robb
Change of the ConvertFromType() multi-bool return value to a more descriptive enum.
Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change.
Change 3905629 by Ben.Marsh
UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely.
Change 3906447 by Steve.Robb
Rename EConvertFromTypeResult enumerators.
Change 3906574 by Steve.Robb
Crash fix for container conversion failure during tagged property import.
Change 3909255 by Daniel.Lamb
Fixed issue with DLCpackaging crashing on windows
#jira UE-42880
#test EngineTest windows
Change 3909270 by Steve.Robb
Seek instead of skipping bad properties byte-by-byte.
Change 3909324 by Steve.Robb
Use switch statement instead of repeated if/else.
Change 3909525 by Ben.Marsh
UGS: Use the StudioEditor target when syncing content-only Enterprise projects.
Change 3911754 by Daniel.Lamb
Fix for building pak patches.
#jira UE-55340
Change 3911942 by Robert.Manuszewski
Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one.
Change 3913067 by Ben.Marsh
UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter.
Change 3913209 by Ben.Marsh
UGS: Fix incorrect target name when compiling Enterprise projects.
Change 3917358 by Steve.Robb
Fix for GetLen(FString).
Change 3919610 by Ben.Marsh
Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around.
CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file.
Change 3921002 by Ben.Marsh
UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects).
Change 3921008 by Ben.Marsh
UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line.
Change 3921906 by Steve.Robb
New interpolation functions for quaternions.
https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html
Change 3921978 by Graeme.Thornton
TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it.
Change 3924520 by Graeme.Thornton
UnrealPak: Improve encryption summary log messages
Change 3924522 by Graeme.Thornton
UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames
Change 3924604 by Graeme.Thornton
UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys.
Change 3924638 by Graeme.Thornton
Crypto: Improvements to parsing of old fashioned encryption.ini settings:
- AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings.
- Signing keys will emit an error when they are too long (>64bytes)
- Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues
#jira UE-55080
Change 3924747 by Steve.Robb
Fix for degrees.
Change 3925459 by Chad.Garyet
Adding check to not to attempt to delete autosdk workspace if it doesn't already exist.
Change 3926703 by Ben.Marsh
BuildGraph: Include the path to the XML file when displaying an XML parse error.
Change 3926917 by Ben.Marsh
UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles).
Set the solution name using an entry in BuildConfiguration.xml as follows:
<ProjectFileGenerator>
<MasterProjectName>UE4_Main</MasterProjectName>
</ProjectFileGenerator>
Change 3927683 by Graeme.Thornton
UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file.
Change 3928111 by Ben.Marsh
UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in.
Change 3928926 by Ben.Marsh
BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties.
Change 3931041 by Graeme.Thornton
TBA: Add option to textasset commandlet to also include engine content in a resave
Change 3931043 by Graeme.Thornton
TBA: Redirect some more FArchive members in FArchiveProxy
Change 3931913 by Ben.Marsh
UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync.
#jira UE-47368
Change 3932419 by Ben.Marsh
UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first.
#jira UE-33541
Change 3932483 by Ben.Marsh
PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic)
Change 3932624 by Ben.Marsh
UGS: Add an error dialog when trying to clean the workspace before closing the editor.
#jira UE-42308
Change 3932679 by Ben.Marsh
UGS: Add the date/time to the end of the sync log.
#jira UE-33540
Change 3932705 by Ben.Marsh
UGS: Prompt to close the editor before allowing the user to enter a changelist to sync to, when syncing to a specific changelist.
#jira UE-53182
Change 3933318 by Ben.Marsh
UGS: Detect more programs running before allowing a sync to start, show a dialog listing them, and add an option to ignore if necessary.
#jira UE-33535, UE-53914
Change 3933840 by Graeme.Thornton
TBA: When loading assets, only use structured archive adapters for exports when loading text files.
Change 3936040 by Ben.Marsh
UGS: Rewrite application lifecycle to fix issues with scheduled syncs on background windows not activating, and window jumping to the front after auto-update.
Now uses a custom application context to allow creating separate 'main' windows (first the "opening projects" form, then the regular form), and does not require any forms to be shown in order to be updating in the background.
#jira UE-52870
Change 3940230 by Robert.Manuszewski
Fixes for FilenameToLongPackageName crashes when runnign commandlets
Change 3940240 by Graeme.Thornton
Automated cycling of encryption and signing keys
Change 3940243 by Graeme.Thornton
UAT: CryptoKeys automation script
Change 3940321 by Ben.Marsh
UGS: Add a "Bisect" mode for regressing bugs between a certain range of changes. To use, select a range of changes by holding down the shift key or individual changes by holidng the control key, then right click and select "Bisect these changes". Individual changes in the list can be marked as "Bisect: Pass" or "Bisect: Fail" from the context menu, and syncing will find the next change in the center of the range.
