Alexis Matte
eecf9189e4
Add generic pipeline options: "BakeMeshes", "ImportStaticMeshes", "CombineStaticMeshes", "ImportSkeletalMeshes", "CombineSkeletalMeshes".
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Create a pipeline meshes utilities that allow the user to query all meshes (static, skeletal, both) and also query combined meshes (static and skeletal)
#jira UETOOL-3461, UETOOL-3462
#rb richard.talbotwatkin
[CL 16247773 by Alexis Matte in ue5-main branch]
2021-05-10 09:34:00 -04:00
Alexis Matte
febf96d0e1
Refactor Interchange graph nodes to follow the new design. We now have translated nodes and factory nodes. The translated node are the source description and the factory nodes are the pipeline description telling the factory how to import the translated source nodes.
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#rb richard.talbotwatkin
#jira UE-TOOL-3246
[CL 16144565 by Alexis Matte in ue5-main branch]
2021-04-28 11:34:07 -04:00
Alexis Matte
52ffae83be
Add an optionnal specialized type array to the interchange scene node, so we can tell a scene node act like a special type.
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This is useful for type that do not have any payload and justa couple properties like LOD group, joint, the scene node will be able to return his specialized type.
#jira UETOOL-3248
#rb richard.talbotwatkin
[CL 16055348 by Alexis Matte in ue5-main branch]
2021-04-19 17:16:28 -04:00
Alexis Matte
cfa83cb746
Create a graph inspector pipeline to be able to debug interchange graph
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#jira UETOOL-3246
#rb richard.talbotwatkin
[CL 16004527 by Alexis Matte in ue5-main branch]
2021-04-14 09:34:33 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Zousar Shaker
d9ee6d9aab
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
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Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame
#rb devin.doucette
[CL 15201149 by Zousar Shaker in ue5-main branch]
2021-01-26 02:45:20 -04:00
Julien StJean
37ff995315
Adding UDIM support to the interchange framework.
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I used a confidential dataset to benchmark the performence. 112 png files weighting 3.2 GB.
The old import system took 75.96 seconds to import the data while blocking the gamethread.
The Interchange system took 15.06 seconds to import the data whitout blocking the game thread, but my initial testing found that it resquested around 200 MB of memory then the old system. It's possible that this is due to the memory pool of each thread (it need investigation before jumping to that conclusion).
Those test where made using a machine with a Xeon E5-2643 (6 cores/ 12 Threads)
#rb Alexis.Matte
#jira UEENT-3845
[CL 15164350 by Julien StJean in ue5-main branch]
2021-01-22 12:20:21 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Alexis Matte
17b81587e8
Make sure the source file always use absolute path.
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#jira UE-106421
#rb julien.stjean
[CL 15154077 by Alexis Matte in ue5-main branch]
2021-01-21 10:27:23 -04:00
Alexis Matte
6119acdacb
Add a generic mesh pipeline for Interchange, it allow to add meshes import options
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#rb richard.talbotwatkin
#jira UEENT-3853
[CL 15012363 by Alexis Matte in ue5-main branch]
2021-01-07 13:32:07 -04:00
Zousar Shaker
fc2ad21a5e
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
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Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame
#rb devin.doucette
[CL 14996467 by Zousar Shaker in ue5-main branch]
2021-01-05 19:16:25 -04:00
Julien StJean
8925e506a1
Using a compilation error instead of a runtime error for the unsuported attribute types.
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#rb Alexis.Matte
[CL 14991099 by Julien StJean in ue5-main branch]
2021-01-05 10:53:34 -04:00
Alexis Matte
0a2f02bea3
Use FString instead of FName for the attribute storage key
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#rb richard.talbotwatkin
#jira none
[CL 14946713 by Alexis Matte in ue5-main branch]
2020-12-17 10:22:56 -04:00
Alexis Matte
159a98adf2
Interchange skeletalmesh import now support morph target import.
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#rb richard.talbotwatkin
#jira UEENT-3853
[CL 14897475 by Alexis Matte in ue5-main branch]
2020-12-10 09:40:26 -04:00
Alexis Matte
ed3e1719ca
Interchange Fbx skeletal mesh support phase 1
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#rb richard.talbotwatkin
#jira UEENT-3853
[CL 14870441 by Alexis Matte in ue5-main branch]
2020-12-07 12:03:25 -04:00
Alexis Matte
0457b6a489
Fix datasmith crash importing texture name none
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#rb benoit.deschenes
#jira none
[CL 14780918 by Alexis Matte in ue5-main branch]
2020-11-18 15:16:06 -04:00
Alexis Matte
99f45612db
Back out changelist 14756104
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#rb none
#jira none
[CL 14756933 by Alexis Matte in ue5-main branch]
2020-11-16 15:02:53 -04:00
Alexis Matte
42d5d4f180
Fix an assert when importing texture named "None"
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#jira none
#rb benoit.deschenes
[CL 14756104 by Alexis Matte in ue5-main branch]
2020-11-16 13:26:26 -04:00
Alexis Matte
b4f1d57a79
Allow to specify the interchange pipeline stack in the project settings
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#rb richard.talbotwatkin
#jira UEENT-3844
[CL 14645221 by Alexis Matte in ue5-main branch]
2020-11-03 15:39:49 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Alexis Matte
41e918a28c
Create a PostImportPipeline stage
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Also add a way to trace the tasks in the logs
#rb richard.talbotwatkin
#jira UEENT-3838
[CL 14547126 by Alexis Matte in ue5-main branch]
2020-10-22 13:44:15 -04:00
Alexis Matte
6aaf574a66
Implement 3 reimport strategies:
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-Do not change any asset property
-Set all the asset properties set by the pipelines
-Set all the asset properties set by the pipelines, except the properties change by the user in the editor
Make sure interchange scope of life is explicit
Support cancelling task in progress
#jira none
#rb jeanmichel.dignard, richard.talbotwatkin
[CL 14508389 by Alexis Matte in ue5-main branch]
2020-10-16 11:09:50 -04:00
Alexis Matte
f44af03ab0
Split InterchangeCore module and add an InterchangeEngine module to make dependencies more easy to manage. The out of process worker cannot compile with Engine and do not need the interchangemanager.
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#jira none
#rb jeanmichel.dignard
[CL 14395980 by Alexis Matte in ue5-main branch]
2020-09-25 10:45:38 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Alexis Matte
319bbc5550
Make sure all interchange namespace respect the coding standard
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#jira none
#rb jeanmichel.dignard
[CL 14379943 by Alexis Matte in ue5-main branch]
2020-09-23 15:40:10 -04:00