Commit Graph

10 Commits

Author SHA1 Message Date
marc audy
13aa60fd86 Use accessors for LastRenderTime and LastRenderTimeOnScreen in preparation for them being made private
#jira
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 6403423 via CL 6405094 via CL 6405112
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6489787 by marc audy in Dev-VR branch]
2019-05-15 13:11:41 -04:00
jurre debaare
f77c20b69c Make sure that condition for failing to set up animation sharing instances takes into account whether or not it is an additive one
#rb trivial

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 5937539 via CL 5955775 via CL 5955936
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5962045 by jurre debaare in Dev-VR branch]
2019-04-17 21:00:58 -04:00
guillaume guay
f485f320f3 Fix for crash with AnimInstanceSharing, the resource was not flagged as UPROPERTY and got deleted while we still had a native pointer to it, becoming garbage.
Should fix bugs with callstack ending with:
E4Editor-AnimationSharing.dll!UAnimSharingStateInstance::GetInstancedActors(TArray<AActor *,FDefaultAllocator> & Actors) Line 20   C++

#cr jurre.debarre, maxime.mercier
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: guillaume.guay
#ROBOMERGE-SOURCE: CL 5935948 via CL 5936084 via CL 5936126
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5948965 by guillaume guay in Dev-VR branch]
2019-04-17 13:59:24 -04:00
urias rooney
6d642cc10b Fixed extra synchronous loads in animation sharing
[FYI] bob.tellez

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: urias.rooney
#ROBOMERGE-SOURCE: CL 5635124 via CL 5635125 via CL 5635126 via CL 5639482 via CL 5640746 via CL 5640841
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5642871 by urias rooney in Dev-VR branch]
2019-03-28 21:07:22 -04:00
jurre debaare
4fc6ec36b4 //UE4/Release-4.22 - Run Incremental Automated Tests Win64 - Screenshot 'AnimationSharing_Debug' test failed, Screenshots were different
#jira UE-71460
#rb trivial

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 5396901 in //UE4/Release-4.22/... via CL 5396902
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5410393 by jurre debaare in Dev-VR branch]
2019-03-15 05:34:40 -04:00
Ryan Vance
35eb0041ab Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 5387703 by Ryan Vance in Dev-VR branch]
2019-03-13 15:19:08 -04:00
zach bethel
350b8c2d2e Fixed unsigned overflow of NumRandomizedInstances for animation. Negative values are now bound to 1.
#jira UE-70229
#rb Rolando.Caloca

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 5094935 in //UE4/Release-4.22/... via CL 5094939
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5210289 by zach bethel in Dev-VR branch]
2019-02-26 17:39:26 -05:00
marc audy
51bc72840b Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) [at] 4803512
#rb
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 4803543 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4803550 by marc audy in Dev-VR branch]
2019-01-24 15:35:51 -05:00
Ryan Vance
137d2b8422 Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4772207 by Ryan Vance in Dev-VR branch]
2019-01-22 15:42:53 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00