Change 3940538 by Ben.Marsh
UBT: Always determine whether a project is a foreign project or not from the valid .uprojectdirs entries, rather than relying on the user passing -game on the command line.
Change 3941285 by Gil.Gribb
UE4 - Removed PRAGMA_DISABLE_OPTIMIZATION from PlatformFileCommon.h. It was an oversight.
#jira none
Change 3942404 by Graeme.Thornton
Pak Signing:
- Unify naming of pak precacher and signedarchivereader signature check functions to make it easier to search for them in crash reporter
- Format the signedarchivereader output to match the pak precacher
- When signedarchivereader detects a signature check, do the same master signature hash check that the pak precacher does to confirm that the .sig file contents haven't been corrupted since load.
- Add PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL guarded exit to signedarchivereader signature failure
- Optimization for pakprecacher signature checks. Instead of locking the cached files mutex for every decoded signature, take a local copy in blocks of 16. Only re-lock if we need more. Grab the initial batch when setting up. In most cases, reduces the number of locks to 1 per signature check call.
Change 3942825 by Ben.Marsh
UAT: Allow passing -Project<N>=Foo.uproject arguments to the MegaXGE commandlet (eg. -Target1="ShooterGame Win64 Development" -Project1="D:\ShooterGame\ShooterGame.uproject") so it can be used from an installed engine build.
Change 3942839 by Ben.Marsh
UBT: Explicitly query the number of logical processors in the system, to fix Environment.ProcessorCount just returning the number available to the .NET framework. For machines with > 64 cores, processors in a different processor group will not be included in this number.
Change 3943153 by Ben.Marsh
Use the correct logical processor count in ParallelExecutor.
Change 3943210 by Ben.Marsh
UGS: Add an option to the editor arguments window that allows prompting before launching the editor.
Change 3943329 by Ben.Marsh
UGS: Tweak appearance of bisect mode; now shows slightly transparent version of pass/fail icons, and includes remaining CL range in status panel.
Change 3944294 by Ben.Marsh
UGS: Prompt for confirmation before removing any files from the workspace.
Change 3945283 by Ben.Marsh
UGS: Add support for project-specific connection settings, and detection of Perforce login tickets expiring.
Change 3945325 by Ben.Marsh
PR #4558: Changed incorrect obsolete message for ReceiptPropertyList in Modules.cs (Contributed by ryanjon2040)
Change 3947359 by Graeme.Thornton
TBA: Fixes to loading code to allow bulk data to get a pointer from its loader archive to an archive that it can load from at a later date. For binary archives, this is just a pointer back to the same archive, but for text assets it is a pointer to a "child reader" which maintains its own structured archive that is scoped to the current location in the file.
Change 3947360 by Graeme.Thornton
TBA: Added RoundTrip mode to text asset commandlet. Performs determinism tests in project assets to see whether they save deterministically to binary and text files, and also when they are ping-ponged between the two formats.
Change 3949431 by Graeme.Thornton
TBA: Refactored string escaping code in json output formatter FString serializer into a common function which is now used by FName and UObject path serialization too. Fixes some odd cases where an FName contained quotation marks
Change 3950843 by Ben.Marsh
UBT: Add a better error if an XML config file is corrupt.
Change 3952504 by Steve.Robb
GitHub #4545 : UE-55924: CaseSensitive token recognition
#jira UE-55961
#jira UE-55924
Change 3952707 by Graeme.Thornton
Make RandInit(...) log message verbose
Change 3954694 by Ben.Marsh
BuildGraph: Add support for user-defined macros, which can contain a list of buildgraph commands and be expanded within a node. Example script in Engine/Build/Graph/Examples/Macros.xml.
To define a Macro, use the syntax:
<Macro Name="MyTestMacro" Arguments="PrintFirstMessage;PrintSecondMessage" OptionalArguments="PrintThirdMessage">
<Log Message="First message" If="$(PrintFirstMessage)"/>
<Log Message="Second message" If="$(PrintSecondMessage)"/>
<Log Message="Third message" If="'$(PrintThirdMessage)' == 'true'"/>
</Macro>
To expand a macro, use the syntax:
<Expand Name="MyTestMacro" PrintFirstMessage="true" PrintSecondMessage="true"/>
An error will be thrown if any required arguments are missing. Optional arguments default to empty if not specified.
Tasks within a macro are validated by the schema at the point of definition using the same rules as apply to a <Node> element, but properties are not evaluated until the macro is expanded. This allows macros to get and set properties in scope at the point that it is expanded. Local properties that are introduced within a macro do not otherwise leak to the scope that they are expanded.
Change 3954695 by Ben.Marsh
PR #4582: Fixed incorrect condition in StagedFileSystemReference.cs (Contributed by moadib)
#jira UE-56283
Change 3954961 by Ben.Marsh
UBT: Fix issues caused by toolchain assuming that the editor target will be the name of the project with an "Editor" suffix. This is not necessarily the case; the launcher will allow you to instantiate a project with any name, and it will not rename the target files.
#jira UE-56040
Change 3955785 by Steve.Robb
GitHub #4546 : Don't discard errors from zlib inflate
#jira UE-55969
Change 3955940 by Steve.Robb
Redundant and confusing macro check removed.
Change 3956809 by Ben.Marsh
Guard against project paths passed on the command line to UBT being treated as project names. Previous code used to just take the first, which would mask this problem.
Change 3959590 by Steve.Robb
Useless IsIntrinsic constant and COMPILED_IN_INTRINSIC macro removed.
Change 3959864 by Robert.Manuszewski
Increasing the size of permanent object pool to fix warnings in cooked ShooterGame
#jira UE-56001
Change 3960956 by Steve.Robb
New ToCStr function which generically gets a TCHAR* from a 'string-like' argument.
Change 3963628 by Ben.Marsh
UBT: Fix intellisense issues caused by _API macros being defined as DLLIMPORT (imported symbols cause an error if they are defined). Generate intellisense macros with the -Monolithic argument to work around it.
Change 3964349 by Ben.Marsh
Move support for reading .modules files into FModuleManager, and always use it in modular builds. Pathway which discovers modules by filename only is no longer supported for simplicity, and due to platform-specific version checks being unreliable on any platforms other than Windows.
Change 3964821 by Ben.Marsh
Use a custom tool for deleting directories on Windows, to handle paths longer than MAX_PATH correctly.
Change 3965269 by Ben.Marsh
Add more [RequiresUniqueBuildEnvironment] attributes to target settings that modify the global environment.
Change 3966554 by James.Hopkin
#core Removed redundant cast
Change 3966558 by James.Hopkin
#core Removed redundant casts and changed some MakeShareables to MakeShared
#robomerge #fortnite
Change 3966754 by Ben.Marsh
Always use the compiled-in app name when looking for a module manifest. Fixes issues with XGEControlWorker.exe being a renamed copy of ShaderCompileWorker.exe.
Change 3967397 by Ben.Marsh
Fix "copy local" files not being included in build products enumerated from C# projects. Remove files with "Embed Interop Types" from the output list.
Change 3967664 by Ben.Marsh
Update UGS solution to use Visual Studio 2017.
Change 3967838 by Ben.Marsh
Couple of fixes to conform scripts.
Change 3968767 by Ben.Marsh
Compile the name of the module manifest into the executable via a define explicitly set by UBT, rather than guessing at runtime.
Change 3968771 by Ben.Marsh
Fix compiled-in engine path being subject to macro expansion.
#jira UE-56504
Change 3968886 by Robert.Manuszewski
Merging 3914301:
Remove any references we had added to the GGCObjectReferencer during Init
Change 3968978 by Steve.Robb
FString->FName fixes for module names in HotReload.
Change 3969019 by Steve.Robb
Minor refactor of property skipping logic in SerializeTaggedProperties().
Change 3969041 by Steve.Robb
Simplification of Build.version filename construction.
Change 3969049 by Steve.Robb
Always do rolling names when recompiling in editor, because an unloaded module may still actually by loaded-but-abandoned by the executable.
This also removes HotReload's dependence on FModuleManager::GetCleanModuleFilename().
#jira UE-52405
Change 3969120 by Ben.Marsh
Enable errors for using undefined identifiers in conditional expressions by default.
Change 3969161 by Ben.Marsh
Remove log line that should only be included in the log.
Change 3969216 by Steve.Robb
Dump a list of module names - rather than DLL filenames - when the editor detects modules which need recompiling.
This removes the only remaining use of FModuleManager::GetCleanModuleFilename(), which is also now removed.
#jira UE-52405
Change 3969346 by Steve.Robb
Missed some bad FScript(Map/Set)Helper usage from CL# 3698969.
Change 3969598 by Ben.Marsh
Fix warning from VS2017.
Change 3971101 by Graeme.Thornton
TBA: Added RoundTrip mode to TextAsset commandlet which does a sequence of saves and checks for determinism. It will do 3 binary saves, 3 text saves, then 3 alternate binary->text saves.
Change 3971407 by Ben.Marsh
UBT: Fix exception when enumerating toolchains if the directory does not exist yet.
Change 3971523 by Graeme.Thornton
Make compressed block offsets in a pak file store offsets relative to the file header, rather than absolute. Reduces the amount of entropy when data changes in the pak file, making it play nicely with patching
Change 3971613 by Ben.Marsh
Fix Lightmass non-unity compile errors.
Change 3971649 by Ben.Marsh
Disable optimization around FTickerObjectBase constructor on Win32 due to ICE.
Change 3971829 by Ben.Marsh
Fix deprecated header warning from PVS Studio.
Change 3972503 by Ben.Marsh
Changes to build failure notifications:
* Only people that submitted between builds with different error messages will be included on emails by default.
* Email subject line will be different for each failing build step, but will include the CL of the first failing step. This will result in one thread for each build failure (a success email is sent with the same subject line).
* Anyone that starts a build will be included on all failure emails.
Change 3972732 by Ben.Marsh
Changes to ensure notification messages are stable.
Change 3972810 by Ben.Marsh
Write debug information about the digest computed for a change, to assist with debugging it if it's not stable.
Change 3973331 by Ben.Marsh
Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.
Change 3973343 by Ben.Marsh
PR #4612: Adding support for PVS-Studio settings file to PVS-Studio Unreal Build Tool toolchain. (Contributed by PaulEremeeff)
Change 3973820 by Ben.Marsh
Fix incorrect error message when unable to find Visual C++ install directory.
Change 3974295 by Robert.Manuszewski
Made sure that lazy object pointers are only fixed up for PIE in actual PIE worlds.
Change 3975336 by Robert.Manuszewski
CIS fix after the last merge from main
Change 3976999 by Ben.Marsh
Move the Windows stack size settings onto the WindowsTargetRules object, and add the [RequiresUniqueBuildEnvironment] attribute to ensure it's not overwritten incorrectly.
This should cause CIS to better errors for compiling Odin editor.
Change 3977934 by Ben.Marsh
UBT: Allow setting additional compiler/linker arguments through properties on the TargetRules object.
Change 3977953 by Ben.Marsh
UBT: Enumerate all Visual Studio 2017 install locations using the Visual Studio Setup interop SDK. Multiple simultaneous Visual Studio installations are now supported, and using registry keys to determine installation directories has been deprecated. Allows choosing toolchains from preview versions as well as full versions.
Change 3978544 by Ben.Marsh
UBT: Include verbose timing information from compiler frontend if using VS2017 15.7 preview 2 or later.
Change 3978780 by Ben.Marsh
Add Visual C++ 2017 redist files to AppLocalDependencies, and update the prereq installer to include 2017 support DLLs.
Change 3979313 by Ben.Marsh
UBT: Add the EngineDirectory property to ModuleRules. Makes it easier to find paths to files under the engine folder.
Change 3980499 by Ben.Marsh
UBT: Automatically enable /DEBUG:FASTLINK if we're using the VS2017 15.7 toolchain or newer and not doing a formal build. This contains fixes for debugger OOM issues present in older versions.
Change 3980890 by Ben.Marsh
UBT: Update project file generator to support VS2017 solution options file; fixes C# projects being opened by default when generating new project files.
Change 3981495 by Ben.Marsh
Do not include embedded interop assemblies in the list of references required by a C# project; they are not required build products.
#jira UE-54343
Change 3982157 by Ben.Marsh
Only output a warning message if BuildConfiguration.xml schema validation fails; we may have settings that only apply to code in another branch.
Change 3982239 by Ben.Marsh
Update tooltip directing users to install Visual Studio 2017 instead of 2015.
Change 3983395 by Graeme.Thornton
Fix reference to BUILD_VERSION in BootstrapPackagedGame RC file
Change 3983523 by Graeme.Thornton
Backwards compatibility for pak files with compressed chunk offsets
Change 3983769 by Ben.Marsh
UAT: Allow using PDBCOPY.EXE installed as part of the Windows 10 SDK to strip symbols, and add a better message if it can't be found.
Change 3984529 by Ben.Marsh
BuildGraph: When run with the -Preprocess=... argument, no steps will be executed.
Change 3984557 by Ben.Marsh
BuildGraph: Return the updated patterns from FilePattern.CreateMapping(), so we can print accurate messages when displaying the source and target directories for a copy or move task.
Change 3986520 by Ben.Marsh
Remove hacks to uniquify response file name on Android and Linux.
Change 3987166 by Steve.Robb
Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.
Change 3989061 by Graeme.Thornton
TBA: Text asset loading/saving work
- Start using FStructuredArchive flavours of UObject Serialize functions when loading and saving exports.
- Only use FStructuredArchive interface for text assets, and for classes that have the CLASS_MatchingSerializers which tells us that the class can serialize to both FStructuredArchives and FArchives.
- Add GetCacheableArchive to FArchive, which allows transient archives to return a pointer to another archive that will outlive it. Used by bulk data to get a pointer to an archive that can be held and used at a later time to lazy load things. For text assets where the bulk data might be held inside a base64 encoded FArchiveFromStructuredArchive block, we can't dynamically seek back to that location after the on-stack wrapper has been destroyed after the original serialize, so this will return null. For binary assets, we just return a pointer to the same binary archive which can be used freely.
Change 3989109 by Graeme.Thornton
TBA: TextAsset commandlet emits a warning when binary package determinism fails
Change 3990823 by Ben.Marsh
UGS: Allow project settings to specify a client path rather than a filesystem path. Not currently usable through UI.
Change 3990832 by Ben.Marsh
UGS: Make the schedule window resizable.
Change 3991569 by Steve.Robb
GitHub #4636 : Fixed typo in HeaderParser.cpp for "missed WithValidation keyword" error message
Change 3991970 by Steve.Robb
Fix for 4096 char limit on FParse::Value.
Change 3992222 by Steve.Robb
Advice added to the coding standard for using default member initializers.
Change 3993675 by Ben.Marsh
UGS: Add UI to allow creating new workspaces and selecting projects from existing workspaces that are not currently synced.
Change 3994199 by Ben.Marsh
UGS: Fix child processes being unable to spawn other child processes with the CREATE_BREAKAWAY_FROM_JOB flag, to add them to their own job objects.
In Windows 7 or earlier job objects cannot be nested, so child processes have to create separate job objects and spawn processes with CREATE_BREAKAWAY_FROM_JOB to be able to add them. This fails unless parent process' job object was created with JOB_OBJECT_LIMIT_BREAKAWAY_OK.
Discussed here: https://msdn.microsoft.com/en-us/library/windows/desktop/hh448388(v=vs.85).aspx
Change 3994243 by Ben.Marsh
UGS: Use the select stream dialog instead of displaying a drop list unless there's a stream filter specified. We have way too many streams for this to be useful in a menu unless it's filtered.
Change 3994260 by Ben.Marsh
UGS: Tweak the stream filter dialog to only use the previous selected node if the filter terms match. It may be a parent node of something that matches, even though it doesn't match itself.
Change 3994350 by Ben.Marsh
UGS: Automatically guess the correct root path for new workspaces based on the most common existing workspaces for the current user.
Change 3995159 by Ben.Marsh
UGS: Do not delete files which are outside the sync filter. People expect to be able to sync different projects within a stream without having to update sync filters.
Indend to re-introduce this functionality through the manual 'clean workspace' operation.
Change 3995169 by Ben.Marsh
UGS: Show options as dimmed in the open project dialog, if the radio button for those controls is not checked. Automatically set the radio button if the focus is given to one of those controls.
Change 3995228 by Ben.Marsh
UGS: Update recently opened projects list when editing project for an existing tab.
Change 3995312 by Ben.Marsh
UGS: Stop showing all dialogs in the taskbar.
Change 3995929 by Robert.Manuszewski
Completely rewritten FReferenceChainSearch class used by 'obj refs' command.
- 3+ times faster
- Uses the same code as GC to track all the references down
- Actually reports all reference chains properly
- Less code that is more readable than the previous version
Change 3995981 by Ben.Marsh
UGS: Clean workspace window will now force-sync files that have been deleted or which are writable.
Change 3996113 by Ben.Marsh
UGS: Fix crash upgrading config files from older versions.
Change 3997990 by Ben.Marsh
UGS: Prevent error when syncing an empty workspace.
Change 3998095 by Ben.Marsh
UGS: Change logic for dealing with job objects: rather than creating breakaway jobs (requires co-operation with spawning process), always try to use nested job objects (requires Windows 8.1+). If it fails, ignore the error if we're already part of a job.
Also forcibly terminate the process on dispose to handle cases where the job object wasn't created.
Change 3998264 by Ben.Marsh
UGS: Fix exception when switching projects in-place.
Change 3998643 by Ben.Marsh
Fix shared DDC not being used for installed engine builds.
#jira UE-57631
Change 4000266 by Ben.Marsh
UnrealPak: Add an option that allows rebuilding a set of PAK files with different settings. Usage is:
UnrealPak [PakFile] -Repack [-Output=FileOrDirectory] [Options]
The input pak file may be a single file or wildcard, and is overwritten unless the -Output parameter is specified.
Change 4000293 by Ben.Marsh
Add a compression flag that allows selecting compressor without using the default platform implementation.
Change 4000315 by Ben.Marsh
Add support for custom compressors implemented via modular features. Specify -compressor=<PathToDll> on the command line to UnrealPak to load a compressor from an external DLL.
Change 4000610 by Ben.Marsh
UnrealPak: Add a parameter for compression block size (-compressionblocksize=XXX). Accepts arguments with MB/KB suffixes, as well as byte counts.
Change 4000627 by Ben.Marsh
UBT: Include enabled plugin info in the UBT log.
Change 4000793 by Ben.Marsh
UBT: Remove some member variables from VCEnvironment that don't need to be stored.
Change 4000909 by Ben.Marsh
UBT: Add VS2017 installations to the list of paths checked for MSBuild installations.
Change 4001923 by Ben.Marsh
UBT: Allow any plugins which are enabled by default to be included in the enabled list, even if they don't have any modules for the current platform. This changes the build-time logic to match the runtime logic.
At some point in the future we may add a separate SupportedHostPlatforms list to each plugin to do this explicitly, rather than guessing via the per-module whitelist.
Change 4001927 by Ben.Marsh
Fixes for compiling against the Windows 10 SDK.
Change 4002439 by Robert.Manuszewski
Added TDefaultReferenceCollector and FSimpleReferenceProcessorBase to extract common code for clients of TFastReferenceCollector
Change 4003508 by Ben.Marsh
UGS: Fix new workspaces not having the correct owner and host set.
Change 4003622 by Ben.Marsh
UGS: Add support for "skipped" as a build result.
Change 4004049 by Robert.Manuszewski
Significantly improved performance of Reference Chain Search for objects that are nested deep in the object hierarchy
Change 4005077 by Ben.Marsh
UGS: Update version number.
Change 4005112 by Ben.Marsh
UBT: Reduce number of times a target has to be constructed while generating project files.
Change 4005513 by Ben.Marsh
UBT: Reduce number of checks for directories existing when adding include paths to a module. Accounted for 40% of runtime time when generating project files.
Change 4005516 by Ben.Marsh
UBT: Add warnings whenever a module adds an include path or library path that doesn't exist
Change 4006168 by Ben.Marsh
CIS fixes.
Change 4006236 by Ben.Marsh
UGS: Populate the workspace name/root directory text box with the cue banner when focus moves to the control.
Change 4006266 by Ben.Marsh
UGS: Swap around the new workspace/existing file boxes on the open project dialog.
Change 4006552 by Ben.Marsh
If staging fails because a restricted folder name is found, include a list of them in the error message.
Change 4007397 by Steve.Robb
Comments added to make it clear that GetAllocatedSize() only counts direct allocations made by the container.
Change 4007458 by Ben.Marsh
UBT: Change RPC utility to abort early, rather than continue to try to build even though SSH init failed.
Change 4009343 by Ben.Marsh
UGS: Set the rmdir option on new workspaces by default.
Change 4009501 by Ben.Marsh
UBT: Add Windows include paths to the compiler command line, rather than setting through environment variables. This ensures that incremental builds work correctly when SDK versions change.
Change 4009509 by Ben.Marsh
UBT: Check in a non-versioned directory under the Windows 10 SDK for the resource compiler.
Change 4010543 by Ben.Marsh
Remove the "Device" and "Simulator" platform groups, because they're unused and overly generic for folder names. Also remove source code for the HTML5 simulator (which is no longer supported).
Change 4010553 by Ben.Marsh
UAT: Include platform groups in restricted folder names when staging.
Change 4012030 by Ben.Marsh
UGS: Increase the size of the main window, and set the current stream as the default when creating a new workspace.
Change 4012204 by Chad.Garyet
- Cleanup to get the POSTs returning 400s the same way the GETs would (now no longer returns the exception text)
- Create directory for sqlite db if it doesn't exist
#jira none
Change 4014209 by Brandon.Schaefer
New changes in breakpad dump_syms to allow for producing a symbol file for elf files on windows
#review-3998840 @Arciel.Rekman, @Ben.Marsh, @Josh.Engebreston, @Anthony.Bills
Change 4015606 by Brandon.Schaefer
Missed a code project that needed updating for new Breakpad changes for Mac
Change 4017795 by Robert.Manuszewski
GC assumption verification should now be 3-4x faster.
- Refactored Disregard For GC to use TFastReferenceCollector
- Move both Disregard For GC and Cluster verification code to separate source files
Change 4020381 by Ben.Marsh
Add link to the new official doc page for UnrealGameSync.
Change 4020665 by Ben.Marsh
UBT: Prevent plugins being precompiled if they don't support the current target platform.
Change 4021829 by Ben.Marsh
Update message about downloading a new version of Visual Studio.
Change 4022063 by Ben.Marsh
UBT: Suppress toolchain output when generating project files.
Change 4023248 by Ben.Marsh
Install an unhandled exception filter to ensure we get crash reports from threads that are not spawned by the engine. At the moment, we only receive crashes that are routed through ReportCrash() via our structured exception handlers in WinMain() and FRunnableThreadWin::Run().
(Also fix an exception within the exception handler, if GError has not been created yet)
Change 4025759 by Ben.Marsh
Fix universal CRT include paths not being added to compile environment for VS2015.
Change 4026002 by Ben.Marsh
UBT: Check the old registry locations for the Windows SDK installation directory.
Change 4026068 by Ben.Marsh
UBT: Use the correct compiler version in the error message for not having the UCRT.
Change 4026181 by Ben.Marsh
Fix DebugGame editor configurations not enumerating modules correctly.
#jira UE-58153
Change 4026285 by Ben.Marsh
UBT: Add additional logging for enumerating Windows SDKs.
Change 4026708 by Ben.Marsh
UBT: Keep a separate list of installed Universal CRT versions to the list of Windows 10 SDK versions. It's possible to install C++ support without the Windows 10 SDK, which still includes UCRT files in Windows 10 SDK folders.
Change 4029404 by Ben.Marsh
Remove incorrect include paths to fix CIS warnings.
Change 4031517 by Steve.Robb
Fix for UHT errors not being clickable in the Message Log.
#jira UE-58173
Change 4031544 by Ben.Marsh
Fix errors building asset catalog for IOS due to modifying shared build environment.
#jira UE-58240
Change 4032227 by Ben.Marsh
BuildGraph: Print out a warning message when trying to submit without the -Submit argument in BuildGraph.
Change 4032262 by Ben.Marsh
BuildGraph: Remove the need to copy files to the staging directory in BuildEditorAndTools.xml.
Change 4032288 by Ben.Marsh
Remove UFE from the BuildEditorAndTools script.
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3838569 by Steve.Robb
Algo moved up a folder.
Change 3848581 by Robert.Manuszewski
Changing the UObjectArray to not be allocated up front but in 64K-FUObjectItem chunks. This is to fix strange OOM reports on editor startup where it's trying to allocate space for 1M+ FUObjectItems.
#jira UE-49446
Change 3864743 by Steve.Robb
Fix for buffer overrun when copying a context string.
Fix for being unable to link to MallocLeakDetection.
Fix to prefix for FMallocLeakDetection::ContextString.
New MALLOCLEAK_SCOPED_CONTEXT macro to push/pop a context string.
Overload for const TCHAR* added to FMallocLeakDetection::PushContext to save on redundant memory allocations.
#jira UE-54612
Change 3865020 by Graeme.Thornton
TBA: Changed FIELD_NAME macro to FIELD_NAME_TEXT so that FIELD_NAME can be used for non-literal name definitions
Change 3869550 by Josh.Engebretson
New SymGen and SymUpload tasks (ShooterGame usage example)
Example C# symbolicator (using saved crash and data router formats)
Updates for stack walking and crash runtime xml on Windows/Mac
Change 3905453 by Steve.Robb
USE_TUPLE_AUTO_RETURN_TYPES moved to PLATFORM_COMPILER_HAS_DECLTYPE_AUTO.
Change 3910012 by Ben.Marsh
UGS: Show an error window and allow setting default P4 server settings if syncing UGS fails.
Change 3920044 by Graeme.Thornton
TBA: Text asset loading
* Added a structured archive layer to FLinkerLoad
* Wrapped export loading in a ArchiveUObjectFromStructuredArchive
* Updated TextAssetCommandlet to have a "loadtext" mode which will try to load every text asset in the project content
* Changed text asset extensions to .utextasset and .utextmap. Couldn't go with the favourite .uasset.json because our various path functions (FPaths::GetCleanFilename etc.) will only strip one layer of extension, so leave a bogus filename.
* Relaxed a few checks in structured archive where it was checking for field reentrance, which isn't a problem for loading.
* Changed FArchiveFromStructuredArchive to not load all referenced objects at construction time. This introduced some changes to load order which don't work in the engine. Object names are resolved at the point that a reference to them is serialized from the main data block, same as with legacy archives.
Change 3921587 by Steve.Robb
Static asserts inside ensureMsgf() macros to prevent them being passed invalid arguments or non-literal formatting strings.
Fixes for various misuses.
#jira UE-55681
Change 3942873 by Ben.Marsh
UBT: Allow link time code generation on any configurations where bAllowLTCG is set to true. Microsoft platforms were previously only allowing this option in shipping; the target can decide when to enable it or not.
Change 3944629 by Graeme.Thornton
Merging back a couple of fixes from Fortnite
- Extra parenthesis around some calculations in the pakprecacher
- Changed FChunkCacheWorker::DoSignatureCheck() back to ::CheckSignature()
- Added documentation for build script crypto options
Change 3945381 by Ben.Marsh
Disable warning C4770 on Windows (partially validated enum 'xxx' used as index), which occurs when enabling LTCG. Can't find a reference online for this warning, but I suspect it's due to LTCG allowing the compiler to trace code paths where we don't validate that an enum is a known value.
Change 3968969 by Steve.Robb
Fixes to incorrect uses of FScriptMapHelper and FScriptSetHelper, which weren't accounting for gaps in the sparse array.
Change 3969417 by Ben.Marsh
Make Visual Studio 2017 the default compiler for UE4 projects, and add support using Visual C++ toolchains from an AutoSDKs.
Also add support for selecting a specific toolchain version to use through the WindowsPlatform.CompilerVersion property, which can be configured via a Target.cs files or BuildConfiguration.xml (eg. <WindowsPlatform><CompilerVersion>14.13.26128</CompilerVersion></WindowsPlatform). As well as allowing a specific version number, you can always use the latest toolchain by setting it to "Latest".
Change 3972443 by Ben.Marsh
Change build scripts to allow running any steps on non-compile workspaces. Setup Dev-Core to just use a non-compile Win64 workspace for everything.
Change 3977198 by Ben.Marsh
Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.
Change 3979632 by Ben.Marsh
Consolidate codepaths for embedding versioning information in the engine. Engine/Build/Build.version is now the authoritative place to read version information; Engine/Source/Runtime/Launch/Resources/Version.h no longer includes macros for the current branch and changelist.
* Settings from Build.version are compiled into the (tiny) BuildSettings module via macros set in BuildSettings.build.cs, which is used to initialize version information inside the engine at runtime.
* The IsPromotedBuild value is now set to zero by default (but set to 1 by the UpdateLocalVersion UAT command).
* The -Licensee argument to the UpdateLocalVersion UAT command, and the IsLicenseeVersion setting for UnrealGameSync, is determined automatically by looking for the Engine/Build/NotForLicensees/EpicInternal.txt file. This path is not visible to licensees.
Change 3981738 by Ben.Marsh
Move utility classes for filtering files and matching wildcards into DotNETUtilities.
Change 3983888 by Steve.Robb
Warning C4868 disabled, about evaluation order of braced initializer lists.
https://udn.unrealengine.com/questions/426081/help-with-error-c4868-braced-initializers.html
Change 3984019 by Steve.Robb
FString::Printf formatting argument checking added.
Vararg support for FText::Format.
All remaining usage fixed.
Change 3985502 by Steve.Robb
Change to TFunction debugger visualization to allow right-clicking on the [Lambda] and selecting 'Go To Source Code'.
Change 3985999 by Graeme.Thornton
TBA: Serialize function generation for FArchive and FStructuredArchive overloads on a UObject, using UHT.
- Adds a restriction that UObject::Serialize() functions MUST be declared outside of any conditional compilation directives, except for WITH_EDITORONLY_DATA
Change 3986461 by Ben.Marsh
Fixup lots of platforms not adding response files as a prerequisite.
This can cause incremental builds to fail if input files/compile arguments change, because the action graph does not know that the response file being updated invalidates the build artifacts.
Change 3990081 by Ben.Marsh
Remove custom output formatters for errors and warnings. These are not well supported by different executors, and cause fences between actions with the same formatter with external executors like XGE.
Clang supports -fdiagnostics-format=msvc for all platforms, which should do a better job than our crude attempts at regexing errors (causing botched output in some cases).
Change 3996714 by Chad.Garyet
UGSRestAPI, conversion of UGS to use it.
#jira none
Change 4008287 by Ben.Marsh
UBT: Change the engine to use the Windows 10 SDK by default.
Also add support for switching between specific Windows SDK versions. The WindowsPlatform.WindowsSdkVersion property in the target rules can be used to select a desired version, which can also be configured by the <WindowsPlatform><WindowsSdkVersion>Foo</WindowsSdkVersion></WindowsPlatform> parameter in the BuildConfiguration.xml file.
The version of Windows to target (ie. the WINVER macro) can be modified by setting WindowsPlatform.TargetWindowsVersion. The default is 0x0601 (Windows 7).
Change 4008516 by Chad.Garyet
- Adding support for both SQLite and MsSql
- API now reads from only MsSql, but writes to both
- Added support for POST to CIS for badges
- PostBadgeStatus now writes out via API Url rather than a direct connection to the DB
#jira none
Change 4010296 by Chad.Garyet
Moving SQLite db initilization into Application_Start. An exception thrown creating or seeding the db will unload the entire AppDomain and all pages will return a 404.
#jira none
Change 4024045 by Ben.Marsh
Set the list of supported target platforms for OnlineSubsystemGameCircle.
#jira UE-57887
Change 4031014 by Ben.Marsh
UAT: Add a WhitelistDirectories list in DefaultEngine.ini, which allows specifying folders that can be staged despite having restricted folder names.
[CL 4034515 by Ben Marsh in Main branch]
Fix the old faceted asset
Bump the staticmesh version
#jira UE-58213
#jira UE-58217
#rb richard.talbotwatkins
#lockdown nick.penwarden
[CL 4031727 by Alexis Matte in Main branch]
Degenerate polygon rejection during staticmesh build is done has the first step when computing the render mesh
#rb none
#jira UE-57815
[CL 4006506 by Alexis Matte in Dev-Geometry branch]